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Classes
Dungeon Master’s Guide (2014)
An Oathbreaker is a paladin who breaks his or her sacred oaths to pursue some dark ambition or serve an evil power. Whatever light burned in the paladin’s heart has been extinguished. Only
darkness remains.
A paladin must be evil and at least 3rd level to become an Oathbreaker. The paladin replaces the features specific to his or her Sacred Oath with Oathbreaker features.
Classes
Dungeon Master’s Guide (2014)
An Oathbreaker is a paladin who breaks his or her sacred oaths to pursue some dark ambition or serve an evil power. Whatever light burned in the paladin’s heart has been extinguished. Only
darkness remains.
A paladin must be evil and at least 3rd level to become an Oathbreaker. The paladin replaces the features specific to his or her Sacred Oath with Oathbreaker features.
Monsters
Icewind Dale: Rime of the Frostmaiden
the Monster Manual but is a fiend instead of a beast.
Spellbook. Avarice’s spellbook has white leather covers and vellum pages. The tiefling’s personal sigil is burned into the front cover
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Primal Awareness 3rd-level ranger feature, which replaces the Primeval Awareness feature You can focus your awareness through the interconnections of nature: you learn additional spells when you
Spells Ranger Level Spell 3rd speak with animals 5th beast sense 9th speak with plants 13th locate creature 17th commune with nature You can cast each of these spells once without expending a spell slot. Once you cast a spell in this way, you can’t do so again until you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Primal Awareness 3rd-level ranger feature, which replaces the Primeval Awareness feature You can focus your awareness through the interconnections of nature: you learn additional spells when you
Spells Ranger Level Spell 3rd speak with animals 5th beast sense 9th speak with plants 13th locate creature 17th commune with nature You can cast each of these spells once without expending a spell slot. Once you cast a spell in this way, you can’t do so again until you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Primal Awareness 3rd-level ranger feature, which replaces the Primeval Awareness feature You can focus your awareness through the interconnections of nature: you learn additional spells when you
Spells Ranger Level Spell 3rd speak with animals 5th beast sense 9th speak with plants 13th locate creature 17th commune with nature You can cast each of these spells once without expending a spell slot. Once you cast a spell in this way, you can’t do so again until you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, icy Fey spirits, or the Sleeping Beast—feel about the land’s exploitation? The monsters that roam Lamordia are lab-crafted horrors or mutated beasts, but use the statistics of creatures from the
Monster Manual. A monstrosity burned by radiation might use the stat block for a cyclops, while a scientist’s winged flesh-blob assistant might use a homunculus’s stat block. Beyond these possibilities
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, icy Fey spirits, or the Sleeping Beast—feel about the land’s exploitation? The monsters that roam Lamordia are lab-crafted horrors or mutated beasts, but use the statistics of creatures from the
Monster Manual. A monstrosity burned by radiation might use the stat block for a cyclops, while a scientist’s winged flesh-blob assistant might use a homunculus’s stat block. Beyond these possibilities
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
mound caps a high hill overlooking the surrounding countryside. The area around the barrow is still and charred. Burned trees reach like dark fingerbones from the bald earthen mound. It’s noticeably
within the burial chamber at the end of the hall, except vague details of the stone bier and the Elk beast altar at the bier’s head. Burial Chamber When the characters can see the burial chamber better
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
mound caps a high hill overlooking the surrounding countryside. The area around the barrow is still and charred. Burned trees reach like dark fingerbones from the bald earthen mound. It’s noticeably
within the burial chamber at the end of the hall, except vague details of the stone bier and the Elk beast altar at the bier’s head. Burial Chamber When the characters can see the burial chamber better
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
mound caps a high hill overlooking the surrounding countryside. The area around the barrow is still and charred. Burned trees reach like dark fingerbones from the bald earthen mound. It’s noticeably
within the burial chamber at the end of the hall, except vague details of the stone bier and the Elk beast altar at the bier’s head. Burial Chamber When the characters can see the burial chamber better
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, icy Fey spirits, or the Sleeping Beast—feel about the land’s exploitation? The monsters that roam Lamordia are lab-crafted horrors or mutated beasts, but use the statistics of creatures from the
Monster Manual. A monstrosity burned by radiation might use the stat block for a cyclops, while a scientist’s winged flesh-blob assistant might use a homunculus’s stat block. Beyond these possibilities
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
roles that protect and sustain the tribe. The strongest kobolds are trained to be hunters and warriors, the most clever are crafters and strategists, the toughest are miners and beast-wranglers, and so
lay up to six eggs per year, and an egg matures for two to three months before it hatches.
Kobolds don’t engage in funeral ceremonies; a dead kobold’s body is burned or disposed of in
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
you?” as it fights to the death. The oni has a pet displacer beast kitten (see the accompanying stat block) named Star, which it abandons if its curse is ended. Characters who aided Dirlagraun in the
of the Feywild reluctantly agrees to return Star to his parent, but only if the characters help him free the remaining children that are trapped in Loomlurch. Displacer Beast Kitten Small Monstrosity
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
you?” as it fights to the death. The oni has a pet displacer beast kitten (see the accompanying stat block) named Star, which it abandons if its curse is ended. Characters who aided Dirlagraun in the
of the Feywild reluctantly agrees to return Star to his parent, but only if the characters help him free the remaining children that are trapped in Loomlurch. Displacer Beast Kitten Small Monstrosity
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
you?” as it fights to the death. The oni has a pet displacer beast kitten (see the accompanying stat block) named Star, which it abandons if its curse is ended. Characters who aided Dirlagraun in the
of the Feywild reluctantly agrees to return Star to his parent, but only if the characters help him free the remaining children that are trapped in Loomlurch. Displacer Beast Kitten Small Monstrosity
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
.
8 Recruit the help of the shrine’s druids to defeat a group of poachers.
9 Acquire a beast companion from the shrine.
10 Defend the shrine from a group of harpies.
Forest Shrine
. Examples of such figures appear on the Forest Shrine Villains table. Forest Shrine Villains d6 Villain
1 A group of dryads, enraged by seeing a section of forest burned, plots to destroy the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
.
8 Recruit the help of the shrine’s druids to defeat a group of poachers.
9 Acquire a beast companion from the shrine.
10 Defend the shrine from a group of harpies.
Forest Shrine
. Examples of such figures appear on the Forest Shrine Villains table. Forest Shrine Villains d6 Villain
1 A group of dryads, enraged by seeing a section of forest burned, plots to destroy the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
.
8 Recruit the help of the shrine’s druids to defeat a group of poachers.
9 Acquire a beast companion from the shrine.
10 Defend the shrine from a group of harpies.
Forest Shrine
. Examples of such figures appear on the Forest Shrine Villains table. Forest Shrine Villains d6 Villain
1 A group of dryads, enraged by seeing a section of forest burned, plots to destroy the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, and some hill giants share two strange commonalities: insatiable hunger and a tendency to serve the demon lord Yeenoghu. Sometimes a hill giant who delights in senseless slaughter turns to the Beast
Elemental Eye directly rather than serving one of the subordinate cults. As described earlier in this chapter (see “Rejecting the Ordning”), membership in the cults of Elemental Evil replaces the ordning with
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, and some hill giants share two strange commonalities: insatiable hunger and a tendency to serve the demon lord Yeenoghu. Sometimes a hill giant who delights in senseless slaughter turns to the Beast
Elemental Eye directly rather than serving one of the subordinate cults. As described earlier in this chapter (see “Rejecting the Ordning”), membership in the cults of Elemental Evil replaces the ordning with
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, and some hill giants share two strange commonalities: insatiable hunger and a tendency to serve the demon lord Yeenoghu. Sometimes a hill giant who delights in senseless slaughter turns to the Beast
Elemental Eye directly rather than serving one of the subordinate cults. As described earlier in this chapter (see “Rejecting the Ordning”), membership in the cults of Elemental Evil replaces the ordning with
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
clever are crafters and strategists, the toughest are miners and beast-wranglers, and so on. Even a stupid or physically weak kobold is given a role in the tribe, whether something as simple as picking
body is burned or disposed of in some other convenient way (or, in a cannibalistic tribe, eaten). Kobolds believe that if they die in service to their tribe, Kurtulmak immediately sends each of them
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
clever are crafters and strategists, the toughest are miners and beast-wranglers, and so on. Even a stupid or physically weak kobold is given a role in the tribe, whether something as simple as picking
body is burned or disposed of in some other convenient way (or, in a cannibalistic tribe, eaten). Kobolds believe that if they die in service to their tribe, Kurtulmak immediately sends each of them
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
the those of the beast form? Polymorph replaces only the target’s character sheet or stat block with the stat block of the chosen form. Other effects, such as other spells, still exist. What kinds of
enhanced with Shillelagh just as it is for a normal one. Do the effects of Storm of Vengeance stack? Or do the effects change each turn? In the spell Storm of Vengeance, each new effect replaces the
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
the those of the beast form? Polymorph replaces only the target’s character sheet or stat block with the stat block of the chosen form. Other effects, such as other spells, still exist. What kinds of
enhanced with Shillelagh just as it is for a normal one. Do the effects of Storm of Vengeance stack? Or do the effects change each turn? In the spell Storm of Vengeance, each new effect replaces the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
clever are crafters and strategists, the toughest are miners and beast-wranglers, and so on. Even a stupid or physically weak kobold is given a role in the tribe, whether something as simple as picking
body is burned or disposed of in some other convenient way (or, in a cannibalistic tribe, eaten). Kobolds believe that if they die in service to their tribe, Kurtulmak immediately sends each of them
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
the those of the beast form? Polymorph replaces only the target’s character sheet or stat block with the stat block of the chosen form. Other effects, such as other spells, still exist. What kinds of
enhanced with Shillelagh just as it is for a normal one. Do the effects of Storm of Vengeance stack? Or do the effects change each turn? In the spell Storm of Vengeance, each new effect replaces the
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
effects of polymorph have other spell effects on them, or are those game statistics also replaced by the those of the beast form? Polymorph replaces only the target’s character sheet or stat block with the
. You can’t move farther than 30 feet away from the caster of compelled duel by any means, including teleportation. Is the damage dealt by a beast from conjure animals considered magical? The stat
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
effects of polymorph have other spell effects on them, or are those game statistics also replaced by the those of the beast form? Polymorph replaces only the target’s character sheet or stat block with the
. You can’t move farther than 30 feet away from the caster of compelled duel by any means, including teleportation. Is the damage dealt by a beast from conjure animals considered magical? The stat
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
effects of polymorph have other spell effects on them, or are those game statistics also replaced by the those of the beast form? Polymorph replaces only the target’s character sheet or stat block with the
. You can’t move farther than 30 feet away from the caster of compelled duel by any means, including teleportation. Is the damage dealt by a beast from conjure animals considered magical? The stat
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Perception 10
Languages Common
Challenge 3 (700 XP)
Bonded Mount. The knight is magically bound to a beast with an innate swimming speed trained to serve as its mount. While mounted on this beast
, the knight gains the beast’s senses and ability to breathe underwater. The bonded mount obeys the knight’s commands. If its mount dies, the knight can train a new beast to serve as its bonded mount
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Perception 10
Languages Common
Challenge 3 (700 XP)
Bonded Mount. The knight is magically bound to a beast with an innate swimming speed trained to serve as its mount. While mounted on this beast
, the knight gains the beast’s senses and ability to breathe underwater. The bonded mount obeys the knight’s commands. If its mount dies, the knight can train a new beast to serve as its bonded mount
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Perception 10
Languages Common
Challenge 3 (700 XP)
Bonded Mount. The knight is magically bound to a beast with an innate swimming speed trained to serve as its mount. While mounted on this beast
, the knight gains the beast’s senses and ability to breathe underwater. The bonded mount obeys the knight’s commands. If its mount dies, the knight can train a new beast to serve as its bonded mount
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Familiar. Avarice’s familiar throughout the adventure is a squawking raven named Skelm. It uses the raven stat block in the Monster Manual but is a fiend instead of a beast. Spellbook. Avarice’s
spellbook has white leather covers and vellum pages. The tiefling’s personal sigil is burned into the front cover. The book contains the spells Avarice has prepared plus the following additional spells






