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Returning 35 results for 'burned been diffusing cantrips run'.
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Backgrounds
Curse of Strahd: Character Options
You are haunted by something so terrible that you dare not speak of it. You’ve tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you can’t be slain
. You escaped, but the hag still has a magical hold over you and fills your mind with evil thoughts.
8
You opened an eldritch tome and saw things unfit for a sane mind. You burned the book, but its
Monsters
Icewind Dale: Rime of the Frostmaiden
","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). She has the following wizard spells prepared:
Cantrips (at will): fire bolt (see “Actions” below), mage hand
the Monster Manual but is a fiend instead of a beast.
Spellbook. Avarice’s spellbook has white leather covers and vellum pages. The tiefling’s personal sigil is burned into the front cover
Backgrounds
Baldur’s Gate: Descent into Avernus
Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but you’ll never work for the Guild. You take
tail and run when things look bad.
6
An innocent person is in prison for a crime that I committed. I’m okay with that.
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
other useful items, but if they are at risk of discovery, they run away rather than attack anyone in the house. By fleeing before they can be seen or identified, they avoid getting into a situation
, giving each individual and every generation a reason to feel pride and self-respect. The kobolds prefer to run away than fight, to live off the scraps of others, and they are often dominated by larger
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Encounter 2: Mistshore Mistshore is a run-down Dock Ward neighborhood that reeks of fish and scorched timber. A fire swept through the area a little over a year ago, and most of the buildings are now
burned-out shells with (at best) sails for roofs. Fishing poles and nets line the dock, and the 15-foot-deep water is covered by a thick layer of ice during the winter.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Encounter 2: Mistshore Mistshore is a run-down Dock Ward neighborhood that reeks of fish and scorched timber. A fire swept through the area a little over a year ago, and most of the buildings are now
burned-out shells with (at best) sails for roofs. Fishing poles and nets line the dock, and the 15-foot-deep water is covered by a thick layer of ice during the winter.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Encounter 2: Mistshore Mistshore is a run-down Dock Ward neighborhood that reeks of fish and scorched timber. A fire swept through the area a little over a year ago, and most of the buildings are now
burned-out shells with (at best) sails for roofs. Fishing poles and nets line the dock, and the 15-foot-deep water is covered by a thick layer of ice during the winter.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
line. She pours her family’s wealth into supporting art in Levkarest and endlessly building her estate both taller and deeper. Ivliskova. The Ivliskovas run dozens of orphanages and the elite Ivliskova
the Ruby Road. Pretorius. The Pretorius estate is a raucous casino surrounded by the Ash Gardens, a region burned in a vast wildfire. Those who can’t pay debts incurred at the casino are burned alive
Monsters
Curse of Strahd
":"Spellcasting"} to hit with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): mage hand, prestidigitation, ray of frost
1st level (4 slots):comprehend languages, fog cloud
intelligently and do everything you can to make him a terrifying and cunning adversary for the player characters.
When you run an encounter with Strahd, keep the following facts in mind:
Strahd
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
traps, snares, and nets to catch the unwary, and when their hunting patrols encounter other beings, they always look for ways to capture their foes instead of killing them. Goblins that run up against
goblin is a sorcerer with the wild magic origin whose every casting, including cantrips, is accompanied by a wild magic surge. Use the mage stat block in the Monster Manual to represent this goblin, adding
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
line. She pours her family’s wealth into supporting art in Levkarest and endlessly building her estate both taller and deeper. Ivliskova. The Ivliskovas run dozens of orphanages and the elite Ivliskova
the Ruby Road. Pretorius. The Pretorius estate is a raucous casino surrounded by the Ash Gardens, a region burned in a vast wildfire. Those who can’t pay debts incurred at the casino are burned alive
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
line. She pours her family’s wealth into supporting art in Levkarest and endlessly building her estate both taller and deeper. Ivliskova. The Ivliskovas run dozens of orphanages and the elite Ivliskova
the Ruby Road. Pretorius. The Pretorius estate is a raucous casino surrounded by the Ash Gardens, a region burned in a vast wildfire. Those who can’t pay debts incurred at the casino are burned alive
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
4. Webbed Tunnels Spiderwebs drape across these tunnels, clinging to creatures as they pass until the webs are brushed or burned away. Ghostly faces glimpsed in the webs are actually random patterns
detect intruders, one tries to run to area 5 to sound the alarm while the remaining two attack. On the second round of combat, the clamor attracts the spiders in area 4b. 4b. Phase Spider Lair Four phase
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
aftermath. Or let them be unexpectedly arrested after being mistaken for the evil forces that burned the town down, and given the dangerous quest out of animosity. Humor plays a big part in an
sidebar on the last page? And after all the time you’re going to put in getting ready to run this adventure? Outrageous! Someone needs to teach these people a lesson.
If you’re running the adventure for
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
4. Webbed Tunnels Spiderwebs drape across these tunnels, clinging to creatures as they pass until the webs are brushed or burned away. Ghostly faces glimpsed in the webs are actually random patterns
detect intruders, one tries to run to area 5 to sound the alarm while the remaining two attack. On the second round of combat, the clamor attracts the spiders in area 4b. 4b. Phase Spider Lair Four phase
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
aftermath. Or let them be unexpectedly arrested after being mistaken for the evil forces that burned the town down, and given the dangerous quest out of animosity. Humor plays a big part in an
sidebar on the last page? And after all the time you’re going to put in getting ready to run this adventure? Outrageous! Someone needs to teach these people a lesson.
If you’re running the adventure for
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
aftermath. Or let them be unexpectedly arrested after being mistaken for the evil forces that burned the town down, and given the dangerous quest out of animosity. Humor plays a big part in an
sidebar on the last page? And after all the time you’re going to put in getting ready to run this adventure? Outrageous! Someone needs to teach these people a lesson.
If you’re running the adventure for
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
4. Webbed Tunnels Spiderwebs drape across these tunnels, clinging to creatures as they pass until the webs are brushed or burned away. Ghostly faces glimpsed in the webs are actually random patterns
detect intruders, one tries to run to area 5 to sound the alarm while the remaining two attack. On the second round of combat, the clamor attracts the spiders in area 4b. 4b. Phase Spider Lair Four phase
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Consequences 1 The other members of your group were arrested, rightfully or otherwise. Now you’re on the run. 2 Your group’s meeting place burned, slaying all inside. Only by happenstance did you
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
mound caps a high hill overlooking the surrounding countryside. The area around the barrow is still and charred. Burned trees reach like dark fingerbones from the bald earthen mound. It’s noticeably
briefly as he casts his gaze on you.
His voice is deep, resonant, and oddly accented. He says, “I return from a warrior’s rest among the spirits to find my tomb burned and my bones desecrated. I know the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
mound caps a high hill overlooking the surrounding countryside. The area around the barrow is still and charred. Burned trees reach like dark fingerbones from the bald earthen mound. It’s noticeably
briefly as he casts his gaze on you.
His voice is deep, resonant, and oddly accented. He says, “I return from a warrior’s rest among the spirits to find my tomb burned and my bones desecrated. I know the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
mound caps a high hill overlooking the surrounding countryside. The area around the barrow is still and charred. Burned trees reach like dark fingerbones from the bald earthen mound. It’s noticeably
briefly as he casts his gaze on you.
His voice is deep, resonant, and oddly accented. He says, “I return from a warrior’s rest among the spirits to find my tomb burned and my bones desecrated. I know the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
consequences of their conspiracy. Conspiracy Consequences d6 Conspiracy Consequences
1 The other members of your group were arrested, rightfully or otherwise. Now you’re on the run.
2
Your group’s meeting place burned, slaying all inside. Only by happenstance did you survive. You’re sure it wasn’t an accident, though.
3 The other members of your group have been murdered, slain
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Consequences 1 The other members of your group were arrested, rightfully or otherwise. Now you’re on the run. 2 Your group’s meeting place burned, slaying all inside. Only by happenstance did you
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Consequences 1 The other members of your group were arrested, rightfully or otherwise. Now you’re on the run. 2 Your group’s meeting place burned, slaying all inside. Only by happenstance did you
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
consequences of their conspiracy. Conspiracy Consequences d6 Conspiracy Consequences
1 The other members of your group were arrested, rightfully or otherwise. Now you’re on the run.
2
Your group’s meeting place burned, slaying all inside. Only by happenstance did you survive. You’re sure it wasn’t an accident, though.
3 The other members of your group have been murdered, slain
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
consequences of their conspiracy. Conspiracy Consequences d6 Conspiracy Consequences
1 The other members of your group were arrested, rightfully or otherwise. Now you’re on the run.
2
Your group’s meeting place burned, slaying all inside. Only by happenstance did you survive. You’re sure it wasn’t an accident, though.
3 The other members of your group have been murdered, slain
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, +5 to hit with spell attacks). She has the following wizard spells prepared:
Cantrips (at will): minor illusion, ray of frost
1st Level (2 slots): shield, mage armor
Hanne’s mother, Zhora
Hallen, leads the Dark Hunters — drow explorers who steal purple worm eggs. These eggs are prized by wizards, who use them in various arcane rituals. Hanne was on her first egg run with her mother’s team
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, +5 to hit with spell attacks). She has the following wizard spells prepared:
Cantrips (at will): minor illusion, ray of frost
1st Level (2 slots): shield, mage armor
Hanne’s mother, Zhora
Hallen, leads the Dark Hunters — drow explorers who steal purple worm eggs. These eggs are prized by wizards, who use them in various arcane rituals. Hanne was on her first egg run with her mother’s team
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, +5 to hit with spell attacks). She has the following wizard spells prepared:
Cantrips (at will): minor illusion, ray of frost
1st Level (2 slots): shield, mage armor
Hanne’s mother, Zhora
Hallen, leads the Dark Hunters — drow explorers who steal purple worm eggs. These eggs are prized by wizards, who use them in various arcane rituals. Hanne was on her first egg run with her mother’s team
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells (an asterisked spell is from appendix B):
Cantrips (at will): control flames,* create bonfire,* fire bolt, light
Elemental Fire, through a series of painful rites. A flamewrath’s skin is burned and scarred. Inured to pain, the flamewrath revels in battle, using an array of fire spells to incinerate enemies who would
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells (an asterisked spell is from appendix B):
Cantrips (at will): control flames,* create bonfire,* fire bolt, light
Elemental Fire, through a series of painful rites. A flamewrath’s skin is burned and scarred. Inured to pain, the flamewrath revels in battle, using an array of fire spells to incinerate enemies who would
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells (an asterisked spell is from appendix B):
Cantrips (at will): control flames,* create bonfire,* fire bolt, light
Elemental Fire, through a series of painful rites. A flamewrath’s skin is burned and scarred. Inured to pain, the flamewrath revels in battle, using an array of fire spells to incinerate enemies who would
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
three years ago with plans to establish a Zhentarim foothold in the city. In that time, they have forged alliances with various nobles and guilds and run afoul of others, all the while fending off
save DC 14, +6 to hit with spell attacks). He has the following bard spells prepared:
Cantrips (at will): mage hand, mending, minor illusion, vicious mockery
1st level (4 slots): cure wounds
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
three years ago with plans to establish a Zhentarim foothold in the city. In that time, they have forged alliances with various nobles and guilds and run afoul of others, all the while fending off
save DC 14, +6 to hit with spell attacks). He has the following bard spells prepared:
Cantrips (at will): mage hand, mending, minor illusion, vicious mockery
1st level (4 slots): cure wounds






