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Returning 35 results for 'burned being diffusing change reaching'.
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burden being diffusing change reaching
burns being diffusing channel reaching
Magic Items
Acquisitions Incorporated
burned through your gloves.
6
It has an obnoxious ringtone that you can’t work out how to change.
7
It fails to notify you of incoming messages except for a faint pulsating glow
Yuan-ti Malison (Type 3)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
;t transformed. It doesn’t change form if it dies.
Innate Spellcasting (Yuan-ti Form Only). The yuan-ti’s innate spellcasting ability is Charisma (spell save DC 13). The yuan-ti can
world. Their warriors were legendary, their empires always expanding. Yuan-ti temples stood at the centers of ancient metropolises, reaching ever higher in prayer to the gods they longed to emulate. In
Feats
Wayfinder's Guide to Eberron
you’re stressed, the mark hisses audibly.
4
The skin around the mark is burned, scaly, or withered.
5
Animals are uneasy around you.
6
You have a mood swing any time you use
your mark.
7
Your looks change slightly whenever you use the mark.
8
You have horrific nightmares after you use your mark.
OPTION: GREATER ABERRANT POWERS
At the DM’s option
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
meaning can be unclear. 3 When you’re stressed, the mark hisses audibly. 4 The skin around the mark is burned, scaly, or withered. 5 Animals are uneasy around you. 6 You have a mood swing any time you use
your mark. 7 Your looks change slightly whenever you use the mark. 8 You have horrific nightmares after you use your mark. Option: Greater Aberrant Powers At the DM’s option, a character who has the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
meaning can be unclear. 3 When you’re stressed, the mark hisses audibly. 4 The skin around the mark is burned, scaly, or withered. 5 Animals are uneasy around you. 6 You have a mood swing any time you use
your mark. 7 Your looks change slightly whenever you use the mark. 8 You have horrific nightmares after you use your mark. Option: Greater Aberrant Powers At the DM’s option, a character who has the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
meaning can be unclear. 3 When you’re stressed, the mark hisses audibly. 4 The skin around the mark is burned, scaly, or withered. 5 Animals are uneasy around you. 6 You have a mood swing any time you use
your mark. 7 Your looks change slightly whenever you use the mark. 8 You have horrific nightmares after you use your mark. Option: Greater Aberrant Powers At the DM’s option, a character who has the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the Ruby Road. Pretorius. The Pretorius estate is a raucous casino surrounded by the Ash Gardens, a region burned in a vast wildfire. Those who can’t pay debts incurred at the casino are burned alive
and their ashes scattered in the wastelands. Ritter. The shear-wielding Ritters define the cutting edge of fashion. Their coveted designs change seasonally, and any who create reproductions meet
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
, kobold females aren’t exempted from war or work. Furthermore, kobolds can slowly change sex. If most males or females of a tribe are killed, some survivors change over several months until the
lay up to six eggs per year, and an egg matures for two to three months before it hatches.
Kobolds don’t engage in funeral ceremonies; a dead kobold’s body is burned or disposed of in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
progress. True to the nature that earned him the moniker “Mad Mage,” Halaster’s demeanor toward the characters can change on a whim. He might alternate between seeming furious, baffled, annoyed, amused
— or simply bored, depending on what the characters have accomplished before reaching this level. See appendix A for more information on the Mad Mage. If the characters and their actions support
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the Ruby Road. Pretorius. The Pretorius estate is a raucous casino surrounded by the Ash Gardens, a region burned in a vast wildfire. Those who can’t pay debts incurred at the casino are burned alive
and their ashes scattered in the wastelands. Ritter. The shear-wielding Ritters define the cutting edge of fashion. Their coveted designs change seasonally, and any who create reproductions meet
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the Ruby Road. Pretorius. The Pretorius estate is a raucous casino surrounded by the Ash Gardens, a region burned in a vast wildfire. Those who can’t pay debts incurred at the casino are burned alive
and their ashes scattered in the wastelands. Ritter. The shear-wielding Ritters define the cutting edge of fashion. Their coveted designs change seasonally, and any who create reproductions meet
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
progress. True to the nature that earned him the moniker “Mad Mage,” Halaster’s demeanor toward the characters can change on a whim. He might alternate between seeming furious, baffled, annoyed, amused
— or simply bored, depending on what the characters have accomplished before reaching this level. See appendix A for more information on the Mad Mage. If the characters and their actions support
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
progress. True to the nature that earned him the moniker “Mad Mage,” Halaster’s demeanor toward the characters can change on a whim. He might alternate between seeming furious, baffled, annoyed, amused
— or simply bored, depending on what the characters have accomplished before reaching this level. See appendix A for more information on the Mad Mage. If the characters and their actions support
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, is accessible from the highest district. Reaching the gate involves a winding walk of over a mile from the town’s entrance. On reaching the gate, the characters find it sealed by an intimidating iron
gate, but the attacks exploit every shift change and flawed positioning. Kalar fears a spy is in Rigus’s midst. If the characters can prove they have any sort of martial aptitude, Kalar offers to hire
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, is accessible from the highest district. Reaching the gate involves a winding walk of over a mile from the town’s entrance. On reaching the gate, the characters find it sealed by an intimidating iron
gate, but the attacks exploit every shift change and flawed positioning. Kalar fears a spy is in Rigus’s midst. If the characters can prove they have any sort of martial aptitude, Kalar offers to hire
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, is accessible from the highest district. Reaching the gate involves a winding walk of over a mile from the town’s entrance. On reaching the gate, the characters find it sealed by an intimidating iron
gate, but the attacks exploit every shift change and flawed positioning. Kalar fears a spy is in Rigus’s midst. If the characters can prove they have any sort of martial aptitude, Kalar offers to hire
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
aftermath. Or let them be unexpectedly arrested after being mistaken for the evil forces that burned the town down, and given the dangerous quest out of animosity. Humor plays a big part in an
interesting. And never forget that you can change up any aspects of the adventure to make them a better fit for your campaign. Swap monsters around to keep the players guessing, or make use of the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
aftermath. Or let them be unexpectedly arrested after being mistaken for the evil forces that burned the town down, and given the dangerous quest out of animosity. Humor plays a big part in an
interesting. And never forget that you can change up any aspects of the adventure to make them a better fit for your campaign. Swap monsters around to keep the players guessing, or make use of the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
aftermath. Or let them be unexpectedly arrested after being mistaken for the evil forces that burned the town down, and given the dangerous quest out of animosity. Humor plays a big part in an
interesting. And never forget that you can change up any aspects of the adventure to make them a better fit for your campaign. Swap monsters around to keep the players guessing, or make use of the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Vellynne’s Quest Vellynne Harpell needs help reaching Ythryn, a quest that propels the characters through the final chapters of this adventure. However, she is reluctant to share details of her
, including the ability to change the weather. (“Think of what that could mean for Icewind Dale!” Vellynne adds excitedly.)
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Reaching the Tomb The following locations provide different ways to access Xeluan’s tomb. Ruined Citadel Oztocan’s most prominent landmark is the ruined citadel around which the town was built. A
Aminta and attack anyone who tries to enter the tunnel without an escort. If the characters come here in the guise of workers, five of the guards lead them to area X1 at the start of the next shift change
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Vellynne’s Quest Vellynne Harpell needs help reaching Ythryn, a quest that propels the characters through the final chapters of this adventure. However, she is reluctant to share details of her
, including the ability to change the weather. (“Think of what that could mean for Icewind Dale!” Vellynne adds excitedly.)
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Vellynne’s Quest Vellynne Harpell needs help reaching Ythryn, a quest that propels the characters through the final chapters of this adventure. However, she is reluctant to share details of her
, including the ability to change the weather. (“Think of what that could mean for Icewind Dale!” Vellynne adds excitedly.)
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Reaching the Tomb The following locations provide different ways to access Xeluan’s tomb. Ruined Citadel Oztocan’s most prominent landmark is the ruined citadel around which the town was built. A
Aminta and attack anyone who tries to enter the tunnel without an escort. If the characters come here in the guise of workers, five of the guards lead them to area X1 at the start of the next shift change
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Reaching the Tomb The following locations provide different ways to access Xeluan’s tomb. Ruined Citadel Oztocan’s most prominent landmark is the ruined citadel around which the town was built. A
Aminta and attack anyone who tries to enter the tunnel without an escort. If the characters come here in the guise of workers, five of the guards lead them to area X1 at the start of the next shift change
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Conspiracy in Baldur’s Gate The characters are all that’s left of a group that strove to change Baldur’s Gate and failed. Now the city’s leaders or other powerful figures seek to stamp out the last
Consequences 1 The other members of your group were arrested, rightfully or otherwise. Now you’re on the run. 2 Your group’s meeting place burned, slaying all inside. Only by happenstance did you
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Conspiracy in Baldur’s Gate The characters are all that’s left of a group that strove to change Baldur’s Gate and failed. Now the city’s leaders or other powerful figures seek to stamp out the last
Your group’s meeting place burned, slaying all inside. Only by happenstance did you survive. You’re sure it wasn’t an accident, though.
3 The other members of your group have been murdered, slain
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Conspiracy in Baldur’s Gate The characters are all that’s left of a group that strove to change Baldur’s Gate and failed. Now the city’s leaders or other powerful figures seek to stamp out the last
Consequences 1 The other members of your group were arrested, rightfully or otherwise. Now you’re on the run. 2 Your group’s meeting place burned, slaying all inside. Only by happenstance did you
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Conspiracy in Baldur’s Gate The characters are all that’s left of a group that strove to change Baldur’s Gate and failed. Now the city’s leaders or other powerful figures seek to stamp out the last
Consequences 1 The other members of your group were arrested, rightfully or otherwise. Now you’re on the run. 2 Your group’s meeting place burned, slaying all inside. Only by happenstance did you
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Conspiracy in Baldur’s Gate The characters are all that’s left of a group that strove to change Baldur’s Gate and failed. Now the city’s leaders or other powerful figures seek to stamp out the last
Your group’s meeting place burned, slaying all inside. Only by happenstance did you survive. You’re sure it wasn’t an accident, though.
3 The other members of your group have been murdered, slain
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Conspiracy in Baldur’s Gate The characters are all that’s left of a group that strove to change Baldur’s Gate and failed. Now the city’s leaders or other powerful figures seek to stamp out the last
Your group’s meeting place burned, slaying all inside. Only by happenstance did you survive. You’re sure it wasn’t an accident, though.
3 The other members of your group have been murdered, slain
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
count 20 on the next round. AGE AND A DRAGON’S LAIR
Ordinarily, a dragon gains access to lair actions and manifests regional effects around a lair only upon reaching adulthood and the legendary status
dragon who doesn’t already have legendary actions, those actions significantly change the way the dragon plays and probably adjust their challenge rating upward by 1 or more. Use the guidelines on
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
A Flight of Demons During a guard change, the prisoners hear a horrible droning buzz echoing through the cavern, followed by inhuman shrieking. Alarm horns sound out as four chasme demons pursue a
way down. Reaching the lift requires getting past the drow clustered on the platform and then attempting to operate it during the attack, which might prove difficult. If you want to provide an
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
meanings drawn from words in the Tletlahtolli language related to nature. Many Tletepecs change their name on reaching adulthood, choosing a new name that reflects their accomplishments or
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
count 20 on the next round. AGE AND A DRAGON’S LAIR
Ordinarily, a dragon gains access to lair actions and manifests regional effects around a lair only upon reaching adulthood and the legendary status
dragon who doesn’t already have legendary actions, those actions significantly change the way the dragon plays and probably adjust their challenge rating upward by 1 or more. Use the guidelines on






