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Monsters
Van Richten’s Guide to Ravenloft
, Ulmed was heartbroken at his friend’s transformation and changed the inquisition’s mission. Instead of focusing on hunting monsters, it would also hunt the seeds of evil that can corrupt a
by a tome.
Today the inquisition rules the city of Malitain, a vast city-state to the north of Barovia’s original site, and the inquisition sends its members throughout the multiverse, seeking
Monsters
Van Richten’s Guide to Ravenloft
osybus;priests of Osybus. When Strahd fell into darkness, Ulmed was heartbroken at his friend’s transformation and changed the inquisition’s mission. Instead of focusing on hunting monsters
members became the inquisition’s scholars, represented by a tome.
Today the inquisition rules the city of Malitain, a vast city-state to the north of Barovia’s original site, and the
Monsters
Icewind Dale: Rime of the Frostmaiden
challenge, even when the odds are clearly stacked against her. Seeing other wizards as a threat, paranoia rules her life.
Avarice has been a member of the Arcane Brotherhood for almost two years. She
the Monster Manual but is a fiend instead of a beast.
Spellbook. Avarice’s spellbook has white leather covers and vellum pages. The tiefling’s personal sigil is burned into the front cover
Monsters
Van Richten’s Guide to Ravenloft
like the priest of osybus;priests of Osybus. When Strahd fell into darkness, Ulmed was heartbroken at his friend’s transformation and changed the inquisition’s mission. Instead of focusing on
order’s members became the inquisition’s scholars, represented by a tome.
Today the inquisition rules the city of Malitain, a vast city-state to the north of Barovia’s original site
Backgrounds
Sword Coast Adventurer's Guide
member of your family, by right of birth, or it could have been left to you by a friend, a mentor, a teacher, or someone else important in your life. The revelation of your inheritance changed your life
with me to pursue my destiny.
d6
Flaw
1
The tyrant who rules my land will stop at nothing to see me killed.
2
I’m convinced of the significance of my destiny, and
Species
Van Richten’s Guide to Ravenloft
changed you and forced you from your home.
6
A slighted druid transformed you and bound you to live only so long as a sacred tree bears fruit.
Hexbloods in the Domains of Dread
When
might come to accept over the course of centuries. Once a hexblood undergoes this irreversible ritual, they emerge as a hag NPC no longer under the control of the hexblood’s player, unless the DM rules otherwise.
Backgrounds
Baldur’s Gate: Descent into Avernus
underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: One
Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but you’ll never work for the Guild. You take
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Class Features (p. 164) The second sentence has been changed to “You don’t, however, receive the class’s starting equipment, and a few features have additional rules when you’re multiclassing: Channel Divinity, Extra Attack, Unarmored Defense, and Spellcasting.”
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
at the burned-out building, a sudden cacophony erupted around us. Birds squawked, cats hissed, and dogs growled. Lidda hustled us back to the city’s safer avenues. Only when we were back within
legitimate trades. These kenku adopt noises made as part of their craft. A sailor duplicates the sound of a fluttering sail, while a smith mimics the clanging of a hammer on metal. Non-kenku describe these folk by their trade sounds, such as Sail Snap, Hammerer, and Cutter.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
rules help you do this, but when you need to act as referee, try to make decisions that ensure everyone is having fun. Communicate with Your Players. Open communication is essential to a successful D&D
game and keep track of your campaign. These sheets are also available for download in appendix C.
Encounter-Building Assistance. The rules for estimating the difficulty of combat encounters have
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Bludgeoning damage.
Rules for detecting and escaping the trap are as follows:
Detecting the Trap. The pit is poorly camouflaged. A character who examines the trapped area easily discovers the pit
in the text, err on the side of leniency and fun. Whenever you think a rule might be necessary, see the D&D Beyond Basic Rules.
Repeat this process for the other areas in this cave, modifying it
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
settlement from time to time, dragging off screaming prisoners to meet a grisly fate. The recent arrival of the demon lords changed things. A group of minotaurs was on its way to raid Filthriddens when
controls the settlement, and Grisha rules with an iron fist. He senses the power of Yeenoghu in all things — and particularly in the way in which cultists have begun to rise as undead ghouls after death.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
slit for protection, a creature gains three-quarters cover (see the Basic Rules) against outside threats. A Medium character can’t squeeze through an arrow slit, but a Small character can with a
and handles.
Light. The walls are lined with torch sconces, but the torches burned down long ago. Adventurers require darkvision or their own light sources to see inside.
Stench. A foul stench lingers in Axeholm, becoming stronger as one gets closer to the resident ghouls.
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
hours. A meditating elf otherwise follows all the rules for a long rest; only the duration is changed. Do the lightfoot halfling and wood elf hiding racial traits allow them to hide while observed? The
blocks darkvision only if the rules text for a particular instance of darkness says it does. For example, the darkness spell specifies that it produces a magical darkness that obstructs darkvision. That obstruction is a feature of the spell, not of magical darkness in general.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
rumors that the Shadowdusks had been replaced by aberrant horrors in human guise. Their ancestral villa, Shadowdusk Hold, was burned to the ground in the Year of the Harp (1355 DR). The Waterdavian
, after which Halaster will seize power as the city’s Shadow Lord. The Shadowdusk family motto used to be “No secrets without truth.” After the family’s fall, its motto changed to “We do not fear the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
famous of the old shield dwarf cities is Citadel Adbar, north and east of Silverymoon. Many of these dwarfholds have changed hands over the centuries in a cycle of invasion by enemies, followed by
, Worldthrone, Wyrmslayer, and Yund.
Some dwarves hail from the family that founded or rules a given clan, and so they use the clan name as their family name. Others are simply “of” the clan, but bear the clan name with as much pride as their own surnames.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
the region. Use these to enhance your descriptions or handle situations where rules like lighting or terrain are relevant.
The rules glossary in the D&D Beyond Basic Rules defines any capitalized
rules such as Bright Light.
Getting Started
To begin, read the following boxed text aloud:
You travel along a well-kept trail east of the Keep on the Borderlands. Gnarled tree roots and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Zariel Zariel rules Avernus, the first layer of the Nine Hells. Once a mighty angel charged with watching the tides of the Blood War, she succumbed to the plane’s corrupting influence and fell from
moans coming from the burned victims chained to the stronghold’s wall, the dying remains of those who failed to impress the archdevil. The stronghold, covering five square miles, is surrounded by
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
.
96–99 Characters emerge from the Mists where they entered to find the domain changed. Perhaps someone the characters knew is gone, and no one has any knowledge of them ever existing.
100
the Mists table to determine what happens. Mist talismans take ominous forms, and no two are alike. A family’s burned holy book, a battered stuffed toy, a papyrus scroll, or any of the items on the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
on a DC 12 Dexterity saving throw or be hoisted 5 feet into the air. The hoisted creature has the Restrained condition until it gets free. Rules for detecting, disabling, and escaping the trap are as
once on the Magic Items table in appendix A (rerolling duplicates) to determine the item. The dragon fights any creature that steals from its hoard. Brian Valeza
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
a bristly cube of interlocking spears. Each spear barricade has these rules.
Difficult Terrain. The barricade is Difficult Terrain. A creature that moves through the barricade takes 1d6 Piercing
. Treasure. The chest includes stolen goods: fine furs worth 75 GP, a pouch containing 20 GP, and one magic item; roll once on the Magic Items table in appendix A (rerolling duplicates) to determine the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
armor scraps and rusty weapons balanced atop the partly open double door. Moving either door triggers the trap, the rules for which are as follows: Avoiding the Trap. A Medium or smaller creature can
. Balzer Treasure. Among the debris is the skeleton of a human thief. The thief’s purse contains 15 GP and a large gemstone (worth 100 GP). The chest is unlocked. It contains one magic item; roll once on the Magic Items table in appendix A (rerolling duplicates) to determine the item.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
High Moor The High Moor was once a place much like the High Forest or the nearby Misty Forest, but during the Crown Wars, thousands of years ago, powerful magic burned the land such that all that
the fog that rolls off the heights of the moor to shroud its trees. Melandrach, King of the Woods, rules here and holds the forest as the exclusive domain of the elves. Though game animals roam in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
together bits of Netherskull’s history and, with a successful DC 10 Wisdom (Insight) check, separate out Kavil’s gibberish to learn the following truths: The beholder’s true name is unknown. It changed its
arch’s gold inlay can’t be removed. The rules of this gate are as follows: The gate opens for 1 minute when a real or illusory dragon touches the arch. An artistic rendering of a dragon, such as a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
transformation and changed the inquisition’s mission. Instead of focusing on hunting monsters, it would also hunt the seeds of evil that can corrupt a person. Ulmed and his friends Cosima, Ansel, and
intellect to alter the environment through telekinetic force, and the order’s members became the inquisition’s scholars, represented by a tome. Today the inquisition rules the city of Malitain, a vast city
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
depiction, for it represents one of a handful of dragons the city has faced in its history. After being paraded to a square near where the dragon was defeated or driven off, the enormous effigy is burned
. The height of the celebration comes when the effigy of Kistarianth the Red is burned on the slopes of Mount Waterdeep. A dracolich version of Kistarianth is then carried up the slopes and burned as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
an organization might come with concrete benefits such as access to an organization’s information, equipment, magic, and other resources. See “Renown” in chapter 3 for rules you can use to track
Suloise empires came to a horrific end. The Baklunish people who lived in what is now the Dry Steppes called down a rain of colorless fire that burned all living things, ignited the landscape, and reduced
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
flickering or burned out. Plates of chitin have been pried loose from the walls in places, exposing cavities filled with tangled masses of black tubes. Scattered across the floor are unusual-looking
ceremorph (see appendix C) is equipped with two nonmagical items: Laser Pistol. Rules for laser pistols appear in the Dungeon Master’s Guide. This weapon can fire 33 shots before its energy cell is
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
structure was akin to a great lighthouse, the upper reaches of which burned in the god’s honor. It toppled down during the Cataclysm and has been abandoned ever since. Toppled Ruins The Sunward
Dexterity saving throw or take 3 (1d6) fire damage. A bridge falls into the chasm 3 rounds after it ignites. Virruza. Changed by days of strange experiments involving draconian blood and exposure to the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 1d4 Fire damage and start burning (see the Rules Glossary). Ammunition (Varies) Ammunition is required by a weapon that has the
action) and rekindle it again until it has burned for a total of 6 hours. Paper (2 SP) One sheet of Paper can hold about 250 handwritten words. Parchment (1 SP) One sheet of Parchment can hold about 250
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 1d4 Fire damage and start burning (see the rules glossary
hours in a Lamp or Lantern. That duration doesn’t need to be consecutive; you can extinguish the burning Oil (as a Utilize action) and rekindle it again until it has burned for a total of 6 hours. Paper
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
remains of this tome except ashes and a badly burned spine, upon which characters can discern the letters ETHER. It’s obvious that these letters were part of a much longer title, which happens to be
character who helped lay Macreadus’s spirit to rest gains a blessing of the Morninglord (described below). For rules on blessings, see “Supernatural Gifts” in the Dungeon Master’s Guide. Blessing of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
of the characters’ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules. At your discretion, if the characters help Naxa return to her sister and
-fiends know that Miska will be voraciously hungry when freed, so they prepared this larder for him. Kakkuus kept sneaking in to steal food, so the raklupises changed the glyph on the door to keep other
compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, which is determined by rolling on the Lantern of Tracking table. Once determined, this creature type can’t be changed. While the lantern is within 300 feet of any creature of that type, its flame
with an Intelligence score of 3 or higher)
This crystal grants you telepathy for as long as you remain attuned to it. See the introduction of the Monster Manual for rules on how this telepathy works
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Learning of Sarcelle’s vision counts as a secret for the purposes of the Power of Secrets rules found in this book’s introduction. C6: Supply Room Stone shelves in this room contain boxes and bags. A few
Umberto to impart basic history about Vecna and Kas as described in the introduction. Learning about Umberto’s secret research topic counts as a secret for the purposes of the Power of Secrets rules






