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Returning 35 results for 'burned bite diffusing consult reforming'.
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Swarm of Rot Grubs
Legacy
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Monsters
Volo's Guide to Monsters
","rollDamageType":"piercing"} piercing damage per rot grub infesting it. Applying fire to the bite wound before the end of the target's next turn deals 1 fire damage to the target and kills these rot
grubs. After this time, these rot grubs are too far under the skin to be burned.
If a target infested by rot grubs ends its turn with 0 hit points, it dies as the rot grubs burrow into its heart and kill it. Any effect that cures disease kills all rot grubs infesting the target.Piercing, Slashing
Monsters
Mordenkainen's Fiendish Folio Volume 1
the bite wound before the end of the target's next turn deals 1 fire damage to the target and kills these assassin bug maggots. After this time, the maggots are too far under the skin to be burned. If
Keen Smell. The assassin bug has advantage on Wisdom (Perception) checks that rely on smell.Multiattack. The assassin bug makes two bite attacks.
Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4
Monsters
Van Richten’s Guide to Ravenloft
Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 3 (1d4 + 2);{"diceNotation":"1d4+2","rollType":"damage
","rollAction":"Bite","rollDamageType":"piercing"} piercing damage plus 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Bite","rollDamageType":"force"} force damage.Magic Allergy (1/Day
Monsters
Van Richten’s Guide to Ravenloft
Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Bite"} to hit, reach 0 ft., one target in the swarm’s space. Hit: 12 (3d6 + 2);{"diceNotation":"3d6+2","rollType
":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage, or 5 (1d6 + 2);{"diceNotation":"1d6+2","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage if
Monsters
Curse of Strahd
which can be a bite attack.
Unarmed Strike (Vampire or Wolf Form Only). Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Unarmed Strike"} to hit, reach 5 ft., one
","rollAction":"Unarmed Strike","rollDamageType":"necrotic"} necrotic damage. If the target is a creature, Strahd can grapple it (escape DC 18) instead of dealing the slashing damage.
Bite. Melee Weapon
Species
Mordenkainen Presents: Monsters of the Multiverse
and reforming without purpose or direction, until a creature exerts deliberate will to stabilize it. Through their potent psionic power, githzerai carved a home for themselves amid the chaos. As the
;s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
monsters
grubs burrow into its heart, killing it. Any effect that cures disease kills all rot grubs infesting the target, ending the effect. Applying fire to the bite wound before the end of the creature’s
next turn deals 1 Fire damage to the creature and kills the rot grubs, ending the effect. After this time, the rot grubs are too far under the skin to be burned.
Discordant Cicadas. Wisdom Saving
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
victims into tight quarters. While they favor attacking spellcasters, gremishkas are opportunistic hunters and lash out at anything they think they can overwhelm—or just get a bite of. Gremishkas have
an unstable relationship with magic. Spells cast near a gremishka might rebound onto those nearby or cause the monster to explode, its scaly chunks rapidly reforming into duplicate gremishkas. These
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
victims into tight quarters. While they favor attacking spellcasters, gremishkas are opportunistic hunters and lash out at anything they think they can overwhelm—or just get a bite of. Gremishkas have
an unstable relationship with magic. Spells cast near a gremishka might rebound onto those nearby or cause the monster to explode, its scaly chunks rapidly reforming into duplicate gremishkas. These
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Explorer, Dead Chult is strewn with the corpses and bones of those who have fallen victim to its terrors. When the characters discover one such victim, roll a d20 and consult the Dead Explorers table
did the dwarf in.) 7 The swollen, purple corpse of an elf, dead only a few days ago from the bite of a poisonous snake. 8 A fresh human corpse stuffed into a hollow tree. (Girallons plan to return and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Explorer, Dead Chult is strewn with the corpses and bones of those who have fallen victim to its terrors. When the characters discover one such victim, roll a d20 and consult the Dead Explorers table
did the dwarf in.) 7 The swollen, purple corpse of an elf, dead only a few days ago from the bite of a poisonous snake. 8 A fresh human corpse stuffed into a hollow tree. (Girallons plan to return and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Explorer, Dead Chult is strewn with the corpses and bones of those who have fallen victim to its terrors. When the characters discover one such victim, roll a d20 and consult the Dead Explorers table
did the dwarf in.) 7 The swollen, purple corpse of an elf, dead only a few days ago from the bite of a poisonous snake. 8 A fresh human corpse stuffed into a hollow tree. (Girallons plan to return and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
victims into tight quarters. While they favor attacking spellcasters, gremishkas are opportunistic hunters and lash out at anything they think they can overwhelm—or just get a bite of. Gremishkas have
an unstable relationship with magic. Spells cast near a gremishka might rebound onto those nearby or cause the monster to explode, its scaly chunks rapidly reforming into duplicate gremishkas. These
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
limited language ability suggests that the druids might have engaged in self-sacrifice to achieve their creation. Horrific Egg Layers. An assassin bug attacks with a paralytic bite to first
and overwhelm an unprepared population. Desperate rulers discovering that settlements are at risk often order entire neighborhoods or whole villages burned at the first sign of infestation. Within
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Flesh Warping When a creature fails a saving throw against the sibriex’s Warp Creature effect, you can roll percentile dice and consult the Flesh Warping table to determine an additional effect
Senses darkvision 120 ft., passive Perception 9
Languages understands Abyssal but can’t speak
Challenge 1/4 (50 XP)
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Flesh Warping When a creature fails a saving throw against the sibriex’s Warp Creature effect, you can roll percentile dice and consult the Flesh Warping table to determine an additional effect
Senses darkvision 120 ft., passive Perception 9
Languages understands Abyssal but can’t speak
Challenge 1/4 (50 XP)
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Flesh Warping When a creature fails a saving throw against the sibriex’s Warp Creature effect, you can roll percentile dice and consult the Flesh Warping table to determine an additional effect
Senses darkvision 120 ft., passive Perception 9
Languages understands Abyssal but can’t speak
Challenge 1/4 (50 XP)
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
limited language ability suggests that the druids might have engaged in self-sacrifice to achieve their creation. Horrific Egg Layers. An assassin bug attacks with a paralytic bite to first
and overwhelm an unprepared population. Desperate rulers discovering that settlements are at risk often order entire neighborhoods or whole villages burned at the first sign of infestation. Within
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
limited language ability suggests that the druids might have engaged in self-sacrifice to achieve their creation. Horrific Egg Layers. An assassin bug attacks with a paralytic bite to first
and overwhelm an unprepared population. Desperate rulers discovering that settlements are at risk often order entire neighborhoods or whole villages burned at the first sign of infestation. Within
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
bite wound before the end of the target’s next turn deals 1 fire damage to the target and kills these rot grubs. After this time, these rot grubs are too far under the skin to be burned.
If a target
end of the host creature’s next turn deals 1 fire damage to the host and kills the infesting rot grub. After this time, the rot grub is too far under the host creature’s skin to be burned. If a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
bite wound before the end of the target’s next turn deals 1 fire damage to the target and kills these rot grubs. After this time, these rot grubs are too far under the skin to be burned.
If a target
end of the host creature’s next turn deals 1 fire damage to the host and kills the infesting rot grub. After this time, the rot grub is too far under the host creature’s skin to be burned. If a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
bite wound before the end of the target’s next turn deals 1 fire damage to the target and kills these rot grubs. After this time, these rot grubs are too far under the skin to be burned.
If a target
end of the host creature’s next turn deals 1 fire damage to the host and kills the infesting rot grub. After this time, the rot grub is too far under the host creature’s skin to be burned. If a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
more demons encounter the party and attack. Roll a d12 and consult the Demons table to determine what the characters meet. d20 Demons 1–2 2d4 barlguras 3–4 2d4 chasmes 5–6 1d4 hezrous 7–8 1d100 manes
. Roll a d6 and consult the Fungi table to determine what special type of fungi can be found here. If this encounter takes place in Araumycos’s domain, an overabundance of fungi cover all of the other cave
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
more demons encounter the party and attack. Roll a d12 and consult the Demons table to determine what the characters meet. d20 Demons 1–2 2d4 barlguras 3–4 2d4 chasmes 5–6 1d4 hezrous 7–8 1d100 manes
. Roll a d6 and consult the Fungi table to determine what special type of fungi can be found here. If this encounter takes place in Araumycos’s domain, an overabundance of fungi cover all of the other cave
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
more demons encounter the party and attack. Roll a d12 and consult the Demons table to determine what the characters meet. d20 Demons 1–2 2d4 barlguras 3–4 2d4 chasmes 5–6 1d4 hezrous 7–8 1d100 manes
. Roll a d6 and consult the Fungi table to determine what special type of fungi can be found here. If this encounter takes place in Araumycos’s domain, an overabundance of fungi cover all of the other cave
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
character. Clockwork Chaos d6 Device Effect 1–2 No devices threaten the character. 3 A contraption that looks like a big set of teeth tries to bite the character (+3 to hit, 1d6 bludgeoning damage on
humans and they pay well. One is a woman whose eye glows like an ember. The army is to the north, near a burned village. The goblins are supposed to take the weapon there. The village the goblinoids are referring to is Vogler, but they don’t know its name.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
character. Clockwork Chaos d6 Device Effect 1–2 No devices threaten the character. 3 A contraption that looks like a big set of teeth tries to bite the character (+3 to hit, 1d6 bludgeoning damage on
humans and they pay well. One is a woman whose eye glows like an ember. The army is to the north, near a burned village. The goblins are supposed to take the weapon there. The village the goblinoids are referring to is Vogler, but they don’t know its name.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
character. Clockwork Chaos d6 Device Effect 1–2 No devices threaten the character. 3 A contraption that looks like a big set of teeth tries to bite the character (+3 to hit, 1d6 bludgeoning damage on
humans and they pay well. One is a woman whose eye glows like an ember. The army is to the north, near a burned village. The goblins are supposed to take the weapon there. The village the goblinoids are referring to is Vogler, but they don’t know its name.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
characters first meet Vlonwelv and her retinue, roll a d20 and consult the following table: d20 Vlonwelv’s Location 1–5 Area 25b 6–15 Area 26 16–20 Area 27a Treasure. Vlonwelv wears two webbed
with its bite and claws. It wields the longsword with two hands and deals 7 (1d10 + 2) slashing damage on a hit. The troglodytes understand Undercommon but can’t speak it.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
characters first meet Vlonwelv and her retinue, roll a d20 and consult the following table: d20 Vlonwelv’s Location 1–5 Area 25b 6–15 Area 26 16–20 Area 27a Treasure. Vlonwelv wears two webbed
with its bite and claws. It wields the longsword with two hands and deals 7 (1d10 + 2) slashing damage on a hit. The troglodytes understand Undercommon but can’t speak it.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
characters first meet Vlonwelv and her retinue, roll a d20 and consult the following table: d20 Vlonwelv’s Location 1–5 Area 25b 6–15 Area 26 16–20 Area 27a Treasure. Vlonwelv wears two webbed
with its bite and claws. It wields the longsword with two hands and deals 7 (1d10 + 2) slashing damage on a hit. The troglodytes understand Undercommon but can’t speak it.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
beetles encased in hard candy, lollipops made from compacted ants, and jellied worms. The stallholders charge one trinket per treat. Roll a d8 and consult the Candy Treats table to determine what magical
automatically fail the saving throw against it. The new form is a butterfly (use the bat stat block, but omit its darkvision, Echolocation trait, and Bite attack).
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
beetles encased in hard candy, lollipops made from compacted ants, and jellied worms. The stallholders charge one trinket per treat. Roll a d8 and consult the Candy Treats table to determine what magical
automatically fail the saving throw against it. The new form is a butterfly (use the bat stat block, but omit its darkvision, Echolocation trait, and Bite attack).
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
beetles encased in hard candy, lollipops made from compacted ants, and jellied worms. The stallholders charge one trinket per treat. Roll a d8 and consult the Candy Treats table to determine what magical
automatically fail the saving throw against it. The new form is a butterfly (use the bat stat block, but omit its darkvision, Echolocation trait, and Bite attack).
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
compare that check to the DC. Determine how many of the group’s checks succeeded — the officers’ and the crew’s — then consult the Crew Conflict Check Results table. Crew Conflict DCs DC Description
score decreases by 1, and the crew immediately mutinies. Fire A fire at sea can turn a ship into a burned-out hulk, its crew slain or forced overboard. If a fire erupts aboard a ship, its officers and






