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Returning 35 results for 'burned bodies diffusing consult released'.
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Monsters
Mordenkainen's Fiendish Folio Volume 1
the bite wound before the end of the target's next turn deals 1 fire damage to the target and kills these assassin bug maggots. After this time, the maggots are too far under the skin to be burned. If
infest and overwhelm an unprepared population. Desperate rulers discovering that settlements are at risk often order entire neighborhoods or whole villages burned at the first sign of infestation. Within
Monsters
Mordenkainen Presents: Monsters of the Multiverse
trapped in the barghest for 24 hours, after which time it is digested and the person is incapable of being revived. If the barghest dies before the soul is digested, the soul is released. While a soul
mission of every barghest, implanted in it by the General of Gehenna, is to consume souls. It eats these souls by devouring the bodies of those it kills, preferring goblinoids.
A barghest hungers for the
Species
Van Richten’s Guide to Ravenloft
bodies. Whatever their origins, reborn know a new life and seek experiences and answers all their own.
Faded Memories
Reborn suffer from some manner of discontinuity, an interruption of their lives or
alongside complex designs for clockwork organs.
6
You were released after being petrified for generations. Your memories have faded, though, and your body isn’t what it once was.
7
Your
Juiblex
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
truly insane worship Juiblex and tend to its slimes and oozes. Those who offer themselves up to the demon lord are engulfed by it and become vaguely humanoid, sentient oozes. The bodies of these former
lair. The area can be up to 10 feet on a side. The slime lasts for 1 hour or until it is burned away with fire. When the slime appears, each creature in that area must succeed on a DC 21 Strength
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the first time on a turn or ends its turn there, that creature must make the same save.
The slime lasts for 1 hour or until it is burned away with fire. If the slime is set on fire, it burns away
check.
The slime lasts for 1 hour or until it is burned away with fire. If the slime is set on fire, it burns away after 1 round. Any creature that starts its turn in the burning slime takes 22 (4d10
Magic Items
Tasha’s Cauldron of Everything
property, there is a chance that one of the souls trapped in the deck escapes. Roll d100 and consult the Souls of the Tarokka table. If you roll one of the high cards, the soul associated with it escapes
10
Marionette
Mummy
11
Mists
Wraith
12
Raven
Vampire spawn
13
Seer
Vampire
14
Tempter
Vampire spawn
15-00
—
—
The released soul appears at a
Backgrounds
Guildmasters’ Guide to Ravnica
.
2
A Boros soldier gives me gifts in exchange for information about other clans’ movements.
3
I once caught and released a Dimir spy.
4
I consult with a Golgari shaman for
Shifter
Legacy
This doesn't reflect the latest rules and lore.
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races
Mordenkainen Presents: Monsters of the Multiverse
facial features have a bestial cast, often with large eyes and pointed ears; most shifters also have prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. While a shifter
race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random
Species
Spelljammer: Adventures in Space
Thri-kreen have insectile features and two pairs of arms. Their bodies are encased in protective chitin. They can alter the coloration of this carapace to blend in with their natural surroundings
character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Species
Mordenkainen Presents: Monsters of the Multiverse
taper to sharp talons. Feathers cover their bodies—usually red, orange, yellow, brown, or gray. Their heads are also avian, often resembling those of parrots or eagles.
Creating Your Character
your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Species
Spelljammer: Adventures in Space
divine beings who created giff have likewise been forgotten. Their titanic petrified bodies drift on the Astral Sea, isolated and unrecognizable in their current forms.
Although they don’t realize
determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
humanoid corpses lying on the ground near the burned wagon. If they come within 10 feet of the bodies, the corpses reveal themselves to be monsters: four Flaming Skeletons and two Flameskulls that
fight the characters. The wagon and its goods are burned almost beyond recognition. As a Study action, a character can examine the wreckage and make a DC 15 Intelligence (Investigation) check. On a
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
humanoid corpses lying on the ground near the burned wagon. If they come within 10 feet of the bodies, the corpses reveal themselves to be monsters: four Flaming Skeletons and two Flameskulls that
fight the characters. The wagon and its goods are burned almost beyond recognition. As a Study action, a character can examine the wreckage and make a DC 15 Intelligence (Investigation) check. On a
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
humanoid corpses lying on the ground near the burned wagon. If they come within 10 feet of the bodies, the corpses reveal themselves to be monsters: four Flaming Skeletons and two Flameskulls that
fight the characters. The wagon and its goods are burned almost beyond recognition. As a Study action, a character can examine the wreckage and make a DC 15 Intelligence (Investigation) check. On a
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
the trail to lead to a two-story farmhouse next to a pond. West of the farmhouse are the charred remains of a barn and smithy that have been burned to the ground.
Pigs harmlessly wander the fields
, gardens, and orchard. Between the farmhouse and the gutted barn lie the scattered corpses of two orcs and five humans (ranch hands) swarming with flies. The bodies carry nothing of value. Map: Butterskull Ranch View Player Version
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
some places the ground has fused into jagged glass. In others, it is cracked and burned. Broken bodies of soldiers from various sides litter the landscape — soldiers whose dead bodies refuse to decompose
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
the trail to lead to a two-story farmhouse next to a pond. West of the farmhouse are the charred remains of a barn and smithy that have been burned to the ground.
Pigs harmlessly wander the fields
, gardens, and orchard. Between the farmhouse and the gutted barn lie the scattered corpses of two orcs and five humans (ranch hands) swarming with flies. The bodies carry nothing of value. Map: Butterskull Ranch View Player Version
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
the trail to lead to a two-story farmhouse next to a pond. West of the farmhouse are the charred remains of a barn and smithy that have been burned to the ground.
Pigs harmlessly wander the fields
, gardens, and orchard. Between the farmhouse and the gutted barn lie the scattered corpses of two orcs and five humans (ranch hands) swarming with flies. The bodies carry nothing of value. Map: Butterskull Ranch View Player Version
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
some places the ground has fused into jagged glass. In others, it is cracked and burned. Broken bodies of soldiers from various sides litter the landscape — soldiers whose dead bodies refuse to decompose
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
some places the ground has fused into jagged glass. In others, it is cracked and burned. Broken bodies of soldiers from various sides litter the landscape — soldiers whose dead bodies refuse to decompose
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Paradise Lost These 40-foot-high caverns once housed a thriving fungus forest and a colony of peaceful myconids. The hobgoblins slaughtered the myconids, then burned down the forest. A thin
, pungent smoke hangs in the air throughout these caverns. 12a. Southern Forest Burned Remains. Blackened and smoldering zurkhwood stalks, their caps destroyed by fire, stand amid the charred remains of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Paradise Lost These 40-foot-high caverns once housed a thriving fungus forest and a colony of peaceful myconids. The hobgoblins slaughtered the myconids, then burned down the forest. A thin
, pungent smoke hangs in the air throughout these caverns. 12a. Southern Forest Burned Remains. Blackened and smoldering zurkhwood stalks, their caps destroyed by fire, stand amid the charred remains of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
dressed in plain clothes (servants of wealthy North Ward families, killed while running errands) One male gnome (Dalakhar) wearing a burned cloak and clutching a dagger Two female halflings who were
allowed anywhere near the bodies, although invisible and similarly hidden characters can search the crime scene further. A search of the bodies accompanied by a successful DC 15 Wisdom (Perception
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
dressed in plain clothes (servants of wealthy North Ward families, killed while running errands) One male gnome (Dalakhar) wearing a burned cloak and clutching a dagger Two female halflings who were
allowed anywhere near the bodies, although invisible and similarly hidden characters can search the crime scene further. A search of the bodies accompanied by a successful DC 15 Wisdom (Perception
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
dressed in plain clothes (servants of wealthy North Ward families, killed while running errands) One male gnome (Dalakhar) wearing a burned cloak and clutching a dagger Two female halflings who were
allowed anywhere near the bodies, although invisible and similarly hidden characters can search the crime scene further. A search of the bodies accompanied by a successful DC 15 Wisdom (Perception
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Paradise Lost These 40-foot-high caverns once housed a thriving fungus forest and a colony of peaceful myconids. The hobgoblins slaughtered the myconids, then burned down the forest. A thin
, pungent smoke hangs in the air throughout these caverns. 12a. Southern Forest Burned Remains. Blackened and smoldering zurkhwood stalks, their caps destroyed by fire, stand amid the charred remains of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
their lack of proper devotion. Occasionally a god’s weapon might fall into the wrong hands or go missing entirely, sparking fantastic quests. Consult the Weapons of the Gods Adventures table for
from a divine champion who needed it but refuses to return it.
4 Destroy a god’s weapon and channel the energy released to create a new magic item or work a miracle.
5 Reforge a god’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
their lack of proper devotion. Occasionally a god’s weapon might fall into the wrong hands or go missing entirely, sparking fantastic quests. Consult the Weapons of the Gods Adventures table for
from a divine champion who needed it but refuses to return it.
4 Destroy a god’s weapon and channel the energy released to create a new magic item or work a miracle.
5 Reforge a god’s
Species
Spelljammer: Adventures in Space
internal organs of the usual sort. Their bodies are composed of cells, fibers, plasma-like ooze, and clusters of nerves. These nerves enable a plasmoid to detect light, heat, texture, sound, pain, and
vibrations. Plasmoids can stiffen the outer layers of their bodies to maintain a humanlike shape, so they can wear clothing and accessories. They speak by forcing air out of tubular cavities that
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
their lack of proper devotion. Occasionally a god’s weapon might fall into the wrong hands or go missing entirely, sparking fantastic quests. Consult the Weapons of the Gods Adventures table for
from a divine champion who needed it but refuses to return it.
4 Destroy a god’s weapon and channel the energy released to create a new magic item or work a miracle.
5 Reforge a god’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
horde soon begins overwhelming defenses nearby. Once the characters defeat a few zombies, roll 1d6 and consult the Zombie Siege Encounters table. The event rolled unfolds within sight of one of the
consult the “Concluding the Siege” section to guide the battle toward its climax. Zombie Siege Encounters d6s Encounter
1 Zombies rip apart a soldier, causing those nearby to freeze or flee
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
lair of a hag named Maud Chiselbone. Characters who explore the cave complex find the bodies of the fishers, as well as Maud’s cauldron of plenty (see appendix D). The cauldron is a stunning discovery
various towns strive to obtain it. With no end to winter in sight, the cauldron might be the last thing standing between one town’s survival and another’s extinction. Easthaven residents bask in the warmth of an evil wizard being burned at the stake
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
lair of a hag named Maud Chiselbone. Characters who explore the cave complex find the bodies of the fishers, as well as Maud’s cauldron of plenty (see appendix D). The cauldron is a stunning discovery
various towns strive to obtain it. With no end to winter in sight, the cauldron might be the last thing standing between one town’s survival and another’s extinction. Easthaven residents bask in the warmth of an evil wizard being burned at the stake
Species
Mordenkainen Presents: Monsters of the Multiverse
waist up, they resemble elves, displaying all the elf varieties of skin tone. From the waist down, they have the bodies of horses.
Creating Your Character
At 1st level, you choose whether your
randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Species
Mordenkainen Presents: Monsters of the Multiverse
lines tracing over their bodies like cracks. Fire genasi hair can resemble threads of fire or sooty smoke.
Genasi
Tracing their ancestry to the genies of the Elemental Planes, each genasi can tap into
or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.






