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Returning 35 results for 'burned border diffusing cantrip restrained'.
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Star Spawn Larva Mage
Legacy
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Monsters
Mordenkainen’s Tome of Foes
saving throw or take 22 (5d8);{"diceNotation":"5d8","rollType":"damage","rollAction":"Plague of Worms","rollDamageType":"necrotic"} necrotic damage and be blinded and restrained by masses of swarming
only at the end of another creature's turn. The larva mage regains spent legendary actions at the start of its turn.
Cantrip (Costs 2 Actions). The larva mage casts one cantrip.
Slam (Costs 2 Actions
Monsters
Infernal Machine Rebuild
(the medusa's choice) and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The
cast the light cantrip at will.Multiattack. The medusa makes either three melee attacks--one with its snake hair and two with its shortsword--or two ranged attacks with its longbow.
Snake Hair. Melee
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the first time on a turn or ends its turn there, that creature must make the same save.
The slime lasts for 1 hour or until it is burned away with fire. If the slime is set on fire, it burns away
saving throw or become restrained. When a creature enters the area for the first time on a turn or ends its turn there, that creature must make the same save.
A restrained creature is stuck as long
Juiblex
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
lair. The area can be up to 10 feet on a side. The slime lasts for 1 hour or until it is burned away with fire. When the slime appears, each creature in that area must succeed on a DC 21 Strength
saving throw or become restrained. When a creature enters the area for the first time on a turn or ends its turn there, that creature must make the same save. A restrained creature is stuck as long as it
Monsters
Mordenkainen Presents: Monsters of the Multiverse
"} slashing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw, or it begins to turn to stone and is restrained until the end of its next turn, when it must
that has been turned to stone. The ritual, which requires a mixture of basilisk blood and the ashes from the burned feathers of a cockatrice, awakens a dim echo of the petrified victim’s spirit
Monsters
Icewind Dale: Rime of the Frostmaiden
, fireball, fly
4th level (3 slots): banishment, fire shield
5th level (2 slots): Bigby's hand, Rary's telepathic bondFire Bolt (Cantrip). Ranged Spell Attack: +6;{"diceNotation":"1d20+6","rollType":"to
the Monster Manual but is a fiend instead of a beast.
Spellbook. Avarice’s spellbook has white leather covers and vellum pages. The tiefling’s personal sigil is burned into the front cover
Monsters
Eberron: Rising from the Last War
":"Stomp","rollDamageType":"bludgeoning"} bludgeoning damage and fall prone. Until the colossus uses its Stomp again or moves, the creature is restrained. While restrained in this way, the creature (or
longer restrained.
Structures, as well as nonmagical objects that are neither being worn nor carried, take the same amount of damage if they are in the cylinder (no save).
Incinerating Beam
Yuan-ti Nightmare Speaker
Legacy
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Monsters
Volo's Guide to Monsters
following warlock spells:
Cantrip (at will): chill touch, eldritch blast (range 300 ft., +3 bonus to each damage roll), mage hand, message, poison spray, prestidigitation
1st–3rd level (2 3rd
","rollAction":"Constrict","rollDamageType":"bludgeoning"} bludgeoning damage, and the target is grappled (escape DC 14) if it is a Large or smaller creature. Until this grapple ends, the target is restrained
Feats
Wayfinder's Guide to Eberron
.
You learn a cantrip of your choice from the sorcerer spell list. In addition, choose a 1st-level spell from the sorcerer spell list. You learn that spell and can cast it through your mark. Once you
you’re stressed, the mark hisses audibly.
4
The skin around the mark is burned, scaly, or withered.
5
Animals are uneasy around you.
6
You have a mood swing any time you use
monsters
"} Bludgeoning damage. The target has the Restrained condition until the web is destroyed (AC 10; HP 5; Vulnerability to Fire damage; Immunity to Poison and Psychic damage).
Venomous Centipedes
next turn deals 1 Fire damage to the creature and kills the rot grubs, ending the effect. After this time, the rot grubs are too far under the skin to be burned.
Discordant Cicadas. Wisdom Saving
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
ground it can see within the lair. The area can be up to 10 feet on a side. The slime lasts for 1 hour or until it is burned away with fire. When the slime appears, each creature in that area must
succeed on a DC 21 Strength saving throw or become restrained. When a creature enters the area for the first time on a turn or ends its turn there, that creature must make the same save.
A restrained
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
ground it can see within the lair. The area can be up to 10 feet on a side. The slime lasts for 1 hour or until it is burned away with fire. When the slime appears, each creature in that area must
succeed on a DC 21 Strength saving throw or become restrained. When a creature enters the area for the first time on a turn or ends its turn there, that creature must make the same save.
A restrained
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
ground it can see within the lair. The area can be up to 10 feet on a side. The slime lasts for 1 hour or until it is burned away with fire. When the slime appears, each creature in that area must
succeed on a DC 21 Strength saving throw or become restrained. When a creature enters the area for the first time on a turn or ends its turn there, that creature must make the same save.
A restrained
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
ground it can see within the lair. The area can be up to 10 feet on a side. The slime lasts for 1 hour or until it is burned away with fire. When the slime appears, each creature in that area must
succeed on a DC 21 Strength saving throw or become restrained. When a creature enters the area for the first time on a turn or ends its turn there, that creature must make the same save.
A restrained
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
ground it can see within the lair. The area can be up to 10 feet on a side. The slime lasts for 1 hour or until it is burned away with fire. When the slime appears, each creature in that area must
succeed on a DC 21 Strength saving throw or become restrained. When a creature enters the area for the first time on a turn or ends its turn there, that creature must make the same save.
A restrained
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
ground it can see within the lair. The area can be up to 10 feet on a side. The slime lasts for 1 hour or until it is burned away with fire. When the slime appears, each creature in that area must
succeed on a DC 21 Strength saving throw or become restrained. When a creature enters the area for the first time on a turn or ends its turn there, that creature must make the same save.
A restrained
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
, needle-like spire — a forty-foot-tall pine tree ravaged by fire long ago, its limbs burned off. Tied to the dead tree near its base are several ghastly dolls made of twigs bound with black hair. Ten
(2d4) bludgeoning damage and be restrained. The creature takes this damage again at the start of each of its turns until it escapes. A creature can use an action to free itself or another creature
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
, needle-like spire — a forty-foot-tall pine tree ravaged by fire long ago, its limbs burned off. Tied to the dead tree near its base are several ghastly dolls made of twigs bound with black hair. Ten
(2d4) bludgeoning damage and be restrained. The creature takes this damage again at the start of each of its turns until it escapes. A creature can use an action to free itself or another creature
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
, needle-like spire — a forty-foot-tall pine tree ravaged by fire long ago, its limbs burned off. Tied to the dead tree near its base are several ghastly dolls made of twigs bound with black hair. Ten
(2d4) bludgeoning damage and be restrained. The creature takes this damage again at the start of each of its turns until it escapes. A creature can use an action to free itself or another creature
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, piercing, and slashing from nonmagical attacks
Damage Immunities psychic
Condition Immunities charmed, frightened, paralyzed, petrified, poisoned, restrained
Senses darkvision 60 ft., passive
) necrotic damage and be blinded and restrained by masses of swarming worms. The affected creature takes 22 (5d8) necrotic damage at the start of each of the larva mage’s turns. The creature can repeat
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, piercing, and slashing from nonmagical attacks
Damage Immunities psychic
Condition Immunities charmed, frightened, paralyzed, petrified, poisoned, restrained
Senses darkvision 60 ft., passive
) necrotic damage and be blinded and restrained by masses of swarming worms. The affected creature takes 22 (5d8) necrotic damage at the start of each of the larva mage’s turns. The creature can repeat
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, piercing, and slashing from nonmagical attacks
Damage Immunities psychic
Condition Immunities charmed, frightened, paralyzed, petrified, poisoned, restrained
Senses darkvision 60 ft., passive
) necrotic damage and be blinded and restrained by masses of swarming worms. The affected creature takes 22 (5d8) necrotic damage at the start of each of the larva mage’s turns. The creature can repeat
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Salamander Most salamanders are arrogant yet curious, seeking to create artful blazes or burn that which has never been burned. They eagerly explain their work to strangers before trying to determine
can see within 10 feet. Failure: 11 (2d6 + 4) Bludgeoning damage plus 7 (2d6) Fire damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Salamander Most salamanders are arrogant yet curious, seeking to create artful blazes or burn that which has never been burned. They eagerly explain their work to strangers before trying to determine
can see within 10 feet. Failure: 11 (2d6 + 4) Bludgeoning damage plus 7 (2d6) Fire damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Salamander Most salamanders are arrogant yet curious, seeking to create artful blazes or burn that which has never been burned. They eagerly explain their work to strangers before trying to determine
can see within 10 feet. Failure: 11 (2d6 + 4) Bludgeoning damage plus 7 (2d6) Fire damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
: Increase your Constitution score by 1, to a maximum of 20. You learn a cantrip of your choice from the sorcerer spell list. In addition, choose a 1st-level spell from the sorcerer spell list. You learn
meaning can be unclear. 3 When you’re stressed, the mark hisses audibly. 4 The skin around the mark is burned, scaly, or withered. 5 Animals are uneasy around you. 6 You have a mood swing any time you use
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
: Increase your Constitution score by 1, to a maximum of 20. You learn a cantrip of your choice from the sorcerer spell list. In addition, choose a 1st-level spell from the sorcerer spell list. You learn
meaning can be unclear. 3 When you’re stressed, the mark hisses audibly. 4 The skin around the mark is burned, scaly, or withered. 5 Animals are uneasy around you. 6 You have a mood swing any time you use
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
end of the host creature’s next turn deals 1 fire damage to the host and kills the infesting rot grub. After this time, the rot grub is too far under the host creature’s skin to be burned. If a
, petrified, prone, restrained
Senses blindsight 10 ft., passive Perception 6
Languages —
Challenge 1/2 (100 XP)
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
end of the host creature’s next turn deals 1 fire damage to the host and kills the infesting rot grub. After this time, the rot grub is too far under the host creature’s skin to be burned. If a
, petrified, prone, restrained
Senses blindsight 10 ft., passive Perception 6
Languages —
Challenge 1/2 (100 XP)
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
be found in Strahd’s study in Castle Ravenloft.) The sole remaining volume lies on the floor behind the overturned chair. Titled The Oath Celestial, the book has been partially burned, and its cover
transmutation magic under the scrutiny of a detect magic spell, but the aura is weak. If the characters repair the picture using a mending cantrip, read: The beacon in the picture flashes with a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
end of the host creature’s next turn deals 1 fire damage to the host and kills the infesting rot grub. After this time, the rot grub is too far under the host creature’s skin to be burned. If a
, petrified, prone, restrained
Senses blindsight 10 ft., passive Perception 6
Languages —
Challenge 1/2 (100 XP)
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
be found in Strahd’s study in Castle Ravenloft.) The sole remaining volume lies on the floor behind the overturned chair. Titled The Oath Celestial, the book has been partially burned, and its cover
transmutation magic under the scrutiny of a detect magic spell, but the aura is weak. If the characters repair the picture using a mending cantrip, read: The beacon in the picture flashes with a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
be found in Strahd’s study in Castle Ravenloft.) The sole remaining volume lies on the floor behind the overturned chair. Titled The Oath Celestial, the book has been partially burned, and its cover
transmutation magic under the scrutiny of a detect magic spell, but the aura is weak. If the characters repair the picture using a mending cantrip, read: The beacon in the picture flashes with a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
: Increase your Constitution score by 1, to a maximum of 20. You learn a cantrip of your choice from the sorcerer spell list. In addition, choose a 1st-level spell from the sorcerer spell list. You learn
meaning can be unclear. 3 When you’re stressed, the mark hisses audibly. 4 The skin around the mark is burned, scaly, or withered. 5 Animals are uneasy around you. 6 You have a mood swing any time you use
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, and slashing that is nonmagical
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned, unconscious
Senses
creature enters the area for the first time on a turn or ends its turn there, that creature must make the same save. The slime lasts for 1 hour or until it is burned away with fire. If the slime is set






