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Returning 35 results for 'burned borders diffusing continuously rest'.
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Magic Items
Waterdeep: Dungeon of the Mad Mage
This shield is made from the scale of an ancient white dragon. It has a rune burned into its outward-facing side. A character who examines the rune and succeeds on a DC 20 Intelligence (History
the shield (save DC 17). The spell does not require concentration and lasts for 1 minute. Once you cast the spell from the shield, you can’t do so again until you finish a short or long rest
Magic Items
The Book of Many Things
, continuously hearing whispers that call for you to join them. Whenever you finish a long rest while cursed, you must make a DC 11 Charisma saving throw. On a failed save, your soul is drawn from your body and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
that has been turned to stone. The ritual, which requires a mixture of basilisk blood and the ashes from the burned feathers of a cockatrice, awakens a dim echo of the petrified victim’s spirit
’s body. At the end of a short rest, a character can make a DC 20 Intelligence (Arcana) check to attempt to extract a memory from the skull that is a response to a verbal question posed to the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
dangerous.Zariel’s Lair
Zariel makes her lair in a basalt citadel that rises up in Avernus. From nearly a mile away, one can hear the screams coming from burned victims chained to the stronghold
. Zariel prefers to create images of intruders’ loved ones being burned alive. Zariel doesn’t need to concentrate on the spells, which end on initiative count 20 of the next round. Each
Monsters
Icewind Dale: Rime of the Frostmaiden
d20; on a 1, the staff turns to water and is destroyed.Banishing Rebuke (Recharges after a Long Rest). When Avarice is damaged by a creature that she can see within 60 feet of her, she can banish that
the Monster Manual but is a fiend instead of a beast.
Spellbook. Avarice’s spellbook has white leather covers and vellum pages. The tiefling’s personal sigil is burned into the front cover
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
, designed to collapse under the weight of any creature heavier than a kobold. On occasion, the route through a kobold lair runs along a ledge that borders a cavern or a crevasse, and the kobolds might
lay up to six eggs per year, and an egg matures for two to three months before it hatches.
Kobolds don’t engage in funeral ceremonies; a dead kobold’s body is burned or disposed of in
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
body, thought, and emotion. Freed from the limitations of their human bodies, the yuan-ti used their new abilities to conquer new lands and expand their borders.
One Race, Many Forms
The bodies of all
— yuan-ti make perfect courtiers. And, worse for the rest of us, rulers.
— Elminster
The physical and magical prowess of the yuan-ti empire allowed the former humans to retain their
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
continuously stoops, as if trying to occupy as little space as possible. Several activities and clubs that involve feats of strength and size continuously try to recruit him—to no avail. Drazhomir prefers
for stirring poems written in old tongues, reading them to the rest of the group in a soft, resonant voice that comes directly from his soul.
Extracurriculars: Dead Languages Society
Job
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
22. Empty Room A few burned torch stubs and discarded potion bottles suggest that adventurers stop here from time to time, perhaps to rest. The room is otherwise empty.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
some places the ground has fused into jagged glass. In others, it is cracked and burned. Broken bodies of soldiers from various sides litter the landscape — soldiers whose dead bodies refuse to decompose
within its borders. And yet, it also holds the wealth and treasures of an entire nation, along with the secrets of House Cannith and everything else that was left behind. It’s dangerous. It’s mysterious
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Mists The Mists can always be found at a domain’s borders but can also appear in dense banks that rise wherever adventures demand. Such banks might veil strangers or hidden foes, or they can
wherever these wicked forces desire. The Dark Powers also grant Darklords limited ability to manipulate the Mists surrounding their domains, allowing most to open or close their domains’ borders to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Kharkov had fine-tuned the horror of his hunts into a regulated tournament. He hunted her people to the brink of extinction, preventing their escape by closing the domain’s borders and trapping them within
learned quickly that it takes monstrosity to beat a monster. Chakuna found von Kharkov’s weakness, burned Castle Pantara to the ground, and kept the former Darklord’s head.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
mists was horrifically transformed. Over a million Cyrans were killed on the day of Mourning. Those who survived were soldiers fighting in enemy territory, those living on the borders who were able to
state of shock. Who could unleash such power? Was this a weapon, and if so, when would those responsible issues their demands? Were the borders of the lingering walls of mist stable, or could they
Feats
Wayfinder's Guide to Eberron
cast it, you must finish a short or long rest before you can cast it again through the mark. Constitution is your spellcasting ability for these spells.
When you cast the 1st-level spell through your
you’re stressed, the mark hisses audibly.
4
The skin around the mark is burned, scaly, or withered.
5
Animals are uneasy around you.
6
You have a mood swing any time you use
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
rest of Theros. Few have ever dared to attack its famed fortress, the Kolophon, and no attack has ever breached its walls. To the residents of Theros, the Akroans hold near-mythical status: feared
warriors produced by a culture that centers around perfecting the mind and body for war. Their armies have rarely tasted defeat as they expand the borders of Akros, seizing new lands and bounty.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
fly into rages. They don’t rest until their treasures are returned and the thieves have burned. Red dragons believe themselves to be the greatest of all dragons and, by extension, the greatest of all
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
shells. Ultimately, he seems most concerned with whether a mortal has prepared for death, keeping payment ready out of respect and as a personal memento mori. Those whose bodies are burned, buried, or
borders, boundaries, and that which is “neither.” Those who undertake journeys, especially dangerous ones, often drop a coin into a fountain or a body of water in apotropaic acknowledgment of the River
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
partitioned off from one another and the rest of the Feywild by walls of shimmering, silvery mist. The hags of the Hourglass Coven and their minions can travel freely between Hither, Thither, Yon
appearing to be miles away. The outer borders of Prismeer are blocked by similar walls of mist through which no creature can pass without Zybilna’s consent (which she can’t give while frozen in time). Even
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
you walk have turned against you.
2 You fled into the Mists to escape someone or something that’s hunting you. You can never rest for long, knowing you’re still being pursued.
3 You’re
memories of where you’re from. You’ve been on a quest to find your way back ever since.
Misty Step. You can cast the misty step spell, requiring no spell slot, and you must finish a long rest before
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Fill Flourforge Fill Flourforge, a retired dwarf brigand, loves to bake. Fill’s criminal career came to a halt when a gold dragon burned the rest of his band of thieves to a crisp during their
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the wild, centaurs avoid conflict but fight fiercely when pressed. They roam the vast wilderness, keeping far from borders, laws, and the company of other creatures. Wilderness Nomads. Centaur tribes
centaurs encounter settlements of other creatures built along their traditional routes. Reluctant Settlers. A centaur that can’t keep pace with the rest of its tribe is left behind. Some such centaurs
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
birdlike humanoids guard the windy borders of their home against invaders from the Elemental Plane of Earth, such as gargoyles, their sworn enemies.
Enemies of Elemental Evil. In service to the Wind
it takes to guard against the incursions of Elemental Evil.
Aarakocra have no concept of political borders or property ownership, and the value of gems, gold, and other precious materials means
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
successful DC 20 Dexterity check. Shield of the Uven Rune Wondrous item, very rare (requires attunement) This shield is made from the scale of an ancient white dragon. It has a rune burned into its
from the shield, you can’t do so again until you finish a short or long rest. Gift of Vengeance. You can transfer the shield’s magic to a nonmagical weapon by tracing the uven rune on the weapon with
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Fortified Outpost Military outposts across Khorvaire serve a variety of purposes during and after the war: rest stops for platoons on the move, garrisons for inactive troops, armories where weapons
is said to be haunted by the vengeful spirit of a former commander who was slain by their own troops. 3 A tunnel beneath the outpost leads to a sealed portal to Xoriat. 4 The outpost borders the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
return it to its place guarding the Underworld.
5 Reconsecrate a grand but neglected mausoleum, putting the unquiet spirits there to rest.
6 Defeat an agent of a god who seeks to free a
the borders between life and death as emotionlessly as he does. If one of his servants falters, Athreos is quick to revoke his blessings.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Phylaskia These armored skeletal spirits guard the borders of the Underworld and its various wards. Sleepless and merciless, they scrutinize all who would pass, and they slay those who defy them
: 12 (2d6 + 5) necrotic damage. Unless the target is immune to necrotic damage, its Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
(EMRAH ELMASLI)
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
History Death House is the name given to an old row house in the village of Barovia (area E7 on the village map). The house has been burned to the ground many times, only to rise from the ashes time
dark arts. Through seduction and indoctrination, they expanded their cult to include a small yet nefarious circle of friends. When word got out, the rest of the village turned a blind eye to the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
invaders burned the great tree and razed Bathalang Puno, killing untold people and spirits alike. In the aftermath, Lambakluha became a cursed place, where spirits seethe in the land, spreading
connect many of the region’s islands. Travelers are common, and the most traveled skybridges hold small communities where they can rest and resupply. Legend holds that the bones of enormous bakunawa
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
that spell and can cast it through your mark. Once you cast it, you must finish a short or long rest before you can cast it again through the mark. Constitution is your spellcasting ability for these
meaning can be unclear. 3 When you’re stressed, the mark hisses audibly. 4 The skin around the mark is burned, scaly, or withered. 5 Animals are uneasy around you. 6 You have a mood swing any time you use
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
business. In Avernus, the business is war, making sure the front lines of the Blood War are continuously replenished with fresh troops, weapons, armor, and war machines. The main drivers behind this
. On a failed saving throw, a creature suffers one level of exhaustion. Pervasive Evil Evil pervades the Nine Hells, and visitors to this plane feel its influence. At the end of each long rest taken
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
be found in Strahd’s study in Castle Ravenloft.) The sole remaining volume lies on the floor behind the overturned chair. Titled The Oath Celestial, the book has been partially burned, and its cover
piece of parchment blows off the top of a bookshelf, spirals lazily in the air, and lands gently at your feet. The sheet of parchment is the last page of Argynvost’s journal, the rest of which was
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
stones filled with burned and blackened rubble. As you approach the sooty stones, it is obvious someone has been sorting through the debris. Assorted oddments are piled inside the scorched square of
heaped in another.
A great deal of wood has been sorted into one large mound of badly burned scraps. In the center of the ruins is an opening, and as you move nearer, you see a stone staircase
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Judging by the numerous scorch marks and acid burns on the furniture, the laboratory was the scene of several spectacular failures. Four clay figures rest on a table in the middle of the room. They range
three cardinal points of the circle. Whatever material they contained has long ago burned to cinders, but the room still smells of charcoal and sulfur. Sitting next to the bookstand is a warty toad
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
as throngs of legendary combatants. In the midst of this riot rise the palatial war-tents of Mogis and Iroas, who lead the endless battle. Kruphix claims the borders of the Tovian Fields as his
territory. He doesn’t maintain a central residence. Rather, his influence binds the conflict, encompassing all perspectives and preventing the battle from spilling forth into the rest of Nyx.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
rest of the pack is unwilling to challenge Kiril’s authority and face Strahd’s wrath. Kiril won’t let Zuleika hunt, so she’s more or less confined to the den. TRAVEL THROUGH THE MISTS
The werewolves
the Vistani. He periodically allows the werewolves to slip past the misty borders as well, so that they can bring or lure others into his domain. Unlike the Vistani, however, the werewolves can’t come and go as they please.






