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Returning 35 results for 'burned both diffusing connection rarely'.
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monsters
next turn deals 1 Fire damage to the creature and kills the rot grubs, ending the effect. After this time, the rot grubs are too far under the skin to be burned.
Discordant Cicadas. Wisdom Saving
limited, a psychic connection that only binds a few people; but in a few cases, this psychic contagion has been virulent and contagious, consuming entire towns.
Valaara’s Minions. The cults of
Backgrounds
Baldur’s Gate: Descent into Avernus
realizing the connection. You got the Guild to back off demands for your death by offering to make amends by working for the criminals, but even so the kingpin still plots a personal revenge.
2
The
Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but you’ll never work for the Guild. You take
Monsters
Mordenkainen Presents: Monsters of the Multiverse
connection to Lolth, which gives them divine magic. They also make up the ruling caste of most chitine colonies. A colony can support numerous choldriths, who serve as commanders, priests, and
supervisors. The choldriths continually jockey for position, although they rarely confront one another in a way that puts the colony at risk. The colony is ruled by a sovereign, who determines which colony
Genasi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
the households of their genie parents.
Wild and Confident
Genasi rarely lack confidence, seeing themselves as equal to almost any challenge in their path. This certainty might manifest as graceful
audience. They rarely stay in one place for long, always looking for a new sky to see and breathe. Air genasi who don’t live in cities favor open lands such as plains, deserts, and high
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
see magic as part of their connection to dragons, and are proud to be blessed with the ability to wield such power. Young kobold sorcerers are trained by elders, and the training has an almost
responsible for blocking tunnels to deter pursuit.
Kobolds feel a cool affinity or something like kinship for other members of their tribe, but they are rarely affectionate with each other. Two kobolds
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
at the burned-out building, a sudden cacophony erupted around us. Birds squawked, cats hissed, and dogs growled. Lidda hustled us back to the city’s safer avenues. Only when we were back within
city, alerting their allies to the approach of a guard patrol or signaling a prime opportunity for a robbery.
Since kenku can precisely reproduce any sound, the messages they carry rarely suffer
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Improvising Damage The Improvising Damage table gives guidelines for determining damage on the fly. Improvising Damage Damage Examples 1d10 Burned by coals, hit by a falling bookcase, pricked by
(10d10) 99 (18d10) Nuisance damage rarely poses a risk of death to characters of the levels shown, but a severely weakened character might be laid low by this damage. Deadly damage poses a significant
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Improvising Damage The Improvising Damage table gives guidelines for determining damage on the fly. Improvising Damage Damage Examples 1d10 Burned by coals, hit by a falling bookcase, pricked by
(10d10) 99 (18d10) Nuisance damage rarely poses a risk of death to characters of the levels shown, but a severely weakened character might be laid low by this damage. Deadly damage poses a significant
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Improvising Damage The Improvising Damage table gives guidelines for determining damage on the fly. Improvising Damage Damage Examples 1d10 Burned by coals, hit by a falling bookcase, pricked by
(10d10) 99 (18d10) Nuisance damage rarely poses a risk of death to characters of the levels shown, but a severely weakened character might be laid low by this damage. Deadly damage poses a significant
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
changes in the prevailing winds that they regarded as a bad omen.
Unlike the aarakocra of other worlds on the Material Plane, the aarakocra of the Realms rarely travel to the Elemental Plane of Air
have historical ties to the Wind Dukes of Aaqa. Exceptional individuals honor that connection and might seek out the missing pieces of the Rod of Seven Parts, the remains of an artifact fashioned by
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
rarely forced to choose one over the other, the clan’s welfare is more important to most dragonborn than the family’s. The promise of honor within the clan drives them to acts of heroism, daring, or
in Faerûn seek to recapture the sort of connection they had with a now-lost clan or family by forging new relationships among their non-dragonborn allies and companions. Dragonborn in Faerûn have the racial traits of dragonborn in the Player’s Handbook.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
rarely forced to choose one over the other, the clan’s welfare is more important to most dragonborn than the family’s. The promise of honor within the clan drives them to acts of heroism, daring, or
in Faerûn seek to recapture the sort of connection they had with a now-lost clan or family by forging new relationships among their non-dragonborn allies and companions. Dragonborn in Faerûn have the racial traits of dragonborn in the Player’s Handbook.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
rarely forced to choose one over the other, the clan’s welfare is more important to most dragonborn than the family’s. The promise of honor within the clan drives them to acts of heroism, daring, or
in Faerûn seek to recapture the sort of connection they had with a now-lost clan or family by forging new relationships among their non-dragonborn allies and companions. Dragonborn in Faerûn have the racial traits of dragonborn in the Player’s Handbook.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
suggestions for when you do so. Improvising Damage Dice Examples 1d10 Burned by coals, hit by a falling bookcase, pricked by a poison needle 2d10 Being struck by lightning, stumbling into a fire pit
to cause a setback rarely poses a risk of death to characters of the level shown, but a severely weakened character might be laid low by this damage. In contrast, dangerous damage values pose a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
suggestions for when you do so. Improvising Damage Dice Examples 1d10 Burned by coals, hit by a falling bookcase, pricked by a poison needle 2d10 Being struck by lightning, stumbling into a fire pit
to cause a setback rarely poses a risk of death to characters of the level shown, but a severely weakened character might be laid low by this damage. In contrast, dangerous damage values pose a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
suggestions for when you do so. Improvising Damage Dice Examples 1d10 Burned by coals, hit by a falling bookcase, pricked by a poison needle 2d10 Being struck by lightning, stumbling into a fire pit
to cause a setback rarely poses a risk of death to characters of the level shown, but a severely weakened character might be laid low by this damage. In contrast, dangerous damage values pose a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
adventure rarely resurface to trouble the characters again. If your game group plays infrequently, an episodic campaign might be ideal because the players can enjoy the current adventure even if they’ve
forgotten the details of earlier adventures. Starting a New Episode. In an episodic campaign, the start of a new adventure doesn’t necessarily have any connection to the end of the last one. The action
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
adventure rarely resurface to trouble the characters again. If your game group plays infrequently, an episodic campaign might be ideal because the players can enjoy the current adventure even if they’ve
forgotten the details of earlier adventures. Starting a New Episode. In an episodic campaign, the start of a new adventure doesn’t necessarily have any connection to the end of the last one. The action
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
adventure rarely resurface to trouble the characters again. If your game group plays infrequently, an episodic campaign might be ideal because the players can enjoy the current adventure even if they’ve
forgotten the details of earlier adventures. Starting a New Episode. In an episodic campaign, the start of a new adventure doesn’t necessarily have any connection to the end of the last one. The action
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Darklords Are Prisoners. Darklords cannot leave their domains. If a Darklord enters the Mists or uses another method to attempt an escape, the Dark Powers return them to their domain. Even death rarely
overlord, or a more fundamental connection. Most possess the ability to prevent others from leaving their domains (further explored in “The Nature of Ravenloft” in chapter 3). Darklords Vary in Threat
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Darklords Are Prisoners. Darklords cannot leave their domains. If a Darklord enters the Mists or uses another method to attempt an escape, the Dark Powers return them to their domain. Even death rarely
overlord, or a more fundamental connection. Most possess the ability to prevent others from leaving their domains (further explored in “The Nature of Ravenloft” in chapter 3). Darklords Vary in Threat
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Connection to Strahd Once you know what form Tatyana’s current incarnation takes, consider how the character feels toward Barovia’s Darklord. If your version of Tatyana wants to stay away from Strahd
group of Vistani travelers and rarely visits Barovia.
5 The incarnation hides from Strahd by taking a magic potion that causes them to sleep for all but one hour a day.
6 The incarnation
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
clans and other Humanoids. Though they rarely stand more than 8 feet tall, goliaths can hold their own in contests of strength with ogres. Goliath giant-kin can also channel the magic of their giant
stone giants cherish artistry. Few things bring me as much delight as goliaths who strive to celebrate their connection to the magnificent history of giants. When they sing me hymns, their voices are
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Darklords Are Prisoners. Darklords cannot leave their domains. If a Darklord enters the Mists or uses another method to attempt an escape, the Dark Powers return them to their domain. Even death rarely
overlord, or a more fundamental connection. Most possess the ability to prevent others from leaving their domains (further explored in “The Nature of Ravenloft” in chapter 3). Darklords Vary in Threat
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Connection to Strahd Once you know what form Tatyana’s current incarnation takes, consider how the character feels toward Barovia’s Darklord. If your version of Tatyana wants to stay away from Strahd
group of Vistani travelers and rarely visits Barovia.
5 The incarnation hides from Strahd by taking a magic potion that causes them to sleep for all but one hour a day.
6 The incarnation
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
clans and other Humanoids. Though they rarely stand more than 8 feet tall, goliaths can hold their own in contests of strength with ogres. Goliath giant-kin can also channel the magic of their giant
stone giants cherish artistry. Few things bring me as much delight as goliaths who strive to celebrate their connection to the magnificent history of giants. When they sing me hymns, their voices are
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
clans and other Humanoids. Though they rarely stand more than 8 feet tall, goliaths can hold their own in contests of strength with ogres. Goliath giant-kin can also channel the magic of their giant
stone giants cherish artistry. Few things bring me as much delight as goliaths who strive to celebrate their connection to the magnificent history of giants. When they sing me hymns, their voices are
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Connection to Strahd Once you know what form Tatyana’s current incarnation takes, consider how the character feels toward Barovia’s Darklord. If your version of Tatyana wants to stay away from Strahd
group of Vistani travelers and rarely visits Barovia.
5 The incarnation hides from Strahd by taking a magic potion that causes them to sleep for all but one hour a day.
6 The incarnation
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
without realizing the connection. You got the Guild to back off demands for your death by offering to make amends by working for the criminals, but even so the kingpin still plots a personal revenge.
2
The Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but you’ll never work for the Guild. You take
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
without realizing the connection. You got the Guild to back off demands for your death by offering to make amends by working for the criminals, but even so the kingpin still plots a personal revenge.
2
The Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but you’ll never work for the Guild. You take
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
kingpin’s cousin without realizing the connection. You got the Guild to back off demands for your death by offering to make amends by working for the criminals, but even so the kingpin still plots a
personal revenge. 2 The Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but you’ll never work for the Guild
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
without realizing the connection. You got the Guild to back off demands for your death by offering to make amends by working for the criminals, but even so the kingpin still plots a personal revenge.
2
The Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but you’ll never work for the Guild. You take
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
kingpin’s cousin without realizing the connection. You got the Guild to back off demands for your death by offering to make amends by working for the criminals, but even so the kingpin still plots a
personal revenge. 2 The Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but you’ll never work for the Guild
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
kingpin’s cousin without realizing the connection. You got the Guild to back off demands for your death by offering to make amends by working for the criminals, but even so the kingpin still plots a
personal revenge. 2 The Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but you’ll never work for the Guild
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
other members of their tribe, but they are rarely affectionate with each other. Two kobolds who’ve known each other for over a decade might consider each other friends or enemies, but the strength of
this sentiment is much fainter than any comparable human emotion. Since most of their waking time is spent working, adversarial kobolds rarely have opportunities to exchange insults, let alone come to






