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Returning 35 results for 'burned bow daring construct recently'.
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Magic Items
Dungeon Master’s Guide
if the target is a Construct, an Elemental, or a Giant. Immediately after hitting or missing, the weapon flies back to your hand.
Shock Wave. You can take a Magic action to strike the ground with
wielder doesn’t share this goal.
Destroying Whelm. Whelm can be dissolved in the acidic bile of a recently slain ancient black dragon. It can also be melted down in the forges of the Mightyhammer dwarf clan, but only by the rightful leader of that clan.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the corpse flower or one of its zombie;zombies must make a DC 14 Constitution saving throw, unless the creature is a Construct or an Undead. On a failed save, the creature is poisoned until the start
necromancer or the remains of powerful Undead creatures. Unless it is uprooted and burned while it is still a seedling, the corpse flower grows to enormous size over several weeks, then tears itself free
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
16. Arcane Sanctum Three invisible will-o’-wisps linger in this area in case Vertrand or Berlain require their services. 16a. Burned Library Berlain (see area 18b) lost her temper here a tenday ago
and used multiple fireball spells to destroy the room’s contents. Burned Shelves and Racks. The walls are lined with burned bookshelves and scroll racks.
Charred Furnishings. The charred remains of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
16. Arcane Sanctum Three invisible will-o’-wisps linger in this area in case Vertrand or Berlain require their services. 16a. Burned Library Berlain (see area 18b) lost her temper here a tenday ago
and used multiple fireball spells to destroy the room’s contents. Burned Shelves and Racks. The walls are lined with burned bookshelves and scroll racks.
Charred Furnishings. The charred remains of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
16. Arcane Sanctum Three invisible will-o’-wisps linger in this area in case Vertrand or Berlain require their services. 16a. Burned Library Berlain (see area 18b) lost her temper here a tenday ago
and used multiple fireball spells to destroy the room’s contents. Burned Shelves and Racks. The walls are lined with burned bookshelves and scroll racks.
Charred Furnishings. The charred remains of
Kenku
Legacy
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races
Volo's Guide to Monsters
at the burned-out building, a sudden cacophony erupted around us. Birds squawked, cats hissed, and dogs growled. Lidda hustled us back to the city’s safer avenues. Only when we were back within
adventurers are usually the survivors of a flock that has sustained heavy losses, or a rare kenku who has grown weary of a life of crime. These kenku are more ambitious and daring than their fellows
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Tayyib Empire The Tayyib Empire recently emerged from a brutal civil war, but its peace is fragile. Monsters roam the hinterland, and people vie for power to stave off desperation during the recovery
. The war began in response to the death of Emperor Tasneem, whose older heirs turned to sinister magic in their attempts to rule. These heirs burned the former capital and unleashed legions of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Tayyib Empire The Tayyib Empire recently emerged from a brutal civil war, but its peace is fragile. Monsters roam the hinterland, and people vie for power to stave off desperation during the recovery
. The war began in response to the death of Emperor Tasneem, whose older heirs turned to sinister magic in their attempts to rule. These heirs burned the former capital and unleashed legions of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Tayyib Empire The Tayyib Empire recently emerged from a brutal civil war, but its peace is fragile. Monsters roam the hinterland, and people vie for power to stave off desperation during the recovery
. The war began in response to the death of Emperor Tasneem, whose older heirs turned to sinister magic in their attempts to rule. These heirs burned the former capital and unleashed legions of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
great construct of their own. The hobgoblins raid in small bands, using trained rust monsters to distract Zox’s constructs. These raiders are naturally violent but can be parlayed with by clever
adventurers. The hobgoblins recently figured out how Zox controls the scaladar, and now they aim to kill the gnome and take his control ring. So far, Zox has managed to elude all the hobgoblins sent to murder him.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
great construct of their own. The hobgoblins raid in small bands, using trained rust monsters to distract Zox’s constructs. These raiders are naturally violent but can be parlayed with by clever
adventurers. The hobgoblins recently figured out how Zox controls the scaladar, and now they aim to kill the gnome and take his control ring. So far, Zox has managed to elude all the hobgoblins sent to murder him.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
great construct of their own. The hobgoblins raid in small bands, using trained rust monsters to distract Zox’s constructs. These raiders are naturally violent but can be parlayed with by clever
adventurers. The hobgoblins recently figured out how Zox controls the scaladar, and now they aim to kill the gnome and take his control ring. So far, Zox has managed to elude all the hobgoblins sent to murder him.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
passionate member of the Live-Action Roleplaying Guild and loves playing out all sorts of fantastical adventures. He always roleplays archers, entirely because he’s recently spent a lot of money on a prop
-bow and can’t afford anything else. He is also a member of the university’s Distinguished Society of Fine Artists, where he uses magic to sculpt beautiful statuary of complex fractal patterns. The
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
passionate member of the Live-Action Roleplaying Guild and loves playing out all sorts of fantastical adventures. He always roleplays archers, entirely because he’s recently spent a lot of money on a prop
-bow and can’t afford anything else. He is also a member of the university’s Distinguished Society of Fine Artists, where he uses magic to sculpt beautiful statuary of complex fractal patterns. The
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Verminaard, but he has temporarily given control of many of its troops to his acolyte, Dragon Highmaster Kansaldi Fire-Eyes, tasking her with spearheading a daring attack on Solamnia. Meanwhile
Queen’s forces, the Blue Dragon Army prepares to join the Red Dragon Army’s multipronged invasion of Solamnia. The Green Dragon Army recently came under the command of Salah-Khan, a Khur leader who united
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
devotee of Chlimbia, Prince of Magma. Vox recently developed terrifying elemental abilities, but the cultists know no further details. The cultists helped excavate a chamber called the Primordial Nexus
the high altar (area T9 on map 1.1). Only the cult leaders carry these keys. Vox is a ruthless leader. Last week she executed a cultist named Werth for daring to suggest Vox’s plan might not work. (This
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Verminaard, but he has temporarily given control of many of its troops to his acolyte, Dragon Highmaster Kansaldi Fire-Eyes, tasking her with spearheading a daring attack on Solamnia. Meanwhile
Queen’s forces, the Blue Dragon Army prepares to join the Red Dragon Army’s multipronged invasion of Solamnia. The Green Dragon Army recently came under the command of Salah-Khan, a Khur leader who united
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
passionate member of the Live-Action Roleplaying Guild and loves playing out all sorts of fantastical adventures. He always roleplays archers, entirely because he’s recently spent a lot of money on a prop
-bow and can’t afford anything else. He is also a member of the university’s Distinguished Society of Fine Artists, where he uses magic to sculpt beautiful statuary of complex fractal patterns. The
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Verminaard, but he has temporarily given control of many of its troops to his acolyte, Dragon Highmaster Kansaldi Fire-Eyes, tasking her with spearheading a daring attack on Solamnia. Meanwhile
Queen’s forces, the Blue Dragon Army prepares to join the Red Dragon Army’s multipronged invasion of Solamnia. The Green Dragon Army recently came under the command of Salah-Khan, a Khur leader who united
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
devotee of Chlimbia, Prince of Magma. Vox recently developed terrifying elemental abilities, but the cultists know no further details. The cultists helped excavate a chamber called the Primordial Nexus
the high altar (area T9 on map 1.1). Only the cult leaders carry these keys. Vox is a ruthless leader. Last week she executed a cultist named Werth for daring to suggest Vox’s plan might not work. (This
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
devotee of Chlimbia, Prince of Magma. Vox recently developed terrifying elemental abilities, but the cultists know no further details. The cultists helped excavate a chamber called the Primordial Nexus
the high altar (area T9 on map 1.1). Only the cult leaders carry these keys. Vox is a ruthless leader. Last week she executed a cultist named Werth for daring to suggest Vox’s plan might not work. (This
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Scarecrow At harvest time, when death revisits the twilit world and summer’s blossoms bow their withered heads, eerie scarecrows loom in silent vigil over empty fields. With immortal patience, these
last commands, seeks revenge for its creator’s death, or destroys itself. Construct Nature. A scarecrow doesn’t require air, food, drink, or sleep. Scarecrow
Medium construct, chaotic evil
Armor
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Scarecrow At harvest time, when death revisits the twilit world and summer’s blossoms bow their withered heads, eerie scarecrows loom in silent vigil over empty fields. With immortal patience, these
last commands, seeks revenge for its creator’s death, or destroys itself. Construct Nature. A scarecrow doesn’t require air, food, drink, or sleep. Scarecrow
Medium construct, chaotic evil
Armor
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Scarecrow At harvest time, when death revisits the twilit world and summer’s blossoms bow their withered heads, eerie scarecrows loom in silent vigil over empty fields. With immortal patience, these
last commands, seeks revenge for its creator’s death, or destroys itself. Construct Nature. A scarecrow doesn’t require air, food, drink, or sleep. Scarecrow
Medium construct, chaotic evil
Armor
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
D4. Burned-out Balloon Factory This wooden structure stands on stilts above the lake. It is topped by a steep, conical roof made of thatch. Smoke curls up from a hole at its apex. Its windows are
blacked out, and the air carries the smell of burned wood. A clothesline attached to one corner of the building’s exterior is hung with a variety of frayed, patchwork garments.
The garments on the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
D4. Burned-out Balloon Factory This wooden structure stands on stilts above the lake. It is topped by a steep, conical roof made of thatch. Smoke curls up from a hole at its apex. Its windows are
blacked out, and the air carries the smell of burned wood. A clothesline attached to one corner of the building’s exterior is hung with a variety of frayed, patchwork garments.
The garments on the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
D4. Burned-out Balloon Factory This wooden structure stands on stilts above the lake. It is topped by a steep, conical roof made of thatch. Smoke curls up from a hole at its apex. Its windows are
blacked out, and the air carries the smell of burned wood. A clothesline attached to one corner of the building’s exterior is hung with a variety of frayed, patchwork garments.
The garments on the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
dressed in plain clothes (servants of wealthy North Ward families, killed while running errands) One male gnome (Dalakhar) wearing a burned cloak and clutching a dagger Two female halflings who were
, suggesting he has spent time in the sewers recently. He also has a pouch containing five 100 gp gemstones. A character can try to snatch Dalakhar’s pouch without being seen by NPC onlookers, doing so
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
dressed in plain clothes (servants of wealthy North Ward families, killed while running errands) One male gnome (Dalakhar) wearing a burned cloak and clutching a dagger Two female halflings who were
, suggesting he has spent time in the sewers recently. He also has a pouch containing five 100 gp gemstones. A character can try to snatch Dalakhar’s pouch without being seen by NPC onlookers, doing so
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
dressed in plain clothes (servants of wealthy North Ward families, killed while running errands) One male gnome (Dalakhar) wearing a burned cloak and clutching a dagger Two female halflings who were
, suggesting he has spent time in the sewers recently. He also has a pouch containing five 100 gp gemstones. A character can try to snatch Dalakhar’s pouch without being seen by NPC onlookers, doing so
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
grandest deep gnome strongholds, which existed for more than two thousand years until it was overrun a little more than a century ago by the dark elves of Menzoberranzan. The deep gnomes recently reclaimed
and beardless, while females have hair on their heads. Both sexes have little or no body hair and a stone-like look to their skin. Deep gnome adventurers are just as curious and daring as those of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
grandest deep gnome strongholds, which existed for more than two thousand years until it was overrun a little more than a century ago by the dark elves of Menzoberranzan. The deep gnomes recently reclaimed
and beardless, while females have hair on their heads. Both sexes have little or no body hair and a stone-like look to their skin. Deep gnome adventurers are just as curious and daring as those of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
grandest deep gnome strongholds, which existed for more than two thousand years until it was overrun a little more than a century ago by the dark elves of Menzoberranzan. The deep gnomes recently reclaimed
and beardless, while females have hair on their heads. Both sexes have little or no body hair and a stone-like look to their skin. Deep gnome adventurers are just as curious and daring as those of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
following summary of what he knows: Pirates recently ransacked Abbey Isle, an island just off the coast populated by evil clerics and their followers. Much to the guild’s delight, the battle between the
, and clear it entirely of threats so that the guild can construct a lighthouse on the site. Payment is made upon completion of the job, which will be verified by guild members. The mariners’ guild
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
following summary of what he knows: Pirates recently ransacked Abbey Isle, an island just off the coast populated by evil clerics and their followers. Much to the guild’s delight, the battle between the
, and clear it entirely of threats so that the guild can construct a lighthouse on the site. Payment is made upon completion of the job, which will be verified by guild members. The mariners’ guild






