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Returning 35 results for 'burned branching diffusing consort reality'.
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Guards and Wards
Legacy
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Spells
Basic Rules (2014)
branching passage offering a choice of direction, there is a 50 percent chance that a creature other than you will believe it is going in the opposite direction from the one it chooses.
Doors. All
burned or torn away while guards and wards lasts.
Other Spell Effect. You can place your choice of one of the following magical effects within the warded area of the stronghold.
Place dancing lights in
Monsters
Icewind Dale: Rime of the Frostmaiden
fantasizes about rising to fame and prominence in record time and hopes that plundering the lost Netherese city of Ythryn will turn her fantasies into reality.
The tiefling has the secret support of the
the Monster Manual but is a fiend instead of a beast.
Spellbook. Avarice’s spellbook has white leather covers and vellum pages. The tiefling’s personal sigil is burned into the front cover
monsters
next turn deals 1 Fire damage to the creature and kills the rot grubs, ending the effect. After this time, the rot grubs are too far under the skin to be burned.
Discordant Cicadas. Wisdom Saving
fabric of reality, carving a web of passages between her Deepest Hive and the world above. An organization that discovers the upper layers of these tunnels could use them to move swiftly across the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
province of Nightlund, which encompasses both the Dargaard Mountains and Kalaman, is widely said to be a land of eternal twilight where the sun never shines. In reality, the area is gloomy and sees
fighting; they’re following rumors of well-paying mercenary work. 3 The characters see a small, burned farmhouse. A character who investigates and succeeds on a DC 14 Wisdom (Survival) check finds no
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
province of Nightlund, which encompasses both the Dargaard Mountains and Kalaman, is widely said to be a land of eternal twilight where the sun never shines. In reality, the area is gloomy and sees
fighting; they’re following rumors of well-paying mercenary work. 3 The characters see a small, burned farmhouse. A character who investigates and succeeds on a DC 14 Wisdom (Survival) check finds no
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
province of Nightlund, which encompasses both the Dargaard Mountains and Kalaman, is widely said to be a land of eternal twilight where the sun never shines. In reality, the area is gloomy and sees
fighting; they’re following rumors of well-paying mercenary work. 3 The characters see a small, burned farmhouse. A character who investigates and succeeds on a DC 14 Wisdom (Survival) check finds no
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, making them heavily obscured. In addition, at each intersection or branching passage offering a choice of direction, there is a 50 percent chance that a creature other than you will believe it is going
the web spell. These strands regrow in 10 minutes if they are burned or torn away while guards and wards lasts. Other Spell Effect. You can place your choice of one of the following magical effects
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, making them heavily obscured. In addition, at each intersection or branching passage offering a choice of direction, there is a 50 percent chance that a creature other than you will believe it is going
the web spell. These strands regrow in 10 minutes if they are burned or torn away while guards and wards lasts. Other Spell Effect. You can place your choice of one of the following magical effects
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, making them heavily obscured. In addition, at each intersection or branching passage offering a choice of direction, there is a 50 percent chance that a creature other than you will believe it is going
the web spell. These strands regrow in 10 minutes if they are burned or torn away while guards and wards lasts. Other Spell Effect. You can place your choice of one of the following magical effects
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, making them heavily obscured. In addition, at each intersection or branching passage offering a choice of direction, there is a 50 percent chance that a creature other than you will believe it is going
the web spell. These strands regrow in 10 minutes if they are burned or torn away while guards and wards lasts. Other Spell Effect. You can place your choice of one of the following magical effects
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, making them heavily obscured. In addition, at each intersection or branching passage offering a choice of direction, there is a 50 percent chance that a creature other than you will believe it is going
the web spell. These strands regrow in 10 minutes if they are burned or torn away while guards and wards lasts. Other Spell Effect. You can place your choice of one of the following magical effects
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, making them heavily obscured. In addition, at each intersection or branching passage offering a choice of direction, there is a 50 percent chance that a creature other than you will believe it is going
the web spell. These strands regrow in 10 minutes if they are burned or torn away while guards and wards lasts. Other Spell Effect. You can place your choice of one of the following magical effects
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
mound caps a high hill overlooking the surrounding countryside. The area around the barrow is still and charred. Burned trees reach like dark fingerbones from the bald earthen mound. It’s noticeably
, read the following: A crude fieldstone arch forms the entrance to the burial chamber. In three branching alcoves are three scorched altars — one of a tiger, another of an elk, and another of a bear. In
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
mound caps a high hill overlooking the surrounding countryside. The area around the barrow is still and charred. Burned trees reach like dark fingerbones from the bald earthen mound. It’s noticeably
, read the following: A crude fieldstone arch forms the entrance to the burial chamber. In three branching alcoves are three scorched altars — one of a tiger, another of an elk, and another of a bear. In
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
mound caps a high hill overlooking the surrounding countryside. The area around the barrow is still and charred. Burned trees reach like dark fingerbones from the bald earthen mound. It’s noticeably
, read the following: A crude fieldstone arch forms the entrance to the burial chamber. In three branching alcoves are three scorched altars — one of a tiger, another of an elk, and another of a bear. In
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. This large workshop was badly damaged by the ancient spell battle that laid waste to the mine. Worktables taking up two corners of the room are scorched, and the plaster has been burned off the masonry
the spectator’s grip on reality. It has become deranged and believes that the mine is still in use, ignoring all evidence to the contrary.
The wraith (area 14) wants to drive off or kill the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. This large workshop was badly damaged by the ancient spell battle that laid waste to the mine. Worktables taking up two corners of the room are scorched, and the plaster has been burned off the masonry
the spectator’s grip on reality. It has become deranged and believes that the mine is still in use, ignoring all evidence to the contrary.
The wraith (area 14) wants to drive off or kill the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. This large workshop was badly damaged by the ancient spell battle that laid waste to the mine. Worktables taking up two corners of the room are scorched, and the plaster has been burned off the masonry
the spectator’s grip on reality. It has become deranged and believes that the mine is still in use, ignoring all evidence to the contrary.
The wraith (area 14) wants to drive off or kill the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
powers. A scar cuts across his handsome face, curving from the top of his left cheekbone down to his jaw.. If asked about the scar, he explains that he got it years ago when the man who burned down his
, the beholder has used its reality-altering dreams to create a twin of Quill that feels real to the touch. A detect magic spell reveals an aura of illusion magic around the fake Quill, which otherwise
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
powers. A scar cuts across his handsome face, curving from the top of his left cheekbone down to his jaw.. If asked about the scar, he explains that he got it years ago when the man who burned down his
, the beholder has used its reality-altering dreams to create a twin of Quill that feels real to the touch. A detect magic spell reveals an aura of illusion magic around the fake Quill, which otherwise
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
powers. A scar cuts across his handsome face, curving from the top of his left cheekbone down to his jaw.. If asked about the scar, he explains that he got it years ago when the man who burned down his
, the beholder has used its reality-altering dreams to create a twin of Quill that feels real to the touch. A detect magic spell reveals an aura of illusion magic around the fake Quill, which otherwise
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
before the Rain of Colorless Fire destroyed the Suloise Empire. Others claim Korenth is a red dragon—a former consort of Tiamat who became trapped in human form. Whatever the true story, the Father of
Suloise empires came to a horrific end. The Baklunish people who lived in what is now the Dry Steppes called down a rain of colorless fire that burned all living things, ignited the landscape, and reduced
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
before the Rain of Colorless Fire destroyed the Suloise Empire. Others claim Korenth is a red dragon—a former consort of Tiamat who became trapped in human form. Whatever the true story, the Father of
Suloise empires came to a horrific end. The Baklunish people who lived in what is now the Dry Steppes called down a rain of colorless fire that burned all living things, ignited the landscape, and reduced
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
before the Rain of Colorless Fire destroyed the Suloise Empire. Others claim Korenth is a red dragon—a former consort of Tiamat who became trapped in human form. Whatever the true story, the Father of
Suloise empires came to a horrific end. The Baklunish people who lived in what is now the Dry Steppes called down a rain of colorless fire that burned all living things, ignited the landscape, and reduced
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
record time and hopes that plundering the lost Netherese city of Ythryn will turn her fantasies into reality. The tiefling has the secret support of the archdevil Levistus, having traded her soul years
spellbook has white leather covers and vellum pages. The tiefling’s personal sigil is burned into the front cover. The book contains the spells Avarice has prepared plus the following additional spells
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
record time and hopes that plundering the lost Netherese city of Ythryn will turn her fantasies into reality. The tiefling has the secret support of the archdevil Levistus, having traded her soul years
spellbook has white leather covers and vellum pages. The tiefling’s personal sigil is burned into the front cover. The book contains the spells Avarice has prepared plus the following additional spells
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
record time and hopes that plundering the lost Netherese city of Ythryn will turn her fantasies into reality. The tiefling has the secret support of the archdevil Levistus, having traded her soul years
spellbook has white leather covers and vellum pages. The tiefling’s personal sigil is burned into the front cover. The book contains the spells Avarice has prepared plus the following additional spells
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Nangalore This great garden (map 2.12) was built to honor Zalkoré, a vain Omuan queen. Its builder, Thiru-taya, was Zalkoré’s foremost general and consort. In their time, the garden was called Ka
the city has fallen and she’s in exile. Both situations coexist in her hallucinatory reality.) Black Orchid. Characters in search of a black orchid for Asharra’s ritual (see “Kir Sabal”) find one here
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Nangalore This great garden (map 2.12) was built to honor Zalkoré, a vain Omuan queen. Its builder, Thiru-taya, was Zalkoré’s foremost general and consort. In their time, the garden was called Ka
the city has fallen and she’s in exile. Both situations coexist in her hallucinatory reality.) Black Orchid. Characters in search of a black orchid for Asharra’s ritual (see “Kir Sabal”) find one here
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Nangalore This great garden (map 2.12) was built to honor Zalkoré, a vain Omuan queen. Its builder, Thiru-taya, was Zalkoré’s foremost general and consort. In their time, the garden was called Ka
the city has fallen and she’s in exile. Both situations coexist in her hallucinatory reality.) Black Orchid. Characters in search of a black orchid for Asharra’s ritual (see “Kir Sabal”) find one here
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
up two corners of the room are scorched, and the plaster has burned off the masonry walls. In the middle of the room, a stone pedestal holds a small brazier in which an eerie green flame dances and
stored here. The spectator was slated to serve for 101 years. When the mine was sacked, the bandits disturbed the delicate magic in the area, eroding the spectator’s grip on reality. It believes the mine
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
up two corners of the room are scorched, and the plaster has burned off the masonry walls. In the middle of the room, a stone pedestal holds a small brazier in which an eerie green flame dances and
stored here. The spectator was slated to serve for 101 years. When the mine was sacked, the bandits disturbed the delicate magic in the area, eroding the spectator’s grip on reality. It believes the mine
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
up two corners of the room are scorched, and the plaster has burned off the masonry walls. In the middle of the room, a stone pedestal holds a small brazier in which an eerie green flame dances and
stored here. The spectator was slated to serve for 101 years. When the mine was sacked, the bandits disturbed the delicate magic in the area, eroding the spectator’s grip on reality. It believes the mine
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
”). A moat surrounds the village, which is further enclosed by wooden palisades. A few burned cottages stand outside, their blackened remains a testament to the bandits and other perils that haunt the
of the hat. In reality, Luskan is anything but that. It’s a dirty dive with filthy streets, squat buildings, ramshackle docks, creaky old longships, and crass pirates thinly disguised as sea traders
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
”). A moat surrounds the village, which is further enclosed by wooden palisades. A few burned cottages stand outside, their blackened remains a testament to the bandits and other perils that haunt the
of the hat. In reality, Luskan is anything but that. It’s a dirty dive with filthy streets, squat buildings, ramshackle docks, creaky old longships, and crass pirates thinly disguised as sea traders






