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Returning 35 results for 'burned broad diffusing creation related'.
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Species
Player’s Handbook
Orcs trace their creation to Gruumsh, a powerful god who roamed the wide open spaces of the Material Plane. Gruumsh equipped his children with gifts to help them wander great plains, vast caverns
darkness.
Orcs are, on average, tall and broad. They have gray skin, ears that are sharply pointed, and prominent lower canines that resemble small tusks. Orc youths on some worlds are told about their
Magic Items
Waterdeep: Dungeon of the Mad Mage
This shield is made from the scale of an ancient white dragon. It has a rune burned into its outward-facing side. A character who examines the rune and succeeds on a DC 20 Intelligence (History
items to be within 5 feet of each other. At the end, the shield is destroyed, and the rune is etched or burned into the chosen weapon. This weapon becomes a rare magic item that requires attunement. It
Monsters
Mordenkainen's Fiendish Folio Volume 1
the bite wound before the end of the target's next turn deals 1 fire damage to the target and kills these assassin bug maggots. After this time, the maggots are too far under the skin to be burned. If
limited language ability suggests that the druids might have engaged in self-sacrifice to achieve their creation.
Horrific Egg Layers. An assassin bug attacks with a paralytic bite to first
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, chitines make good workers, and they can be useful if the cult finds an independent chitine colony and want to infiltrate it. If the creation process yields a choldrith, though, the cult destroys
with duties related to that rank, and all are expected to sacrifice themselves to protect the colony’s choldriths. Every chitine has spinnerets and slowly produces webbing that is used to build
Magic Items
Acquisitions Incorporated
burned through your gloves.
6
It has an obnoxious ringtone that you can’t work out how to change.
7
It fails to notify you of incoming messages except for a faint pulsating glow
mission, make a DC 15 Intelligence (History) check. On a success, you can learn up to three rumors related to creatures or organizations involved in the mission, which come to you through your sending
Magic Items
Storm King's Thunder
creature nearest to you that is related to the blood in the item and that isn’t Undead. You sense the distance and direction of the creature relative to your location. The creature is either the
one whose blood is in the item or a blood relative.
This item is made from a large diamond worth at least 5,000 gp. When the blood of a creature is poured onto it during the creation process, the
races
Lorwyn: First Light
Kithkin are short folk with stout legs, long arms, and sturdy torsos. Their broad faces; round ears; and large, expressive eyes lend them a vaguely ursine appearance.
Most kithkin are linked by an
Book of Kith and Kin. They also often entertain many superstitions, particularly related to Lorwyn’s incarnations of nature.
In Shadowmoor
Shadowmoor kithkin are more insular and xenophobic
Axe of the Dwarvish Lords
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
under the mountains, deeper than any dwarf had ever delved, the young prince came to the blazing heart of a great volcano. With the aid of Moradin, the dwarven god of creation, he first crafted four
to poison damage.
The range of your darkvision increases by 60 feet.
You gain proficiency with artisan’s tools related to blacksmithing, brewing, and stonemasonry.
Conjure Earth Elemental
Fighter
Legacy
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Classes
Basic Rules (2014)
, some on fighting with two weapons at once, and some on augmenting their martial skills with magic. This combination of broad general ability and extensive specialization makes fighters superior
Fighter
As you build your fighter, think about two related elements of your character’s background: Where did you get your combat training, and what set you apart from the mundane warriors
Dwarf
Legacy
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Species
Basic Rules (2014)
and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal. Though they stand well under 5 feet tall, dwarves are so broad and compact that they can weigh as much as a
identities and affiliations, recognize related dwarves, and invoke their ancestors’ names in oaths and curses. To be clanless is the worst fate that can befall a dwarf.
Dwarves in other lands are
monsters
next turn deals 1 Fire damage to the creature and kills the rot grubs, ending the effect. After this time, the rot grubs are too far under the skin to be burned.
Discordant Cicadas. Wisdom Saving
the thri-kreen. In other places it works through consuming worms, producing creatures with the statistics of Spawn of Kyuss. In general, Valaara may employ any sort of creature thematically related
Gnome
Legacy
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Species
Basic Rules (2014)
, enjoying every moment of invention, exploration, investigation, creation, and play.
Vibrant Expression
A gnome’s energy and enthusiasm for living shines through every inch of his or her tiny body
. Gnomes average slightly over 3 feet tall and weigh 40 to 45 pounds. Their tan or brown faces are usually adorned with broad smiles (beneath their prodigious noses), and their bright eyes shine with
Goliath
Legacy
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Species
Mordenkainen Presents: Monsters of the Multiverse
The first goliaths lived on the highest mountain peaks—far above the tree line, where the air is thin and frigid winds howl. Distantly related to giants and infused with the supernatural
, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score
Elf
Legacy
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Species
Basic Rules (2014)
enjoy simple yet lovely jewelry.
A Timeless Perspective
Elves can live well over 700 years, giving them a broad perspective on events that might trouble the shorter-lived races more deeply. They are
might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of respected individuals or other family members. Little distinction exists
Species
Spelljammer: Adventures in Space
Giff are tall, broad-shouldered folk with hippo-like features. Some have smooth skin, while others have short bristles on their faces and the tops of their heads. As beings of impressive size and
character is a member of the human race or one of the game’s fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Skills Each ability covers a broad range of capabilities, including skills that a character or a monster can be proficient in. A skill represents a specific aspect of an ability score, and an
individual’s proficiency in a skill demonstrates a focus on that aspect. (A character’s starting skill proficiencies are determined at character creation, and a monster’s skill proficiencies appear in the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Skills Each ability covers a broad range of capabilities, including skills that a character or a monster can be proficient in. A skill represents a specific aspect of an ability score, and an
individual's proficiency in a skill demonstrates a focus on that aspect. (A character's starting skill proficiencies are determined at character creation, and a monster's skill proficiencies appear in the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Skills Each ability covers a broad range of capabilities, including skills that a character or a monster can be proficient in. A skill represents a specific aspect of an ability score, and an
individual’s proficiency in a skill demonstrates a focus on that aspect. (A character’s starting skill proficiencies are determined at character creation, and a monster’s skill proficiencies appear in the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Skills Each ability covers a broad range of capabilities, including skills that a character or a monster can be proficient in. A skill represents a specific aspect of an ability score, and an
individual's proficiency in a skill demonstrates a focus on that aspect. (A character's starting skill proficiencies are determined at character creation, and a monster's skill proficiencies appear in the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Skills Each ability covers a broad range of capabilities, including skills that a character or a monster can be proficient in. A skill represents a specific aspect of an ability score, and an
individual’s proficiency in a skill demonstrates a focus on that aspect. (A character’s starting skill proficiencies are determined at character creation, and a monster’s skill proficiencies appear in the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Skills Each ability covers a broad range of capabilities, including skills that a character or a monster can be proficient in. A skill represents a specific aspect of an ability score, and an
individual's proficiency in a skill demonstrates a focus on that aspect. (A character's starting skill proficiencies are determined at character creation, and a monster's skill proficiencies appear in the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
describes key leaders, members, and roles in the group and presents a map of the group’s headquarters. A section at the end of the chapter describes celestial signs, omens, and prophecies related to the
or relatives of members.
Heralds of the Comet The Heralds of the Comet is a secret organization with a sinister agenda. Believing the multiverse is a flawed creation, members of this cult look
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
describes key leaders, members, and roles in the group and presents a map of the group’s headquarters. A section at the end of the chapter describes celestial signs, omens, and prophecies related to the
or relatives of members.
Heralds of the Comet The Heralds of the Comet is a secret organization with a sinister agenda. Believing the multiverse is a flawed creation, members of this cult look
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
describes key leaders, members, and roles in the group and presents a map of the group’s headquarters. A section at the end of the chapter describes celestial signs, omens, and prophecies related to the
or relatives of members.
Heralds of the Comet The Heralds of the Comet is a secret organization with a sinister agenda. Believing the multiverse is a flawed creation, members of this cult look
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Magic Items Where a spell effect is brought to life by manipulating the threads of the Weave, the creation of a magic item ties some of those threads together in a specific way, to produce the
and object known as attunement. As with all matters related to magic, the number of items to which a single being can be attuned is limited, but the benefits of such a relationship can be considerable.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Magic Items Where a spell effect is brought to life by manipulating the threads of the Weave, the creation of a magic item ties some of those threads together in a specific way, to produce the
and object known as attunement. As with all matters related to magic, the number of items to which a single being can be attuned is limited, but the benefits of such a relationship can be considerable.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Magic Items Where a spell effect is brought to life by manipulating the threads of the Weave, the creation of a magic item ties some of those threads together in a specific way, to produce the
and object known as attunement. As with all matters related to magic, the number of items to which a single being can be attuned is limited, but the benefits of such a relationship can be considerable.
Kobold
Legacy
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Species
Volo's Guide to Monsters
use for healing magic, and a sorcerer can meet most of the tribe’s other magic-related needs. Kobold shamans are very rare; priests of Kurtulmak, when they reveal themselves, are easily recognized
considered an adult. Most succumb to violence, accidents, or disease by age 20, but a kobold can live for up to 120 years — a longevity they attribute to being distantly related to dragons. A female can
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Kithkin Kithkin are short folk with stout legs, long arms, and sturdy torsos. Their broad faces; round ears; and large, expressive eyes lend them a vaguely ursine appearance. Most kithkin are linked
superstitions, particularly related to Lorwyn’s incarnations of nature (see chapter 3). In Shadowmoor Shadowmoor kithkin are more insular and xenophobic. They mostly live in fortified settlements called douns
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Kithkin Kithkin are short folk with stout legs, long arms, and sturdy torsos. Their broad faces; round ears; and large, expressive eyes lend them a vaguely ursine appearance. Most kithkin are linked
superstitions, particularly related to Lorwyn’s incarnations of nature (see chapter 3). In Shadowmoor Shadowmoor kithkin are more insular and xenophobic. They mostly live in fortified settlements called douns
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Kithkin Kithkin are short folk with stout legs, long arms, and sturdy torsos. Their broad faces; round ears; and large, expressive eyes lend them a vaguely ursine appearance. Most kithkin are linked
superstitions, particularly related to Lorwyn’s incarnations of nature (see chapter 3). In Shadowmoor Shadowmoor kithkin are more insular and xenophobic. They mostly live in fortified settlements called douns
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
use your action to divine the location of the creature nearest to you that is related to the blood in the item and that isn’t Undead. You sense the distance and direction of the creature relative to
it during the creation process, the blood seeps into the heart of the gem. If the gem is destroyed, the blood evaporates and is gone forever. A vengeful being might use a blod stone to hunt down an
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
use your action to divine the location of the creature nearest to you that is related to the blood in the item and that isn’t Undead. You sense the distance and direction of the creature relative to
it during the creation process, the blood seeps into the heart of the gem. If the gem is destroyed, the blood evaporates and is gone forever. A vengeful being might use a blod stone to hunt down an
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
use your action to divine the location of the creature nearest to you that is related to the blood in the item and that isn’t Undead. You sense the distance and direction of the creature relative to
it during the creation process, the blood seeps into the heart of the gem. If the gem is destroyed, the blood evaporates and is gone forever. A vengeful being might use a blod stone to hunt down an
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Orc MIKE PAPE Orcs trace their creation to Gruumsh, a powerful god who roamed the wide open spaces of the Material Plane. Gruumsh equipped his children with gifts to help them wander great plains
in darkness. Orcs are, on average, tall and broad. They have gray skin, ears that are sharply pointed, and prominent lower canines that resemble small tusks. Orc youths on some worlds are told about






