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Returning 35 results for 'burning before double collected return'.
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Equipment
The double-bladed scimitar is the signature weapon of Valenar elves. A haft of fine wood supports a long, curving blade on either end. Forged with techniques honed over centuries, these blades are
strong, sharp, and remarkably light. Each scimitar is a masterpiece, and as a result the double-bladed scimitar is an expensive weapon (100 gp) — few though ever have the opportunity to purchase
Monsters
Monster Manual
). If the cataclysm fails a saving throw, it can choose to succeed instead.
Siege Monster. The cataclysm deals double damage to objects and structures.Multiattack. The cataclysm makes two Elemental Burst
: Half damage. Failure or Success: The target starts burning.2: Freezing Waves. Strength Saving Throw: DC 23, each creature in a 90-foot Cone. Failure: 22 (5d8);{"diceNotation":"5d8", "rollType":"damage
Monsters
Spelljammer: Adventures in Space
pockets in the neh-thalggu’s head. Once it has collected twelve brains in this fashion, it is overcome by an urge to return to the Far Realm and begins devoting all its energy to finding a way home
.
After a neh-thalggu kills a victim, it uses its pincers to cut open the victim’s head and remove the brain. It then swallows the brain whole. The collected brain is stored inside one of several
Monsters
Candlekeep Mysteries
animals, thunderwave
2nd level (3 slots): animal messenger, barkskin
Feline Agility. When K’Tulah moves on her turn in combat, she can double her speed until the end of the turn. Once she uses
collected painstakingly over the past decade is my pride and joy.”
Flaw. “I don’t like feeling trapped.”
Monsters
Mythic Odysseys of Theros
Weapons. The colossus's weapon attacks are magical.
Siege Monster. The colossus deals double damage to objects and structures.Multiattack. The colossus of Akros makes two melee attacks.
Spear. Melee
thereafter, the burning target repeats the saving throw. It takes 18 (4d8);{"diceNotation":"4d8","rollType":"damage","rollAction":"Flames of Akros","rollDamageType":"fire"} fire damage on a failed save, and
Monsters
Quests from the Infinite Staircase
Industrious. The leprechaun is proficient with all artisan’s tools and adds double its proficiency bonus to ability checks made with them.
Reluctant Refusal. When a creature offers the
. They delight in pranking such foolish creatures or pilfering from them in return.
Leprechauns take pride in their appearances, dressing in dapper outfits that typically feature red fabrics, gleaming
Monsters
Strixhaven: A Curriculum of Chaos
can’t be targeted by any divination magic or perceived through magical scrying sensors, and he adds double his proficiency bonus to Charisma (Deception) checks (included above).
Sanguine Sense
necrotic damage.After giving the characters their quest, Professor Lang hands them a file with information the faculty members have collected about Murgaxor from university records. Tell the players
Equipment
form, but it can be used to alter appearance and apparent ancestry with ease. A creature using the balm adds double their proficiency bonus to any ability checks they make to create a visual disguise
(Arcana) or Wisdom (Medicine) check can create a recipe for it. Using the recipe, a character can create one dose of balm with 8 hours of work at a cost of 125 gp. Using slime collected from an olothec lair or a dead olothec as a reagent reduces the cost by half.
Monsters
Bigby Presents: Glory of the Giants
saving throws against spells and other magical effects.
Siege Monster. The cradle deals double damage to objects and structures.Multiattack. The cradle makes three Slam or Spit Hailstone attacks in
causes mighty storms or fierce maelstroms. A scion’s slumber is filled with dreams ranging from inspiring visions of Annam’s return to melancholy prophecies of inevitable decline, from
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
stories, artifacts, and lore. Those who survive this period of wanderlust return home in their elder years to share news of the outside world. In this manner, the tabaxi remain isolated but never ignorant
mull over the stories and rumors they collected like a miser counting coins.
Although material wealth holds little attraction for the tabaxi, they have an insatiable desire to find and inspect ancient
Monsters
Bigby Presents: Glory of the Giants
choose to succeed instead.
Magic Resistance. The scion has advantage on saving throws against spells and other magical effects.
Siege Monster. The scion deals double damage to objects and
is filled with dreams ranging from inspiring visions of Annam’s return to melancholy prophecies of inevitable decline, from joyful glimpses of an idyllic past to horrific nightmares of torment
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
consciousness the following morning. If the characters are present when Sinensa awakens, Sinensa gives them the ruby morel from area B5 and permission to keep any other treasure or mushrooms they collected in
the caves. Once the characters return to Dragon’s Rest, Tarak can use the ruby morel to make an elixir of health (described in appendix A), which he gives to the characters in gratitude for their efforts.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
with the following changes: K’Tulah speaks Common and Druidic, and she has darkvision out to a range of 60 feet. When K’Tulah moves on her turn in combat, she can double her speed until the end of the
research I’ve collected painstakingly over the past decade is my pride and joy.” Flaw. “I don’t like feeling trapped.”
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
must rescue villagers from a burning tavern. When the villagers are safe, Respite’s mayor hires the characters to retrieve two stolen magic gems that protect Respite from terrible storms. Cobblehook
Cove. The characters must foray into Cobblehook Cove, the pirates’ lair, to reclaim the gems. There, they discover that an evil dragon named Sablewing has goaded the pirates toward violence. The characters must contend with the dragon and return the gems before an imminent storm destroys Respite.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
intersection is a 9-foot-high pile of scrap iron.
Double Door. A 20-foot-tall double door blocks the hallway to the north. Leering skulls are carved around the door.
The scrap metal came from level 13
. Whenever the characters leave this area and return, there is a 20 percent chance that Hrossk, the fire giant metalsmith in area 11, is here to collect a choice piece of scrap iron and bring it to area 12 to be melted down and recast.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Conclusion If the characters return to him with the logbook and Beltha, Aristimus is outwardly reserved but inwardly delighted. So long as the logbook is recovered, he provides the characters with a
pass to access the gate to Mechanus, along with a simple trinket: a precise copper pocket watch with a face that tracks 168 hours. The watch is worth 500 gp—double that in lawfully aligned settlements
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Worshiping Athreos Most funeral traditions include small offerings and words of reverence to Athreos. Predominant among these traditions is burying or burning the dead with a clay funerary mask, to
offering to each of Theros’s five mightiest deities, hoping to receive a peaceful place among them in return.
The gods realized what Athreos’s spirit represented: the first of an endless flood of mortal
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Haeler and his guards are preoccupied by the burning wagon, because they need to focus on removing the coin coffers. If no one from the encampment rushes to find who fired on them, the bandits return
. They use the light of the burning wagon to target individuals. The bandits prefer to harry the caravan from cover and mount an attack once the defenders are weakened. None of the bandits is willing to die. They retreat so they can attack the caravan again later.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
large space from which more towers rise. Those who behold the edifice say it looks like nothing so much as a cake decorated with an overabundance of candles. The entrance to Candlekeep is a double gate
who have a love for or a need of knowledge and who want to pursue such interests alongside fellow seekers. Candlekeep has the largest repository of written lore in Faerûn, including the collected
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Placing the “Dark Heart” After their adventures in the Wormwrithings and the Labyrinth, the characters can return to Araj to deliver the components they have collected to Vizeran DeVir. Over ten days
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, it can be dangerous for a non-elf to carry a double scimitar. Valenar may demand its return or challenge you to prove that you’re worthy to wield it. Special. If you attack with a double-bladed
actions of a rival? Valenar Double Scimitar The double scimitar is the signature weapon of Valenar elves. A haft of fine wood supports a long blade on either end. Forged with techniques honed over
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
coastlines of Argonnessen; these include members of almost every humanoid race, perhaps collected by dragons in ages past. The Seren barbarians worship the dragons and protect the coasts from invaders. To
filled with the treasures of fallen civilizations, of prisons holding bound demons, of cities made from adamantine. To those of Khorvaire, Argonnessen is a mystery space on the map. Only the most powerful characters might visit Argonnessen and return to tell the tale.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Entering Candlekeep The required entrance fee for admission into Candlekeep is a work of writing not already collected therein. Those who show up at the gates without such a gift are kindly but
firmly turned away. The enormous double gates of Candlekeep are three times the height of a human and wrought of black metal magically warded to foil attempts to damage them. Both doors are emblazoned with
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
generally assumed to have been stolen or looted from a fallen foe, and a Valenar elf might feel entitled to demand its return or challenge the bearer to prove they’re worthy to wield it. A double-bladed
for the death of a friend or ally? Or have you turned away from your people, either by choice or because of the actions of a rival? Double-Bladed Scimitar The double-bladed scimitar is the signature
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
revelation, the characters receive a message via a Sending spell from Alustriel offering to provide more help once the characters are ready. If the characters don’t plan to return to Sigil, encourage them to
do so. If the characters return to the sanctum in Sigil, Alustriel and Tasha convey the following information: Demiplanes. Alustriel and Tasha know that Vecna’s plans for the multiverse hinge on the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Chapter 1: Return from Neverdeath Graveyard Katerina Ladon A bizarre ritual reveals the cult of Vecna’s terrifying activities As the adventure begins, the characters are established heroes currently
Graveyard. Cult members have been kidnapping city residents who carry significant secrets, draining their knowledge and their souls in a fell ritual and passing the collected secrets to Vecna as he
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
boats. The half-elf is a local researcher who has collected accounts from witnesses of these attacks and concluded that it’s some kind of unusual beast. Characters who search for the lake monster
tongue. In return, the druid expects the plesiosaurus to attack fishing boats from Bremen, thus depriving the fishers of their livelihood and ultimately forcing the villagers to leave. The plesiosaurus
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, Kuketh doesn’t honor agreements for very long. Its only consistent desire is to escape from Undermountain and return to the Outer Plane of Limbo. 21c. Secret Vault This cave is hidden behind a secret
door. Treasure. The vault holds treasure collected by the bullywugs, including 56 pp, 2,417 gp, 540 sp, a platinum holy symbol of Sseth (a flying snake with bared fangs) worth 150 gp, and a headband of intellect.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
collected brain is stored inside one of several pockets in the neh-thalggu’s head. Once it has collected twelve brains in this fashion, it is overcome by an urge to return to the Far Realm and begins
devoting all its energy to finding a way home. In an encounter with a neh-thalggu, roll a d12 to determine how many brains it has already collected. Neh-thalggu
Large Aberration, Typically Chaotic
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Speak with Dead Level 3 Necromancy (Bard, Cleric, Wizard) Casting Time: Action
Range: 10 feet
Components: V, S, M (burning incense)
Duration: 10 minutes
You grant the semblance of life to a
spell doesn’t return the creature’s soul to its body, only its animating spirit. Thus, the corpse can’t learn new information, doesn’t comprehend anything that has happened since it died, and can’t speculate about future events.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
strongbox holds treasure collected from Andras’s recent victims—110 sp, 55 gp, 10 pp, five rubies (worth 100 gp each), and a vial of mummy rot antidote (see appendix C). Manipulating Time Having a mechanical guide spend 1 charge in this area causes Andras to return here from area 9 and prepare to rest.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
party’s mission. At a predetermined signal or after some period of time, the keelboat will return to see if the characters are ready to be collected. COMBAT NOT REQUIRED
The characters are considered
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
success, the character recognizes that an unnaturally massive bird of prey made the scrapes. Dragoneye Flowers The flowers are dragoneye flowers. The Burning Circle members believe that when dragoneye
flowers bloom, it is time for Xabazhut to return to his slumber (see “Nature Lovers”). These flowers have slender petals like tongues of flame surrounding bright yellow centers, and the flowers’ oblong
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the south, stone steps climb 10 feet to a dais, where Umbraxakar is perched.
Statues. A double door at the back of the dais is flanked by two 20-foot-tall, black marble statues, one depicting Shar
effort to prevent this from happening because it intrigues him to see part of Undermountain pulled away in such a manner. He’s happy to let adventurers kill the dragon and return Umbraxakar’s shadowy
Magic Items
Tasha’s Cauldron of Everything
use this property, it can’t be used again until the next dawn. You smell strongly of burning sulfur.
17
Why the Sky Screams (blue dragon fang)
1 ancient blue dragon
You gain immunity to
)
You deal double damage to objects and structures. If you take 20 or more damage in one turn, you must succeed on a DC 18 Wisdom saving throw or spend your next turn in a murderous fury. During this






