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Returning 35 results for 'burns bad diffusing compels revel'.
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Monsters
Mordenkainen's Fiendish Folio Volume 1
are content to lead peaceful lives as hunters and gatherers, the magic that created the crab folk sometimes compels them to lash out in fearsome raids when the conditions are right.
Aquatic Vassals
bad luck a gull might happen to land near a crab folk lair and utter the right combination of cries to summon up this ancient compulsion. Driven to action, the crab folk rampage along the coast
Satyr
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mythic Odysseys of Theros
for more details on the satyr homeland, the Skola Vale.
The Art of the Revel
The humans of the poleis generally think of satyrs’ revels as raucous bacchanals, where anything and everything
might happen. This picture isn’t wrong, but it’s incomplete: there’s more to a revel than debauchery. For satyrs, revelry is a way of life. It’s the delight in small things: the
Sorcerer
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
Golden eyes flashing, a human stretches out her hand and unleashes the dragonfire that burns in her veins. As an inferno rages around her foes, leathery wings spread from her back and she takes to
master it, or revel in its unpredictable nature? Is it a blessing or a curse? Did you seek it out, or did it find you? Did you have the option to refuse it, and do you wish you had? What do you intend
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
are recurring obstacles on the path to discovery, gnomes revel in the search. They savor the acquisition of new knowledge, realizing it might come at a cost, and even a series of bad results in experiments doesn’t dissuade a gnome from following their chosen path.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
are recurring obstacles on the path to discovery, gnomes revel in the search. They savor the acquisition of new knowledge, realizing it might come at a cost, and even a series of bad results in experiments doesn’t dissuade a gnome from following their chosen path.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
are recurring obstacles on the path to discovery, gnomes revel in the search. They savor the acquisition of new knowledge, realizing it might come at a cost, and even a series of bad results in experiments doesn’t dissuade a gnome from following their chosen path.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
halfway through the spinning cylinder and then ignite the slippery oil with a flaming arrow. The oil burns for 2d4 rounds if the fire is not extinguished. On the first round, the burning oil deals 9
Snarla finds herself in a bad situation, she changes into werewolf form and attacks with desperate savagery, giving her advantage on all her attack rolls. If she is captured alive and made to talk, she
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
halfway through the spinning cylinder and then ignite the slippery oil with a flaming arrow. The oil burns for 2d4 rounds if the fire is not extinguished. On the first round, the burning oil deals 9
Snarla finds herself in a bad situation, she changes into werewolf form and attacks with desperate savagery, giving her advantage on all her attack rolls. If she is captured alive and made to talk, she
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
halfway through the spinning cylinder and then ignite the slippery oil with a flaming arrow. The oil burns for 2d4 rounds if the fire is not extinguished. On the first round, the burning oil deals 9
Snarla finds herself in a bad situation, she changes into werewolf form and attacks with desperate savagery, giving her advantage on all her attack rolls. If she is captured alive and made to talk, she
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
chapter 3 for more details on the satyr homeland, the Skola Vale. The Art of the Revel The humans of the poleis generally think of satyrs’ revels as raucous bacchanals, where anything and everything
might happen. This picture isn’t wrong, but it’s incomplete: there’s more to a revel than debauchery. For satyrs, revelry is a way of life. It’s the delight in small things: the song of a bird, a warm
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
chapter 3 for more details on the satyr homeland, the Skola Vale. The Art of the Revel The humans of the poleis generally think of satyrs’ revels as raucous bacchanals, where anything and everything
might happen. This picture isn’t wrong, but it’s incomplete: there’s more to a revel than debauchery. For satyrs, revelry is a way of life. It’s the delight in small things: the song of a bird, a warm
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
chapter 3 for more details on the satyr homeland, the Skola Vale. The Art of the Revel The humans of the poleis generally think of satyrs’ revels as raucous bacchanals, where anything and everything
might happen. This picture isn’t wrong, but it’s incomplete: there’s more to a revel than debauchery. For satyrs, revelry is a way of life. It’s the delight in small things: the song of a bird, a warm
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
those original creations, with most living in small, isolated clutches. Though they are content to lead peaceful lives as hunters and gatherers, the magic that created the crab folk sometimes compels
, to harangue the crab folk with its cries and drive them to war. Today, by a stroke of bad luck a gull might happen to land near a crab folk lair and utter the right combination of cries to summon up
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
those original creations, with most living in small, isolated clutches. Though they are content to lead peaceful lives as hunters and gatherers, the magic that created the crab folk sometimes compels
, to harangue the crab folk with its cries and drive them to war. Today, by a stroke of bad luck a gull might happen to land near a crab folk lair and utter the right combination of cries to summon up
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
those original creations, with most living in small, isolated clutches. Though they are content to lead peaceful lives as hunters and gatherers, the magic that created the crab folk sometimes compels
, to harangue the crab folk with its cries and drive them to war. Today, by a stroke of bad luck a gull might happen to land near a crab folk lair and utter the right combination of cries to summon up
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. In this dark comedy, three sailors, shipwrecked in the ocean, cling to a coffin. 4 The Lich King’s Revel. A lich king cannot decide which of his three living sons should rule his kingdom, so he throws
punishment for being “bad parents.” Ever since then, they have been shunned by their peers (see the “Shadowless” sidebar earlier in the chapter). The characters might have encountered the goblins’ detached
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. In this dark comedy, three sailors, shipwrecked in the ocean, cling to a coffin. 4 The Lich King’s Revel. A lich king cannot decide which of his three living sons should rule his kingdom, so he throws
punishment for being “bad parents.” Ever since then, they have been shunned by their peers (see the “Shadowless” sidebar earlier in the chapter). The characters might have encountered the goblins’ detached
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. In this dark comedy, three sailors, shipwrecked in the ocean, cling to a coffin. 4 The Lich King’s Revel. A lich king cannot decide which of his three living sons should rule his kingdom, so he throws
punishment for being “bad parents.” Ever since then, they have been shunned by their peers (see the “Shadowless” sidebar earlier in the chapter). The characters might have encountered the goblins’ detached
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
in a city, they might deal with the threat by starting a fire that not only destroys the cult but burns through several neighborhoods and kills hundreds of innocents. A demon might unleash a plague
are destroyed forever, ready access to supplies and support from the Nine Hells tilts the tide heavily against invading demons. Also, the prospect of a permanent death compels the devils fighting on
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
situations, from infiltration, to theft, to fleeing the city guards when the infiltration and theft goes bad. Moreover, your social skills make you equally effective in and out of combat. However
burns your headquarters to the ground, your fellow franchise members always know how lucky they are to have you around. And with your special skills, you’ll be able to make sure they show their appreciation financially — whether they know it or not.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
situations, from infiltration, to theft, to fleeing the city guards when the infiltration and theft goes bad. Moreover, your social skills make you equally effective in and out of combat. However
burns your headquarters to the ground, your fellow franchise members always know how lucky they are to have you around. And with your special skills, you’ll be able to make sure they show their appreciation financially — whether they know it or not.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
situations, from infiltration, to theft, to fleeing the city guards when the infiltration and theft goes bad. Moreover, your social skills make you equally effective in and out of combat. However
burns your headquarters to the ground, your fellow franchise members always know how lucky they are to have you around. And with your special skills, you’ll be able to make sure they show their appreciation financially — whether they know it or not.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
in a city, they might deal with the threat by starting a fire that not only destroys the cult but burns through several neighborhoods and kills hundreds of innocents. A demon might unleash a plague
are destroyed forever, ready access to supplies and support from the Nine Hells tilts the tide heavily against invading demons. Also, the prospect of a permanent death compels the devils fighting on
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
in a city, they might deal with the threat by starting a fire that not only destroys the cult but burns through several neighborhoods and kills hundreds of innocents. A demon might unleash a plague
are destroyed forever, ready access to supplies and support from the Nine Hells tilts the tide heavily against invading demons. Also, the prospect of a permanent death compels the devils fighting on
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
burns in their hearts, and they resent any intrusion into their suffering. Hateful Hermit. Meazels are all that remain of people who fled into the Shadowfell to escape their mortal existence. There the
focus to another. Typically, nagpas only show their handiwork and emerge from the shadows when they can deliver a finishing blow and then revel in the grand devastation their plotting brought about
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
burns in their hearts, and they resent any intrusion into their suffering. Hateful Hermit. Meazels are all that remain of people who fled into the Shadowfell to escape their mortal existence. There the
focus to another. Typically, nagpas only show their handiwork and emerge from the shadows when they can deliver a finishing blow and then revel in the grand devastation their plotting brought about
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
burns in their hearts, and they resent any intrusion into their suffering. Hateful Hermit. Meazels are all that remain of people who fled into the Shadowfell to escape their mortal existence. There the
focus to another. Typically, nagpas only show their handiwork and emerge from the shadows when they can deliver a finishing blow and then revel in the grand devastation their plotting brought about
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Material Plane. As the characters watch from afar, he reaches the top of the column he is ascending and uses his torch to light the beacon there. The beacon burns bright as he descends the stairs and
beacons.” The simple goal of lighting the beacons has been repeatedly thwarted by the perytons, who revel in Alagarthas’s despair. Each time he lights a beacon, the perytons snuff it out, yet
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Material Plane. As the characters watch from afar, he reaches the top of the column he is ascending and uses his torch to light the beacon there. The beacon burns bright as he descends the stairs and
beacons.” The simple goal of lighting the beacons has been repeatedly thwarted by the perytons, who revel in Alagarthas’s despair. Each time he lights a beacon, the perytons snuff it out, yet
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Material Plane. As the characters watch from afar, he reaches the top of the column he is ascending and uses his torch to light the beacon there. The beacon burns bright as he descends the stairs and
beacons.” The simple goal of lighting the beacons has been repeatedly thwarted by the perytons, who revel in Alagarthas’s despair. Each time he lights a beacon, the perytons snuff it out, yet
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
people of Elturgard also tend to be devout in their pursuit of justice and worship of the gods? Oh how bright Elturgard’s light burns! If only it could last. Humans are, after all, short-lived
other ne’er-do-wells who might otherwise try to find whatever is trapped in the fort’s depths.
The Companion The second sun that sits directly above Elturel burns night and day. This orb is commonly
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
people of Elturgard also tend to be devout in their pursuit of justice and worship of the gods? Oh how bright Elturgard’s light burns! If only it could last. Humans are, after all, short-lived
other ne’er-do-wells who might otherwise try to find whatever is trapped in the fort’s depths.
The Companion The second sun that sits directly above Elturel burns night and day. This orb is commonly
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
people of Elturgard also tend to be devout in their pursuit of justice and worship of the gods? Oh how bright Elturgard’s light burns! If only it could last. Humans are, after all, short-lived
other ne’er-do-wells who might otherwise try to find whatever is trapped in the fort’s depths.
The Companion The second sun that sits directly above Elturel burns night and day. This orb is commonly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Grand Revel Led by the clergy of Sune, Sharess, and Lliira, the Grand Revel is a day of dancing, music, and the consumption of sweet treats of all kinds, from chocolate to red firemint candies
inspires misfortune rather than avoiding it. For fear of catching the bad luck of cynics, citizens do their best to avoid talking to anyone known to not have played along, or dealing with them in any way
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Grand Revel Led by the clergy of Sune, Sharess, and Lliira, the Grand Revel is a day of dancing, music, and the consumption of sweet treats of all kinds, from chocolate to red firemint candies
inspires misfortune rather than avoiding it. For fear of catching the bad luck of cynics, citizens do their best to avoid talking to anyone known to not have played along, or dealing with them in any way






