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Returning 35 results for 'bursts both diffusing casting respectively'.
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Gnome
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Basic Rules (2014)
;s loupes, and jars of powdered and shredded ingredients for casting spells. A fat gray cat, the mage’s familiar, lay curled atop a grimoire. It opened its eyes, gave Aeron a disdainful yellow
communities. Louder sounds punctuate the hum: a crunch of grinding gears here, a minor explosion there, a yelp of surprise or triumph, and especially bursts of laughter. Gnomes take delight in life
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Circle of Power 5th-level abjuration Casting Time: 1 action Range: Self (30-foot radius) Components: V Duration: Concentration, up to 10 minutes Divine energy radiates from you, distorting and
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Circle of Power 5th-level abjuration Casting Time: 1 action Range: Self (30-foot radius) Components: V Duration: Concentration, up to 10 minutes Divine energy radiates from you, distorting and
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Circle of Power 5th-level abjuration Casting Time: 1 action Range: Self (30-foot radius) Components: V Duration: Concentration, up to 10 minutes Divine energy radiates from you, distorting and
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Melf’s Acid Arrow Level 2 Evocation (Wizard) Casting Time: Action
Range: 90 feet
Components: V, S, M (powdered rhubarb leaf)
Duration: Instantaneous
A shimmering green arrow streaks toward a
target within range and bursts in a spray of acid. Make a ranged spell attack against the target. On a hit, the target takes 4d4 Acid damage and 2d4 Acid damage at the end of its next turn. On a miss
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Melf’s Acid Arrow Level 2 Evocation (Wizard) Casting Time: Action
Range: 90 feet
Components: V, S, M (powdered rhubarb leaf)
Duration: Instantaneous
A shimmering green arrow streaks toward a
target within range and bursts in a spray of acid. Make a ranged spell attack against the target. On a hit, the target takes 4d4 Acid damage and 2d4 Acid damage at the end of its next turn. On a miss
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Melf’s Acid Arrow Level 2 Evocation (Wizard) Casting Time: Action
Range: 90 feet
Components: V, S, M (powdered rhubarb leaf)
Duration: Instantaneous
A shimmering green arrow streaks toward a
target within range and bursts in a spray of acid. Make a ranged spell attack against the target. On a hit, the target takes 4d4 Acid damage and 2d4 Acid damage at the end of its next turn. On a miss
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Melf’s Acid Arrow Level 2 Evocation (Wizard) Casting Time: Action
Range: 90 feet
Components: V, S, M (powdered rhubarb leaf)
Duration: Instantaneous
A shimmering green arrow streaks toward a
target within range and bursts in a spray of acid. Make a ranged spell attack against the target. On a hit, the target takes 4d4 Acid damage and 2d4 Acid damage at the end of its next turn. On a miss
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Melf’s Acid Arrow Level 2 Evocation (Wizard) Casting Time: Action
Range: 90 feet
Components: V, S, M (powdered rhubarb leaf)
Duration: Instantaneous
A shimmering green arrow streaks toward a
target within range and bursts in a spray of acid. Make a ranged spell attack against the target. On a hit, the target takes 4d4 Acid damage and 2d4 Acid damage at the end of its next turn. On a miss
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Melf’s Acid Arrow Level 2 Evocation (Wizard) Casting Time: Action
Range: 90 feet
Components: V, S, M (powdered rhubarb leaf)
Duration: Instantaneous
A shimmering green arrow streaks toward a
target within range and bursts in a spray of acid. Make a ranged spell attack against the target. On a hit, the target takes 4d4 Acid damage and 2d4 Acid damage at the end of its next turn. On a miss
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Melf’s Acid Arrow 2nd-level evocation Casting Time: 1 action Range: 90 feet Components: V, S, M (powdered rhubarb leaf and an adder’s stomach) Duration: Instantaneous A shimmering green arrow streaks
toward a target within range and bursts in a spray of acid. Make a ranged spell attack against the target. On a hit, the target takes 4d4 acid damage immediately and 2d4 acid damage at the end of its
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Melf’s Acid Arrow 2nd-level evocation Casting Time: 1 action Range: 90 feet Components: V, S, M (powdered rhubarb leaf and an adder’s stomach) Duration: Instantaneous A shimmering green arrow streaks
toward a target within range and bursts in a spray of acid. Make a ranged spell attack against the target. On a hit, the target takes 4d4 acid damage immediately and 2d4 acid damage at the end of its
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Melf’s Acid Arrow 2nd-level evocation Casting Time: 1 action Range: 90 feet Components: V, S, M (powdered rhubarb leaf and an adder’s stomach) Duration: Instantaneous A shimmering green arrow streaks
toward a target within range and bursts in a spray of acid. Make a ranged spell attack against the target. On a hit, the target takes 4d4 acid damage immediately and 2d4 acid damage at the end of its
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, jeweler’s loupes, and jars of powdered and shredded ingredients for casting spells. A fat gray cat, the mage’s familiar, lay curled atop a grimoire. It opened its eyes, gave Aeron a disdainful yellow stare
. Louder sounds punctuate the hum: a crunch of grinding gears here, a minor explosion there, a yelp of surprise or triumph, and especially bursts of laughter. Gnomes take delight in life, enjoying every moment of invention, exploration, investigation, creation, and play.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, jeweler’s loupes, and jars of powdered and shredded ingredients for casting spells. A fat gray cat, the mage’s familiar, lay curled atop a grimoire. It opened its eyes, gave Aeron a disdainful yellow stare
. Louder sounds punctuate the hum: a crunch of grinding gears here, a minor explosion there, a yelp of surprise or triumph, and especially bursts of laughter. Gnomes take delight in life, enjoying every moment of invention, exploration, investigation, creation, and play.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, jeweler’s loupes, and jars of powdered and shredded ingredients for casting spells. A fat gray cat, the mage’s familiar, lay curled atop a grimoire. It opened its eyes, gave Aeron a disdainful yellow stare
. Louder sounds punctuate the hum: a crunch of grinding gears here, a minor explosion there, a yelp of surprise or triumph, and especially bursts of laughter. Gnomes take delight in life, enjoying every moment of invention, exploration, investigation, creation, and play.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, jeweler’s loupes, and jars of powdered and shredded ingredients for casting spells. A fat gray cat, the mage’s familiar, lay curled atop a grimoire. It opened its eyes, gave Aeron a disdainful yellow stare
. Louder sounds punctuate the hum: a crunch of grinding gears here, a minor explosion there, a yelp of surprise or triumph, and especially bursts of laughter. Gnomes take delight in life, enjoying every moment of invention, exploration, investigation, creation, and play.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, jeweler’s loupes, and jars of powdered and shredded ingredients for casting spells. A fat gray cat, the mage’s familiar, lay curled atop a grimoire. It opened its eyes, gave Aeron a disdainful yellow stare
. Louder sounds punctuate the hum: a crunch of grinding gears here, a minor explosion there, a yelp of surprise or triumph, and especially bursts of laughter. Gnomes take delight in life, enjoying every moment of invention, exploration, investigation, creation, and play.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, jeweler’s loupes, and jars of powdered and shredded ingredients for casting spells. A fat gray cat, the mage’s familiar, lay curled atop a grimoire. It opened its eyes, gave Aeron a disdainful yellow stare
. Louder sounds punctuate the hum: a crunch of grinding gears here, a minor explosion there, a yelp of surprise or triumph, and especially bursts of laughter. Gnomes take delight in life, enjoying every moment of invention, exploration, investigation, creation, and play.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
alcoves: The two southernmost alcoves contain secret doors to areas 20b and 20d, respectively. The alcove to the north has an arch embedded in its back wall. Carved into the arch’s keystone is an image of
and casting undesirable ones onto the floor. The other two are fighting over a rusty shield embossed with a symbol resembling a stylized goblin skull. The room contains dozens of suits of plate armor
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
sheds no warmth. A successful casting of dispel magic (DC 16) extinguishes the flame for 1 hour. The fire is permanently extinguished if the brazier is destroyed. The brazier has AC 17, 25 hit points
, immunity to poison and psychic damage, and resistance to all other damage. The stones set into the brazier’s rim are colored red, orange, yellow, green, blue, indigo, and violet, respectively. Tossing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
alcoves: The two southernmost alcoves contain secret doors to areas 20b and 20d, respectively. The alcove to the north has an arch embedded in its back wall. Carved into the arch’s keystone is an image of
and casting undesirable ones onto the floor. The other two are fighting over a rusty shield embossed with a symbol resembling a stylized goblin skull. The room contains dozens of suits of plate armor
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
sheds no warmth. A successful casting of dispel magic (DC 16) extinguishes the flame for 1 hour. The fire is permanently extinguished if the brazier is destroyed. The brazier has AC 17, 25 hit points
, immunity to poison and psychic damage, and resistance to all other damage. The stones set into the brazier’s rim are colored red, orange, yellow, green, blue, indigo, and violet, respectively. Tossing
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
sheds no warmth. A successful casting of dispel magic (DC 16) extinguishes the flame for 1 hour. The fire is permanently extinguished if the brazier is destroyed. The brazier has AC 17, 25 hit points
, immunity to poison and psychic damage, and resistance to all other damage. The stones set into the brazier’s rim are colored red, orange, yellow, green, blue, indigo, and violet, respectively. Tossing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
alcoves: The two southernmost alcoves contain secret doors to areas 20b and 20d, respectively. The alcove to the north has an arch embedded in its back wall. Carved into the arch’s keystone is an image of
and casting undesirable ones onto the floor. The other two are fighting over a rusty shield embossed with a symbol resembling a stylized goblin skull. The room contains dozens of suits of plate armor
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
four beds. If a creature disturbs a cocoon or moves within 10 feet of it, the cocoon bursts. Each creature within 10 feet of a bursting cocoon must succeed on a DC 13 Dexterity saving throw or take 9
(2d8) poison damage and have the poisoned condition for 1 minute. Immediately after a cocoon bursts, a mass of squirming, barbed tentacles (use the swarm of poisonous snakes stat block) emerges in
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
four beds. If a creature disturbs a cocoon or moves within 10 feet of it, the cocoon bursts. Each creature within 10 feet of a bursting cocoon must succeed on a DC 13 Dexterity saving throw or take 9
(2d8) poison damage and have the poisoned condition for 1 minute. Immediately after a cocoon bursts, a mass of squirming, barbed tentacles (use the swarm of poisonous snakes stat block) emerges in
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
four beds. If a creature disturbs a cocoon or moves within 10 feet of it, the cocoon bursts. Each creature within 10 feet of a bursting cocoon must succeed on a DC 13 Dexterity saving throw or take 9
(2d8) poison damage and have the poisoned condition for 1 minute. Immediately after a cocoon bursts, a mass of squirming, barbed tentacles (use the swarm of poisonous snakes stat block) emerges in
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Greater Restoration, Wall of Force
In addition, consult the Manifestations of Order table and choose or randomly determine a way your connection to order manifests while you are casting any of
the ability to cast it in this way when you finish a Long Rest. Whenever you start casting the spell, you can modify it so that it doesn’t require Concentration. If you do so, the spell’s duration
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Greater Restoration, Wall of Force
In addition, consult the Manifestations of Order table and choose or randomly determine a way your connection to order manifests while you are casting any of
the ability to cast it in this way when you finish a Long Rest. Whenever you start casting the spell, you can modify it so that it doesn’t require Concentration. If you do so, the spell’s duration
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Greater Restoration, Wall of Force
In addition, consult the Manifestations of Order table and choose or randomly determine a way your connection to order manifests while you are casting any of
the ability to cast it in this way when you finish a Long Rest. Whenever you start casting the spell, you can modify it so that it doesn’t require Concentration. If you do so, the spell’s duration
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
a cantrip or level 1 spell, respectively, determined by the scroll’s creator. If the spell is on your class’s spell list, you can read the scroll and cast the spell using its normal casting time and
without providing any Material components. If the spell requires a saving throw or an attack roll, the spell save DC is 13, and the attack bonus is +5. The scroll disintegrates when the casting is
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
(Cantrip) or Spell Scroll (Level 1) is a magic item that bears the words of a cantrip or level 1 spell, respectively, determined by the scroll’s creator. If the spell is on your class’s spell list
, you can read the scroll and cast the spell using its normal casting time and without providing any Material components. If the spell requires a saving throw or an attack roll, the spell save DC is 13
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
a cantrip or level 1 spell, respectively, determined by the scroll’s creator. If the spell is on your class’s spell list, you can read the scroll and cast the spell using its normal casting time and
without providing any Material components. If the spell requires a saving throw or an attack roll, the spell save DC is 13, and the attack bonus is +5. The scroll disintegrates when the casting is
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
(Cantrip) or Spell Scroll (Level 1) is a magic item that bears the words of a cantrip or level 1 spell, respectively, determined by the scroll’s creator. If the spell is on your class’s spell list
, you can read the scroll and cast the spell using its normal casting time and without providing any Material components. If the spell requires a saving throw or an attack roll, the spell save DC is 13






