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Returning 35 results for 'bursts breath diffusing conquest release'.
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beasts breath diffusing conquest release
Monsters
Misplaced Monsters: Volume One
", "rollDamageType":"blueberry"} blueberry damage.
Jetstream Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Jetstream Breath"}. Sheldon exhales a line of magical wind that is
":"Jetstream Breath", "rollDamageType":"force"} force damage, is pushed 15 feet away from Sheldon, and has the prone condition. On a successful save, the creature takes half as much damage only
Monsters
Spelljammer: Adventures in Space
Hold Breath. The ssurran can hold its breath for 15 minutes.Multiattack. The ssurran makes two Claw attacks.
Claw. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit
bombs to throw.Ssurran poisoners coat their weapons with toxin and hurl bombs that release poisonous gas.
Ssurran
Ssurran are lizardfolk who have adapted to life in arid climates and in Wildspace
Monsters
Bigby Presents: Glory of the Giants
.
Erupting Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Erupting Breath"}. The cradle exhales flames and volcanic gases in a 90-foot cone. Each creature in that area must
make a DC 24 Dexterity saving throw. On a failed save, a creature takes 55 (10d10);{"diceNotation":"10d10", "rollType":"damage", "rollAction":"Erupting Breath", "rollDamageType":"fire"} fire damage
Monsters
Misplaced Monsters: Volume One
Shapeshifting Dragon is a vegetarian who likes to hide in the brush near waterfalls, rivers, and lakes. Invisible while immersed in water, Seth is capable of great bursts of speed, and his breath
", "rollDamageType":"slashing"} slashing damage.
Riptide Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Riptide Breath"}. Seth exhales a torrent of frigid water in a 30-foot
Barghest
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
, it must succeed on a DC 15 Charisma saving throw or be instantly banished to Gehenna. Instantaneous bursts of flame (such as a red dragon's breath or a fireball spell) don't have this effect on the
Magic Items
Eberron: Rising from the Last War
move through a space as narrow as 1 inch wide without squeezing. Once you use this property, it can’t be used again until the next dawn.
Acid Breath. As an action, you can exhale acid in a 30
attunement to it. If you’re targeted by a spell that ends a curse, your attunement to the ooze ends, as it seeps out of you.
If you die while the ooze is inside you, it bursts out and engulfs
Monsters
Bigby Presents: Glory of the Giants
plume of smoke to rise, sometimes lit from below by fiery bursts of lava. As the scion dreams of battle—perhaps a battle to rouse Annam from seclusion by uniting the giants or a war to conquer
lava in its mighty hand and schemes to resume its ancient campaigns of conquest, preferably at the head of a fire giant army.
Regional Effects
The region surrounding a scion of Surtur is altered by
Monsters
The Wild Beyond the Witchlight
Breath (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Euphoria Breath"}. Sir Talavar exhales a puff of euphoria gas at one creature within 5 feet of him. The target must succeed
on a DC 11 Wisdom saving throw, or for 1 minute, the target can’t take reactions and must roll a d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Euphoria Breath"} at the start of each
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Ssurran Poisoner Ssurran poisoners coat their weapons with toxin and hurl bombs that release poisonous gas. Ssurran Poisoner
Medium Monstrosity (Lizardfolk), Any Alignment
Armor Class 16 (natural
)
Skills Perception +3, Stealth +3, Survival +3
Senses passive Perception 13
Languages Draconic
Challenge 1/2 (100 XP) Proficiency Bonus +2
Hold Breath. The ssurran can hold its breath for 15
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Ssurran Poisoner Ssurran poisoners coat their weapons with toxin and hurl bombs that release poisonous gas. Ssurran Poisoner
Medium Monstrosity (Lizardfolk), Any Alignment
Armor Class 16 (natural
)
Skills Perception +3, Stealth +3, Survival +3
Senses passive Perception 13
Languages Draconic
Challenge 1/2 (100 XP) Proficiency Bonus +2
Hold Breath. The ssurran can hold its breath for 15
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Ssurran Poisoner Ssurran poisoners coat their weapons with toxin and hurl bombs that release poisonous gas. Ssurran Poisoner
Medium Monstrosity (Lizardfolk), Any Alignment
Armor Class 16 (natural
)
Skills Perception +3, Stealth +3, Survival +3
Senses passive Perception 13
Languages Draconic
Challenge 1/2 (100 XP) Proficiency Bonus +2
Hold Breath. The ssurran can hold its breath for 15
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
a martial arts tradition inspired by the swaying of a drunkard Monk Way of the Kensei 3rd Channels ki through a set of mastered weapons Monk Way of the Sun Soul 3rd Transforms ki into bursts of fire
and searing bolts of light Paladin Oath of Conquest 3rd Strikes terror in enemies and crushes the forces of chaos Paladin Oath of Redemption 3rd Offers redemption to the worthy and destruction to those
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
a martial arts tradition inspired by the swaying of a drunkard Monk Way of the Kensei 3rd Channels ki through a set of mastered weapons Monk Way of the Sun Soul 3rd Transforms ki into bursts of fire
and searing bolts of light Paladin Oath of Conquest 3rd Strikes terror in enemies and crushes the forces of chaos Paladin Oath of Redemption 3rd Offers redemption to the worthy and destruction to those
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
a martial arts tradition inspired by the swaying of a drunkard Monk Way of the Kensei 3rd Channels ki through a set of mastered weapons Monk Way of the Sun Soul 3rd Transforms ki into bursts of fire
and searing bolts of light Paladin Oath of Conquest 3rd Strikes terror in enemies and crushes the forces of chaos Paladin Oath of Redemption 3rd Offers redemption to the worthy and destruction to those
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
waterfalls, rivers, and lakes. Invisible while immersed in water, Seth is capable of great bursts of speed, and his breath weapon is a blast of frigid water. Seth the Shapeshifting Dragon Medium Dragon
(1d6 + 7) piercing damage plus 9 (2d8) cold damage.
Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.
Riptide Breath (Recharge 5–6). Seth exhales a
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
waterfalls, rivers, and lakes. Invisible while immersed in water, Seth is capable of great bursts of speed, and his breath weapon is a blast of frigid water. Seth the Shapeshifting Dragon Medium Dragon
(1d6 + 7) piercing damage plus 9 (2d8) cold damage.
Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.
Riptide Breath (Recharge 5–6). Seth exhales a
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
waterfalls, rivers, and lakes. Invisible while immersed in water, Seth is capable of great bursts of speed, and his breath weapon is a blast of frigid water. Seth the Shapeshifting Dragon Medium Dragon
(1d6 + 7) piercing damage plus 9 (2d8) cold damage.
Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.
Riptide Breath (Recharge 5–6). Seth exhales a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
equipment you’re wearing or carrying) can move through a space as narrow as 1 inch wide without squeezing. Once you use this property, it can’t be used again until the next dawn. Acid Breath. As an action
your attunement to it. If you’re targeted by a spell that ends a curse, your attunement to the ooze ends, as it seeps out of you. If you die while the ooze is inside you, it bursts out and engulfs you
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
equipment you’re wearing or carrying) can move through a space as narrow as 1 inch wide without squeezing. Once you use this property, it can’t be used again until the next dawn. Acid Breath. As an action
your attunement to it. If you’re targeted by a spell that ends a curse, your attunement to the ooze ends, as it seeps out of you. If you die while the ooze is inside you, it bursts out and engulfs you
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
equipment you’re wearing or carrying) can move through a space as narrow as 1 inch wide without squeezing. Once you use this property, it can’t be used again until the next dawn. Acid Breath. As an action
your attunement to it. If you’re targeted by a spell that ends a curse, your attunement to the ooze ends, as it seeps out of you. If you die while the ooze is inside you, it bursts out and engulfs you
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, the blister bursts with a chorus of distant sighs. A moment later, a spectral figure appears. Memory of Peace If the characters destroy the spirit blister, the spirit of a ninuno appears and thanks
. The spirit encourages the characters to destroy any other spirit blisters they see and release the spirits brooding within. It knows that the blisters are vulnerable to flames and divine light. After conversing with the characters, the spirit vanishes.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
hear anything at all. Opening the door will release a wave of water. Those hit by the water take 2 (1d4) bludgeoning damage and must succeed on a DC 15 Strength saving throw or be knocked down and
. When the flood washes to area 11, the water bursts open the doors there (if they weren’t open already), and anyone in the water is dumped into the moat. A character who is washed down the hall must
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
hear anything at all. Opening the door will release a wave of water. Those hit by the water take 2 (1d4) bludgeoning damage and must succeed on a DC 15 Strength saving throw or be knocked down and
. When the flood washes to area 11, the water bursts open the doors there (if they weren’t open already), and anyone in the water is dumped into the moat. A character who is washed down the hall must
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
hear anything at all. Opening the door will release a wave of water. Those hit by the water take 2 (1d4) bludgeoning damage and must succeed on a DC 15 Strength saving throw or be knocked down and
. When the flood washes to area 11, the water bursts open the doors there (if they weren’t open already), and anyone in the water is dumped into the moat. A character who is washed down the hall must
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, the blister bursts with a chorus of distant sighs. A moment later, a spectral figure appears. Memory of Peace If the characters destroy the spirit blister, the spirit of a ninuno appears and thanks
. The spirit encourages the characters to destroy any other spirit blisters they see and release the spirits brooding within. It knows that the blisters are vulnerable to flames and divine light. After conversing with the characters, the spirit vanishes.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, the blister bursts with a chorus of distant sighs. A moment later, a spectral figure appears. Memory of Peace If the characters destroy the spirit blister, the spirit of a ninuno appears and thanks
. The spirit encourages the characters to destroy any other spirit blisters they see and release the spirits brooding within. It knows that the blisters are vulnerable to flames and divine light. After conversing with the characters, the spirit vanishes.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Antonio José manzanedo Shattering the enemy’s defenses, an ancient
blue dragon leads its armies in conquest Ancient Blue Dragon Gargantuan Dragon (Chromatic), Lawful Evil
AC 22 Initiative +14 (24)
HP
) Slashing damage plus 11 (2d10) Lightning damage.
Lightning Breath (Recharge 5–6). Dexterity Saving Throw: DC 23, each creature in a 120-foot-long, 10-foot-wide Line. Failure: 88 (16d10) Lightning
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Antonio José manzanedo Shattering the enemy’s defenses, an ancient
blue dragon leads its armies in conquest Ancient Blue Dragon Gargantuan Dragon (Chromatic), Lawful Evil
AC 22 Initiative +14 (24)
HP
) Slashing damage plus 11 (2d10) Lightning damage.
Lightning Breath (Recharge 5–6). Dexterity Saving Throw: DC 23, each creature in a 120-foot-long, 10-foot-wide Line. Failure: 88 (16d10) Lightning
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Antonio José manzanedo Shattering the enemy’s defenses, an ancient
blue dragon leads its armies in conquest Ancient Blue Dragon Gargantuan Dragon (Chromatic), Lawful Evil
AC 22 Initiative +14 (24)
HP
) Slashing damage plus 11 (2d10) Lightning damage.
Lightning Breath (Recharge 5–6). Dexterity Saving Throw: DC 23, each creature in a 120-foot-long, 10-foot-wide Line. Failure: 88 (16d10) Lightning
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
damage.
Jetstream Breath (Recharge 5–6). Sheldon exhales a line of magical wind that is 60 feet long and 5 feet wide. Each creature in that area must make a DC 15 Strength saving throw. On a failed
. At the end of this movement, each creature within 5 feet of Sheldon must succeed on a DC 15 Strength saving throw or have the prone condition, as the wind bursts around Sheldon.
Download PDF
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
damage.
Jetstream Breath (Recharge 5–6). Sheldon exhales a line of magical wind that is 60 feet long and 5 feet wide. Each creature in that area must make a DC 15 Strength saving throw. On a failed
. At the end of this movement, each creature within 5 feet of Sheldon must succeed on a DC 15 Strength saving throw or have the prone condition, as the wind bursts around Sheldon.
Download PDF
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
damage.
Jetstream Breath (Recharge 5–6). Sheldon exhales a line of magical wind that is 60 feet long and 5 feet wide. Each creature in that area must make a DC 15 Strength saving throw. On a failed
. At the end of this movement, each creature within 5 feet of Sheldon must succeed on a DC 15 Strength saving throw or have the prone condition, as the wind bursts around Sheldon.
Download PDF
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
throwing something toward the cart. An instant later, a cloud of pink ashes bursts from a sachet, striking the two guards. Kala’s Attack The parade route appears on map 5.1. The characters are either at
. Guards. The two guards are affected by the poison biza’s breath (detailed in a sidebar earlier in this adventure). They automatically fail their saving throws to end the poison’s effect. The guards
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
throwing something toward the cart. An instant later, a cloud of pink ashes bursts from a sachet, striking the two guards. Kala’s Attack The parade route appears on map 5.1. The characters are either at
. Guards. The two guards are affected by the poison biza’s breath (detailed in a sidebar earlier in this adventure). They automatically fail their saving throws to end the poison’s effect. The guards
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Charisma saving throw or be instantly banished to Gehenna. Instantaneous bursts of flame (such as a red dragon’s breath or a fireball spell) don’t have this effect on the barghest.
Keen Smell. The






