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Returning 35 results for 'bustling bards diffusing clad receive'.
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Magic Items
Dungeon Master’s Guide
drawing this card, you can ask a question in meditation and mentally receive a truthful answer to that question.
Skull. An Avatar of Death appears in an unoccupied space as close to you as possible
. The avatar targets only you with its attacks, appearing as a ghostly skeleton clad in a tattered black robe and carrying a spectral scythe. The avatar disappears when it drops to 0 Hit Points or you
Monsters
Strixhaven: A Curriculum of Chaos
to warp the fabric of the world around them. Sages who seek out archaics for their knowledge receive confusing and often contradictory answers to questions. If a supplicant successfully unwinds the
that brought the Founder Dragons into being. In that outrush of creative force, the oracle’s soul can be caught in the tide and clad in the very substance of the world, becoming an archaic
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
.
Skull. You summon an avatar of death--a ghostly humanoid skeleton clad in a tattered black robe and carrying a spectral scythe. It appears in a space of the GM's choice within 10 feet of you and attacks
mentally receive a truthful answer to that question. Besides information, the answer helps you solve a puzzling problem or other dilemma. In other words, the knowledge comes with wisdom on how to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Wave Echo Cave Once a thriving mine bustling with activity, Wave Echo Cave is now a dangerous place overrun with monsters. Whether the characters follow Gundren’s map or receive directions to Wave
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Wave Echo Cave Once a thriving mine bustling with activity, Wave Echo Cave is now a dangerous place overrun with monsters. Whether the characters follow Gundren’s map or receive directions to Wave
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Wave Echo Cave Once a thriving mine bustling with activity, Wave Echo Cave is now a dangerous place overrun with monsters. Whether the characters follow Gundren’s map or receive directions to Wave
Paladin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
Clad in plate armor that gleams in the sunlight despite the dust and grime of long travel, a human lays down her sword and shield and places her hands on a mortally wounded man. Divine radiance
of the world, but even fewer people can claim the true calling of a paladin. When they do receive the call, these warriors turn from their former occupations and take up arms to fight evil. Sometimes
Magic Items
Lost Laboratory of Kwalish
Kwalish’s lab in Daoine Gloine (area O7), whichever comes later in the adventure.
Skull. You summon an avatar of death — a mechanical skeleton (use bone naga statistics) clad in a
servants before you can claim the monastery as yours.
Vizier. At any one time you choose within the duration of the adventure, you can ask a question in meditation and mentally receive a truthful
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Harpers Any smart, non-evil character can join the Harpers of Waterdeep. Bards and wizards are especially welcome. Harpers are altruists who work behind the scenes to keep power out of the hands of
advisor to Open Lord Laeral Silverhand. See appendix B for more information on these NPCs. Harpers prefer to conduct their business in bustling inns and taverns such as the Yawning Portal, or in quiet
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Harpers Any smart, non-evil character can join the Harpers of Waterdeep. Bards and wizards are especially welcome. Harpers are altruists who work behind the scenes to keep power out of the hands of
advisor to Open Lord Laeral Silverhand. See appendix B for more information on these NPCs. Harpers prefer to conduct their business in bustling inns and taverns such as the Yawning Portal, or in quiet
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Harpers Any smart, non-evil character can join the Harpers of Waterdeep. Bards and wizards are especially welcome. Harpers are altruists who work behind the scenes to keep power out of the hands of
advisor to Open Lord Laeral Silverhand. See appendix B for more information on these NPCs. Harpers prefer to conduct their business in bustling inns and taverns such as the Yawning Portal, or in quiet
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
appropriate, reflecting their love of intrigue. Classes that specialize in melee combat are rare among the Zil. The soldiers of Zilargo include rogues, bards, wizards, and artificers. The Trust. In
active agent, you could receive missions tied to your current adventures. If you and your companions are fighting the Emerald Claw, you might have a secondary assignment to eliminate a specific Claw
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
appropriate, reflecting their love of intrigue. Classes that specialize in melee combat are rare among the Zil. The soldiers of Zilargo include rogues, bards, wizards, and artificers. The Trust. In
active agent, you could receive missions tied to your current adventures. If you and your companions are fighting the Emerald Claw, you might have a secondary assignment to eliminate a specific Claw
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
appropriate, reflecting their love of intrigue. Classes that specialize in melee combat are rare among the Zil. The soldiers of Zilargo include rogues, bards, wizards, and artificers. The Trust. In
active agent, you could receive missions tied to your current adventures. If you and your companions are fighting the Emerald Claw, you might have a secondary assignment to eliminate a specific Claw
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
their gods, questing against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too dark for the light of day. Bards sing of
. Ships and roads lead southbound travelers to a number of bustling ports along the Sword Coast, including the following strongholds of civilization: Luskan, the City of Sails, is home to pirates as
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
their gods, questing against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too dark for the light of day. Bards sing of
. Ships and roads lead southbound travelers to a number of bustling ports along the Sword Coast, including the following strongholds of civilization: Luskan, the City of Sails, is home to pirates as
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
their gods, questing against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too dark for the light of day. Bards sing of
. Ships and roads lead southbound travelers to a number of bustling ports along the Sword Coast, including the following strongholds of civilization: Luskan, the City of Sails, is home to pirates as
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dreams of Perfection Anyone who sleeps in I’Cath enters Tsien Chiang’s dream of a bustling, beautiful city filled with smiling people. But the forced smiles hide desperation from the watchful eyes of
statistics they do in waking life. If a creature dies in the dream, it takes 3d6 psychic damage, returns to the waking world, and does not receive any benefit from the rest that just ended. The Nightingale
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dreams of Perfection Anyone who sleeps in I’Cath enters Tsien Chiang’s dream of a bustling, beautiful city filled with smiling people. But the forced smiles hide desperation from the watchful eyes of
statistics they do in waking life. If a creature dies in the dream, it takes 3d6 psychic damage, returns to the waking world, and does not receive any benefit from the rest that just ended. The Nightingale
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dreams of Perfection Anyone who sleeps in I’Cath enters Tsien Chiang’s dream of a bustling, beautiful city filled with smiling people. But the forced smiles hide desperation from the watchful eyes of
statistics they do in waking life. If a creature dies in the dream, it takes 3d6 psychic damage, returns to the waking world, and does not receive any benefit from the rest that just ended. The Nightingale
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
following text to the players: Your meeting with Captain Zodge is interrupted by the arrival of several Flaming Fist soldiers clad in plate armor. From behind this wall of swords and steel steps an armored
can help them unlock the infernal puzzle box and the mysteries of the Shield of the Hidden Lord. After making sure the characters receive their promised reward, Liara thanks them for doing their part
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in Zinda Art, commerce, and magic fill the lives of Zinda’s people and touch on every aspect of society. The Bloodletters Clad in aprons stained with jeli dye, Bloodletters proselytize a life
information, and issues shadowy threats to keep political rivals in line. Names Zindanese of all origins receive their given name on the tenth day after their birth. The family gathers at this time, and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
following text to the players: Your meeting with Captain Zodge is interrupted by the arrival of several Flaming Fist soldiers clad in plate armor. From behind this wall of swords and steel steps an armored
can help them unlock the infernal puzzle box and the mysteries of the Shield of the Hidden Lord. After making sure the characters receive their promised reward, Liara thanks them for doing their part
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in Zinda Art, commerce, and magic fill the lives of Zinda’s people and touch on every aspect of society. The Bloodletters Clad in aprons stained with jeli dye, Bloodletters proselytize a life
information, and issues shadowy threats to keep political rivals in line. Names Zindanese of all origins receive their given name on the tenth day after their birth. The family gathers at this time, and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
offering to each of Theros’s five mightiest deities, hoping to receive a peaceful place among them in return.
The gods realized what Athreos’s spirit represented: the first of an endless flood of mortal
Denier. Some legends tell of an ancient shade who has tarried at the banks of the Tartyx longer than any other—a woman, ancient beyond years and clad only in her own flowing hair and sagging skin, who
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
might receive a vision; roll on the Visions of Ioun table below. Visions of Ioun 1d6 Vision 1 Minotaurs dig beneath the hill and build a temple to Bahamut and other gods. 2 Minotaurs clad in the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
might receive a vision; roll on the Visions of Ioun table below. Visions of Ioun 1d6 Vision 1 Minotaurs dig beneath the hill and build a temple to Bahamut and other gods. 2 Minotaurs clad in the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
might receive a vision; roll on the Visions of Ioun table below. Visions of Ioun 1d6 Vision 1 Minotaurs dig beneath the hill and build a temple to Bahamut and other gods. 2 Minotaurs clad in the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
following text to the players: Your meeting with Captain Zodge is interrupted by the arrival of several Flaming Fist soldiers clad in plate armor. From behind this wall of swords and steel steps an armored
can help them unlock the infernal puzzle box and the mysteries of the Shield of the Hidden Lord. After making sure the characters receive their promised reward, Liara thanks them for doing their part
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
offering to each of Theros’s five mightiest deities, hoping to receive a peaceful place among them in return.
The gods realized what Athreos’s spirit represented: the first of an endless flood of mortal
Denier. Some legends tell of an ancient shade who has tarried at the banks of the Tartyx longer than any other—a woman, ancient beyond years and clad only in her own flowing hair and sagging skin, who
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in Zinda Art, commerce, and magic fill the lives of Zinda’s people and touch on every aspect of society. The Bloodletters Clad in aprons stained with jeli dye, Bloodletters proselytize a life
information, and issues shadowy threats to keep political rivals in line. Names Zindanese of all origins receive their given name on the tenth day after their birth. The family gathers at this time, and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
offering to each of Theros’s five mightiest deities, hoping to receive a peaceful place among them in return.
The gods realized what Athreos’s spirit represented: the first of an endless flood of mortal
Denier. Some legends tell of an ancient shade who has tarried at the banks of the Tartyx longer than any other—a woman, ancient beyond years and clad only in her own flowing hair and sagging skin, who
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
chapter 7) has at least one nimblewright aboard. The docks are bustling and chaotic during the day, except in winter. At night, darkness provides sufficient cover for characters to approach the
, scantily clad man, his scarlet apparel designed to accentuate his trim figure and bountiful chest hair. A flashy rapier hangs from his stylish belt.
“Welcome aboard the Eyecatcher,” he says
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
chapter 7) has at least one nimblewright aboard. The docks are bustling and chaotic during the day, except in winter. At night, darkness provides sufficient cover for characters to approach the
, scantily clad man, his scarlet apparel designed to accentuate his trim figure and bountiful chest hair. A flashy rapier hangs from his stylish belt.
“Welcome aboard the Eyecatcher,” he says
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
chapter 7) has at least one nimblewright aboard. The docks are bustling and chaotic during the day, except in winter. At night, darkness provides sufficient cover for characters to approach the
, scantily clad man, his scarlet apparel designed to accentuate his trim figure and bountiful chest hair. A flashy rapier hangs from his stylish belt.
“Welcome aboard the Eyecatcher,” he says






