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Returning 35 results for 'bustling been diffusing calls region'.
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Vampire Warrior
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
or until the vampire is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.
Children of the Night (1/Day). The vampire magically calls 2d4
underground crypt or vault guarded by vampire spawn or other loyal creatures of the night.
Regional Effects
The region surrounding a vampire's lair is warped by the creature's unnatural presence, creating any
Vampire
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
, or takes a bonus action to end the effect.
Children of the Night (1/Day). The vampire magically calls 2d4;{"diceNotation":"2d4","rollType":"roll","rollAction":"Children of the Night"} swarm of bats
of the night.
Regional Effects
The region surrounding a vampire’s lair is warped by the creature’s unnatural presence, creating any of the following effects:
There’s a
Vampire Spellcaster
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
vampire is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.
Children of the Night (1/Day). The vampire magically calls 2d4;{"diceNotation":"2d4
guarded by vampire spawn or other loyal creatures of the night.
Regional Effects
The region surrounding a vampire's lair is warped by the creature's unnatural presence, creating any of the following
Monsters
Waterdeep: Dungeon of the Mad Mage
to end the effect.
Children of the Night (1/Day). Zorak magically calls 2d4;{"diceNotation":"2d4","rollType":"roll","rollAction":"Children of the Night"} swarm of bats;swarms of bats or swarm of rats
its coffin in an underground crypt or vault guarded by vampire spawn or other loyal creatures of the night.
Regional Effects
The region surrounding a vampire's lair is warped by the creature's
Monsters
Princes of the Apocalypse
within a volcano on the Elemental Plane of Fire. This fortress-palace is known as the Temple of Ultimate Consumption. Imix is quick to answer calls from the Material Plane, since he hungers eternally
":"roll","rollAction":"Destruction Chance"} that any container of fluid held or carried by an affected creature (for example, a magic potion) is destroyed.
Regional Effects
The region containing an
Monsters
Quests from the Infinite Staircase
circumstance, Nafas relies on adventurers—whom he considers the living manifestations of a wish granted—to respond to these calls.
To friendly adventurers and weary travelers along the
dust lasts until Nafas disperses it (no action required) or uses this lair action again, and it can’t be dispersed by wind.
Regional Effects
The region containing Nafas’s lair is warped
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Setting the Adventure The Dyn Singh Night Market could be any city’s bustling trade district. Use the following suggestions to help contextualize the market and all of Siabsungkoh in a wider world
Siabsungkoh valley might appear amid the Cloud Peaks of Amn or along the Vilhon Reach. The Dyn Singh Night Market can make a distinctive addition to any region known for trade.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Setting the Adventure The Dyn Singh Night Market could be any city’s bustling trade district. Use the following suggestions to help contextualize the market and all of Siabsungkoh in a wider world
Siabsungkoh valley might appear amid the Cloud Peaks of Amn or along the Vilhon Reach. The Dyn Singh Night Market can make a distinctive addition to any region known for trade.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Setting the Adventure The Dyn Singh Night Market could be any city’s bustling trade district. Use the following suggestions to help contextualize the market and all of Siabsungkoh in a wider world
Siabsungkoh valley might appear amid the Cloud Peaks of Amn or along the Vilhon Reach. The Dyn Singh Night Market can make a distinctive addition to any region known for trade.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
it out discover a bustling market where fey folk peddle fruit, haggle over bargains, and seal sinister deals. This is Seelie Market. To determine how the party first learns of Seelie Market, you can
calls out to the characters in their dreams, giving them directions to the market but no further details.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
it out discover a bustling market where fey folk peddle fruit, haggle over bargains, and seal sinister deals. This is Seelie Market. To determine how the party first learns of Seelie Market, you can
calls out to the characters in their dreams, giving them directions to the market but no further details.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
it out discover a bustling market where fey folk peddle fruit, haggle over bargains, and seal sinister deals. This is Seelie Market. To determine how the party first learns of Seelie Market, you can
calls out to the characters in their dreams, giving them directions to the market but no further details.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Siabsungkoh Gazetteer Amid a vivid patchwork of rural farms and dense mountain jungles stands the bustling, unforgettable Dyn Singh Night Market. The heart of the valley of Siabsungkoh, this regional
, including the famous bioluminescent lau-pop flower. These flowers bathe the mountains nightly in soft, blue-purple light. Well-kept roads crisscross the region, connecting the populous Dyn Singh
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
thirty years ago, your parents fled, perhaps carrying you in your infancy (depending on how old you are). Your family drifted from village to village around the region, finding work as laborers where
they could. You’ve spent the last few years in Neverwinter as a carpenter working at the city’s bustling docks. But it’s clear to you and everyone around you that you are destined for much more. You
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
thirty years ago, your parents fled, perhaps carrying you in your infancy (depending on how old you are). Your family drifted from village to village around the region, finding work as laborers where
they could. You’ve spent the last few years in Neverwinter as a carpenter working at the city’s bustling docks. But it’s clear to you and everyone around you that you are destined for much more. You
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
brightly painted buildings a welcome sight. The vessel docks, allowing you and the other passengers to disembark.
The bustling harbor town rests on the southern coast of Godsbreath, a region known for
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Siabsungkoh Gazetteer Amid a vivid patchwork of rural farms and dense mountain jungles stands the bustling, unforgettable Dyn Singh Night Market. The heart of the valley of Siabsungkoh, this regional
, including the famous bioluminescent lau-pop flower. These flowers bathe the mountains nightly in soft, blue-purple light. Well-kept roads crisscross the region, connecting the populous Dyn Singh
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
brightly painted buildings a welcome sight. The vessel docks, allowing you and the other passengers to disembark.
The bustling harbor town rests on the southern coast of Godsbreath, a region known for
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Siabsungkoh Gazetteer Amid a vivid patchwork of rural farms and dense mountain jungles stands the bustling, unforgettable Dyn Singh Night Market. The heart of the valley of Siabsungkoh, this regional
, including the famous bioluminescent lau-pop flower. These flowers bathe the mountains nightly in soft, blue-purple light. Well-kept roads crisscross the region, connecting the populous Dyn Singh
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
brightly painted buildings a welcome sight. The vessel docks, allowing you and the other passengers to disembark.
The bustling harbor town rests on the southern coast of Godsbreath, a region known for
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
thirty years ago, your parents fled, perhaps carrying you in your infancy (depending on how old you are). Your family drifted from village to village around the region, finding work as laborers where
they could. You’ve spent the last few years in Neverwinter as a carpenter working at the city’s bustling docks. But it’s clear to you and everyone around you that you are destined for much more. You
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
repair fishing equipment. At night, Leilon’s town council gathers within the building to discuss the construction of the town and active threats in the region. The current town council has the
dwarf architect in charge of rebuilding the town, whom everyone calls “The Growler” behind her back. Jack Torver, the newest council member (see “Torver’s Post” for more information). A job board outside
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
repair fishing equipment. At night, Leilon’s town council gathers within the building to discuss the construction of the town and active threats in the region. The current town council has the
dwarf architect in charge of rebuilding the town, whom everyone calls “The Growler” behind her back. Jack Torver, the newest council member (see “Torver’s Post” for more information). A job board outside
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
repair fishing equipment. At night, Leilon’s town council gathers within the building to discuss the construction of the town and active threats in the region. The current town council has the
dwarf architect in charge of rebuilding the town, whom everyone calls “The Growler” behind her back. Jack Torver, the newest council member (see “Torver’s Post” for more information). A job board outside
Druid
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
Holding high a gnarled staff wreathed with holly, an elf summons the fury of the storm and calls down explosive bolts of lightning to smite the torch-carrying orcs who threaten her forest.
Crouching
used for thrown weapons, such as darts or javelins.
Druids from regions that lack the plants described here have chosen other plants to take on similar uses. For instance, a druid of a desert region
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
calls of wildlife echo through a region where varied types of wildernesses meet. Forests, savannas, rocky deserts, mangrove swamps, tundras, and more form a wild patchwork. A faint ribbon of smoke leads
to a collection of temporary structures that form a modest trading camp amid a sparse woodland. As you draw closer, the eyes of your mimir glow green.
The region ahead is Faunel. The gate-town is a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
calls of wildlife echo through a region where varied types of wildernesses meet. Forests, savannas, rocky deserts, mangrove swamps, tundras, and more form a wild patchwork. A faint ribbon of smoke leads
to a collection of temporary structures that form a modest trading camp amid a sparse woodland. As you draw closer, the eyes of your mimir glow green.
The region ahead is Faunel. The gate-town is a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
calls of wildlife echo through a region where varied types of wildernesses meet. Forests, savannas, rocky deserts, mangrove swamps, tundras, and more form a wild patchwork. A faint ribbon of smoke leads
to a collection of temporary structures that form a modest trading camp amid a sparse woodland. As you draw closer, the eyes of your mimir glow green.
The region ahead is Faunel. The gate-town is a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Random Encounters Random encounters can bring the region to life. An encounter might occur while the characters are traveling from one location to another or whenever the DM feels appropriate. To
the sack and attacks, deeming them a much tastier meal. 8 The characters encounter an injured hunter in the wilderness who calls out for help. The hunter is actually a hungry jackalwere bandit in human form. Five more jackalweres lie in ambush nearby.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Random Encounters Random encounters can bring the region to life. An encounter might occur while the characters are traveling from one location to another or whenever the DM feels appropriate. To
the sack and attacks, deeming them a much tastier meal. 8 The characters encounter an injured hunter in the wilderness who calls out for help. The hunter is actually a hungry jackalwere bandit in human form. Five more jackalweres lie in ambush nearby.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Random Encounters Random encounters can bring the region to life. An encounter might occur while the characters are traveling from one location to another or whenever the DM feels appropriate. To
the sack and attacks, deeming them a much tastier meal. 8 The characters encounter an injured hunter in the wilderness who calls out for help. The hunter is actually a hungry jackalwere bandit in human form. Five more jackalweres lie in ambush nearby.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
fall prey to monsters, and no place is safe from the sudden wrath of a dragon. Icewind Dale, featured in this adventure, is located in a region called the Far North, which is dominated by the Spine of
. Ships and roads lead southbound travelers to a number of bustling ports along the Sword Coast, including the following strongholds of civilization: Luskan, the City of Sails, is home to pirates as
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
fall prey to monsters, and no place is safe from the sudden wrath of a dragon. Icewind Dale, featured in this adventure, is located in a region called the Far North, which is dominated by the Spine of
. Ships and roads lead southbound travelers to a number of bustling ports along the Sword Coast, including the following strongholds of civilization: Luskan, the City of Sails, is home to pirates as
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
fall prey to monsters, and no place is safe from the sudden wrath of a dragon. Icewind Dale, featured in this adventure, is located in a region called the Far North, which is dominated by the Spine of
. Ships and roads lead southbound travelers to a number of bustling ports along the Sword Coast, including the following strongholds of civilization: Luskan, the City of Sails, is home to pirates as
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
this region. 6 You robbed someone who was under a local crime lord’s protection, and who now wants revenge. 7 Your victim calls in a favor from a guard, doubling the efforts to solve the case. 8 Your victim asks one of your adventuring companions to solve the crime. *Might involve a rival






