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Returning 35 results for 'bustling bored diffusing constant race'.
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Gnome
Legacy
This doesn't reflect the latest rules and lore.
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races
Basic Rules (2014)
stare, then appeared to go back to sleep.
— Richard Lee Byers, The Black Bouquet
A constant hum of busy activity pervades the warrens and neighborhoods where gnomes form their close-knit
squeeze every ounce of enjoyment out of their three to five centuries of life. Humans might wonder about getting bored over the course of such a long life, and elves take plenty of time to savor the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
you’re playing a kenku, constant attempts to mimic noises can come across as confusing or irritating rather than entertaining. You can just as easily describe the sounds your character makes and what
tapping a stone to show how bored he is. He plays with his dagger and studies the Lords’ Alliance agent sitting at the bar.” Creating a vocabulary of noises for the other players to decode might sound like fun, but it can prove distracting and could slow down the game.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
you’re playing a kenku, constant attempts to mimic noises can come across as confusing or irritating rather than entertaining. You can just as easily describe the sounds your character makes and what
tapping a stone to show how bored he is. He plays with his dagger and studies the Lords’ Alliance agent sitting at the bar.” Creating a vocabulary of noises for the other players to decode might sound like fun, but it can prove distracting and could slow down the game.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
is the last major settlement before the inhospitable climate of the peaks. Not large enough to be called a city, Maerin is nonetheless bustling. Shops, taverns, and other establishments abound, as well
former residents of Vermeillon can share their experiences: Lukas Grosvenor, the owner of the Bored Weasel tavern and inn, and Astra Vorn, a flower vendor in the market. A STAKE IN THE MINE
For a long
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Feonor’s world, Mahadi fell head-over-heels in love with her zombie-like indifference. Not long after arriving in Avernus, Feonor grew bored of Mahadi’s attempts to impress her. Without so much as a farewell
hints at her constant annoyance with the multiverse around her. She prefers not to speak, and when she does, it’s typically only in whispers, her short sentences interspersed and punctuated with
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Feonor’s world, Mahadi fell head-over-heels in love with her zombie-like indifference. Not long after arriving in Avernus, Feonor grew bored of Mahadi’s attempts to impress her. Without so much as a farewell
hints at her constant annoyance with the multiverse around her. She prefers not to speak, and when she does, it’s typically only in whispers, her short sentences interspersed and punctuated with
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Feonor’s world, Mahadi fell head-over-heels in love with her zombie-like indifference. Not long after arriving in Avernus, Feonor grew bored of Mahadi’s attempts to impress her. Without so much as a farewell
hints at her constant annoyance with the multiverse around her. She prefers not to speak, and when she does, it’s typically only in whispers, her short sentences interspersed and punctuated with
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
you’re playing a kenku, constant attempts to mimic noises can come across as confusing or irritating rather than entertaining. You can just as easily describe the sounds your character makes and what
tapping a stone to show how bored he is. He plays with his dagger and studies the Lords’ Alliance agent sitting at the bar.” Creating a vocabulary of noises for the other players to decode might sound like fun, but it can prove distracting and could slow down the game.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
is the last major settlement before the inhospitable climate of the peaks. Not large enough to be called a city, Maerin is nonetheless bustling. Shops, taverns, and other establishments abound, as well
former residents of Vermeillon can share their experiences: Lukas Grosvenor, the owner of the Bored Weasel tavern and inn, and Astra Vorn, a flower vendor in the market. A STAKE IN THE MINE
For a long
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
is the last major settlement before the inhospitable climate of the peaks. Not large enough to be called a city, Maerin is nonetheless bustling. Shops, taverns, and other establishments abound, as well
former residents of Vermeillon can share their experiences: Lukas Grosvenor, the owner of the Bored Weasel tavern and inn, and Astra Vorn, a flower vendor in the market. A STAKE IN THE MINE
For a long
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
illuminates clouds of volcanic ash and steam from the River Styx. Chamada Constant lava flows and eruptions make overland travel difficult. Iron zeppelins piloted by yugoloths drift through the constant
to purchase something they can’t find elsewhere, probably at a terrifying cost. This bustling market, crowded with Fiends and occasional mortal visitors, offers all manner of forbidden and sinister
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
illuminates clouds of volcanic ash and steam from the River Styx. Chamada Constant lava flows and eruptions make overland travel difficult. Iron zeppelins piloted by yugoloths drift through the constant
to purchase something they can’t find elsewhere, probably at a terrifying cost. This bustling market, crowded with Fiends and occasional mortal visitors, offers all manner of forbidden and sinister
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
kenku, constant attempts to mimic noises can come across as confusing or irritating rather than entertaining. You can just as easily describe the sounds your character makes and what they mean. Be clear
tapping a stone to show how bored he is. He plays with his dagger and studies the Lords’ Alliance agent sitting at the bar.” Creating a vocabulary of noises for the other players to decode
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
illuminates clouds of volcanic ash and steam from the River Styx. Chamada Constant lava flows and eruptions make overland travel difficult. Iron zeppelins piloted by yugoloths drift through the constant
to purchase something they can’t find elsewhere, probably at a terrifying cost. This bustling market, crowded with Fiends and occasional mortal visitors, offers all manner of forbidden and sinister
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
body, thought, and emotion. Freed from the limitations of their human bodies, the yuan-ti used their new abilities to conquer new lands and expand their borders.
One Race, Many Forms
The bodies of all
’ serpent gods into their religions. These victories sent a constant influx of food, ore, and slaves back to the home cities.
The wealth of the empire allowed the ruling elite plenty of time to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
dwarves have revered Moradin and sought to follow in his footsteps. Through constant, steady work, they strive to emulate the perfect example set by the originator of the arts and skills the dwarves pursue
raw materials around them and thereby unlock the beauty that hides within. Moradin is also worshiped as the All-Father, in acknowledgment of his role as the progenitor of the dwarven race. In this
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Alabaster Racetrack Sleek white pillars surround what looks like a racetrack. The stands bustle with patrons, all eager to bet on the impending race.
This arena hosts nightmare racing. Audience
members can place bets, earning a payout depending on which steeds place in the top two of a given race. Up to six nightmares race at any given time; those who bet on the first-place steed receive triple
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Alabaster Racetrack Sleek white pillars surround what looks like a racetrack. The stands bustle with patrons, all eager to bet on the impending race.
This arena hosts nightmare racing. Audience
members can place bets, earning a payout depending on which steeds place in the top two of a given race. Up to six nightmares race at any given time; those who bet on the first-place steed receive triple
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
dwarves have revered Moradin and sought to follow in his footsteps. Through constant, steady work, they strive to emulate the perfect example set by the originator of the arts and skills the dwarves pursue
raw materials around them and thereby unlock the beauty that hides within. Moradin is also worshiped as the All-Father, in acknowledgment of his role as the progenitor of the dwarven race. In this
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Alabaster Racetrack Sleek white pillars surround what looks like a racetrack. The stands bustle with patrons, all eager to bet on the impending race.
This arena hosts nightmare racing. Audience
members can place bets, earning a payout depending on which steeds place in the top two of a given race. Up to six nightmares race at any given time; those who bet on the first-place steed receive triple
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
dwarves have revered Moradin and sought to follow in his footsteps. Through constant, steady work, they strive to emulate the perfect example set by the originator of the arts and skills the dwarves pursue
raw materials around them and thereby unlock the beauty that hides within. Moradin is also worshiped as the All-Father, in acknowledgment of his role as the progenitor of the dwarven race. In this
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites The city of Yongjing is a bustling network of tightly packed buildings and narrow alleys. A wide central avenue bisects the city and connects the grand palaces of the emperor’s court
the city. At the Office of Authenticity, imperial artificers apply intricate identifying marks to each piece. Despite this, counterfeiting is a constant problem. The Old City Over the centuries, the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites The city of Yongjing is a bustling network of tightly packed buildings and narrow alleys. A wide central avenue bisects the city and connects the grand palaces of the emperor’s court
the city. At the Office of Authenticity, imperial artificers apply intricate identifying marks to each piece. Despite this, counterfeiting is a constant problem. The Old City Over the centuries, the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites The city of Yongjing is a bustling network of tightly packed buildings and narrow alleys. A wide central avenue bisects the city and connects the grand palaces of the emperor’s court
the city. At the Office of Authenticity, imperial artificers apply intricate identifying marks to each piece. Despite this, counterfeiting is a constant problem. The Old City Over the centuries, the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
with a well-placed jibe.
8 When I’m bored, stirring up a settlement and watching its people scurry about amuses me.
Copper Dragon Ideals d6 Ideal
1 Beauty. The ability to create
)
3 Creativity. Our purpose is to create something new and clever, and I admire those who do so. (Any)
4 Change. The only constant is change, and we must change with the world. (Chaotic
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
with a well-placed jibe.
8 When I’m bored, stirring up a settlement and watching its people scurry about amuses me.
Copper Dragon Ideals d6 Ideal
1 Beauty. The ability to create
)
3 Creativity. Our purpose is to create something new and clever, and I admire those who do so. (Any)
4 Change. The only constant is change, and we must change with the world. (Chaotic
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
with a well-placed jibe.
8 When I’m bored, stirring up a settlement and watching its people scurry about amuses me.
Copper Dragon Ideals d6 Ideal
1 Beauty. The ability to create
)
3 Creativity. Our purpose is to create something new and clever, and I admire those who do so. (Any)
4 Change. The only constant is change, and we must change with the world. (Chaotic
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
at the districts above you.
You live up high, you can touch the sky. In the middle you can still see the sun. Down on the inside low, all we have is gloom and the constant drip, water and worse
are a sixth of it; the rest is a blend of every race found across Khorvaire. Halflings, elves, and gnomes have a significant presence in the city, but even kalashtar and changelings have communities
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
at the districts above you.
You live up high, you can touch the sky. In the middle you can still see the sun. Down on the inside low, all we have is gloom and the constant drip, water and worse
are a sixth of it; the rest is a blend of every race found across Khorvaire. Halflings, elves, and gnomes have a significant presence in the city, but even kalashtar and changelings have communities
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
at the districts above you.
You live up high, you can touch the sky. In the middle you can still see the sun. Down on the inside low, all we have is gloom and the constant drip, water and worse
are a sixth of it; the rest is a blend of every race found across Khorvaire. Halflings, elves, and gnomes have a significant presence in the city, but even kalashtar and changelings have communities
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
stuffiness of old ideas. The Plane of Air is an open expanse with constant winds of varying strength. Here and there, chunks of earth drift in the openness — the remnants of failed invasions by denizens of
and the encroachment of the Elemental Chaos. They are served by aarakocra and a little-known race called the vaati. The region of the Plane of Air nearest the Great Conflagration is called the Sirocco
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Orc Culture and Beliefs Orcs live in constant fear of their gods, and their behavior is rooted in that mentality. They believe that they can see the influence of the gods everywhere in the world
around them, and the priests of a tribe are entrusted with the responsibility of identifying these signs and omens — both good and bad — and deciding how the tribe should react to them. As a race, orcs
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Orc Culture and Beliefs Orcs live in constant fear of their gods, and their behavior is rooted in that mentality. They believe that they can see the influence of the gods everywhere in the world
around them, and the priests of a tribe are entrusted with the responsibility of identifying these signs and omens — both good and bad — and deciding how the tribe should react to them. As a race, orcs
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Orc Culture and Beliefs Orcs live in constant fear of their gods, and their behavior is rooted in that mentality. They believe that they can see the influence of the gods everywhere in the world
around them, and the priests of a tribe are entrusted with the responsibility of identifying these signs and omens — both good and bad — and deciding how the tribe should react to them. As a race, orcs
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
stuffiness of old ideas. The Plane of Air is an open expanse with constant winds of varying strength. Here and there, chunks of earth drift in the openness — the remnants of failed invasions by denizens of
and the encroachment of the Elemental Chaos. They are served by aarakocra and a little-known race called the vaati. The region of the Plane of Air nearest the Great Conflagration is called the Sirocco






