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Magic Items
Princes of the Apocalypse
This dwarven battle-helm consists of a sturdy open-faced steel helmet, decorated with a golden circlet above the brow from which seven small gold spikes project upward. You gain the following
roll, or saving throw it makes. This uses 1 charge from the crown. It has 3 charges, and it regains 1d3 expended charges daily at dawn.
Magic Items
Bigby Presents: Glory of the Giants
This gorgeous jewelry piece, crafted by the wizard Bigby himself, consists of four gold rings attached via delicate chains to a wrist cuff studded with sapphires and diamonds.
Random Properties. The
bracelet can create up to three copies and regains all expended uses at dawn.
Helpful Hand. As an action, you can use the bracelet to cast Bigby's hand as a 9th-level spell (spell attack bonus +13
Monsters
Mordenkainen Presents: Monsters of the Multiverse
be used at a time and only at the end of another creature’s turn. Zuggtmoy regains spent legendary actions at the start of her turn.
Attack. Zuggtmoy makes one Pseudopod attack.
Exert Will
, but it quickly consumes them, body and soul.Zuggtmoy’s Lair
Zuggtmoy’s principal lair is her palace on Shedaklah. It consists of two dozen immense mushrooms of pale yellow and rancid
Elder Brain
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
end of another creature’s turn. The elder brain regains spent legendary actions at the start of its turn.
Tentacle. The elder brain makes a tentacle attack.
Break Concentration. The elder
with which the elder brain has formed a psychic link hears faint, incomprehensible whispers in the deepest recesses of its mind. This psychic detritus consists of the elder brain’s stray thoughts
Zuggtmoy
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Zuggtmoy regains spent legendary actions at the start of her
lords mortal enemies, each devoted to destroying and ultimately devouring the other.Zuggtmoy’s Lair
Zuggtmoy’s principal lair is her palace on Shedaklah. It consists of two dozen
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of another creature’s turn. The elder brain regains spent legendary actions at the start of its turn.
Break Concentration. The elder brain targets one creature within 120 feet of it with which
, incomprehensible whispers in the deepest recesses of its mind. This psychic detritus consists of the elder brain’s stray thoughts commingled with those of other creatures to which it is linked
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
parts can spend 1 hour making repairs; at the end of the hour, the saucer regains 1d4 hit points. A detect magic spell reveals an aura of transmutation magic around the saucer. A knock spell or similar
machinery. Pressing the “Hover” button causes the landing gear to retract and the saucer to levitate 10 feet in the air. When the saucer is airborne, the joystick can be used to fly the saucer in any
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
parts can spend 1 hour making repairs; at the end of the hour, the saucer regains 1d4 hit points. A detect magic spell reveals an aura of transmutation magic around the saucer. A knock spell or similar
machinery. Pressing the “Hover” button causes the landing gear to retract and the saucer to levitate 10 feet in the air. When the saucer is airborne, the joystick can be used to fly the saucer in any
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
parts can spend 1 hour making repairs; at the end of the hour, the saucer regains 1d4 hit points. A detect magic spell reveals an aura of transmutation magic around the saucer. A knock spell or similar
machinery. Pressing the “Hover” button causes the landing gear to retract and the saucer to levitate 10 feet in the air. When the saucer is airborne, the joystick can be used to fly the saucer in any
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Saidra’s wrath upon those who dare to set foot where they don’t belong is truly horrible—and inevitably fatal. The domain of Dementlieu consists of the city of Port-a-Lucine, which embraces the murky
mask slip meets a grisly end. When an “aristocrat” at the duchess’s masquerade loses a button from a fraying coat, the duchess pronounces the impostor’s doom and the unmasked pretender crumbles to dust
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Saidra’s wrath upon those who dare to set foot where they don’t belong is truly horrible—and inevitably fatal. The domain of Dementlieu consists of the city of Port-a-Lucine, which embraces the murky
mask slip meets a grisly end. When an “aristocrat” at the duchess’s masquerade loses a button from a fraying coat, the duchess pronounces the impostor’s doom and the unmasked pretender crumbles to dust
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Saidra’s wrath upon those who dare to set foot where they don’t belong is truly horrible—and inevitably fatal. The domain of Dementlieu consists of the city of Port-a-Lucine, which embraces the murky
mask slip meets a grisly end. When an “aristocrat” at the duchess’s masquerade loses a button from a fraying coat, the duchess pronounces the impostor’s doom and the unmasked pretender crumbles to dust
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, above the fog, is a ring of barrel-topped wagons that surround a large tent with a column of smoke pouring out through a hole in the top. The tent is brightly lit from within. Even at this distance
with saddles. Twenty-four draft horses and six riding horses are tethered here. N9e. Luvash’s Wagon This barrel-topped wagon is nicer that the others. Drapes of golden silk hang in the windows, and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, above the fog, is a ring of barrel-topped wagons that surround a large tent with a column of smoke pouring out through a hole in the top. The tent is brightly lit from within. Even at this distance
with saddles. Twenty-four draft horses and six riding horses are tethered here. N9e. Luvash’s Wagon This barrel-topped wagon is nicer that the others. Drapes of golden silk hang in the windows, and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, above the fog, is a ring of barrel-topped wagons that surround a large tent with a column of smoke pouring out through a hole in the top. The tent is brightly lit from within. Even at this distance
with saddles. Twenty-four draft horses and six riding horses are tethered here. N9e. Luvash’s Wagon This barrel-topped wagon is nicer that the others. Drapes of golden silk hang in the windows, and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
battle-helm consists of a sturdy open-faced steel helmet, decorated with a golden circlet above the brow from which seven small gold spikes project upward. You gain the following benefits while
it makes. This uses 1 charge from the crown. It has 3 charges, and it regains 1d3 expended charges daily at dawn. Orcsplitter Weapon (greataxe), legendary (requires attunement by a good-aligned dwarf
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
battle-helm consists of a sturdy open-faced steel helmet, decorated with a golden circlet above the brow from which seven small gold spikes project upward. You gain the following benefits while
it makes. This uses 1 charge from the crown. It has 3 charges, and it regains 1d3 expended charges daily at dawn. Orcsplitter Weapon (greataxe), legendary (requires attunement by a good-aligned dwarf
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
battle-helm consists of a sturdy open-faced steel helmet, decorated with a golden circlet above the brow from which seven small gold spikes project upward. You gain the following benefits while
it makes. This uses 1 charge from the crown. It has 3 charges, and it regains 1d3 expended charges daily at dawn. Orcsplitter Weapon (greataxe), legendary (requires attunement by a good-aligned dwarf
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-sized chunks of copper ore (50 gp worth of copper per barrel), and the remaining six each have one ghoul crammed inside. Disturbing any of these barrels causes all six ghouls to burst forth and attack
starts its turn in contact with them takes 10 (3d6) lightning damage. Instead of taking damage, the flesh golem regains 10 hit points whenever it starts its turn on the electrified floor. If the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-sized chunks of copper ore (50 gp worth of copper per barrel), and the remaining six each have one ghoul crammed inside. Disturbing any of these barrels causes all six ghouls to burst forth and attack
starts its turn in contact with them takes 10 (3d6) lightning damage. Instead of taking damage, the flesh golem regains 10 hit points whenever it starts its turn on the electrified floor. If the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
others hanging from the ceiling above the table) and a large wooden waste barrel (currently empty). Next to the door, hanging from a stone hook mounted to the wall 20 feet above the floor, is a 2-foot
at the back of the room has some giant-sized cloaks and sleeping garments hanging from bronze hooks on the wall, as well as a giant barrel of wine. Treasure Atop the wooden table are a 5-foot-tall
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
others hanging from the ceiling above the table) and a large wooden waste barrel (currently empty). Next to the door, hanging from a stone hook mounted to the wall 20 feet above the floor, is a 2-foot
at the back of the room has some giant-sized cloaks and sleeping garments hanging from bronze hooks on the wall, as well as a giant barrel of wine. Treasure Atop the wooden table are a 5-foot-tall
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
others hanging from the ceiling above the table) and a large wooden waste barrel (currently empty). Next to the door, hanging from a stone hook mounted to the wall 20 feet above the floor, is a 2-foot
at the back of the room has some giant-sized cloaks and sleeping garments hanging from bronze hooks on the wall, as well as a giant barrel of wine. Treasure Atop the wooden table are a 5-foot-tall
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-sized chunks of copper ore (50 gp worth of copper per barrel), and the remaining six each have one ghoul crammed inside. Disturbing any of these barrels causes all six ghouls to burst forth and attack
starts its turn in contact with them takes 10 (3d6) lightning damage. Instead of taking damage, the flesh golem regains 10 hit points whenever it starts its turn on the electrified floor. If the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
button presses, the servant’s two crew members can cause it to explode. The self-destruct code is not revealed to crew members when they attune to the artifact. If the code is discovered (the DM
advantage on saving throws against spells and other magical effects, and spell attacks made against it have disadvantage.
Regeneration. The servant regains 10 hit points at the start of its turn. If it
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Command for 24 hours.
Healing (1/Day). The narzugon, or one creature it touches, regains up to 100 hit points.
MAGIC ITEM: INFERNAL TACK
Wondrous item, legendary (requires attunement by a
creature of evil alignment)
A narzugon binds a nightmare to its service with infernal tack, which consists of a bridle, bit, reins, saddle, stirrups, and spurs. A nightmare equipped with infernal tack must
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.
Actions
Multiattack. The shambling mound makes two slam attacks. If both
shambler consists of the rotting heap that it simultaneously accumulates and feeds on, which protects the root-stem and animates to smash and smother the life from any creature.
The dense mass of a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
button presses, the servant’s two crew members can cause it to explode. The self-destruct code is not revealed to crew members when they attune to the artifact. If the code is discovered (the DM
advantage on saving throws against spells and other magical effects, and spell attacks made against it have disadvantage.
Regeneration. The servant regains 10 hit points at the start of its turn. If it
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Command for 24 hours.
Healing (1/Day). The narzugon, or one creature it touches, regains up to 100 hit points.
MAGIC ITEM: INFERNAL TACK
Wondrous item, legendary (requires attunement by a
creature of evil alignment)
A narzugon binds a nightmare to its service with infernal tack, which consists of a bridle, bit, reins, saddle, stirrups, and spurs. A nightmare equipped with infernal tack must
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
character’s turns, he or she can make a DC 15 Charisma saving throw. On a success, the character regains control until he or she rolls another 1. Important Layers The layers of the Abyss are defined by the
wilderness of brutality and horror known as the Gaping Maw, where even powerful demons are overcome by fear. Reflecting Demogorgon’s dual nature, the Gaping Maw consists of a massive primeval continent
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
button presses, the servant’s two crew members can cause it to explode. The self-destruct code is not revealed to crew members when they attune to the artifact. If the code is discovered (the DM
advantage on saving throws against spells and other magical effects, and spell attacks made against it have disadvantage.
Regeneration. The servant regains 10 hit points at the start of its turn. If it
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
service with infernal tack, which consists of a bridle, bit, reins, saddle, and stirrups, along with spurs that are worn by the rider. A nightmare equipped with infernal tack must serve whoever wears the
this narzugon’s Terrifying Command for 24 hours.
Healing (1/Day). The narzugon, or one creature it touches, regains 100 hit points.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
character’s turns, he or she can make a DC 15 Charisma saving throw. On a success, the character regains control until he or she rolls another 1. Important Layers The layers of the Abyss are defined by the
wilderness of brutality and horror known as the Gaping Maw, where even powerful demons are overcome by fear. Reflecting Demogorgon’s dual nature, the Gaping Maw consists of a massive primeval continent
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.
Actions
Multiattack. The shambling mound makes two slam attacks. If both
shambler consists of the rotting heap that it simultaneously accumulates and feeds on, which protects the root-stem and animates to smash and smother the life from any creature.
The dense mass of a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Command for 24 hours.
Healing (1/Day). The narzugon, or one creature it touches, regains up to 100 hit points.
MAGIC ITEM: INFERNAL TACK
Wondrous item, legendary (requires attunement by a
creature of evil alignment)
A narzugon binds a nightmare to its service with infernal tack, which consists of a bridle, bit, reins, saddle, stirrups, and spurs. A nightmare equipped with infernal tack must






