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Returning 35 results for 'button been diffusing carved rely'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
falls there, causing the area to be lightly obscured. Heavy rain also extinguishes open flames and imposes disadvantage on Wisdom (Perception) checks that rely on hearing. In addition, strong winds swirl
DC 19 Dexterity saving throw or take the same damage and be knocked prone.Terrifying storms manifest in the bodies of elder tempests. Beings carved from clouds, wind, rain, and lightning, elder
Goliath
Legacy
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races
Elemental Evil Player's Companion
goliath, and fewer still can claim friendship with them. Goliaths wander a bleak realm of rock, wind, and cold. Their bodies look as if they are carved from mountain stone and give them great
elements that can tip the balance one way or the other. Goliaths happily rely on such benefits, but they are careful to remember that such an advantage can always be lost. A goliath who relies too
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
character who inspects the statue and succeeds on a DC 15 Wisdom (Perception) check discovers that one of the eyes carved into Halaster’s robe is a button. Pressing this button causes two keys tucked
7. Statue of Halaster Set into an alcove at the back of this dusty side chamber is a nonmagical, life-size statue of Halaster Blackcloak carved from granite. The statue is thrusting its stone staff
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
character who inspects the statue and succeeds on a DC 15 Wisdom (Perception) check discovers that one of the eyes carved into Halaster’s robe is a button. Pressing this button causes two keys tucked
7. Statue of Halaster Set into an alcove at the back of this dusty side chamber is a nonmagical, life-size statue of Halaster Blackcloak carved from granite. The statue is thrusting its stone staff
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
character who inspects the statue and succeeds on a DC 15 Wisdom (Perception) check discovers that one of the eyes carved into Halaster’s robe is a button. Pressing this button causes two keys tucked
7. Statue of Halaster Set into an alcove at the back of this dusty side chamber is a nonmagical, life-size statue of Halaster Blackcloak carved from granite. The statue is thrusting its stone staff
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
magic. Consequently, the lid cannot be removed. The stone sarcophagus is impervious to damage and spells. Whenever one of the three chests is locked, a carved button magically appears on the sarcophagus
treasure chests sit on stone daises. The chest on the left is carved of black onyx, the middle chest is made of rusty iron, and the chest on the right is cast of silver and glistening with frost
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
magic. Consequently, the lid cannot be removed. The stone sarcophagus is impervious to damage and spells. Whenever one of the three chests is locked, a carved button magically appears on the sarcophagus
treasure chests sit on stone daises. The chest on the left is carved of black onyx, the middle chest is made of rusty iron, and the chest on the right is cast of silver and glistening with frost
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
magic. Consequently, the lid cannot be removed. The stone sarcophagus is impervious to damage and spells. Whenever one of the three chests is locked, a carved button magically appears on the sarcophagus
treasure chests sit on stone daises. The chest on the left is carved of black onyx, the middle chest is made of rusty iron, and the chest on the right is cast of silver and glistening with frost
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dispose of the fourth. The room has the following features: Map. A 30-foot-wide, floor-to-ceiling map is carved into the west wall (see “Fresco” below).
Open Pit. In the middle of the room is a 10-foot
inspection reveals that the flaming skull, the comet, and the tower are buttons that can be pressed. Flaming Skull. This carving represents Skullport. Each time this button is pressed, a magical
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
. The cave has mostly smooth stone walls with patches of unworked stone. The smooth stone walls are carved with geometric patterns and indecipherable runes. Lighting. The cave is unlit, and its denizens
rely on Darkvision or other means to see. Area descriptions assume the characters have a light source or other means of seeing in Darkness.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
. The cave has mostly smooth stone walls with patches of unworked stone. The smooth stone walls are carved with geometric patterns and indecipherable runes. Lighting. The cave is unlit, and its denizens
rely on Darkvision or other means to see. Area descriptions assume the characters have a light source or other means of seeing in Darkness.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
. Environment. The cave is carved from stone. It is scrupulously clean. The hobgoblins keep their areas tidy, and the gelatinous cube in area F2 sweeps up anything in its path. Lighting. The cave is unlit, and
its denizens rely on Darkvision or other means to see. Area descriptions assume the characters have a light source or other means of seeing in Darkness.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
. Environment. The cave is carved from stone. It is scrupulously clean. The hobgoblins keep their areas tidy, and the gelatinous cube in area F2 sweeps up anything in its path. Lighting. The cave is unlit, and
its denizens rely on Darkvision or other means to see. Area descriptions assume the characters have a light source or other means of seeing in Darkness.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
. Environment. The cave is carved from stone. It is scrupulously clean. The hobgoblins keep their areas tidy, and the gelatinous cube in area F2 sweeps up anything in its path. Lighting. The cave is unlit, and
its denizens rely on Darkvision or other means to see. Area descriptions assume the characters have a light source or other means of seeing in Darkness.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
. The cave has mostly smooth stone walls with patches of unworked stone. The smooth stone walls are carved with geometric patterns and indecipherable runes. Lighting. The cave is unlit, and its denizens
rely on Darkvision or other means to see. Area descriptions assume the characters have a light source or other means of seeing in Darkness.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dispose of the fourth. The room has the following features: Map. A 30-foot-wide, floor-to-ceiling map is carved into the west wall (see “Fresco” below).
Open Pit. In the middle of the room is a 10-foot
inspection reveals that the flaming skull, the comet, and the tower are buttons that can be pressed. Flaming Skull. This carving represents Skullport. Each time this button is pressed, a magical
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dispose of the fourth. The room has the following features: Map. A 30-foot-wide, floor-to-ceiling map is carved into the west wall (see “Fresco” below).
Open Pit. In the middle of the room is a 10-foot
inspection reveals that the flaming skull, the comet, and the tower are buttons that can be pressed. Flaming Skull. This carving represents Skullport. Each time this button is pressed, a magical
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
notices that one of the altar’s carvings has a button carved to look like a serpent’s eye. If this button is pressed, a secret compartment on the north side of the altar opens. Inside this compartment
slippery and rise to meet the floor of a 20-foot-high antechamber, the floor of which is submerged under 1 foot of murky water. Decorative columns carved to look like intertwined snakes line the chamber’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
notices that one of the altar’s carvings has a button carved to look like a serpent’s eye. If this button is pressed, a secret compartment on the north side of the altar opens. Inside this compartment
slippery and rise to meet the floor of a 20-foot-high antechamber, the floor of which is submerged under 1 foot of murky water. Decorative columns carved to look like intertwined snakes line the chamber’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
notices that one of the altar’s carvings has a button carved to look like a serpent’s eye. If this button is pressed, a secret compartment on the north side of the altar opens. Inside this compartment
slippery and rise to meet the floor of a 20-foot-high antechamber, the floor of which is submerged under 1 foot of murky water. Decorative columns carved to look like intertwined snakes line the chamber’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
spell cast on it. A button carved in the shape of a twinkling star is hidden in a nearby wall fresco; a character who searches the wall spots it with a successful DC 17 Wisdom (Perception) check. When the
6. Wyllow’s Tower Wyllow’s Tower is carved to look like a squat stone tree with twisted, stony boughs protruding from the walls. Thirteen giant bats hang from these crumbling limbs like ornaments
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
spell cast on it. A button carved in the shape of a twinkling star is hidden in a nearby wall fresco; a character who searches the wall spots it with a successful DC 17 Wisdom (Perception) check. When the
6. Wyllow’s Tower Wyllow’s Tower is carved to look like a squat stone tree with twisted, stony boughs protruding from the walls. Thirteen giant bats hang from these crumbling limbs like ornaments
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
spell cast on it. A button carved in the shape of a twinkling star is hidden in a nearby wall fresco; a character who searches the wall spots it with a successful DC 17 Wisdom (Perception) check. When the
6. Wyllow’s Tower Wyllow’s Tower is carved to look like a squat stone tree with twisted, stony boughs protruding from the walls. Thirteen giant bats hang from these crumbling limbs like ornaments
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Ballroom Pillars and Ceiling. Ten pillars carved with friezes of drow warriors support the 50-foot-high arched ceiling, which is engraved with web-like patterns. Two pillars have toppled at the
Wisdom (Perception) checks that rely on sight. Replace the cloud giant’s spells with the following: dancing lights at will, and darkness and faerie fire (save DC 15) each once per day.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Ballroom Pillars and Ceiling. Ten pillars carved with friezes of drow warriors support the 50-foot-high arched ceiling, which is engraved with web-like patterns. Two pillars have toppled at the
Wisdom (Perception) checks that rely on sight. Replace the cloud giant’s spells with the following: dancing lights at will, and darkness and faerie fire (save DC 15) each once per day.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Ballroom Pillars and Ceiling. Ten pillars carved with friezes of drow warriors support the 50-foot-high arched ceiling, which is engraved with web-like patterns. Two pillars have toppled at the
Wisdom (Perception) checks that rely on sight. Replace the cloud giant’s spells with the following: dancing lights at will, and darkness and faerie fire (save DC 15) each once per day.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Door. A secret door in the south wall is carved to resemble natural stone.
The flumphs telepathically share the following information with friendly visitors: Mind flayers have established a
rely on the illithid colony for sustenance. The flumphs would rather feed on the psionic energy of the mind flayers, who couldn’t care less, than the energy of the githyanki, who abhor the flumphs and attack them on sight.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. If a beholder mastermind is behind the criminal activities in a city, don’t rely solely on the entry in the Monster Manual to describe the creature’s appearance and personality. Take the time to
. It craves powerful magic items and surrounds itself with gold, platinum, and precious gems. Its bond is to its lair — an elaborate cavern complex carved out between the twisting sewers of Waterdeep
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Door. A secret door in the south wall is carved to resemble natural stone.
The flumphs telepathically share the following information with friendly visitors: Mind flayers have established a
rely on the illithid colony for sustenance. The flumphs would rather feed on the psionic energy of the mind flayers, who couldn’t care less, than the energy of the githyanki, who abhor the flumphs and attack them on sight.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Door. A secret door in the south wall is carved to resemble natural stone.
The flumphs telepathically share the following information with friendly visitors: Mind flayers have established a
rely on the illithid colony for sustenance. The flumphs would rather feed on the psionic energy of the mind flayers, who couldn’t care less, than the energy of the githyanki, who abhor the flumphs and attack them on sight.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. If a beholder mastermind is behind the criminal activities in a city, don’t rely solely on the entry in the Monster Manual to describe the creature’s appearance and personality. Take the time to
. It craves powerful magic items and surrounds itself with gold, platinum, and precious gems. Its bond is to its lair — an elaborate cavern complex carved out between the twisting sewers of Waterdeep
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. If a beholder mastermind is behind the criminal activities in a city, don’t rely solely on the entry in the Monster Manual to describe the creature’s appearance and personality. Take the time to
. It craves powerful magic items and surrounds itself with gold, platinum, and precious gems. Its bond is to its lair — an elaborate cavern complex carved out between the twisting sewers of Waterdeep
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, vaulted ceiling.
Sarcophagus. A black marble sarcophagus flecked with gold stands close to the south wall, its lid carved in the likeness of a dwarf king.
Crystal Panels. Ten glittering panels are
set into the west, south, and east walls. Each panel is a 6-foot-tall, 3-foot-wide, 1-inch-thick rectangle of golden crystal, carved with the bas-relief image of a dwarf warrior clutching a battleaxe
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, vaulted ceiling.
Sarcophagus. A black marble sarcophagus flecked with gold stands close to the south wall, its lid carved in the likeness of a dwarf king.
Crystal Panels. Ten glittering panels are
set into the west, south, and east walls. Each panel is a 6-foot-tall, 3-foot-wide, 1-inch-thick rectangle of golden crystal, carved with the bas-relief image of a dwarf warrior clutching a battleaxe
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, vaulted ceiling.
Sarcophagus. A black marble sarcophagus flecked with gold stands close to the south wall, its lid carved in the likeness of a dwarf king.
Crystal Panels. Ten glittering panels are
set into the west, south, and east walls. Each panel is a 6-foot-tall, 3-foot-wide, 1-inch-thick rectangle of golden crystal, carved with the bas-relief image of a dwarf warrior clutching a battleaxe






