Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'button bonds diffusing channel revealing'.
Other Suggestions:
button bards diffusing channel revealing
button bards diffusing channel repelling
button bonus diffusing channel revering
button body diffusing channel revealing
button bards diffusing channel revering
Classes
Player’s Handbook
Strike Foes with Psionic Blades
A Soulknife strikes with the mind, cutting through barriers both physical and psychic. These Rogues discover psionic power within themselves and channel it to do
their roguish work. As a Soulknife, your psionic abilities might have haunted you since childhood, revealing their full potential only as you experienced the stress of adventure. Or you might have sought out an order of psychic adepts and spent years learning how to manifest your power.
Species
Mordenkainen Presents: Monsters of the Multiverse
Maglubiyet, who marshaled them as soldiers, but the fey realm left its mark; wherever they are in the multiverse, they continue to channel an aspect of the Feywild’s rule of reciprocity, which
creates a mystical bond between the giver and the receiver of a gift.
On some worlds, such bonds lead hobgoblins to form communities with deep ties to one another. In Eberron and the Forgotten Realms, vast
Soulknife
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Tasha’s Cauldron of Everything
, cutting through barriers both physical and psychic. These rogues discover psionic power within themselves and channel it to do their roguish work. They find easy employment as members of thieves&rsquo
revealing their full potential as you experienced the stress of adventure. Or you might have sought out a reclusive order of psychic adepts and spent years learning how to manifest your power.
Backgrounds
Guildmasters’ Guide to Ravnica
The prospect of immense wealth is the promise of membership in the Orzhov Syndicate. All of the guild’s endeavors channel wealth from Ravnican society into the ranks of the Orzhov — and
the flesh as long as possible, and as a spirit afterward. (Any)
Bonds
d6
Bond
1
The unbearable weight of my debt has driven me to desperation.
2
I’m duty-bound
Backgrounds
Guildmasters’ Guide to Ravnica
Traits
d8
Personality Trait
1
I’m good at hiding my true thoughts and feelings.
2
When I’m in doubt about revealing something, I assume it’s a secret, and I
. (Chaotic)
6
Nihilism. I don’t believe in anything, and anyone who does is a fool. (Neutral)
Bonds
d6
Bond
1
I discovered a secret I can’t let
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
god Maglubiyet, who marshaled them as soldiers, but the fey realm left its mark; wherever they are in the multiverse, they continue to channel an aspect of the Feywild’s rule of reciprocity, which
creates a mystical bond between the giver and the receiver of a gift. On some worlds, such bonds lead hobgoblins to form communities with deep ties to one another. In Eberron and the Forgotten Realms
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
god Maglubiyet, who marshaled them as soldiers, but the fey realm left its mark; wherever they are in the multiverse, they continue to channel an aspect of the Feywild’s rule of reciprocity, which
creates a mystical bond between the giver and the receiver of a gift. On some worlds, such bonds lead hobgoblins to form communities with deep ties to one another. In Eberron and the Forgotten Realms
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
god Maglubiyet, who marshaled them as soldiers, but the fey realm left its mark; wherever they are in the multiverse, they continue to channel an aspect of the Feywild’s rule of reciprocity, which
creates a mystical bond between the giver and the receiver of a gift. On some worlds, such bonds lead hobgoblins to form communities with deep ties to one another. In Eberron and the Forgotten Realms
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
chest is shut, the chest locks and the clamps snap shut on the key once more. Any character inside the chest when this happens is trapped. At the same time, a button magically appears on the lid of
magic. Consequently, the lid cannot be removed. The stone sarcophagus is impervious to damage and spells. Whenever one of the three chests is locked, a carved button magically appears on the sarcophagus
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
chest is shut, the chest locks and the clamps snap shut on the key once more. Any character inside the chest when this happens is trapped. At the same time, a button magically appears on the lid of
magic. Consequently, the lid cannot be removed. The stone sarcophagus is impervious to damage and spells. Whenever one of the three chests is locked, a carved button magically appears on the sarcophagus
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
chest is shut, the chest locks and the clamps snap shut on the key once more. Any character inside the chest when this happens is trapped. At the same time, a button magically appears on the lid of
magic. Consequently, the lid cannot be removed. The stone sarcophagus is impervious to damage and spells. Whenever one of the three chests is locked, a carved button magically appears on the sarcophagus
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
bonds that link the heads of the families. These three leaders, called the Triumvirate, manage the house together from the city of Zarash’ak in the Shadow Marches.
Aashta The Aashta and their allies
Maagrim Torrn secretly supports efforts of some family members to channel house resources toward the traditional mission of the Gatekeepers. Velderan The Velderan and their allies have no particular
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
bonds that link the heads of the families. These three leaders, called the Triumvirate, manage the house together from the city of Zarash’ak in the Shadow Marches.
Aashta The Aashta and their allies
Maagrim Torrn secretly supports efforts of some family members to channel house resources toward the traditional mission of the Gatekeepers. Velderan The Velderan and their allies have no particular
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
bonds that link the heads of the families. These three leaders, called the Triumvirate, manage the house together from the city of Zarash’ak in the Shadow Marches.
Aashta The Aashta and their allies
Maagrim Torrn secretly supports efforts of some family members to channel house resources toward the traditional mission of the Gatekeepers. Velderan The Velderan and their allies have no particular
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
hidden along the base. Pressing the button causes the statue’s lower half to shift aside, revealing a secret passage leading to the north end of the catacombs (area H11). Sanctum Doors. The magically
den (area H10), which is accessible from the balcony over the temple sanctum. Though Rummox intends to betray Anthradusk, she refuses to fight the dragon alongside the party and avoids revealing her
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
hidden along the base. Pressing the button causes the statue’s lower half to shift aside, revealing a secret passage leading to the north end of the catacombs (area H11). Sanctum Doors. The magically
den (area H10), which is accessible from the balcony over the temple sanctum. Though Rummox intends to betray Anthradusk, she refuses to fight the dragon alongside the party and avoids revealing her
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
hidden along the base. Pressing the button causes the statue’s lower half to shift aside, revealing a secret passage leading to the north end of the catacombs (area H11). Sanctum Doors. The magically
den (area H10), which is accessible from the balcony over the temple sanctum. Though Rummox intends to betray Anthradusk, she refuses to fight the dragon alongside the party and avoids revealing her
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, to ensure they aren’t overlooking any hidden consequences.
Tamarand is thoughtful, decisive, and surprisingly friendly toward non-dragons. He has strong bonds with the storm giants of the Galena
15 Charisma saving throw or find itself accidentally revealing the truth it was attempting to conceal. The first time a creature fails this saving throw, it is immune to this effect for 24 hours.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. No door remains unopened in my presence.
5 I let people underestimate me, revealing my full competency only to those close to me.
6 I compulsively seek to collect trophies of my travels and
above all else, even if it doesn’t benefit anyone.
Horror Character Bonds d12 Bond
1 I desperately need to get back to someone or someplace, but I lost them in the Mists.
2
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
themselves stymied by your disguise. Upon donning a disguise and behaving as your persona, you are unidentifiable as your true self. By removing your disguise and revealing your true face, you are no longer
instrument. (Any) Faceless Bonds d6 Bond 1 I do everything for my family. My first thought is keeping them safe. 2 What I do, I do for the world. The people don’t realize how much they need me. 3 I’ve
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, to ensure they aren’t overlooking any hidden consequences.
Tamarand is thoughtful, decisive, and surprisingly friendly toward non-dragons. He has strong bonds with the storm giants of the Galena
15 Charisma saving throw or find itself accidentally revealing the truth it was attempting to conceal. The first time a creature fails this saving throw, it is immune to this effect for 24 hours.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
themselves stymied by your disguise. Upon donning a disguise and behaving as your persona, you are unidentifiable as your true self. By removing your disguise and revealing your true face, you are no longer
instrument. (Any) Faceless Bonds d6 Bond 1 I do everything for my family. My first thought is keeping them safe. 2 What I do, I do for the world. The people don’t realize how much they need me. 3 I’ve
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. No door remains unopened in my presence.
5 I let people underestimate me, revealing my full competency only to those close to me.
6 I compulsively seek to collect trophies of my travels and
above all else, even if it doesn’t benefit anyone.
Horror Character Bonds d12 Bond
1 I desperately need to get back to someone or someplace, but I lost them in the Mists.
2
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
removing your disguise and revealing your true face, you are no longer identifiable as your persona. This allows you to change appearances between your two personalities as often as you wish, using one to
)
5 Incorruptibility. Be a symbol, and leave your flawed being behind. (Any)
6 Anonymity. It’s my deeds that should be remembered, not their instrument. (Any)
Faceless Bonds d6 Bond
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, to ensure they aren’t overlooking any hidden consequences.
Tamarand is thoughtful, decisive, and surprisingly friendly toward non-dragons. He has strong bonds with the storm giants of the Galena
15 Charisma saving throw or find itself accidentally revealing the truth it was attempting to conceal. The first time a creature fails this saving throw, it is immune to this effect for 24 hours.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. No door remains unopened in my presence.
5 I let people underestimate me, revealing my full competency only to those close to me.
6 I compulsively seek to collect trophies of my travels and
above all else, even if it doesn’t benefit anyone.
Horror Character Bonds d12 Bond
1 I desperately need to get back to someone or someplace, but I lost them in the Mists.
2
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
removing your disguise and revealing your true face, you are no longer identifiable as your persona. This allows you to change appearances between your two personalities as often as you wish, using one to
)
5 Incorruptibility. Be a symbol, and leave your flawed being behind. (Any)
6 Anonymity. It’s my deeds that should be remembered, not their instrument. (Any)
Faceless Bonds d6 Bond
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
removing your disguise and revealing your true face, you are no longer identifiable as your persona. This allows you to change appearances between your two personalities as often as you wish, using one to
)
5 Incorruptibility. Be a symbol, and leave your flawed being behind. (Any)
6 Anonymity. It’s my deeds that should be remembered, not their instrument. (Any)
Faceless Bonds d6 Bond
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
themselves stymied by your disguise. Upon donning a disguise and behaving as your persona, you are unidentifiable as your true self. By removing your disguise and revealing your true face, you are no longer
instrument. (Any) Faceless Bonds d6 Bond 1 I do everything for my family. My first thought is keeping them safe. 2 What I do, I do for the world. The people don’t realize how much they need me. 3 I’ve
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
medallion around its neck. All around the figure are carvings of locusts.
Close inspection reveals that one of the carved locusts is a button that can be pushed. When this happens, the stone block
in place and its remaining seven hieroglyphs are hidden from view behind the medallion. If any character steps on a vulture floor tile in area 35B, the dial turns, revealing a new hieroglyph: a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
medallion around its neck. All around the figure are carvings of locusts.
Close inspection reveals that one of the carved locusts is a button that can be pushed. When this happens, the stone block
in place and its remaining seven hieroglyphs are hidden from view behind the medallion. If any character steps on a vulture floor tile in area 35B, the dial turns, revealing a new hieroglyph: a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
medallion around its neck. All around the figure are carvings of locusts.
Close inspection reveals that one of the carved locusts is a button that can be pushed. When this happens, the stone block
in place and its remaining seven hieroglyphs are hidden from view behind the medallion. If any character steps on a vulture floor tile in area 35B, the dial turns, revealing a new hieroglyph: a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
from their bonds, the dryads are appropriately grateful. If the characters ask how they got here, they sheepishly explain that the hag caught the two of them and a third dryad named Hanah unawares while
. A door on the west end of the building opens easily, revealing the following: The moment the door is opened, you are met with a cacophony of wild sounds. Clawing and gnashing at the cages that confine
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
from their bonds, the dryads are appropriately grateful. If the characters ask how they got here, they sheepishly explain that the hag caught the two of them and a third dryad named Hanah unawares while
. A door on the west end of the building opens easily, revealing the following: The moment the door is opened, you are met with a cacophony of wild sounds. Clawing and gnashing at the cages that confine
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
entire group. Those hirelings could all shave their heads zealously, be brawny but absentminded, play various musical instruments, use colorful oaths and exclamations, and so on. Group ideals, bonds
up as part of the characters’ adventures time and time again, revealing aspects of their past and creating story continuity. JOB TITLE AND BENEFITS
What the Player’s Handbook calls untrained






