Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'button bonus diffusing confined reflect'.
Other Suggestions:
button bonus diffusing contained respect
button bonus diffusing contained reflect
Magic Items
Dungeon Master’s Guide
are set in a row along the haft. It has three other properties as well, detailed below.
Buttons. You can press one of the following buttons as a Bonus Action; a button’s effect lasts until you
on a hit.
Button 2. The rod’s flanged head folds down and two crescent-shaped blades spring out, transforming the rod into a magic Battleaxe that grants a +3 bonus to attack rolls and damage
Classes
Player’s Handbook
more attuned to its origin, developing distinct powers that reflect its source.
Sorcerers are rare. Some family lines produce exactly one Sorcerer in every generation, but most of the time, the
your available spell slots.
Sorcerer Features
——Spell Slots per Spell Level——
Level
Proficiency Bonus
Class Features
Sorcery Points
Cantrips
Prepared
Rod of Lordly Might
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
battleaxe that grants a +3 bonus to attack and damage rolls made with it.
If you press button 3, the rod's flanged head folds down, a spear point springs from the rod's tip, and the rod's handle
lengthens into a 6-foot haft, transforming the rod into a magic spear that grants a +3 bonus to attack and damage rolls made with it.
If you press button 4, the rod transforms into a climbing pole up to
Monsters
Eberron: Rising from the Last War
are within reach, it makes a ranged weapon attack against a random creature within range, throwing its weapon if necessary. This attack is made with advantage and gains a +4 bonus to the damage
form. The stat blocks provided here reflect the powers they would wield if they were ever unleashed upon the world.
Immortal Nature. An overlord doesn't require air, food, drink or sleep. It also
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bonus Action; a button’s effect lasts until you push a different button or until you push the same button again, which causes the rod to revert to its normal form: Button 1. A fiery blade sprouts
bonus to attack rolls and damage rolls made with it. Button 3. The rod’s flanged head folds down, a spear point springs from the rod’s tip, and the rod’s handle lengthens into a 6-foot haft
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
bonus action. A button’s effect lasts until you push a different button or until you push the same button again, which causes the rod to revert to its normal form. Rods Top to Bottom: Rulership
button 2, the rod’s flanged head folds down and two crescent-shaped blades spring out, transforming the rod into a magic battleaxe that grants a +3 bonus to attack and damage rolls made with it. If you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
bonus action. A button’s effect lasts until you push a different button or until you push the same button again, which causes the rod to revert to its normal form. Rods Top to Bottom: Rulership
button 2, the rod’s flanged head folds down and two crescent-shaped blades spring out, transforming the rod into a magic battleaxe that grants a +3 bonus to attack and damage rolls made with it. If you
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
bonus action. A button’s effect lasts until you push a different button or until you push the same button again, which causes the rod to revert to its normal form. If you press button 1, the rod
blades spring out, transforming the rod into a magic battleaxe that grants a +3 bonus to attack and damage rolls made with it. If you press button 3, the rod’s flanged head folds down, a spear point
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
other properties as well, detailed below. Buttons. You can press one of the following buttons as a Bonus Action; a button’s effect lasts until you push a different button or until you push the same
two crescent-shaped blades spring out, transforming the rod into a magic Battleaxe that grants a +3 bonus to attack rolls and damage rolls made with it. Button 3. The rod’s flanged head folds down, a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bonus Action; a button’s effect lasts until you push a different button or until you push the same button again, which causes the rod to revert to its normal form: Button 1. A fiery blade sprouts
bonus to attack rolls and damage rolls made with it. Button 3. The rod’s flanged head folds down, a spear point springs from the rod’s tip, and the rod’s handle lengthens into a 6-foot haft
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
other properties as well, detailed below. Buttons. You can press one of the following buttons as a Bonus Action; a button’s effect lasts until you push a different button or until you push the same
two crescent-shaped blades spring out, transforming the rod into a magic Battleaxe that grants a +3 bonus to attack rolls and damage rolls made with it. Button 3. The rod’s flanged head folds down, a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
bonus action. A button’s effect lasts until you push a different button or until you push the same button again, which causes the rod to revert to its normal form. If you press button 1, the rod
blades spring out, transforming the rod into a magic battleaxe that grants a +3 bonus to attack and damage rolls made with it. If you press button 3, the rod’s flanged head folds down, a spear point
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
bonus action. A button’s effect lasts until you push a different button or until you push the same button again, which causes the rod to revert to its normal form. Rods Top to Bottom: Rulership
button 2, the rod’s flanged head folds down and two crescent-shaped blades spring out, transforming the rod into a magic battleaxe that grants a +3 bonus to attack and damage rolls made with it. If you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
other properties as well, detailed below. Buttons. You can press one of the following buttons as a Bonus Action; a button’s effect lasts until you push a different button or until you push the same
two crescent-shaped blades spring out, transforming the rod into a magic Battleaxe that grants a +3 bonus to attack rolls and damage rolls made with it. Button 3. The rod’s flanged head folds down, a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
bonus action. A button’s effect lasts until you push a different button or until you push the same button again, which causes the rod to revert to its normal form. If you press button 1, the rod
blades spring out, transforming the rod into a magic battleaxe that grants a +3 bonus to attack and damage rolls made with it. If you press button 3, the rod’s flanged head folds down, a spear point
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bonus Action; a button’s effect lasts until you push a different button or until you push the same button again, which causes the rod to revert to its normal form: Button 1. A fiery blade sprouts
bonus to attack rolls and damage rolls made with it. Button 3. The rod’s flanged head folds down, a spear point springs from the rod’s tip, and the rod’s handle lengthens into a 6-foot haft
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
to their cause. Each tower sage has magical tattoos on their arms: glowing constellations that magically update to reflect that sage’s hierarchy within the tower’s prophetic order. Though Piyarz claims
discover his secret. Shalfey and Hadley Shalfey held the titles of elder sage and keeper of the books until Piyarz’s coup. Though Piyarz now falsely claims these titles and Shalfey is confined to his
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
to their cause. Each tower sage has magical tattoos on their arms: glowing constellations that magically update to reflect that sage’s hierarchy within the tower’s prophetic order. Though Piyarz claims
discover his secret. Shalfey and Hadley Shalfey held the titles of elder sage and keeper of the books until Piyarz’s coup. Though Piyarz now falsely claims these titles and Shalfey is confined to his
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
to their cause. Each tower sage has magical tattoos on their arms: glowing constellations that magically update to reflect that sage’s hierarchy within the tower’s prophetic order. Though Piyarz claims
discover his secret. Shalfey and Hadley Shalfey held the titles of elder sage and keeper of the books until Piyarz’s coup. Though Piyarz now falsely claims these titles and Shalfey is confined to his
Compendium
- Sources->Dungeons & Dragons->Divine Contention
capstan’s spokes has a hidden button. Pressing the button unlocks and locks the capstan. While unlocked, a creature can use their action to turn the capstan clockwise, raising the six ballistae and the
creature on the main deck speaks the statue’s command word (“Artemis”), the statue animates and obeys the creature who animated it. As a bonus action, the creature can direct the statue to move up to
Compendium
- Sources->Dungeons & Dragons->Divine Contention
capstan’s spokes has a hidden button. Pressing the button unlocks and locks the capstan. While unlocked, a creature can use their action to turn the capstan clockwise, raising the six ballistae and the
creature on the main deck speaks the statue’s command word (“Artemis”), the statue animates and obeys the creature who animated it. As a bonus action, the creature can direct the statue to move up to
Compendium
- Sources->Dungeons & Dragons->Divine Contention
capstan’s spokes has a hidden button. Pressing the button unlocks and locks the capstan. While unlocked, a creature can use their action to turn the capstan clockwise, raising the six ballistae and the
creature on the main deck speaks the statue’s command word (“Artemis”), the statue animates and obeys the creature who animated it. As a bonus action, the creature can direct the statue to move up to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Languages —
Challenge 10 (5,900 XP) Proficiency Bonus +4
False Appearance. If the mirror shade is within 5 feet of a reflective surface—such as a mirror, glass pane, or still water—it has advantage on
translucent objects as if they were difficult terrain.
Actions
Multiattack. The mirror shade makes two Phantasmal Strike attacks and uses Reflect Fear.
Phantasmal Strike. Melee Weapon Attack
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Languages —
Challenge 10 (5,900 XP) Proficiency Bonus +4
False Appearance. If the mirror shade is within 5 feet of a reflective surface—such as a mirror, glass pane, or still water—it has advantage on
translucent objects as if they were difficult terrain.
Actions
Multiattack. The mirror shade makes two Phantasmal Strike attacks and uses Reflect Fear.
Phantasmal Strike. Melee Weapon Attack
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Languages —
Challenge 10 (5,900 XP) Proficiency Bonus +4
False Appearance. If the mirror shade is within 5 feet of a reflective surface—such as a mirror, glass pane, or still water—it has advantage on
translucent objects as if they were difficult terrain.
Actions
Multiattack. The mirror shade makes two Phantasmal Strike attacks and uses Reflect Fear.
Phantasmal Strike. Melee Weapon Attack
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
end of the hall leads outside and can be pulled open to reveal the gardens (area S9). The sixty mongrelfolk confined here are fed at irregular intervals by Clovin Belview. Dinner is foretold by the
mongrels cower in the shadowy northwest corner. One of them cradles something shiny. Three mongrelfolk are confined here. One of them cradles a polished brass candlestick as if it was a doll. Any
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
end of the hall leads outside and can be pulled open to reveal the gardens (area S9). The sixty mongrelfolk confined here are fed at irregular intervals by Clovin Belview. Dinner is foretold by the
mongrels cower in the shadowy northwest corner. One of them cradles something shiny. Three mongrelfolk are confined here. One of them cradles a polished brass candlestick as if it was a doll. Any
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
end of the hall leads outside and can be pulled open to reveal the gardens (area S9). The sixty mongrelfolk confined here are fed at irregular intervals by Clovin Belview. Dinner is foretold by the
mongrels cower in the shadowy northwest corner. One of them cradles something shiny. Three mongrelfolk are confined here. One of them cradles a polished brass candlestick as if it was a doll. Any
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
applies. But if the answer is yes, assign an appropriate skill or tool proficiency to reflect that training and practice. Skills As described in the Player’s Handbook, a skill proficiency represents a
involved. The character is proficient in the Athletics skill, which covers swimming, so you allow the character’s proficiency bonus to apply to this ability check. In effect, you’re asking for a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
applies. But if the answer is yes, assign an appropriate skill or tool proficiency to reflect that training and practice. Skills As described in the Player’s Handbook, a skill proficiency represents a
involved. The character is proficient in the Athletics skill, which covers swimming, so you allow the character’s proficiency bonus to apply to this ability check. In effect, you’re asking for a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
applies. But if the answer is yes, assign an appropriate skill or tool proficiency to reflect that training and practice. Skills As described in the Player’s Handbook, a skill proficiency represents a
involved. The character is proficient in the Athletics skill, which covers swimming, so you allow the character’s proficiency bonus to apply to this ability check. In effect, you’re asking for a
Magic Items
Lost Laboratory of Kwalish
effect.
Donjon. You are instantly teleported to and confined within the prison of the Monastery of the Distressed Body (area M6). Everything you were wearing and carrying stays behind in the
), whichever comes later in the adventure.
Throne. You gain proficiency in the Persuasion skill and you double your proficiency bonus on checks made with that skill for the duration of the adventure. In
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
this ship require only one crew member to use them, pushing the button or lever that activates them. Ever-Full Sails These billowing sails are woven from cloud-stuff drawn from the Elemental Plane of
drawback doesn’t apply if the attacker is aboard the ship. Dragon Sails Dragon scales woven into these sails make them more resistant to damage. The sails gain a +3 bonus to AC, and they have
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
this ship require only one crew member to use them, pushing the button or lever that activates them. Ever-Full Sails These billowing sails are woven from cloud-stuff drawn from the Elemental Plane of
drawback doesn’t apply if the attacker is aboard the ship. Dragon Sails Dragon scales woven into these sails make them more resistant to damage. The sails gain a +3 bonus to AC, and they have
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
this ship require only one crew member to use them, pushing the button or lever that activates them. Ever-Full Sails These billowing sails are woven from cloud-stuff drawn from the Elemental Plane of
drawback doesn’t apply if the attacker is aboard the ship. Dragon Sails Dragon scales woven into these sails make them more resistant to damage. The sails gain a +3 bonus to AC, and they have






