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Returning 35 results for 'button both degrees consumed remove'.
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Monsters
Spelljammer: Adventures in Space
). The neh-thalggu casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 11). It must have consumed the requisite number of
bulging eyes and a tooth-filled maw dominate its hideous visage. Behind and above these features, one or more lumps protrude from its body, each one containing a brain the neh-thalggu has consumed
Monsters
Eberron: Rising from the Last War
throw or be cursed. The curse lasts until it's removed by a remove curse or greater restoration spell.
The cursed target suffers 1 level of exhaustion every 24 hours, and finishing a long rest
eyebinders — entities formed of pure shadow that is outlined by a nimbus of energy. A host of disembodied eyes whirl around a kalaraq, each reflecting a consciousness the creature has consumed.
Kalaraq quori
monsters
; one creature becomes the queen, and others touched by this cultist find their original personality and desires fading, consumed by the need to fulfill their purpose in the hive. Usually this effect is
in the deeper tunnels— until Valaara’s minions seize them, or until they are consumed by the psychic influence of the Crawling Queen. While tunnels to the Deepest Hive can appear anywhere
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
situated at the points of a gold pentagram. An inscription appears next to each lever and each button. A creature can use an action to adjust up to three levers and buttons, in any combination. The
degrees each hour until it drops to 30 degrees Fahrenheit (the temperature of the surrounding cavern). Raising the lever causes the temperature to rise 10 degrees each hour until it reaches 70 degrees
Axe of the Dwarvish Lords
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
dispelled), but they can be undone by any effect that removes a curse, such as a greater restoration or remove curse spell.
Destroying the Axe
The only way to destroy the axe is to melt it down in the
Earthheart Forge, where it was created. It must remain in the burning forge for fifty years before it finally succumbs to the fire and is consumed.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
situated at the points of a gold pentagram. An inscription appears next to each lever and each button. A creature can use an action to adjust up to three levers and buttons, in any combination. The
degrees each hour until it drops to 30 degrees Fahrenheit (the temperature of the surrounding cavern). Raising the lever causes the temperature to rise 10 degrees each hour until it reaches 70 degrees
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
situated at the points of a gold pentagram. An inscription appears next to each lever and each button. A creature can use an action to adjust up to three levers and buttons, in any combination. The
degrees each hour until it drops to 30 degrees Fahrenheit (the temperature of the surrounding cavern). Raising the lever causes the temperature to rise 10 degrees each hour until it reaches 70 degrees
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Desert Heat For 1d6 hours of each day, the desert becomes unbearably hot, rising to temperatures well over 100 degrees Fahrenheit. The extreme heat has detrimental effects on creatures not acclimated
to such environments (see the Dungeon Master’s Guide). In addition to resting, the characters can remove any accumulated levels of exhaustion by drinking the water of Athis, which still flows within Amun Sa’s pyramid (detailed later in this adventure).
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Desert Heat For 1d6 hours of each day, the desert becomes unbearably hot, rising to temperatures well over 100 degrees Fahrenheit. The extreme heat has detrimental effects on creatures not acclimated
to such environments (see the Dungeon Master’s Guide). In addition to resting, the characters can remove any accumulated levels of exhaustion by drinking the water of Athis, which still flows within Amun Sa’s pyramid (detailed later in this adventure).
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Desert Heat For 1d6 hours of each day, the desert becomes unbearably hot, rising to temperatures well over 100 degrees Fahrenheit. The extreme heat has detrimental effects on creatures not acclimated
to such environments (see the Dungeon Master’s Guide). In addition to resting, the characters can remove any accumulated levels of exhaustion by drinking the water of Athis, which still flows within Amun Sa’s pyramid (detailed later in this adventure).
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
the chair can use an action to rotate the device up to 360 degrees counterclockwise and fire up to two of its crossbows in any direction. Each crossbow makes the following attack. Heavy Crossbow
. Being deranged and utterly consumed by her work, she can barely string together a cohesive sentence, let alone advise visitors on where to go or whom to talk to.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
the chair can use an action to rotate the device up to 360 degrees counterclockwise and fire up to two of its crossbows in any direction. Each crossbow makes the following attack. Heavy Crossbow
. Being deranged and utterly consumed by her work, she can barely string together a cohesive sentence, let alone advise visitors on where to go or whom to talk to.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
the chair can use an action to rotate the device up to 360 degrees counterclockwise and fire up to two of its crossbows in any direction. Each crossbow makes the following attack. Heavy Crossbow
. Being deranged and utterly consumed by her work, she can barely string together a cohesive sentence, let alone advise visitors on where to go or whom to talk to.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
purpose. The Shadowfell is reabsorbing the demiplane.
2 Darkon is being consumed to fuel magic funneling power from Castle Avernus into the King’s Tear.
3 The Hour of Ascension was an attack
surrounding the domain turn deadly and encroach on the land—sometimes by infinitesimal degrees, other times in unstoppable floods. The fates of those claimed by these surges is a mystery. If a character
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
purpose. The Shadowfell is reabsorbing the demiplane.
2 Darkon is being consumed to fuel magic funneling power from Castle Avernus into the King’s Tear.
3 The Hour of Ascension was an attack
surrounding the domain turn deadly and encroach on the land—sometimes by infinitesimal degrees, other times in unstoppable floods. The fates of those claimed by these surges is a mystery. If a character
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
purpose. The Shadowfell is reabsorbing the demiplane.
2 Darkon is being consumed to fuel magic funneling power from Castle Avernus into the King’s Tear.
3 The Hour of Ascension was an attack
surrounding the domain turn deadly and encroach on the land—sometimes by infinitesimal degrees, other times in unstoppable floods. The fates of those claimed by these surges is a mystery. If a character
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
one containing a brain the neh-thalggu has consumed. After a neh-thalggu kills a victim, it uses its pincers to cut open the victim’s head and remove the brain. It then swallows the brain whole. The
spellcasting ability (spell save DC 11). It must have consumed the requisite number of brains to cast the spell, as indicated:
1/day each: arms of Hadar (1 brain), detect magic (2 brains), magic
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
one containing a brain the neh-thalggu has consumed. After a neh-thalggu kills a victim, it uses its pincers to cut open the victim’s head and remove the brain. It then swallows the brain whole. The
spellcasting ability (spell save DC 11). It must have consumed the requisite number of brains to cast the spell, as indicated:
1/day each: arms of Hadar (1 brain), detect magic (2 brains), magic
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Oysters. There are dozens of snails and oysters clinging to the walls. A character can use an action to remove an oyster or snail from a wall, crack it open, and eat it. The first time an oyster or
stone button is set into one of the walls above the grate and is visible only to creatures under the rollers. When pressed, the button causes the rollers to stop turning and retract into the walls
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Oysters. There are dozens of snails and oysters clinging to the walls. A character can use an action to remove an oyster or snail from a wall, crack it open, and eat it. The first time an oyster or
stone button is set into one of the walls above the grate and is visible only to creatures under the rollers. When pressed, the button causes the rollers to stop turning and retract into the walls
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
one containing a brain the neh-thalggu has consumed. After a neh-thalggu kills a victim, it uses its pincers to cut open the victim’s head and remove the brain. It then swallows the brain whole. The
spellcasting ability (spell save DC 11). It must have consumed the requisite number of brains to cast the spell, as indicated:
1/day each: arms of Hadar (1 brain), detect magic (2 brains), magic
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Oysters. There are dozens of snails and oysters clinging to the walls. A character can use an action to remove an oyster or snail from a wall, crack it open, and eat it. The first time an oyster or
stone button is set into one of the walls above the grate and is visible only to creatures under the rollers. When pressed, the button causes the rollers to stop turning and retract into the walls
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Consider this method: take the name of the spell, keep only one instance of each of its letters, and rearrange the remaining letters into words. For example, remove the second l from Fireball and
consumed by the spell unless the spell’s description states otherwise. The spellcaster must have a hand free to access them, but it can be the same hand used to perform Somatic components, if any. If a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Consider this method: take the name of the spell, keep only one instance of each of its letters, and rearrange the remaining letters into words. For example, remove the second l from Fireball and
consumed by the spell unless the spell’s description states otherwise. The spellcaster must have a hand free to access them, but it can be the same hand used to perform Somatic components, if any. If a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Consider this method: take the name of the spell, keep only one instance of each of its letters, and rearrange the remaining letters into words. For example, remove the second l from Fireball and
consumed by the spell unless the spell’s description states otherwise. The spellcaster must have a hand free to access them, but it can be the same hand used to perform Somatic components, if any. If a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, and rearrange the remaining letters into words. For example, remove the second l from Fireball and rearrange the remaining letters to create Ber Fila or Fel Bira.
Somatic (S) A Somatic component
used in a spell’s casting, as specified in parentheses in the Components entry. These materials aren’t consumed by the spell unless the spell’s description states otherwise. The spellcaster must have a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, and rearrange the remaining letters into words. For example, remove the second l from Fireball and rearrange the remaining letters to create Ber Fila or Fel Bira.
Somatic (S) A Somatic component
used in a spell’s casting, as specified in parentheses in the Components entry. These materials aren’t consumed by the spell unless the spell’s description states otherwise. The spellcaster must have a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, and rearrange the remaining letters into words. For example, remove the second l from Fireball and rearrange the remaining letters to create Ber Fila or Fel Bira.
Somatic (S) A Somatic component
used in a spell’s casting, as specified in parentheses in the Components entry. These materials aren’t consumed by the spell unless the spell’s description states otherwise. The spellcaster must have a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
magical in nature (and therefore can’t be dispelled), but they can be undone by any effect that removes a curse, such as a greater restoration or remove curse spell. Destroying the Axe. The only way to
destroy the axe is to melt it down in the Earthheart Forge, where it was created. It must remain in the burning forge for fifty years before it finally succumbs to the fire and is consumed.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
both sweet and spicy. When consumed, this drink functions as a Potion of Heroism. Joker’s Sky (Costs 125 Talons). This lustrous blue drink is topped with fluffy, white cream. When consumed, this
drink functions as a Potion of Flying. Salubra Slinger (Costs 50 Talons). This fizzy, berry-flavored drink causes the imbiber’s mouth to feel slightly numb. When consumed, this drink functions as an
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
the number of souls a given demon has already consumed at the beginning of combat. This number is presented right under their hit points in a similar fashion: both as a die expression and as an
better chance of living through their encounter with a demon, you can reduce the DC of the saving throw—or you can remove the saving throw entirely, and only allow a demon to devour a soul when a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
both sweet and spicy. When consumed, this drink functions as a Potion of Heroism. Joker’s Sky (Costs 125 Talons). This lustrous blue drink is topped with fluffy, white cream. When consumed, this
drink functions as a Potion of Flying. Salubra Slinger (Costs 50 Talons). This fizzy, berry-flavored drink causes the imbiber’s mouth to feel slightly numb. When consumed, this drink functions as an
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
the number of souls a given demon has already consumed at the beginning of combat. This number is presented right under their hit points in a similar fashion: both as a die expression and as an
better chance of living through their encounter with a demon, you can reduce the DC of the saving throw—or you can remove the saving throw entirely, and only allow a demon to devour a soul when a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
magical in nature (and therefore can’t be dispelled), but they can be undone by any effect that removes a curse, such as a greater restoration or remove curse spell. Destroying the Axe. The only way to
destroy the axe is to melt it down in the Earthheart Forge, where it was created. It must remain in the burning forge for fifty years before it finally succumbs to the fire and is consumed.
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
the number of souls a given demon has already consumed at the beginning of combat. This number is presented right under their hit points in a similar fashion: both as a die expression and as an
better chance of living through their encounter with a demon, you can reduce the DC of the saving throw—or you can remove the saving throw entirely, and only allow a demon to devour a soul when a






