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Returning 35 results for 'button bravery diffusing cursed race'.
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Monsters
Eberron: Rising from the Last War
throw or be cursed. The curse lasts until it's removed by a remove curse or greater restoration spell.
The cursed target suffers 1 level of exhaustion every 24 hours, and finishing a long rest
doesn't reduce its exhaustion. If the cursed target reaches exhaustion level 6, it doesn't die; it instead becomes a thrall under the quori's control, and all its exhaustion is removed. Only the wish spell
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
.
Gang Mentality
Since bugbears aren’t a particularly fecund race, their overall population is small and spread over a wide area. Bugbears live in family groups that operate much like gangs. The
remove opposition or exile weaker or unpopular members to keep the rest of the gang strong. Fortunately for the race as a whole, even young and elderly bugbears have the ability to survive alone in the
Monsters
Mythic Odysseys of Theros
Nessian Wood. Now she broods on her unjust fate and the fickleness of the gods who left her cursed with monstrous immortality.
Arasta appears as a gigantic spiderlike creature, her few humanoid
touching her webs. Each creature restrained by a web or Arasta’s Web of Hair must make a DC 21 Intelligence saving throw. On a failed save, Arasta gains knowledge of a creature’s name, race
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
-like visage curses you. You take a −2 penalty on saving throws while cursed in this way. Only a god or the magic of The Fates card can end this curse.
The Fates. Reality's fabric unravels and
30 feet of you. The fighter is of the same race as you and serves you loyally until death, believing the fates have drawn him or her to you. You control this character.
Moon. You are granted the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Handbook. Herein, you’ll find the following sections: Peoples of Krynn. Learn about the peoples of Krynn and how they might inspire your next character. Race Option. Play as a kender, a character race
known for bravery and curiosity. Organizations. Discover two of Krynn’s most influential groups, the honorable Knights of Solamnia and the mystical Mages of High Sorcery. Backgrounds. Learn how war shapes
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Handbook. Herein, you’ll find the following sections: Peoples of Krynn. Learn about the peoples of Krynn and how they might inspire your next character. Race Option. Play as a kender, a character race
known for bravery and curiosity. Organizations. Discover two of Krynn’s most influential groups, the honorable Knights of Solamnia and the mystical Mages of High Sorcery. Backgrounds. Learn how war shapes
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Handbook. Herein, you’ll find the following sections: Peoples of Krynn. Learn about the peoples of Krynn and how they might inspire your next character. Race Option. Play as a kender, a character race
known for bravery and curiosity. Organizations. Discover two of Krynn’s most influential groups, the honorable Knights of Solamnia and the mystical Mages of High Sorcery. Backgrounds. Learn how war shapes
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Chapter 2: Character Races Heroes come in many shapes and sizes. This chapter presents character races that are some of the more distinctive race options in the D&D multiverse. They supplement the
consider the implications for their world before adding a new race. Your DM may say yes or no to you using a race or may modifiy it in some way. The following races are detailed in this chapter: Aasimar
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Chapter 2: Character Races Heroes come in many shapes and sizes. This chapter presents character races that are some of the more distinctive race options in the D&D multiverse. They supplement the
consider the implications for their world before adding a new race. Your DM may say yes or no to you using a race or may modifiy it in some way. The following races are detailed in this chapter: Aasimar
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Chapter 2: Character Races Heroes come in many shapes and sizes. This chapter presents character races that are some of the more distinctive race options in the D&D multiverse. They supplement the
consider the implications for their world before adding a new race. Your DM may say yes or no to you using a race or may modifiy it in some way. The following races are detailed in this chapter: Aasimar
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Alabaster Racetrack Sleek white pillars surround what looks like a racetrack. The stands bustle with patrons, all eager to bet on the impending race.
This arena hosts nightmare racing. Audience
members can place bets, earning a payout depending on which steeds place in the top two of a given race. Up to six nightmares race at any given time; those who bet on the first-place steed receive triple
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Alabaster Racetrack Sleek white pillars surround what looks like a racetrack. The stands bustle with patrons, all eager to bet on the impending race.
This arena hosts nightmare racing. Audience
members can place bets, earning a payout depending on which steeds place in the top two of a given race. Up to six nightmares race at any given time; those who bet on the first-place steed receive triple
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Alabaster Racetrack Sleek white pillars surround what looks like a racetrack. The stands bustle with patrons, all eager to bet on the impending race.
This arena hosts nightmare racing. Audience
members can place bets, earning a payout depending on which steeds place in the top two of a given race. Up to six nightmares race at any given time; those who bet on the first-place steed receive triple
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Dark Bargains and Cursed Paintings The process of creating the cursed paintings that are the hallmark of the Fetid Gaze was first attributed to a night hag grandmother whose name other hags fear to
takes effect immediately. Over the last ten years, the hags have cursed hundreds of victims, most of whom have perished as a result of their dark bargains. Magic Treatments The magical benefits that the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Dark Bargains and Cursed Paintings The process of creating the cursed paintings that are the hallmark of the Fetid Gaze was first attributed to a night hag grandmother whose name other hags fear to
takes effect immediately. Over the last ten years, the hags have cursed hundreds of victims, most of whom have perished as a result of their dark bargains. Magic Treatments The magical benefits that the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Dark Bargains and Cursed Paintings The process of creating the cursed paintings that are the hallmark of the Fetid Gaze was first attributed to a night hag grandmother whose name other hags fear to
takes effect immediately. Over the last ten years, the hags have cursed hundreds of victims, most of whom have perished as a result of their dark bargains. Magic Treatments The magical benefits that the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
aren’t a particularly fecund race, their overall population is small and spread over a wide area. Bugbears live in family groups that operate much like gangs. The individuals in a group typically number
unpopular members to keep the rest of the gang strong. Fortunately for the race as a whole, even young and elderly bugbears have the ability to survive alone in the wild, and the cast-off members of a gang
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
aren’t a particularly fecund race, their overall population is small and spread over a wide area. Bugbears live in family groups that operate much like gangs. The individuals in a group typically number
unpopular members to keep the rest of the gang strong. Fortunately for the race as a whole, even young and elderly bugbears have the ability to survive alone in the wild, and the cast-off members of a gang
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
aren’t a particularly fecund race, their overall population is small and spread over a wide area. Bugbears live in family groups that operate much like gangs. The individuals in a group typically number
unpopular members to keep the rest of the gang strong. Fortunately for the race as a whole, even young and elderly bugbears have the ability to survive alone in the wild, and the cast-off members of a gang
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
as Tormentor of the Wojek, as a way of mocking their intended victims. Blood Witch
Medium humanoid (any race), chaotic evil
Armor Class 12 (15 with mage armor)
Hit Points 78 (12d8 + 24)
Speed
. The witch can use a bonus action to control the movement of one creature cursed by its hex spell that it can see within 30 feet of it. The creature must succeed on a DC 15 Charisma saving throw or use
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
as Tormentor of the Wojek, as a way of mocking their intended victims. Blood Witch
Medium humanoid (any race), chaotic evil
Armor Class 12 (15 with mage armor)
Hit Points 78 (12d8 + 24)
Speed
. The witch can use a bonus action to control the movement of one creature cursed by its hex spell that it can see within 30 feet of it. The creature must succeed on a DC 15 Charisma saving throw or use
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
as Tormentor of the Wojek, as a way of mocking their intended victims. Blood Witch
Medium humanoid (any race), chaotic evil
Armor Class 12 (15 with mage armor)
Hit Points 78 (12d8 + 24)
Speed
. The witch can use a bonus action to control the movement of one creature cursed by its hex spell that it can see within 30 feet of it. The creature must succeed on a DC 15 Charisma saving throw or use
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the Shadowlands (detailed in “Other Domains of Dread”) in search of evil to vanquish. Bold and proud, many members of the Circle inadvertently race toward dramatic tragedies. The more successful
monastic caretakers hunts down and puts an end to dangerous supernatural objects, cursed items, and stranger anomalies. In the case of dangers they can’t destroy, the Guardians hope to prevent
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the Shadowlands (detailed in “Other Domains of Dread”) in search of evil to vanquish. Bold and proud, many members of the Circle inadvertently race toward dramatic tragedies. The more successful
monastic caretakers hunts down and puts an end to dangerous supernatural objects, cursed items, and stranger anomalies. In the case of dangers they can’t destroy, the Guardians hope to prevent
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
their race. The spell succeeded, but it rippled backward and forward in time, and the land was sundered, changing the face of the world. The largest continent of this new world is now called Faerûn
Wars and cursed the dark elves so that they might never dwell comfortably under the sun. Now finding themselves pained by exposure to daylight, the drow — in a mere two months’ time — retreated from
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
their race. The spell succeeded, but it rippled backward and forward in time, and the land was sundered, changing the face of the world. The largest continent of this new world is now called Faerûn
Wars and cursed the dark elves so that they might never dwell comfortably under the sun. Now finding themselves pained by exposure to daylight, the drow — in a mere two months’ time — retreated from
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
their race. The spell succeeded, but it rippled backward and forward in time, and the land was sundered, changing the face of the world. The largest continent of this new world is now called Faerûn
Wars and cursed the dark elves so that they might never dwell comfortably under the sun. Now finding themselves pained by exposure to daylight, the drow — in a mere two months’ time — retreated from
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the Shadowlands (detailed in “Other Domains of Dread”) in search of evil to vanquish. Bold and proud, many members of the Circle inadvertently race toward dramatic tragedies. The more successful
monastic caretakers hunts down and puts an end to dangerous supernatural objects, cursed items, and stranger anomalies. In the case of dangers they can’t destroy, the Guardians hope to prevent
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
pass their curse onto others using a power called the evil eye — a last vestige of the giants’ once-remarkable spellcasting ability. A creature cursed by a fomorian’s evil eye is magically twisted and
deformed, gaining a glimpse into the pain and malice that has consumed this evil race.
Fomorian
Huge giant, chaotic evil
Armor Class 14 (natural armor)
Hit Points 149 (13d12 + 65)
Speed
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
pass their curse onto others using a power called the evil eye — a last vestige of the giants’ once-remarkable spellcasting ability. A creature cursed by a fomorian’s evil eye is magically twisted and
deformed, gaining a glimpse into the pain and malice that has consumed this evil race.
Fomorian
Huge giant, chaotic evil
Armor Class 14 (natural armor)
Hit Points 149 (13d12 + 65)
Speed
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
pass their curse onto others using a power called the evil eye — a last vestige of the giants’ once-remarkable spellcasting ability. A creature cursed by a fomorian’s evil eye is magically twisted and
deformed, gaining a glimpse into the pain and malice that has consumed this evil race.
Fomorian
Huge giant, chaotic evil
Armor Class 14 (natural armor)
Hit Points 149 (13d12 + 65)
Speed
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
luck and the bravery to seek it out. Tymora has worshipers among all sorts of folk: the dashing young noble, the risk-taking merchant, the daydreaming field hand, and the scheming ne’er-do-well
Luck couldn’t pluck the rose from its bush no matter how hard she tried. Frustrated, she cursed the rose with bad luck, and the flower’s stem broke in her hands. Tyche put the plucked rose behind her
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
luck and the bravery to seek it out. Tymora has worshipers among all sorts of folk: the dashing young noble, the risk-taking merchant, the daydreaming field hand, and the scheming ne’er-do-well
Luck couldn’t pluck the rose from its bush no matter how hard she tried. Frustrated, she cursed the rose with bad luck, and the flower’s stem broke in her hands. Tyche put the plucked rose behind her
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
cursed with wererat lycanthropy. Andras carries keys that open the concealed door leading to area 23. Prisoners Mack Francache, the neutral wererat leader of Moghadam’s thieves, is the unwilling subject
button recognizable as one of the missing components of the Infernal Machine. Removing this component deactivates the controls and releases the restraints on the tables, freeing Francache, Big Gadai
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
cursed with wererat lycanthropy. Andras carries keys that open the concealed door leading to area 23. Prisoners Mack Francache, the neutral wererat leader of Moghadam’s thieves, is the unwilling subject
button recognizable as one of the missing components of the Infernal Machine. Removing this component deactivates the controls and releases the restraints on the tables, freeing Francache, Big Gadai






