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Returning 35 results for 'buy been diffusing changeling run'.
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Changeling
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Mordenkainen Presents: Monsters of the Multiverse
With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a disguise. For
changelings today—even in those changelings who have never set foot in the fey realm. Each changeling decides how to use their shape-shifting ability, channeling either the peril or the joy of the
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
Tavern and Inn Characters can rent a room, order food, and buy a drink at Rat’s Run. Inn Characters who wish to rent a room must speak with the manager. They can be found at the main bar (area R2a
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
Tavern and Inn Characters can rent a room, order food, and buy a drink at Rat’s Run. Inn Characters who wish to rent a room must speak with the manager. They can be found at the main bar (area R2a
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
Tavern and Inn Characters can rent a room, order food, and buy a drink at Rat’s Run. Inn Characters who wish to rent a room must speak with the manager. They can be found at the main bar (area R2a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Leaving the Chasm Once the characters get what they came for, there’s little reason to stay. In fact, characters who stay too long run the risk of encountering six gnolls returning from a hunt
Nabira’s death has dampened the child’s mood. Ahmi would be delighted to receive the fishing hook as a gift, if the characters are willing to part with it. Ahmi’s family can scrape together 50 gp to buy it, if the characters insist on a monetary reward.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Leaving the Chasm Once the characters get what they came for, there’s little reason to stay. In fact, characters who stay too long run the risk of encountering six gnolls returning from a hunt
Nabira’s death has dampened the child’s mood. Ahmi would be delighted to receive the fishing hook as a gift, if the characters are willing to part with it. Ahmi’s family can scrape together 50 gp to buy it, if the characters insist on a monetary reward.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Leaving the Chasm Once the characters get what they came for, there’s little reason to stay. In fact, characters who stay too long run the risk of encountering six gnolls returning from a hunt
Nabira’s death has dampened the child’s mood. Ahmi would be delighted to receive the fishing hook as a gift, if the characters are willing to part with it. Ahmi’s family can scrape together 50 gp to buy it, if the characters insist on a monetary reward.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Haunted One You are haunted by something so terrible that you dare not speak of it. You’ve tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you can’t be slain
trinket of special significance (choose one or roll on the Gothic Trinkets table in this appendix). Also gain a set of common clothes and 1 sp. MONSTER HUNTER'S PACK
You can buy a monster hunter’s
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Haunted One You are haunted by something so terrible that you dare not speak of it. You’ve tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you can’t be slain
trinket of special significance (choose one or roll on the Gothic Trinkets table in this appendix). Also gain a set of common clothes and 1 sp. MONSTER HUNTER'S PACK
You can buy a monster hunter’s
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Haunted One You are haunted by something so terrible that you dare not speak of it. You’ve tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you can’t be slain
trinket of special significance (choose one or roll on the Gothic Trinkets table in this appendix). Also gain a set of common clothes and 1 sp. MONSTER HUNTER'S PACK
You can buy a monster hunter’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
-designed and well-run world seems to flow around the adventurers, so that they feel part of something, instead of apart from it. Consistency is a key to a believable fictional world. When the adventurers
have achieved this degree of consistency, you can provide an occasional change. If the adventurers come back to buy more horses at the stables, they might discover that the man who ran the place went
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
-designed and well-run world seems to flow around the adventurers, so that they feel part of something, instead of apart from it. Consistency is a key to a believable fictional world. When the adventurers
have achieved this degree of consistency, you can provide an occasional change. If the adventurers come back to buy more horses at the stables, they might discover that the man who ran the place went
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
-designed and well-run world seems to flow around the adventurers, so that they feel part of something, instead of apart from it. Consistency is a key to a believable fictional world. When the adventurers
have achieved this degree of consistency, you can provide an occasional change. If the adventurers come back to buy more horses at the stables, they might discover that the man who ran the place went
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
long con, devils make genuinely good deals with mortals to buy appreciation and trust that can be leveraged during more consequential dealings later on. Civility. Devils like to pretend that they run
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
long con, devils make genuinely good deals with mortals to buy appreciation and trust that can be leveraged during more consequential dealings later on. Civility. Devils like to pretend that they run
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
long con, devils make genuinely good deals with mortals to buy appreciation and trust that can be leveraged during more consequential dealings later on. Civility. Devils like to pretend that they run
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
doesn’t contribute to their production or distribution. Two silver pieces buy a ticket to the Carnival, while the Big Top’s shows, the Hall of Horrors, and sideshows have their own entry fees. The
? Do you have a show mentor or partner? Or do you earn your way in the Carnival as a laborer, as a vendor, or in another role?
How did you join the Carnival? Did you run away to join? Were you an outcast who found a home with the Carnival? Did Isolde or a trouper save you from danger?
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
doesn’t contribute to their production or distribution. Two silver pieces buy a ticket to the Carnival, while the Big Top’s shows, the Hall of Horrors, and sideshows have their own entry fees. The
? Do you have a show mentor or partner? Or do you earn your way in the Carnival as a laborer, as a vendor, or in another role?
How did you join the Carnival? Did you run away to join? Were you an outcast who found a home with the Carnival? Did Isolde or a trouper save you from danger?
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
doesn’t contribute to their production or distribution. Two silver pieces buy a ticket to the Carnival, while the Big Top’s shows, the Hall of Horrors, and sideshows have their own entry fees. The
? Do you have a show mentor or partner? Or do you earn your way in the Carnival as a laborer, as a vendor, or in another role?
How did you join the Carnival? Did you run away to join? Were you an outcast who found a home with the Carnival? Did Isolde or a trouper save you from danger?
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
notes on new places you invent. Local Color A settlement might serve as a place where the characters stop to rest and to buy supplies. A settlement of this sort needs no more than a brief description
of the inn where the characters spend the night, the mannerisms of the shopkeeper they buy supplies from — you can add this level of detail, but you don’t have to. If the characters return to the same
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
notes on new places you invent. Local Color A settlement might serve as a place where the characters stop to rest and to buy supplies. A settlement of this sort needs no more than a brief description
of the inn where the characters spend the night, the mannerisms of the shopkeeper they buy supplies from — you can add this level of detail, but you don’t have to. If the characters return to the same
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
notes on new places you invent. Local Color A settlement might serve as a place where the characters stop to rest and to buy supplies. A settlement of this sort needs no more than a brief description
of the inn where the characters spend the night, the mannerisms of the shopkeeper they buy supplies from — you can add this level of detail, but you don’t have to. If the characters return to the same
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Executioner’s Run (see area 2), asks the adventurers to come with her as she collects a debt. The pay is 10 percent of whatever is collected on the 500 gp debt, which is owed by a man named Taban (N male
her superiors to Commander Niles Breakbone at Camp Vengeance. Undril was led to believe she could simply buy a horse in the city and ride to the camp, but now that she sees the terrain and conditions
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Executioner’s Run (see area 2), asks the adventurers to come with her as she collects a debt. The pay is 10 percent of whatever is collected on the 500 gp debt, which is owed by a man named Taban (N male
her superiors to Commander Niles Breakbone at Camp Vengeance. Undril was led to believe she could simply buy a horse in the city and ride to the camp, but now that she sees the terrain and conditions
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Executioner’s Run (see area 2), asks the adventurers to come with her as she collects a debt. The pay is 10 percent of whatever is collected on the 500 gp debt, which is owed by a man named Taban (N male
her superiors to Commander Niles Breakbone at Camp Vengeance. Undril was led to believe she could simply buy a horse in the city and ride to the camp, but now that she sees the terrain and conditions
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Fruit Stalls Scattered throughout Seelie Market are stalls brimming with ripe apples, apricots, grapes, mangoes, and other delicious fruit. Goblins native to the Feywild run these stalls, calling out
Characters must give a lock of their hair to buy a fey fruit. The goblin vendors don’t specify what they need the hair for, but they give the hair to Granny Goosefinger, the hag who runs the doll shop (see the Antique Dolls section), in exchange for jewelry.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Fruit Stalls Scattered throughout Seelie Market are stalls brimming with ripe apples, apricots, grapes, mangoes, and other delicious fruit. Goblins native to the Feywild run these stalls, calling out
Characters must give a lock of their hair to buy a fey fruit. The goblin vendors don’t specify what they need the hair for, but they give the hair to Granny Goosefinger, the hag who runs the doll shop (see the Antique Dolls section), in exchange for jewelry.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Fruit Stalls Scattered throughout Seelie Market are stalls brimming with ripe apples, apricots, grapes, mangoes, and other delicious fruit. Goblins native to the Feywild run these stalls, calling out
Characters must give a lock of their hair to buy a fey fruit. The goblin vendors don’t specify what they need the hair for, but they give the hair to Granny Goosefinger, the hag who runs the doll shop (see the Antique Dolls section), in exchange for jewelry.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
women and children, followed by a man yelling, “Giants! Run!” Perplexed residents and shopkeepers emerge from their domiciles in time to see a large rock fall from the sky and crash onto an old cart
frighten most of them away. The magmins run alongside the giants, eager to please. Whenever a fire giant points to a building or other flammable structure, a gang of magmins runs toward the target and tries
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
women and children, followed by a man yelling, “Giants! Run!” Perplexed residents and shopkeepers emerge from their domiciles in time to see a large rock fall from the sky and crash onto an old cart
frighten most of them away. The magmins run alongside the giants, eager to please. Whenever a fire giant points to a building or other flammable structure, a gang of magmins runs toward the target and tries
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
discuss their plans in their native tongue. 27–28 A harried dwarf tries to keep three children corralled, but the oldest one keeps sneaking away. 29–30 A bored changeling practices duplicating the
, occasionally pouring whiskey on it and wincing. 75–76 A young, red-haired human flirtatiously tries to get other passengers to buy drinks. 77–78 An Aerenal elf sits silently, trying to ignore the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
products, but many DMs (and players) find them to be exciting additions to the game. Battle Grid and Miniatures Some DMs use a battle grid and miniatures to run combat encounters, which helps players
have information available in the form of cards. You can buy (or make) cards with individual spells, magic items, monster stat blocks, rules reference, and similar information for easy reference.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
products, but many DMs (and players) find them to be exciting additions to the game. Battle Grid and Miniatures Some DMs use a battle grid and miniatures to run combat encounters, which helps players
to have information available in the form of cards. You can buy (or make) cards with individual spells, magic items, monster stat blocks, rules reference, and similar information for easy reference.
Coupleofkooks What do you do when a die lands cocked?
See the end of this chapter for advice
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
products, but many DMs (and players) find them to be exciting additions to the game. Battle Grid and Miniatures Some DMs use a battle grid and miniatures to run combat encounters, which helps players
to have information available in the form of cards. You can buy (or make) cards with individual spells, magic items, monster stat blocks, rules reference, and similar information for easy reference.
Coupleofkooks What do you do when a die lands cocked?
See the end of this chapter for advice
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
products, but many DMs (and players) find them to be exciting additions to the game. Battle Grid and Miniatures Some DMs use a battle grid and miniatures to run combat encounters, which helps players
have information available in the form of cards. You can buy (or make) cards with individual spells, magic items, monster stat blocks, rules reference, and similar information for easy reference.






