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Returning 25 results for 'buy both diffusing clanging reaching'.
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Fighter
Legacy
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Basic Rules (2014)
A human in clanging plate armor holds her shield before her as she runs toward the massed goblins. An elf behind her, clad in studded leather armor, peppers the goblins with arrows loosed from his
are you following a proud family tradition? Where did you acquire your weapons and armor? They might have been military issue or family heirlooms, or perhaps you scrimped and saved for years to buy
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
trade in the Underdark, but posing as Zhentarim has its own risks, as such claims are bound to be questioned. A character who is actually a member of the Zhentarim can buy the adventurers a couple of
.
Noise. The clanging and clacking of hammers and machinery echoes constantly throughout the city. Wisdom (Perception) checks made to listen in Gracklstugh have disadvantage.
Smoke and Haze
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
trade in the Underdark, but posing as Zhentarim has its own risks, as such claims are bound to be questioned. A character who is actually a member of the Zhentarim can buy the adventurers a couple of
.
Noise. The clanging and clacking of hammers and machinery echoes constantly throughout the city. Wisdom (Perception) checks made to listen in Gracklstugh have disadvantage.
Smoke and Haze
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
trade in the Underdark, but posing as Zhentarim has its own risks, as such claims are bound to be questioned. A character who is actually a member of the Zhentarim can buy the adventurers a couple of
.
Noise. The clanging and clacking of hammers and machinery echoes constantly throughout the city. Wisdom (Perception) checks made to listen in Gracklstugh have disadvantage.
Smoke and Haze
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Diggermattocks offer characters a safe haven on the condition they cause no trouble in the community. If asked about reaching the surface, Dorbo says he’d like to help, but Blingdenstone is under
severe pressure and he can’t spare anyone to guide them. Moreover, the gnomes don’t allow strangers to buy or borrow their maps. Both Dorbo and Senni become evasive and angry if the characters press the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Diggermattocks offer characters a safe haven on the condition they cause no trouble in the community. If asked about reaching the surface, Dorbo says he’d like to help, but Blingdenstone is under
severe pressure and he can’t spare anyone to guide them. Moreover, the gnomes don’t allow strangers to buy or borrow their maps. Both Dorbo and Senni become evasive and angry if the characters press the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Diggermattocks offer characters a safe haven on the condition they cause no trouble in the community. If asked about reaching the surface, Dorbo says he’d like to help, but Blingdenstone is under
severe pressure and he can’t spare anyone to guide them. Moreover, the gnomes don’t allow strangers to buy or borrow their maps. Both Dorbo and Senni become evasive and angry if the characters press the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Reaching Svardborg Unless they have the means to get there by air, the characters must secure passage on a ship and travel across the Sea of Moving Ice to reach Svardborg (shown on maps 7.1 and map
party, ordering the crew to return home. Characters who want to buy a ship can pay 10,000 gp for a leaky old longship that belongs to one of the High Captains. The characters must hire a crew of at
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Reaching Svardborg Unless they have the means to get there by air, the characters must secure passage on a ship and travel across the Sea of Moving Ice to reach Svardborg (shown on maps 7.1 and map
party, ordering the crew to return home. Characters who want to buy a ship can pay 10,000 gp for a leaky old longship that belongs to one of the High Captains. The characters must hire a crew of at
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Reaching Svardborg Unless they have the means to get there by air, the characters must secure passage on a ship and travel across the Sea of Moving Ice to reach Svardborg (shown on maps 7.1 and map
party, ordering the crew to return home. Characters who want to buy a ship can pay 10,000 gp for a leaky old longship that belongs to one of the High Captains. The characters must hire a crew of at
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Factions in the North The giants’ plots have far-reaching consequences for the Savage Frontier and the peoples who live there. Giant castles in the clouds have been seen drifting overhead, casting
the North. Its members crave wealth and personal power, though the public face of the organization appears much more benign, offering the best mercenaries money can buy. Adventurers allied with the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Factions in the North The giants’ plots have far-reaching consequences for the Savage Frontier and the peoples who live there. Giant castles in the clouds have been seen drifting overhead, casting
the North. Its members crave wealth and personal power, though the public face of the organization appears much more benign, offering the best mercenaries money can buy. Adventurers allied with the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Factions in the North The giants’ plots have far-reaching consequences for the Savage Frontier and the peoples who live there. Giant castles in the clouds have been seen drifting overhead, casting
the North. Its members crave wealth and personal power, though the public face of the organization appears much more benign, offering the best mercenaries money can buy. Adventurers allied with the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
more characters are destructive and rude, she bids them farewell upon reaching the forest’s edge and heads off on her own. Development. As she guides the characters through the forest, Tharra says she
Starhenge, the proprietor of a local tavern called the Stag-Horned Flagon. If the characters do so, Arleosa is delighted to hear that Miros is well and offers to buy them a round of drinks. The two
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
more characters are destructive and rude, she bids them farewell upon reaching the forest’s edge and heads off on her own. Development. As she guides the characters through the forest, Tharra says she
Starhenge, the proprietor of a local tavern called the Stag-Horned Flagon. If the characters do so, Arleosa is delighted to hear that Miros is well and offers to buy them a round of drinks. The two
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
more characters are destructive and rude, she bids them farewell upon reaching the forest’s edge and heads off on her own. Development. As she guides the characters through the forest, Tharra says she
Starhenge, the proprietor of a local tavern called the Stag-Horned Flagon. If the characters do so, Arleosa is delighted to hear that Miros is well and offers to buy them a round of drinks. The two
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. One of them perches precariously on a stack of chairs while reaching out to dust the top of a tall black wardrobe. P41. Talking Door This door is closed and magically locked. The surface of this double
beneficial properties (see appendix A). The hags hope to buy time until they can turn the tables on the characters and make them suffer for their insolence. Leader of Valor’s Call. The helmed knight, named
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Before reaching the edge of Anauroch, the road ends at a great set of stone doors set into a high ridge. Statues of dwarves once stood in rows on either side of these doors, but all that remains of
. It houses dealers who buy and sell horses, mules, and oxen, blacksmiths, wheelwrights, coopers, and wagonmakers. It has inns, stables, and warehouses, and two concentric rings of high walls with gates
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. One of them perches precariously on a stack of chairs while reaching out to dust the top of a tall black wardrobe. P41. Talking Door This door is closed and magically locked. The surface of this double
beneficial properties (see appendix A). The hags hope to buy time until they can turn the tables on the characters and make them suffer for their insolence. Leader of Valor’s Call. The helmed knight, named
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Before reaching the edge of Anauroch, the road ends at a great set of stone doors set into a high ridge. Statues of dwarves once stood in rows on either side of these doors, but all that remains of
. It houses dealers who buy and sell horses, mules, and oxen, blacksmiths, wheelwrights, coopers, and wagonmakers. It has inns, stables, and warehouses, and two concentric rings of high walls with gates
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. One of them perches precariously on a stack of chairs while reaching out to dust the top of a tall black wardrobe. P41. Talking Door This door is closed and magically locked. The surface of this double
beneficial properties (see appendix A). The hags hope to buy time until they can turn the tables on the characters and make them suffer for their insolence. Leader of Valor’s Call. The helmed knight, named
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Before reaching the edge of Anauroch, the road ends at a great set of stone doors set into a high ridge. Statues of dwarves once stood in rows on either side of these doors, but all that remains of
. It houses dealers who buy and sell horses, mules, and oxen, blacksmiths, wheelwrights, coopers, and wagonmakers. It has inns, stables, and warehouses, and two concentric rings of high walls with gates
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
reaching desperately toward the cauldron, while the armored woman at her side is grasping a fine-looking quarterstaff.
A jabberwock (see appendix C) is coiled around the cauldron. Zybilna treated the
loyalty. He’s a cold-hearted mercenary who works for coin. The characters might be able to buy him off. Shon can describe all the properties of a staff of power, having researched the subject recently
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
reaching desperately toward the cauldron, while the armored woman at her side is grasping a fine-looking quarterstaff.
A jabberwock (see appendix C) is coiled around the cauldron. Zybilna treated the
loyalty. He’s a cold-hearted mercenary who works for coin. The characters might be able to buy him off. Shon can describe all the properties of a staff of power, having researched the subject recently
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
reaching desperately toward the cauldron, while the armored woman at her side is grasping a fine-looking quarterstaff.
A jabberwock (see appendix C) is coiled around the cauldron. Zybilna treated the
loyalty. He’s a cold-hearted mercenary who works for coin. The characters might be able to buy him off. Shon can describe all the properties of a staff of power, having researched the subject recently






