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Returning 21 results for 'cackles with roll'.
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Monsters
The Wild Beyond the Witchlight
False Appearance. If the doll is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the doll move or act, that creature must
of its enemies by turning their worst fears against them.PoisonCackle (Recharge 4–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Cackle"}. The doll cackles as it targets one or two
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Perception 10
Languages Common
Challenge 2 (450 XP) Proficiency Bonus +2
False Appearance. If the doll is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a
–6). The doll cackles as it targets one or two creatures it can see within 30 feet of it. Each target that can hear the doll’s cackling must make a DC 11 Wisdom saving throw, succeeding automatically
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Perception 10
Languages Common
Challenge 2 (450 XP) Proficiency Bonus +2
False Appearance. If the doll is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a
–6). The doll cackles as it targets one or two creatures it can see within 30 feet of it. Each target that can hear the doll’s cackling must make a DC 11 Wisdom saving throw, succeeding automatically
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
S15. Madhouse This lightless corridor has multiple doors behind which lie creatures that shatter the quiet with their mad cackles and whispered curses. The stench is overpowering. Before he set out
attempt to take it causes the mongrelfolk to attack. S15b. Quarreling Mongrelfolk Four mongrel creatures brawl amid the wreckage of this bedchamber while a fifth watches and cackles behind a life-sized
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
S15. Madhouse This lightless corridor has multiple doors behind which lie creatures that shatter the quiet with their mad cackles and whispered curses. The stench is overpowering. Before he set out
attempt to take it causes the mongrelfolk to attack. S15b. Quarreling Mongrelfolk Four mongrel creatures brawl amid the wreckage of this bedchamber while a fifth watches and cackles behind a life-sized
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
pirate before she joined the Zhentarim and rose to become one of Manshoon’s favored lieutenants. She cackles madly in the face of danger and loves a good chase. She knows the streets, alleys, and rooftops
of Waterdeep well. If forced to make an ability check or a saving throw because of a chase complication, she has advantage on the roll. Also, she can take the Dash action during the chase without
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
pirate before she joined the Zhentarim and rose to become one of Manshoon’s favored lieutenants. She cackles madly in the face of danger and loves a good chase. She knows the streets, alleys, and rooftops
of Waterdeep well. If forced to make an ability check or a saving throw because of a chase complication, she has advantage on the roll. Also, she can take the Dash action during the chase without
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
eyes widen, then narrow. “What’s this foul treachery?” he hisses.
Unbeknownst to anyone aboard the Second Wind, Agony the ghost has taken possession of Flinch. Before the players roll initiative for
hadozee then shudders as a horned ghost vacates his body, cackles, and disappears. Flinch blinks his eyes back into focus, then says in his normal voice, “Do I smell smoke?”
Flinch remembers nothing of
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
eyes widen, then narrow. “What’s this foul treachery?” he hisses.
Unbeknownst to anyone aboard the Second Wind, Agony the ghost has taken possession of Flinch. Before the players roll initiative for
hadozee then shudders as a horned ghost vacates his body, cackles, and disappears. Flinch blinks his eyes back into focus, then says in his normal voice, “Do I smell smoke?”
Flinch remembers nothing of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
ceiling amid thick webs and appears to hold something human-like. A giant spider made this cocoon. Characters who can reach it can cut it open to free whatever is inside. Roll a d6 to determine the
appendix D). It fights until killed. 4 A Barovian lunatic (CN male commoner). If freed, he cackles until silenced or until a calm emotions spell is cast on him. A lesser restoration spell cures his madness
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Meetings with Sarusanda The characters occasionally reunite with Sarusanda as they explore Death House. Each time you roll this result on the Death House Encounters table, run one of the following
, Strahd von Zarovich!” Once Sarusanda is done speaking with the skull, it cackles in grim amusement, then floats into the air. Three will-o’-wisps emerge from corners of the room and join the skull (use the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Meetings with Sarusanda The characters occasionally reunite with Sarusanda as they explore Death House. Each time you roll this result on the Death House Encounters table, run one of the following
, Strahd von Zarovich!” Once Sarusanda is done speaking with the skull, it cackles in grim amusement, then floats into the air. Three will-o’-wisps emerge from corners of the room and join the skull (use the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
ceiling amid thick webs and appears to hold something human-like. A giant spider made this cocoon. Characters who can reach it can cut it open to free whatever is inside. Roll a d6 to determine the
appendix D). It fights until killed. 4 A Barovian lunatic (CN male commoner). If freed, he cackles until silenced or until a calm emotions spell is cast on him. A lesser restoration spell cures his madness
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
following tables offer glimpses of specific spirits haunting the house. To generate a random ambient haunt, roll on the Spirits of the House table to determine what spirit manifests, then the Spectral
(Dranzorg) cackles as wicked soldiers brick a captive into a stone wall. A desperate knight (Mara) forces tired soldiers to march toward an ominous castle (Castle Laventz). A knight (Mara) howls her
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
following tables offer glimpses of specific spirits haunting the house. To generate a random ambient haunt, roll on the Spirits of the House table to determine what spirit manifests, then the Spectral
(Dranzorg) cackles as wicked soldiers brick a captive into a stone wall. A desperate knight (Mara) forces tired soldiers to march toward an ominous castle (Castle Laventz). A knight (Mara) howls her
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. A giant hyena attacks a mastiff near the statue of Zariel (area I2). A hezrou pounds on the door to the temple of Lathander (area I3), trying to force its way inside. Have the players roll
initiative for their characters, then roll initiative for the gnolls, dretches, giant hyena, mastiff, and hezrou. All the gnolls act on the same initiative count, and all the dretches act together as well
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. A giant hyena attacks a mastiff near the statue of Zariel (area I2). A hezrou pounds on the door to the temple of Lathander (area I3), trying to force its way inside. Have the players roll
initiative for their characters, then roll initiative for the gnolls, dretches, giant hyena, mastiff, and hezrou. All the gnolls act on the same initiative count, and all the dretches act together as well
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Random Encounters in Yon A random encounter in Yon occurs whenever you want it to. To determine what the characters encounter, roll a d8 and consult the Random Encounters in Yon table. If you get the
same result as a previous roll, choose a different encounter that you think would be fun. Random Encounters in Yon d8 Encounter 1 Astronomer’s throne 2 Awakened giant goats 3 Cyclops beekeeper 4
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Random Encounters in Yon A random encounter in Yon occurs whenever you want it to. To determine what the characters encounter, roll a d8 and consult the Random Encounters in Yon table. If you get the
same result as a previous roll, choose a different encounter that you think would be fun. Random Encounters in Yon d8 Encounter 1 Astronomer’s throne 2 Awakened giant goats 3 Cyclops beekeeper 4
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
check made with thieves’ tools. The first time a creature other than Flennis opens the book, a wisp of black smoke rises from its pages and coalesces into a skull that cackles madly for a few seconds
, Intimidation +5
Senses passive Perception 11
Languages Common
Challenge 3 (700 XP)
Indomitable (2/Day). Mortlock can reroll a saving throw that he fails. He must use the new roll.
Actions
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
check made with thieves’ tools. The first time a creature other than Flennis opens the book, a wisp of black smoke rises from its pages and coalesces into a skull that cackles madly for a few seconds
, Intimidation +5
Senses passive Perception 11
Languages Common
Challenge 3 (700 XP)
Indomitable (2/Day). Mortlock can reroll a saving throw that he fails. He must use the new roll.
Actions