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Returning 30 results for 'cage while ritual'.
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Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
cultists move to free the bears. Each cage is closed with a simple bolt that can be unlatched with an action. Once the first two bears are set free, the third bear breaks out of its cage on its own. A
” sidebar). Spiral Path This path helps to channel the ritual magic the cultists use to tame the cave bears. Though the ritual is currently inactive, the area radiates a faint aura of enchantment under
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
cultists move to free the bears. Each cage is closed with a simple bolt that can be unlatched with an action. Once the first two bears are set free, the third bear breaks out of its cage on its own. A
” sidebar). Spiral Path This path helps to channel the ritual magic the cultists use to tame the cave bears. Though the ritual is currently inactive, the area radiates a faint aura of enchantment under
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the demon lord. The cage by the tunnel holds a death dog, watched over by a nervous derro cultist. Atop the platform, Narrak and four more derro cultists are performing a ritual around the statue at
part in the ritual until the characters kill the death dog or one of the cultists, at which point he joins the battle. The door to the death dog’s cage is held shut with a simple clasp and requires an
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the demon lord. The cage by the tunnel holds a death dog, watched over by a nervous derro cultist. Atop the platform, Narrak and four more derro cultists are performing a ritual around the statue at
part in the ritual until the characters kill the death dog or one of the cultists, at which point he joins the battle. The door to the death dog’s cage is held shut with a simple clasp and requires an
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
“treasure” that the erinyes are after: a unicorn named Sterling in an iron cage. Nykaia explains that Kypris will drive the war machine close to the goristro. The three erinyes will then fly to the
the demons in the palanquin. True Treasure Revealed. Once combat finishes, the three erinyes carry down their claimed treasure: A large cage lands with a thud before the vehicle. Through the iron
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
“treasure” that the erinyes are after: a unicorn named Sterling in an iron cage. Nykaia explains that Kypris will drive the war machine close to the goristro. The three erinyes will then fly to the
the demons in the palanquin. True Treasure Revealed. Once combat finishes, the three erinyes carry down their claimed treasure: A large cage lands with a thud before the vehicle. Through the iron
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
)
Maximilian’s earthen grasp (transmutation)
Mind spike (divination)
Pyrotechnics (transmutation)
Shadow blade (illusion)
Skywrite (transmutation, ritual)
Snilloc’s snowball swarm (evocation
)
Investiture of wind (transmutation)
Mental prison (illusion)
Scatter (conjuration)
Soul cage (necromancy)
Tenser’s transformation (transmutation)
7th Level
Crown of stars (evocation
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
)
Maximilian’s earthen grasp (transmutation)
Mind spike (divination)
Pyrotechnics (transmutation)
Shadow blade (illusion)
Skywrite (transmutation, ritual)
Snilloc’s snowball swarm (evocation
)
Investiture of wind (transmutation)
Mental prison (illusion)
Scatter (conjuration)
Soul cage (necromancy)
Tenser’s transformation (transmutation)
7th Level
Crown of stars (evocation
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
(commoner) cleans the hut during the day and is confined in an iron cage outside at night. Treasure. Hanging on the walls between colorfully painted murals of landscapes are four wooden ritual masks
their hut (area 5A) while the dwarves sleep in a cage behind it. If the dwarves are rescued, they behave and act as described in the “Prisoners of the Yakfolk” sidebar. Water Wheel Characters can try to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
(commoner) cleans the hut during the day and is confined in an iron cage outside at night. Treasure. Hanging on the walls between colorfully painted murals of landscapes are four wooden ritual masks
their hut (area 5A) while the dwarves sleep in a cage behind it. If the dwarves are rescued, they behave and act as described in the “Prisoners of the Yakfolk” sidebar. Water Wheel Characters can try to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
are of duergar make. A character proficient in History also realizes the duergar clan that once used these marks is long gone, overwhelmed by mind flayers many generations ago. G3: Cage Workshop Stamps
. A cage in the southeast corner bears inward-pointing spikes.
Four feral ashenwights (see appendix A) are bound to the workshop in which they worked while alive. They attack trespassers and fight
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
are of duergar make. A character proficient in History also realizes the duergar clan that once used these marks is long gone, overwhelmed by mind flayers many generations ago. G3: Cage Workshop Stamps
. A cage in the southeast corner bears inward-pointing spikes.
Four feral ashenwights (see appendix A) are bound to the workshop in which they worked while alive. They attack trespassers and fight
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
southwest of the gate, at the edge of a boulder field. The hut is made from thatch and animal hides stretched over the rib cage of an immense reptile. Animal skulls, wind chimes, and totems of feathers and
attack. Rite of Stolen Life Nanny Pu’pu is a worshiper of Myrkul, the Lord of Bones, and knows a ritual of transformation that can turn a dead humanoid into a zombielike creature. Characters who bring
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
bucket and a small heap of filthy blankets.
The planar scholar Eldon Keyward occupied this cell for many miserable days. He was taken to the ritual cage in area C26, so his cell isn’t locked. Eldon’s
they fear interrupting the complicated ritual. They maintain their chanting and wild gesticulations. The Cage. Eldon is a lawful good elf priest who follows Deneir, a god of writing and knowledge. He
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
bucket and a small heap of filthy blankets.
The planar scholar Eldon Keyward occupied this cell for many miserable days. He was taken to the ritual cage in area C26, so his cell isn’t locked. Eldon’s
they fear interrupting the complicated ritual. They maintain their chanting and wild gesticulations. The Cage. Eldon is a lawful good elf priest who follows Deneir, a god of writing and knowledge. He
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
southwest of the gate, at the edge of a boulder field. The hut is made from thatch and animal hides stretched over the rib cage of an immense reptile. Animal skulls, wind chimes, and totems of feathers and
attack. Rite of Stolen Life Nanny Pu’pu is a worshiper of Myrkul, the Lord of Bones, and knows a ritual of transformation that can turn a dead humanoid into a zombielike creature. Characters who bring
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
weak and disobedient cultists inside the cage in a ritual meant to strengthen them. The cultists attack if the characters free them, using bare hands until they can seize weapons. They surrender if
creatures to the quippers at times when they and the aboleth are sated. Their ritual is nonsense: gasping, muttering, and croaking with no basis in any known language. The kuo-toa attempt to push
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
weak and disobedient cultists inside the cage in a ritual meant to strengthen them. The cultists attack if the characters free them, using bare hands until they can seize weapons. They surrender if
creatures to the quippers at times when they and the aboleth are sated. Their ritual is nonsense: gasping, muttering, and croaking with no basis in any known language. The kuo-toa attempt to push
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
holy tomes that crumble when opened. B5: Treasure Room of Gorm In the center of this room stands a ten-foot-tall cage. Within the cage, a pile of coins and gems sparkles beneath a gigantic, droning
beehive.
The locked cage holds what little treasure the Guardians of Gorm have accumulated. As an action, a character can pick the lock with a successful DC 15 Dexterity (Sleight of Hand) check using
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
holy tomes that crumble when opened. B5: Treasure Room of Gorm In the center of this room stands a ten-foot-tall cage. Within the cage, a pile of coins and gems sparkles beneath a gigantic, droning
beehive.
The locked cage holds what little treasure the Guardians of Gorm have accumulated. As an action, a character can pick the lock with a successful DC 15 Dexterity (Sleight of Hand) check using
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
weird reagents and components. An iron cage is set against one wall, its door open.
Two more tables surrounded by chairs stand in the center of the room. The first contains a variety of humanoid body
stopping the ritual, the change occurs immediately. If Talanatha turns into a vampire spawn, she’s still restrained on the table and needs to succeed on a DC 15 Strength check to break her bonds
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
weird reagents and components. An iron cage is set against one wall, its door open.
Two more tables surrounded by chairs stand in the center of the room. The first contains a variety of humanoid body
stopping the ritual, the change occurs immediately. If Talanatha turns into a vampire spawn, she’s still restrained on the table and needs to succeed on a DC 15 Strength check to break her bonds
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
notebook matches the handwriting in Xanthoria. The potion-brewing ritual described in the notebook requires alchemist’s supplies and the aforementioned ingredients. The ritual takes 1 hour to perform, at
vivisected deer splayed across a moss-covered table. Ten feet away, a young boy bounces excitedly in an iron cage, swinging it to get a better view of what the robed figure is working on. He is not
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
notebook matches the handwriting in Xanthoria. The potion-brewing ritual described in the notebook requires alchemist’s supplies and the aforementioned ingredients. The ritual takes 1 hour to perform, at
vivisected deer splayed across a moss-covered table. Ten feet away, a young boy bounces excitedly in an iron cage, swinging it to get a better view of what the robed figure is working on. He is not
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
groundskeeper named Hurv Taldred (LE male Illuskan cult fanatic) and his two quiet mastiffs. The Gralhunds paid a necromancer to perform a ritual on Hurv and his mastiffs. After sundown, the physical forms
corners. Bearskin rugs and overstuffed chairs fill the room. Lord Gralhund recently took up falconry as a hobby. In the middle of the room, resting on a table, is a cage containing a hooded falcon (use
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
invitation to a masked ball. 3 A cheery drider skitters toward the party. A cultist of Lolth, the drider hands the party a pamphlet advertising an upcoming ritual at the Infinite Well (see the “Lady’s Ward
Sinkers. When it comes to providing the quality and number of armaments required by organized forces and other factions in the Cage, the Doomguard is unmatched. Fraternity of Order. Consisting of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
invitation to a masked ball. 3 A cheery drider skitters toward the party. A cultist of Lolth, the drider hands the party a pamphlet advertising an upcoming ritual at the Infinite Well (see the “Lady’s Ward
Sinkers. When it comes to providing the quality and number of armaments required by organized forces and other factions in the Cage, the Doomguard is unmatched. Fraternity of Order. Consisting of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
groundskeeper named Hurv Taldred (LE male Illuskan cult fanatic) and his two quiet mastiffs. The Gralhunds paid a necromancer to perform a ritual on Hurv and his mastiffs. After sundown, the physical forms
corners. Bearskin rugs and overstuffed chairs fill the room. Lord Gralhund recently took up falconry as a hobby. In the middle of the room, resting on a table, is a cage containing a hooded falcon (use
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, next to a large wooden cage containing a rust monster. Along the walls are piles of broken and rusted helmets, shields, and weapons. Hanging from hooks on the back wall are three mannequins made of
mannequins for target practice. The bathtub, which he has converted into a bed, is padded with straw and mangy furs. Wooden Cage. A simple latch holds the cage door shut. The rust monster can’t harm
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, next to a large wooden cage containing a rust monster. Along the walls are piles of broken and rusted helmets, shields, and weapons. Hanging from hooks on the back wall are three mannequins made of
mannequins for target practice. The bathtub, which he has converted into a bed, is padded with straw and mangy furs. Wooden Cage. A simple latch holds the cage door shut. The rust monster can’t harm