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Returning 34 results for 'cage while rolling'.
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Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
their hut (area 5A) while the dwarves sleep in a cage behind it. If the dwarves are rescued, they behave and act as described in the “Prisoners of the Yakfolk” sidebar. Water Wheel Characters can try to
warn Kartha-Kaya. The boars pursue characters who flee from the barn. At night, the yakfolk retires to a nearby hut while its workers are locked in an iron cage next to the barn. If the prisoners are
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
their hut (area 5A) while the dwarves sleep in a cage behind it. If the dwarves are rescued, they behave and act as described in the “Prisoners of the Yakfolk” sidebar. Water Wheel Characters can try to
warn Kartha-Kaya. The boars pursue characters who flee from the barn. At night, the yakfolk retires to a nearby hut while its workers are locked in an iron cage next to the barn. If the prisoners are
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
items, determined by rolling on the Items in a Giant’s Bag table in the introduction. If the characters seize all this treasure, don’t bother rolling to determine the exact contents of each sack
. 7. Griffon Aviary Haphazardly arranged about this untidy room are five tall wooden cages. Five griffons are kept here, one locked in each cage. The griffons peck and scratch at their cages, and the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
mundane items, determined by rolling on the Items in a Giant’s Bag table in the introduction. Among this junk are 11,000 cp, 3,500 sp, 220 gp, and the bronze-plated skull of a slain adult red dragon (worth
items, determined by rolling on the Items in a Giant’s Bag table in the introduction. 16C. South Room Twelve iron-framed beds line the walls of this chamber. At the foot of each bed is an unlocked
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
mundane items, determined by rolling on the Items in a Giant’s Bag table in the introduction. Among this junk are 11,000 cp, 3,500 sp, 220 gp, and the bronze-plated skull of a slain adult red dragon (worth
items, determined by rolling on the Items in a Giant’s Bag table in the introduction. 16C. South Room Twelve iron-framed beds line the walls of this chamber. At the foot of each bed is an unlocked
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
items, determined by rolling on the Items in a Giant’s Bag table in the introduction. If the characters seize all this treasure, don’t bother rolling to determine the exact contents of each sack
. 7. Griffon Aviary Haphazardly arranged about this untidy room are five tall wooden cages. Five griffons are kept here, one locked in each cage. The griffons peck and scratch at their cages, and the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
-wide wooden rolling pin falls from the ceiling at the north end of the hall and rolls the length of the hallway, flattening creatures in its path. Each creature in the hallway must succeed on a DC 15
. The rolling pin stops at the south end of the hall. C7: Candied Apple Orchard Nestled in this courtyard are four trees with peppermint bark. Candied apples dangle from their delicate white branches
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
-wide wooden rolling pin falls from the ceiling at the north end of the hall and rolls the length of the hallway, flattening creatures in its path. Each creature in the hallway must succeed on a DC 15
. The rolling pin stops at the south end of the hall. C7: Candied Apple Orchard Nestled in this courtyard are four trees with peppermint bark. Candied apples dangle from their delicate white branches
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Reinforcements Check to see if reinforcements arrive once during the day and once at night by rolling d100 and consulting the Ironslag Reinforcements table. If reinforcements are indicated, the fire
held together with clay. The inside walls are made of smooth clay painted with colorful murals of breathtaking landscapes. The yakfolk imprison their workers in iron cages at night. Each cage is fitted
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Reinforcements Check to see if reinforcements arrive once during the day and once at night by rolling d100 and consulting the Ironslag Reinforcements table. If reinforcements are indicated, the fire
held together with clay. The inside walls are made of smooth clay painted with colorful murals of breathtaking landscapes. The yakfolk imprison their workers in iron cages at night. Each cage is fitted
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of the lodge has a pitched roof. A wide triangular opening in the west wall allows wind and snow to enter. Near this opening, hanging from a chain bolted to a rafter, is a 20-foot-tall wooden cage that
holds a giant owl. Jarl Storvald uses the owl to deliver messages to his fleet. A wooden latch keeps the cage shut. If the owl is released, it flies off, locates the Krigvind, and reports to Storvald
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of the lodge has a pitched roof. A wide triangular opening in the west wall allows wind and snow to enter. Near this opening, hanging from a chain bolted to a rafter, is a 20-foot-tall wooden cage that
holds a giant owl. Jarl Storvald uses the owl to deliver messages to his fleet. A wooden latch keeps the cage shut. If the owl is released, it flies off, locates the Krigvind, and reports to Storvald
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
elemental water.
In the center of the cavern, a wrought-iron cage dangles from a rope lashed to a stalactite. Three-fourths of the cage hangs submerged in the pool that fills the middle of the cavern. A
dozen humanoids pack the cage, elemental water’s symbol raised in a scar on every brow. Tired hands grasp at the bars as the captives struggle to press their mouths above the water. Among the mass of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
elemental water.
In the center of the cavern, a wrought-iron cage dangles from a rope lashed to a stalactite. Three-fourths of the cage hangs submerged in the pool that fills the middle of the cavern. A
dozen humanoids pack the cage, elemental water’s symbol raised in a scar on every brow. Tired hands grasp at the bars as the captives struggle to press their mouths above the water. Among the mass of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
fill the tall shelves of this grand library. Rolling ladders anchored to rails above the topmost shelves allow easy access to the higher books.
Appearing from behind a bookshelf is an elderly
that hang down from holes in the sixty-foot-high ceiling. Three of the cages are occupied. Suspended in midair outside each cage is a pixie holding a tiny, gilded wand.
Zargash (see appendix B) is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
fill the tall shelves of this grand library. Rolling ladders anchored to rails above the topmost shelves allow easy access to the higher books.
Appearing from behind a bookshelf is an elderly
that hang down from holes in the sixty-foot-high ceiling. Three of the cages are occupied. Suspended in midair outside each cage is a pixie holding a tiny, gilded wand.
Zargash (see appendix B) is
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Encircling the hall at a height of fifteen feet is a wooden mezzanine that can be reached by a cage elevator in one corner. West of the dining room is a cozy niche with a fireplace, three padded
.
Merle, the dwarf cook (commoner), works here from 6 a.m. to midnight. When confronted with danger, he grabs a rolling pin (treat it as a club) and defends himself. The door that leads outside is used
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Encircling the hall at a height of fifteen feet is a wooden mezzanine that can be reached by a cage elevator in one corner. West of the dining room is a cozy niche with a fireplace, three padded
.
Merle, the dwarf cook (commoner), works here from 6 a.m. to midnight. When confronted with danger, he grabs a rolling pin (treat it as a club) and defends himself. The door that leads outside is used
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
toward a place where they can find treasure in exchange for leaving him in peace. The behir keeps no hoard of his own. If they agree, Lludd directs them toward a “vast treasure” in the rolling
stomach is a Periapt of Proof against Poison left over from an unlucky explorer the behir digested. G4: Rolling Gallery This vast, tubelike gallery’s concave walls curve from long ledges about halfway
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
toward a place where they can find treasure in exchange for leaving him in peace. The behir keeps no hoard of his own. If they agree, Lludd directs them toward a “vast treasure” in the rolling
stomach is a Periapt of Proof against Poison left over from an unlucky explorer the behir digested. G4: Rolling Gallery This vast, tubelike gallery’s concave walls curve from long ledges about halfway
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
) slashing damage. Secure the Rum. Casks of rum are rolling around the decks, creating a short-term danger to the crew — and a longer-term danger to the crew’s morale if too much of the rum goes overboard. A
to aid the ship is made with disadvantage. Calm the Beast. A tiger being transported on the main deck in a large metal cage is frightened by the storm and trying to escape. Its keeper Bendari (N male
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
) slashing damage. Secure the Rum. Casks of rum are rolling around the decks, creating a short-term danger to the crew — and a longer-term danger to the crew’s morale if too much of the rum goes overboard. A
to aid the ship is made with disadvantage. Calm the Beast. A tiger being transported on the main deck in a large metal cage is frightened by the storm and trying to escape. Its keeper Bendari (N male
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
poison damage. Every time the mycelium takes damage, a random effect occurs as determined by rolling on the Mycelium Effects table. Mycelium Effects d6 Effect 1–2 The mycelium lashes out and makes
vivisected deer splayed across a moss-covered table. Ten feet away, a young boy bounces excitedly in an iron cage, swinging it to get a better view of what the robed figure is working on. He is not
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
within 30 feet of each other to communicate telepathically for 1 hour. Make It Snappy. This rolling seafood cart sports a bottomless tank linked to an aquatic demiplane. Buyers who fish their own catch
’ tireless work of processing Sigil’s dead Parakk Pest In the Cage, rat catching is a family business. Over the years, Parakk Pest has become a household name in the City of Doors. The tiered shack
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
corners. Bearskin rugs and overstuffed chairs fill the room. Lord Gralhund recently took up falconry as a hobby. In the middle of the room, resting on a table, is a cage containing a hooded falcon (use
bunk beds for the junior staff. A total of nine maids, cooks, and valets (commoners) are holed up here, waiting for someone to rescue them. They are armed with improvised weapons (rolling pins, mops, brooms, and the like) that are treated as clubs.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
poison damage. Every time the mycelium takes damage, a random effect occurs as determined by rolling on the Mycelium Effects table. Mycelium Effects d6 Effect 1–2 The mycelium lashes out and makes
vivisected deer splayed across a moss-covered table. Ten feet away, a young boy bounces excitedly in an iron cage, swinging it to get a better view of what the robed figure is working on. He is not
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
within 30 feet of each other to communicate telepathically for 1 hour. Make It Snappy. This rolling seafood cart sports a bottomless tank linked to an aquatic demiplane. Buyers who fish their own catch
’ tireless work of processing Sigil’s dead Parakk Pest In the Cage, rat catching is a family business. Over the years, Parakk Pest has become a household name in the City of Doors. The tiered shack
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
corners. Bearskin rugs and overstuffed chairs fill the room. Lord Gralhund recently took up falconry as a hobby. In the middle of the room, resting on a table, is a cage containing a hooded falcon (use
bunk beds for the junior staff. A total of nine maids, cooks, and valets (commoners) are holed up here, waiting for someone to rescue them. They are armed with improvised weapons (rolling pins, mops, brooms, and the like) that are treated as clubs.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, next to a large wooden cage containing a rust monster. Along the walls are piles of broken and rusted helmets, shields, and weapons. Hanging from hooks on the back wall are three mannequins made of
mannequins for target practice. The bathtub, which he has converted into a bed, is padded with straw and mangy furs. Wooden Cage. A simple latch holds the cage door shut. The rust monster can’t harm
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, next to a large wooden cage containing a rust monster. Along the walls are piles of broken and rusted helmets, shields, and weapons. Hanging from hooks on the back wall are three mannequins made of
mannequins for target practice. The bathtub, which he has converted into a bed, is padded with straw and mangy furs. Wooden Cage. A simple latch holds the cage door shut. The rust monster can’t harm
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ring of lightning resistance. He has an Intelligence score of 14 (+2) and speaks Common, Elvish, and Giant. He wields a giant iron maul, the head of which doubles as a cage (see “Zalto’s Prisoner”). He
. The ogres are too stupid to surrender or flee; they fight to the death, wielding giant rolling pins that are treated as greatclubs. Archways in the north wall lead to storerooms with wooden shelves
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ring of lightning resistance. He has an Intelligence score of 14 (+2) and speaks Common, Elvish, and Giant. He wields a giant iron maul, the head of which doubles as a cage (see “Zalto’s Prisoner”). He
. The ogres are too stupid to surrender or flee; they fight to the death, wielding giant rolling pins that are treated as greatclubs. Archways in the north wall lead to storerooms with wooden shelves
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
greenery, and surrounded by flowering shamrocks.
Several leprechauns live inside this great oak. The interior is sized for Small creatures and is brightly lit by cage lanterns full of fireflies. At any
as a Potion of Vitality. Katerina Ladon With sharp horns and
even sharper wit,
the unicorns Stargleam
and Silverlily delight
in philosophical debates G15: Unicorns’ Meadow A rolling
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
greenery, and surrounded by flowering shamrocks.
Several leprechauns live inside this great oak. The interior is sized for Small creatures and is brightly lit by cage lanterns full of fireflies. At any
as a Potion of Vitality. Katerina Ladon With sharp horns and
even sharper wit,
the unicorns Stargleam
and Silverlily delight
in philosophical debates G15: Unicorns’ Meadow A rolling