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Returning 35 results for 'call realities guide to have repelling'.
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Magic Items
Dungeon Master’s Guide
cast the spell. As you cast the spell, you call on the spirits of the dead to help guide the planchette across the board’s surface, answering your questions by pointing to the letters or words on the board.
Spell
Charge Cost
Augury
1
Commune
3
Magic Items
Dungeon Master’s Guide
(see the Dungeon Master’s Guide):
2 minor beneficial properties
1 minor detrimental property
1 major detrimental property
Spells. The orb has 7 charges and regains 1d4 + 3 expended
Cost
Cure Wounds (level 9 version)
4
Daylight
1
Death Ward
2
Detect Magic
0
Scrying (save DC 18)
3
Call Dragons. While you control the orb, you can take a Magic
Monsters
Strixhaven: A Curriculum of Chaos
, cure wounds, daylight, mage armor
1/day each: hypnotic pattern, tonguesProfessors of radiance call up magic through spoken words and glyphs formed of magically shaped ink and light. The professors
light.
Silverquill Scholars
The scholars of Silverquill College study the power of magic shaped through spoken and written words. They use that power either to illuminate and guide or to obscure and demoralize.Radiant
Classes
Sword Coast Adventurer's Guide
.
Storm sorcerers are invaluable members of a ship’s crew. Their magic allows them to exert control over wind and weather in their immediate area. Their abilities also prove useful in repelling
attacks by sahuagin, pirates, and other waterborne threats.
Storm Sorcery Features
Sorcerer Level
Feature
3rd
Wind Speaker, Tempestuous Magic
6th
Heart of the Storm, Storm Guide
14th
Storm’s Fury
18th
Wind Soul
Magic Items
Bigby Presents: Glory of the Giants
has the following random properties, determined by rolling on the appropriate table in the Dungeon Master’s Guide:
2 minor beneficial properties
1 major beneficial property
2 minor
bonus to attack and damage rolls made with it. On a hit, the adze deals an additional 3d12 force damage. It also deals double damage to objects and structures.
Divine Mattock. As an action, you can call
Classes
Sword Coast Adventurer's Guide
.
Storm sorcerers are invaluable members of a ship’s crew. Their magic allows them to exert control over wind and weather in their immediate area. Their abilities also prove useful in repelling
attacks by sahuagin, pirates, and other waterborne threats.
Storm Sorcery Features
Sorcerer Level
Feature
1st
Wind Speaker, Tempestuous Magic
6th
Heart of the Storm, Storm Guide
14th
Storm’s Fury
18th
Wind Soul
Magic Items
Bigby Presents: Glory of the Giants
Master’s Guide:
2 minor beneficial properties
1 major beneficial property
1 minor detrimental property
Master of Guile. While wearing the helm, you have advantage on Charisma (Deception) and
spells (save DC 20): elemental weapon (1 charge), call lightning (2 charges), wall of fire (3 charges), conjure elemental (4 charges), tsunami (5 charges).
Monsters
Mordenkainen Presents: Monsters of the Multiverse
inextricably bound to their home realities, and others simply can’t find any way out.
The creatures known as star spawn are the heralds, servants, and soldiers of the Elder Evils, capable of
communication. When the signs are right, cultists gather together, read aloud their blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world.
Elder Evil Blessings
Monsters
Mordenkainen Presents: Monsters of the Multiverse
unable or unwilling to leave their realms. Some are imprisoned in their dimensions by external forces, some are inextricably bound to their home realities, and others simply can’t find any way
blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world.
Elder Evil Blessings
Disciples of certain Elder Evils can bestow supernatural gifts on those who serve
Monsters
Mordenkainen Presents: Monsters of the Multiverse
are inextricably bound to their home realities, and others simply can’t find any way out.
The creatures known as star spawn are the heralds, servants, and soldiers of the Elder Evils, capable
available for communication. When the signs are right, cultists gather together, read aloud their blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world.
Elder Evil
Monsters
Mordenkainen Presents: Monsters of the Multiverse
are inextricably bound to their home realities, and others simply can’t find any way out.
The creatures known as star spawn are the heralds, servants, and soldiers of the Elder Evils, capable
available for communication. When the signs are right, cultists gather together, read aloud their blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world.
Elder Evil
Backgrounds
Baldur’s Gate: Descent into Avernus
the sacred rites? Or were you a high priest who suddenly experienced a call to serve your god in a different way? Perhaps you were the leader of a small cult outside of any established temple structure
, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Elder Evils are unable or unwilling to leave their realms. Some are imprisoned in their dimensions by external forces, some are inextricably bound to their home realities, and others simply can’t
aloud their blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world.
Elder Evil Blessings
Disciples of certain Elder Evils can bestow supernatural gifts on those
Magic Items
The Book of Many Things
*
65
Warrior
66
Well
67–00
Roll again
*Found in the Deck of Many Things as depicted in the Dungeon Master’s Guide
Aberration. You gain telepathy within a range of 90
of 22.
Temple. A deity or entity of similar power becomes bound to aid you. At any point in time between drawing the card and when you die, you can use your action to call on this entity for divine
classes
must bring the realities of the wilderness into civilization to prevent the careless from joining their expeditions and endangering the group. But once in the wilds, they become nurturing, protective, and insightful as they guide their charges safely through dangerous territory.
classes
must bring the realities of the wilderness into civilization to prevent the careless from joining their expeditions and endangering the group. But once in the wilds, they become nurturing, protective, and insightful as they guide their charges safely through dangerous territory.
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
, from the Forgotten Realms setting. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred rites? Or were you a high priest who suddenly experienced a call
near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.
Suggested
Monsters
Mordenkainen's Fiendish Folio Volume 1
;symbol (death only), weird* Spell from Xanathar’s Guide to EverythingMultiattack. Ygorl makes three attacks: two with its scythe, and one with its Entropic Touch.
Scythe. Melee Weapon Attack: +14
Teleport action.
Call the Void (Costs 3 Actions). Each creature that is not a construct or undead within 30 feet of Ygorl must make a DC 22 Constitution saving throw against the lord of entropy’s
Paladin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
of the world, but even fewer people can claim the true calling of a paladin. When they do receive the call, these warriors turn from their former occupations and take up arms to fight evil. Sometimes
, Paladine, Kiri-Jolith, Dol Arrah, the Silver Flame, Bahamut, Athena, Re-Horakhty, and Heimdall.
How did you experience your call to serve as a paladin? Did you hear a whisper from an unseen god or angel
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
are unable or unwilling to leave their realms. Some are imprisoned in their dimensions by external forces, some are inextricably bound to their home realities, and others simply can’t find any way
cultists hasten to gather together, read aloud their blasphemous texts, and conduct the mind-searing rituals that guide the blazing star spawn into the world. The cultists who blaspheme reality by
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
are unable or unwilling to leave their realms. Some are imprisoned in their dimensions by external forces, some are inextricably bound to their home realities, and others simply can’t find any way
cultists hasten to gather together, read aloud their blasphemous texts, and conduct the mind-searing rituals that guide the blazing star spawn into the world. The cultists who blaspheme reality by
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
one city-state were killed and eaten to create the first yuan-ti, and once the news of how to perform these rituals spread to other leaders, the call for slaves to fuel the process increased. As the
or in daily life, the following principles guide the yuan-ti in all they do.
Other Lives Are Cheap
Yuan-ti put little value on humanoid lives, even those of their own slaves and cultists. They would
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
repelling attacks by sahuagin, pirates, and other waterborne threats. What is it with people and the weather?
It’s just the sky weeping and shouting because it’s so far away from me.
Storm Sorcery
Features Sorcerer Level Feature 1st Wind Speaker, Tempestuous Magic 6th Heart of the Storm, Storm Guide 14th Storm’s Fury 18th Wind Soul Wind Speaker The arcane magic you command is infused with
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
repelling attacks by sahuagin, pirates, and other waterborne threats. What is it with people and the weather?
It’s just the sky weeping and shouting because it’s so far away from me.
Storm Sorcery
Features Sorcerer Level Feature 1st Wind Speaker, Tempestuous Magic 6th Heart of the Storm, Storm Guide 14th Storm’s Fury 18th Wind Soul Wind Speaker The arcane magic you command is infused with
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Using This Book Most of the Astral Adventurer’s Guide is designed to be shared with players. Think of this book’s chapters as a primer for creating characters and running adventures in the uncharted
the Rock of Bral, a city built on an asteroid, which you can use as a port of call or a campaign hub. You can situate it anywhere in Wildspace or the Astral Sea.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Character Hooks Consider the following ways to involve characters in this adventure: Business Call. A character knows Uzoma, overseer of the Goldwarren, personally or through business dealings at the
by a calamity. Royal Attendants. King Diara of Anisa has heard about the characters and hopes they might guide his directionless son Prince Simbon. When the characters arrive, the king asks the characters to help Simbon resolve the Goldwarren disaster.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
must expend to cast the spell. As you cast the spell, you call on the spirits of the dead to guide the planchette across the board’s surface, answering your questions by pointing to the letters or words on the board. Spell Charge Cost Augury 1 Commune 3
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Character Hooks Consider the following ways to involve characters in this adventure: Business Call. A character knows Uzoma, overseer of the Goldwarren, personally or through business dealings at the
by a calamity. Royal Attendants. King Diara of Anisa has heard about the characters and hopes they might guide his directionless son Prince Simbon. When the characters arrive, the king asks the characters to help Simbon resolve the Goldwarren disaster.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Using This Book Most of the Astral Adventurer’s Guide is designed to be shared with players. Think of this book’s chapters as a primer for creating characters and running adventures in the uncharted
the Rock of Bral, a city built on an asteroid, which you can use as a port of call or a campaign hub. You can situate it anywhere in Wildspace or the Astral Sea.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
patron has abundant resources to facilitate it. You can call in a favor to delegate the work of researching lore (a downtime activity described in the Player’s Handbook or Xanathar’s Guide to Everything
. Resources. Most universities have extensive libraries and museums, which you have access to. You can call in a favor to gain access to resources that are generally not on exhibit—dangerous relics or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
must expend to cast the spell. As you cast the spell, you call on the spirits of the dead to guide the planchette across the board’s surface, answering your questions by pointing to the letters or words on the board. Spell Charge Cost Augury 1 Commune 3
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
patron has abundant resources to facilitate it. You can call in a favor to delegate the work of researching lore (a downtime activity described in the Player’s Handbook or Xanathar’s Guide to Everything
. Resources. Most universities have extensive libraries and museums, which you have access to. You can call in a favor to gain access to resources that are generally not on exhibit—dangerous relics or
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Nightspider Dead Ahead The neogi ship bearing down on the Moondancer at the end of chapter 3 is a nightspider called the Ebonsnare. See chapter 2 of the Astral Adventurer’s Guide for more information
repelling the neogi boarding party, especially if they have just fought off the psurlons hiding aboard the derelict nautiloid in chapter 3. Luckily, a patrol from the Rock of Bral happens upon the characters
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
to the jungles and marshes of Chult carry this disease, shivering sickness. The easiest protection against it is a coating of insect-repelling salve on all exposed skin (for the cost of insect
boiled or magically purified. A CURE FOR DEAD CHARACTERS
If a player character dies while exploring the wilds of Chult, an NPC guide might suggest that the party take its dead member to the ghost
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Life in the Domains of Dread The realities of the Domains of Dread seem strange or impossible to individuals from other worlds, but for those who live among the Mists, they’re facts of life. With no
basis for comparison, domain inhabitants call those who speak of other worlds liars. For them, the following topics are standard aspects of life in their home domain or in a broader collection of