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                        Returning 35 results for 'call which remove'.
                    
                
                        
                            
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                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    , protection from evil and good
1/day each: lesser restoration, remove curse, zone of truthProtect Another. When a creature Strongheart can see attacks another creature that is within 5 feet of him
                                                
                                            
                                                
                                                     comfort to those who have no goodness in them.â
Ideal. âJustice needs champions. I count myself as one.â
Bond. âValorâs Call is not just an assembly of like-minded
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     remove a serrated bolt lodged in itself or another creature within its reach; when the bolt is removed from a creature, that creature takes 5 (2d4);{"diceNotation":"2d4","rollType":"damage","rollAction
                                                
                                            
                                                
                                                    , and fellow blades donât dare call her anything else. Mournland adventurers, however, refer to the terrifying commander by another name: Kill Switch.PoisonOverdrive (Recharges after Finishing a
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                    ât up. While outdoors, Strahd can call 3d6;{"diceNotation":"3d6","rollType":"roll","rollAction":"Children of the Night"} wolf;wolves instead. The called creatures arrive in 1d4;{"diceNotation":"1d4
                                                
                                            
                                                
                                                     target fails a DC 17 Charisma saving throw, its shadow detaches from it and becomes a shadow that obeys Strahdâs commands, acting on initiative count 20. A greater restoration spell or a remove
                                                
                                            
                                        
                                                    Bugbear
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     remove opposition or exile weaker or unpopular members to keep the rest of the gang strong. Fortunately for the race as a whole, even young and elderly bugbears have the ability to survive alone in the
                                                
                                            
                                                
                                                     in the presence of Skiggaret. Talking about such acts might call him back.
Blessings of the Bugbear Gods
Bugbears have no use for priests or shamans. No one needs to tell them what their gods want
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                     those spell areas. Once the characters emerge from those areas, or manage to remove the spells altogether, the kraken priests cast lightning bolt and then move to use their thunderous touch attack, as
                                                
                                            
                                                
                                                     they have no choice but to engage in melee combat. When both kraken priests have been reduced to half their hit points, they call for the young kraken to attack the characters. Likewise, if one or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     Charisma (Persuasion) check can convince him to sweeten the deal, in which case he offers up to ten 500 gp gemstones. If the characters accept his offer, Danneth needs 48 hours to call in some debts and
                                                
                                            
                                                
                                                     jail (area T18), the Zhents remove the cauldron from the Town Hall, lash it to the axe beak with rope, and toss the keys to the jail cells into a snowbank. The axe beak is strong enough to drag the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     only name Glaive has ever known, and fellow blades donât dare call her anything else. Mournland adventurers, however, refer to the terrifying commander by another name: Kill Switch. Glaive Medium
                                                
                                            
                                                
                                                     bolt at a time. A creature can use its action to remove a serrated bolt lodged in itself or another creature within its reach; when the bolt is removed from a creature, that creature takes 5 (2d4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     from the pool of healing power to remove the Poisoned condition from the creature; those points donât also restore Hit Points to the creature. Level 1: Spellcasting You have learned to cast spells
                                                
                                            
                                                
                                                     turn. Level 5: Faithful Steed You can call on the aid of an otherworldly steed. You always have the Find Steed spell prepared. You can also cast the spell once without expending a spell slot, and you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     from the pool of healing power to remove the Poisoned condition from the creature; those points donât also restore Hit Points to the creature. Level 1: Spellcasting You have learned to cast spells
                                                
                                            
                                                
                                                     Paladin levels 8, 12, and 16. Level 5: Extra Attack You can attack twice instead of once whenever you take the Attack action on your turn. Level 5: Faithful Steed You can call on the aid of an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     move of the decisionist is to impress the importance of a particular looming choice on the other franchisees, then call for a vote. The results of all franchise votes are recorded, then later reported
                                                
                                            
                                                
                                                     voted. In addition, if a vote is ever taken while you are absent, you can call for a recount and add your two votes to the final voting result. Coin of Decisionry Starting at rank 2, your coin of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     well when hunting or bullying other creatures. But when the fortunes of a gang turn sour, the individuals become selfish, and might sabotage one another to remove opposition or exile weaker or
                                                
                                            
                                                
                                                     they donât relish experiencing it. After the madness has passed, bugbears donât dwell on things that were done in the presence of Skiggaret. Talking about such acts might call him back. Blessings of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     traditionally nullifies heroesâ strengths, doing so can remove the playersâ agency and undercut their enjoyment. Beyond the Dungeon Masterâs Guide advice for creating dangerous encounters, consider the
                                                
                                            
                                                
                                                     the options privately, and ask them to choose one. If issues remain, call for a break, and privately ask what you can do to make the game more engaging.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     of Goldenfields The guards at the gatehouse (area G1), on the wall (area G2), and at the brewery (area G9) are too far away to hear Orenâs call to arms, but adventurers in the town, the abbey, or the
                                                
                                            
                                                
                                                     minutes for someone else to attach or remove the elaborate harness, or 1d6 hours if an ogre attempts to do so unassisted. The contraption is built for ogres specifically. A dwarf or similarly built
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     portals first, but you can say that their attempts to access the headquarters portal have locked it down temporarily, preventing the Six from accessing it. Remove one failure point from the partyâs
                                                
                                            
                                                
                                                     instructions through her documancy satchel. If Dagdra notices intruders, she is startled and begins to call for help. The characters must either silence her, overcome her quickly, or convince her to hear
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    : Abernathy Vernus (lawful evil cambion) is a friendly, ingratiating fellow who claims to have won a free tour aboard the Concordant Express. He insists that others call him Vern. No other passengers occupy
                                                
                                            
                                                
                                                     Ignatius confining Vern to his cabin until the authorities in Mechanus remove the cambion from the train. If the characters donât have the means to raise Quintus from the dead, Ignatius suggests they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                    . Fearing Thaxaliaâs ability to wreak havoc if it escapes this zone, the Red Wizards cursed the beholder with the inability to use glyph keys. Thaxalia doesnât know the solution, but a remove curse
                                                
                                            
                                                
                                                     of dangerous magic that can be manipulated to call forth creatures of the Far Realm. The character further knows that using the summoning circle is impossible without the proper rituals, and that it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Headquarters Features Acquisitions Incorporated Head Office provides the members of each franchise with a place to call their own. It might not be initially impressive (cleaning any old blood stains
                                                
                                            
                                                
                                                     covered area in the rear protected from the elements that makes a perfect living space! The keelboat holds a half-ton of cargo, and might even come with reduced docking fees at some ports of call
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     and becomes a shadow that obeys Strahdâs commands, acting on initiative count 20. A greater restoration spell or a remove curse spell cast on the target restores its natural shadow, but only if its
                                                
                                            
                                                
                                                     rats, provided that the sun isnât up. While outdoors, Strahd can call 3d6 wolves instead. The called creatures arrive in 1d4 rounds, acting as allies of Strahd and obeying his spoken commands. The beasts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     use an action to threaten one or more of these animals and, with a successful DC 10 Charisma (Intimidation) check, cause the verbeeg to cease hostilities and call off the ogre and the cave bear
                                                
                                            
                                                
                                                    . Replacing the stolen object ends the curse, as does a remove curse spell or similar magic.Gahg the verbeeg has a basket of goodies for her beloved Duhg
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     are shelved, free for visitors to peruse (but not remove from the library). The library has several sages and scribes under contract to write books, mostly detailing current affairs in the city. An
                                                
                                            
                                                
                                                    : Healing. The temple sells Spell Scrolls of Greater Restoration for 3,200 GP apiece and Spell Scrolls of Remove Curse for 300 GP apiece, and the priests have 1d3 copies of each scroll in stock on any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     breathe. The creature canât breathe normally again unless it succeeds on the saving throw, made again at the end of each minute. A remove curse spell also ends the effect, as does bottled breath (see
                                                
                                            
                                                
                                                     attempting to call Yan-C-Bin into the world, she tries to stay out of the charactersâ reach while casting her destructive spells. The myrmidons focus on thwarting and killing ranged attackers and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     beneath the ruins of Castle Never. Locals call this prison âthe holes.â Trying to free someone from the holes is a good way to end up in them. Anyone in the holes has already been found guilty by Lord
                                                
                                            
                                                
                                                     their run-in with Moguhl Vloot, Grand Scribe Liethennson can cast remove curse for a donation of 50 gp. If he feels indebted to the characters (see âAlternative Entryâ below), he might cast the spell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    -out-of-order lavatory for big and tall creatures. Gabel, a retired pit fiend judge, guards the entrance, but most entrants respectfully call him âYour Honor.â On the other side of the door lies a
                                                
                                            
                                                
                                                    , research and remove complex curses, and comfort those who have glimpsed otherworldly horrors of sinister realms. Althax Darkfleece (bariaur wanderer with an Intelligence of 17; see Morteâs Planar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     that holds seven spell scrolls (two each of detect magic, identify, and lesser restoration, and one of remove curse). Glyph Key. Ihanvas carries a glyph key attuned to this zone, the Warrior Pools, the
                                                
                                            
                                                
                                                    , while a sahuagin baron and two hunter sharks swim deeper down. Enmity between the baron and the priestess (area 84) means that these sahuagin make no attempt to call for aid. The sahuagin know the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     effect on it. If the characters remove a book from the shelves, they see that the cover, like the spine, has no title. Opening any of the books reveals that its pages are blank apart from the first page
                                                
                                            
                                                
                                                    . Hinged panels along the walls swing outward to display a variety of exquisitely crafted robes, gowns, scarves, headdresses, stockings, gloves, shoes, boots, and other clothing. Items remove themselves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     in the bunks. Characters who enter the room must succeed on a DC 17 Dexterity (Stealth) check to avoid waking the goblins. If awoken, the goblins in the bunks flee and call for help. However, a
                                                
                                            
                                                
                                                     footsteps right outside the door. A character must succeed on a DC 12 Strength (Athletics) check to remove the barricade.The three figures are feral ashenwights (see appendix A), undead spirits who perished
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     ghost: Magic mirror on the wall,
 Summon forth your shade;
 Nightâs dark vengeance, heed my call
 And wield your murderous blade.
 The entity in the mirror is the spirit of a nameless assassin who
                                                
                                            
                                                
                                                     testing it again. Treasure. Victorâs spellbook contains all the spells Victor has prepared (see the mage stat block in the Monster Manual) as well as the following spells: animate dead, blight, cloudkill, darkvision, glyph of warding, levitate, remove curse, and thunderwave.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     bond spell to stay in telepathic contact with her gargoyles before sending them off on any mission. Avarice also has the support of the Knights of the Black Sword, if she needs to call on their talents
                                                
                                            
                                                
                                                     evil and good, remove curse, shield, and Tenserâs floating disk. Vellynne Harpell and her kobold minions Vellynne Harpell
 Medium humanoid (human), neutral
 Armor Class 13 (bracers of defense)
 Hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     liquid comes from inside it. The connecting pipes hold the keg in place, preventing it from being detached. The characters can remove a wide metallic bung on the kegâs top with a successful DC 15
                                                
                                            
                                                
                                                     goblins are chained here, taken prisoner during the course of several skirmishes. Every so often, the kobolds remove a goblin from the room and ransom it back to the goblins (for a price of 2d10 sp
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     creature that has a Strength score of 18 or higher can remove it from the stump. P7. Rose Garden This fragrant rose garden is bordered by a bronze fence. The roses come in a variety of colors, with a few
                                                
                                            
                                                
                                                     pedestal that stands at ground level, swathed in tree roots. A hulking lion seemingly made of iron stands on the pedestal, flicking its tail in irritation. âYou can call us Envy,â it says.
  Envy, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    : Goblin Shrine The Cragmaws have been using this place as a shrine to a made-up god they call the Jagged Tooth. This chamber occupies the northern tower of the castle. A stone altar stands in the
                                                
                                            
                                                
                                                     the north side. It takes a few rounds to remove the boards, which the characters should take as a warning that danger lies beyond. The arrow slits here are shuttered, leaving the room dark. The boxed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     leader of Valorâs Call. Itâs obvious to anyone who can see him that the knight will plunge into the vortex if the time-freezing effect on him is ended. Storm Vortex. The vortex that churns below the
                                                
                                            
                                                
                                                     Valorâs Call can identify Mercion, the armored cleric at Zybilnaâs side. Once the characters know who she is, one of them can use an action to touch Mercion with a unicorn horn while speaking her name
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     out in any of these spaces, the vegepygmies call out to their fellows in adjacent rooms for aid. The rooms are musty, sparsely furnished, and spotted with mold. A blue key card sits in a glass wall
                                                
                                            
                                                
                                                    , they escort the characters to meet their leader in area S22b. The vegepygmies defend themselves if necessary and call for reinforcements from nearby rooms. The rooms are damp, simple apartments with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     Frupy will call forth her pets and herself strike at the intruder who appears to be the most powerful. (A kneeling character is considered to be prone in this situation.) She will then bellow for her
                                                
                                            
                                                
                                                     a successful DC 20 Wisdom (Perception) check, a character discovers the recess in the coffer wall that holds the needle. A character can remove the needle, thereby disabling the trap, by using
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     the strangers pause at the bridge to either give the hand sign of the cult (a triangle formed with thumbs and forefingers of both hands) or call out, âI serve the Black Earth!â In combat, the gargoyles
                                                
                                            
                                                
                                                     if characters attempt to vandalize her forge, take her tools, or remove objects she is working on, although she issues a sharply worded warning first. Treasure Xharva Deem is well paid indeed. Two
                                                
                                            
                                        






