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Returning 35 results for 'called catch'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
undetected to bleed their victims dry.
Vampiric mists, sometimes called crimson mists, are all that remain of vampires who couldn’t return to their burial places after being defeated or suffering
droplets wherever it goes.
Like sharks in water, vampiric mists can scent blood from up to a mile away. Any injury, no matter how small, might catch their attention and draw them toward their victims
Monsters
Icewind Dale: Rime of the Frostmaiden
free to catch the weapon.The Netherese arcanists who created these creatures called them “thaluud,” which means “faceless.” Wrought from the fusion of magic and elemental earth, each of these sexless
Monsters
Mordenkainen Presents: Monsters of the Multiverse
transformations. Folklore warns against falling in love with a sea elf or merfolk, braving storms in hopes of a bounteous catch, and promising your heart to a sea god. Such cautionary tales disguise the
any combination of such qualities. Some of these piscine body parts provide them with special abilities.
The Sea Spawn of Purple Rocks
Visitors to a string of islands called the Purple Rocks (in
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
Sequestered in high mountains atop tall trees, the aarakocra, sometimes called birdfolk, evoke fear and wonder. Many aarakocra aren’t even native to the Material Plane. They hail from a world
sky, they often do so near pools where they can catch fish and bathe themselves.
Many aarakocra punctuate their speech with chirps, sounds they use to convey emphasis and to shade meaning, much as a
Bugbear
Legacy
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Species
Volo's Guide to Monsters
wild, and the cast-off members of a gang might eventually catch on with a different group.
Left to their own devices, bugbears have little more impact on the world than wolf packs. They subsist by
. Bugbears understand that by venerating Hruggek and Grankhul, they also give tribute to Maglubiyet, even though they don’t openly pay homage to their overlord. When bugbears are called to join a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Bulettes Ravenous, Subsurface Land Sharks Habitat: Grassland, Hill, Mountain; Treasure: None Also called “land sharks,” bulettes are single-minded predators that burrow under, leap over, and burst
through obstacles in pursuit of their quarry. They burrow rapidly just belowground. On sensing movement, they erupt from below, attempting to catch prey in their oversize maws.
Goblin
Legacy
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Species
Volo's Guide to Monsters
traps, snares, and nets to catch the unwary, and when their hunting patrols encounter other beings, they always look for ways to capture their foes instead of killing them. Goblins that run up against
called out as a traitor.
Status Symbols
Goblins love symbols of authority, and thus the tribe’s boss often has such trappings wherever he or she goes. Such a symbol can take a typical form
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
dragon’s domain grows as it ranges farther across the land, preying on anything it can catch with its claws or freeze to death with its icy breath. Sightings of the dragon are becoming more common
forcing the tribe’s survivors to flee into the foothills and forests. Enraged by the death of their war chief, the orcs have called upon ancient allies — evil, shapechanging, half-orc spellcasters who
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
from them by Xanathar’s gazer spies, in which case they catch up with the gazers in the alley before the creatures can descend into the sewers. Bear Traps Choose five squares on the map. These
becomes attuned to the Stone of Golorr, it reveals the location of the Vault of Dragons, below a theater in the Castle Ward called the Pink Flumph, and the three keys that are needed to enter it. When the characters are ready to visit the location, proceed with encounter 6, “Theater.”
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, Director Quenthorne discovered creatures lurking off campus called mage hunters. The tome provides sketches of chitinous plates matching those the characters found. The tome states that pairs of
mage hunters break with their allies to hunt specific individuals who catch their attention. With this information, the characters should realize that a pair of mage hunters is after them. Quenthorne’s
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
positions of several unknown worlds in the Material Plane (relative to the one the dragon is on)
2 A set of handmade tarokka cards depicting the various wizard clans of a magocracy called
windows to catch the light
10 Astrological birth charts for every year since the dragon was born
11 A vast number of colored glass bottles collected from dozens of cultures and historical periods
12 A fine divan set with gemstone buttons and stitched with silver thread
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Food. Smaller towns that can’t afford to give up people give up their food instead. A day’s catch of knucklehead trout is strung up on wooden racks a mile outside town, to be claimed by yeti and other
interests at meetings of the Council of Speakers, which are infrequent and take place at the Council Hall in Bryn Shander. These meetings are called to discuss matters of shared interest and to settle disputes between towns.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
it brings destruction and ruin. Bedine are dark-haired and olive-skinned, with brown eyes. They wear a loose-fitting, linen robe called an aba, covered by a dark cloak called a jellaba. They carry
daggers and scimitars as weapons, and some use eagles and falcons to catch prey such as small antelope and hares. The Bedine speak Common. Pesh 16-year-old human nomad Pesh has the naive charm of a young
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
stopped to rest, giving the party the chance to catch them. As the characters come upon the lizardfolk, use the following read-aloud text to set the scene: Ahead of you, the sound of murmuring and hissing
lizardfolk subchief (see appendix A) called Hissain. The large lizardfolk with him is a lizardfolk render (see appendix A) whom the others call Slosh. The warriors who follow Hissain’s orders are normal
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
them to Crinkle, the Firefly Cellar’s kenku caretaker, who has the book. Shemshime’s Bedtime Rhyme contains the malevolent spirit called Shemshime, and the book holds the secret of how to stop it
unfold. If you want to draw out the tension of confinement, introduce a new event only after the characters think they have a handle on the current situation. Alternatively, you could bombard them with one event after the other so they can’t catch their breath.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
is called Spireball. The modron happily explains the game’s rules, its stakes, and the two teams, all of which are detailed below. Good versus Evil Two teams—the Noxious Stampede and the Righteous
. The defensive team can try to catch the ball (see the “Catching” section). Each batter can attempt this check up to three times; after three failed checks, the batter strikes out and must stand down
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
crystal disk engraved with a labyrinthine pattern 6 A leather-bound collection of kalashtar poetry called Shards of the Light 7 A sphere of polished crystal; when you hold it in your palm, you feel that it
knows you and understands you 8 A cup and ball toy; when you successfully catch the ball in the cup, you feel a momentary surge of joy
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
information from Dalakhar’s corpse if the right questions are asked: Dalakhar stole an artifact called the Stone of Golorr from the lair of a beholder known as Xanathar, in a dungeon deep below the city
help catch a gnome named Dalakhar. Dalakhar had some kind of artifact in his possession which, according to Urstul Floxin, would make them as rich as kings.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
lair with them. They catch and keep horses, mules, sheep, goats, and cattle for food and trade. Longstriders. Some verbeeg worship gods of nature and help defend the natural world. These even
-tempered verbeeg are called longstriders and are blessed with innate spellcasting abilities. Verbeeg Longstrider
Large giant, neutral
Armor Class 14 (hide armor)
Hit Points 119 (14d10 + 42)
Speed 50
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
rituals with the weakened elder brain. The three mind flayers eventually heard a strange psychic call from a Far Realm godlet called Ilvaash, the Dissonant Psyche. Singing a siren song made up of profane
gateway again by exploring three Far Realm rifts around Illithinoch. (The rifts are in areas X4, area X5, and area X10, and they are further described in the “Far Realm Rifts” section later in this chapter.) The characters catch up to the fanatics in chapter 8.
Compendium
- Sources->Dungeons & Dragons->Stranger Things
(60 feet from the group). He says he knows their quest is to slay a great monster. He’ll help them if they solve his two riddles. The first riddle is simple. All they have to do is catch him. He runs
demiplane. The thessalhydra has found a way to push through it to a place called the Upside Down. The Lost Knight shows the characters how that is done, but warns that this is a one-way passage — they’ll have to find a different way home.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
unseen and undetected to bleed their victims dry. Vampiric mists, sometimes called crimson mists, are all that remain of vampires who couldn’t return to their burial places after being defeated or
droplets wherever it goes. Like sharks in water, vampiric mists can scent blood from up to a mile away. Any injury, no matter how small, might catch their attention and draw them toward their victims. In
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
unseen and undetected to bleed their victims dry. Former Vampires. Vampiric mists, sometimes called crimson mists, are all that remain of vampires who couldn’t return to their burial places after being
rains blood droplets wherever it goes. Attracted to Blood. Like sharks in water, vampiric mists can scent blood from up to a mile away. Any injury, no matter how small, might catch their attention
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
speaks the name again. Development It’s only a matter of minutes before the Black Earth cultists in Red Larch — the so-called Bringers of Woe — hear about the characters’ exploration of the tomb. They
don’t want anyone to expose their manipulation of the town elders, so they slip into the tomb via the north tunnel in area T1 and hunt down the party. These cultists can catch up to the party here
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Tomb Tapper The Netherese arcanists who created these creatures called them “thaluud,” which means “faceless.” Wrought from the fusion of magic and elemental earth, each of these sexless, hairless
. or range 30/120 ft., one target. Hit: 27 (6d6 + 6) bludgeoning or force damage (tomb tapper’s choice). If thrown, the hammer returns to the tomb tapper at the end of its turn, landing at the tomb tapper’s feet if it doesn’t have a hand free to catch the weapon.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
called elementals. Others have biological forms infused with elemental energy. The races of genies, including djinn and efreet, form the most important civilizations on the elemental planes. Other
, they are closely tied to the Feywild, also called the Plane of Faerie. Some are also found in the Outer Planes, particularly the planes of Arborea and the Beastlands. Fey include dryads, pixies, and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, including the creatures simply called elementals. Others have biological forms infused with elemental energy. The races of genies, including djinn and efreet, form the most important civilizations on the
forests. In some worlds, they are closely tied to the Feywild, also called the Plane of Faerie. Some are also found in the Outer Planes, particularly the planes of Arborea and the Beastlands. Fey
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, locals are neither friendly nor spiteful—they simply exist. Not surprisingly, they are easily conquered, as was the case when the town’s current ruler, a mysterious Humanoid called High Cardinal
allows the accused a chance at salvation on an infamous stage called the Gallows. Before their executions, the Maiden of Misery grants criminals the chance to put on the performance of a lifetime. If their
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Hell of a Ride Kent Davis The erinyes roam the blasted landscape in a vehicle called the Venatrix The characters can descend the cliff without trouble. Once they do, they catch the attention of a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Tales provide myriad reasons for these strange transformations. Folklore warns against falling in love with a sea elf or merfolk, braving storms in hopes of a bounteous catch, and promising your
grapple ends, the sea spawn can’t use this tentacle on another target.
The Sea Spawn of Purple Rocks Visitors to a string of islands called the Purple Rocks (in the Forgotten Realms setting) might
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Shambling Mound A shambling mound, sometimes called a shambler, trudges ponderously through bleak swamps, dismal marshes, and rain forests, consuming any organic matter in its path. This rotting heap
, and other natural swamp and forest compost, shamblers can blend into their environs. Because they move slowly, they rarely attempt to pursue and catch creatures. Rather, they remain in place
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
treasures catch their fancy, and leaving destruction in their wake. When one of the githyanki’s astral vessels returns home after a raid, it is laden with the spoils of the incursion. Vlaakith makes
the citizens of Tu’narath, when they haven’t been called for duty on a raid or for some other mission, indulge themselves in any way they see fit. Githyanki, with an infinite amount of time on their
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
tempting the catch.” “Honor the sea gods as they demand, but never promise them your heart.” Such cautionary tales disguise the deeper truth: things lurk beneath the waves that strive to claim the
PURPLE ROCKS
Visitors to a string of islands called the Purple Rocks (in the Forgotten Realms setting) might notice one curious fact about the islands’ human inhabitants: no infants or elderly are
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to get done. Your tremendous array of skills and abilities mean that you’re often the first one called upon to do the hard jobs. And if you’re going to do something difficult, you might as well do it
. Notable Enemies d10 Enemy
1 A guard captain who was fired for failing to catch you after you flouted the law
2 A former master bard whose songs you stole and knowledge you plundered
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Skullport. (Characters who make discreet inquiries in Skullport can learn that a large contingent of duergar from Clan Ironeye resupplied in Skullport and drank ale at a local tavern called the Black
Tankard before heading deeper into Undermountain. The tavern’s tight-lipped duergar proprietor, Droon Stonedark, denies everything. The characters can catch up to the duergar of Clan Ironeye on level






