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Returning 14 results for 'called conjurer'.
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called conjure
called conjures
Compendium
- Sources->Dungeons & Dragons->Monster Manual
-like guardian. Called a spectator, the being summoned by such a ritual resembles a beholder with five magical eyes—a central eye and four on stalks arrayed around the crown of the creature’s
spherical body. A spectator serves its conjurer for 101 years by guarding something of the spellcaster’s choice—typically a treasure or location. The spectator is a reliable guardian and allows only its
Compendium
- Sources->Dungeons & Dragons->Monster Manual
-like guardian. Called a spectator, the being summoned by such a ritual resembles a beholder with five magical eyes—a central eye and four on stalks arrayed around the crown of the creature’s
spherical body. A spectator serves its conjurer for 101 years by guarding something of the spellcaster’s choice—typically a treasure or location. The spectator is a reliable guardian and allows only its
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
to Bytopia, the Trade Master,
inspects an offering from a pair of prospective travelers Gate Visitors struggle to locate the gate to Bytopia, a living portal that appears as a bearded bariaur called
around a pentagonal plaza of shops called the Everything Emporium. Creativity shines in the open-air marketplace, a break from the unfussy designs and gray-stone warehouses that make up much of the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
to Bytopia, the Trade Master,
inspects an offering from a pair of prospective travelers Gate Visitors struggle to locate the gate to Bytopia, a living portal that appears as a bearded bariaur called
around a pentagonal plaza of shops called the Everything Emporium. Creativity shines in the open-air marketplace, a break from the unfussy designs and gray-stone warehouses that make up much of the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Ralvald’s ancestor, a powerful druid called Elakdras.
Sibling Betrayal. Once in the caves, Ralvald’s sister, Aerstigga, betrayed him. She wounded him and vowed to serve Shivering Death. Aerstigga hinted
: Aerstigga and the Wand. Aerstigga is trying to win Challidax’s favor using gems she’s secretly creating with an erratic magic item called a Wand of Wonder. If the dragon knew Aerstigga possessed such a
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Ralvald’s ancestor, a powerful druid called Elakdras.
Sibling Betrayal. Once in the caves, Ralvald’s sister, Aerstigga, betrayed him. She wounded him and vowed to serve Shivering Death. Aerstigga hinted
: Aerstigga and the Wand. Aerstigga is trying to win Challidax’s favor using gems she’s secretly creating with an erratic magic item called a Wand of Wonder. If the dragon knew Aerstigga possessed such a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Sword Coast. It also contains historical documents that indicate that Var was searching for the true name of a pit fiend called Baazka. Keys. Tarul Var carries a glyph key attuned to this zone and to
silently against their confinement. The wall in the southwest corner contains a contact stone.
Creatures. One Red Wizard conjurer oversees one deathlock wight and one Thayan apprentice (see appendix B
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Sword Coast. It also contains historical documents that indicate that Var was searching for the true name of a pit fiend called Baazka. Keys. Tarul Var carries a glyph key attuned to this zone and to
silently against their confinement. The wall in the southwest corner contains a contact stone.
Creatures. One Red Wizard conjurer oversees one deathlock wight and one Thayan apprentice (see appendix B
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. The air seems to hum with pent-up power.
Soon after the characters enter this area, an entity called Everlast makes its presence known. Everlast is a living spell bound to the spire. It can
High Evoker Zadulus
High Conjurer Damorith High Illusionist Ajamar
High Diviner Apius High Necromancer Cadavix
High Enchanter Ivira High Transmuter Metaltra
The characters can
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Annihilation and Waterdeep: Dungeon of the Mad Mage.
The first group of these magical obelisks was crafted by a secret society of spellcasters called the Weavers. These obelisks could alter reality on
, Iriolarthas, with expressions of respect. Characters who clear the ice from the plaques can learn their names: High Abjurer Taruth, High Conjurer Damorith, High Diviner Apius, High Necromancer Cadavix, High Evoker Zadulus, High Illusionist Ajamar, High Enchanter Ivira, and High Transmuter Metaltra.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Annihilation and Waterdeep: Dungeon of the Mad Mage.
The first group of these magical obelisks was crafted by a secret society of spellcasters called the Weavers. These obelisks could alter reality on
, Iriolarthas, with expressions of respect. Characters who clear the ice from the plaques can learn their names: High Abjurer Taruth, High Conjurer Damorith, High Diviner Apius, High Necromancer Cadavix, High Evoker Zadulus, High Illusionist Ajamar, High Enchanter Ivira, and High Transmuter Metaltra.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. The air seems to hum with pent-up power.
Soon after the characters enter this area, an entity called Everlast makes its presence known. Everlast is a living spell bound to the spire. It can
High Evoker Zadulus
High Conjurer Damorith High Illusionist Ajamar
High Diviner Apius High Necromancer Cadavix
High Enchanter Ivira High Transmuter Metaltra
The characters can
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
called Chain Lightning was played in this stadium. This event, which pitted mortals against each other in an electrified arena, enjoyed great popularity. An ornate trophy cup sits on a pedestal at one end
. Secret Effect: You gain 10 temporary hit points when this charm vanishes from you.
2 Charm of the Conjurer. This charm allows you to cast the mage hand cantrip as an action at will. After 24 hours
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
called Chain Lightning was played in this stadium. This event, which pitted mortals against each other in an electrified arena, enjoyed great popularity. An ornate trophy cup sits on a pedestal at one end
. Secret Effect: You gain 10 temporary hit points when this charm vanishes from you.
2 Charm of the Conjurer. This charm allows you to cast the mage hand cantrip as an action at will. After 24 hours