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Returning 19 results for 'called furnished'.
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called finished
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Wreck of the Narwhal Through some magical mishap, a seafaring galleon called the Narwhal ended up in the heart of the jungle. It lies upside down, its hull encrusted with barnacles and overgrown with
, well-furnished (albeit upside down) captain’s cabin. The vegepygmy tribe consists of a vegepygmy chief, twelve vegepygmies, and three thornies (see appendix D for the vegepygmies’ and thornies
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
remembers meeting a pair of “bird folk” named Chukka and Clonk. Based on descriptions furnished by Lulu and Ravengard, the characters can conclude that Chukka and Clonk are kenku. Lulu remembers that
the kenku took her to a junkyard called Fort Knucklebone, where they built and repaired infernal vehicles designed to move quickly across the blasted wastelands of Avernus. Lulu doesn’t remember who ran
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, several kegs of a locally brewed mushroom beer called Rubbleclub Classic (named for its brewer, the svirfneblin Glyphy Rubbleclub), and several more kegs of an oaky whiskey called Oofenklanger’s Finest
a sparse room furnished with a simple cot and worktables covered in schematics. An iron safe, five feet on a side, stands against one wall, its thick metal door fitted with a combination lock and a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
over one of the trails that lead to and from the town. The trail from the North Gate travels two miles north to the village of Targos on the frozen shore of a lake called Maer Dualdon. The trail
leading east, called the Eastway, stretches roughly thirteen miles to the town of Easthaven on the shore of Lac Dinneshere. The southwest route, known as the Caravan Trail, is called the Ten Trail where it
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
called Onyari and learn all the information from the “History of the City” section. Additionally, they find a spell scroll of arcane gate and a book containing rituals for the divination and phantom
steed spells. M9: Demelin’s Apartment This chamber is furnished as a luxurious apartment. Its lamps and stuffed chairs look old but well maintained.
A hooded, crimson-robed figure steps through a door
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
sometimes called the Ghostwood for two reasons. First, its proximity to the Ice Mountains leaves it constantly shrouded in cold mists. Second, undead are known to haunt the Vordrorn Forest, particularly
enclosed by a 20-foot-tall wall of mortared granite with wooden gates to the north and south along the road. A large two-story inn, also called the Way Inn, dominates the village and has long been a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
small forest or stand of trees. A singular mountain called Kelvin’s Cairn rises from the heart of Icewind Dale. During the summer, snow from Kelvin’s Cairn flows into three mineral-rich lakes: Maer
called the Iron Trail connects Ironmaster to the Ten Trail, but it virtually disappears in the winter, buried under snow. It crosses wind-blasted hills and tundra, offering precious little shelter
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
scars and burns, and helps to regrow lost hair. A fey creature called a naiad (see the accompanying stat block) is bound to this spring in the same way that a dryad maintains a connection to a tree. The
assassin’s blood (see “Poisons” in the Dungeon Master’s Guide). T7. Treatment Rooms These adjoining chambers, dimly lit with shrouded lamps, are each furnished with a bed whose frame can be tilted and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Port Crew Quarters This cabin is furnished like area 13e and also contains a dead orog lying face down on the floor. Examination of the corpse reveals that the orog’s skull was cracked open and its brain
and the small asteroid cluster orbiting it called the Tears of Selûne; the water worlds Karpri and Chandos; the noxious ringed planet Glyth; the asteroid cluster of Garden, which is held together by
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
and cleaning dishes, mostly). If the characters tell Asharra of their plan to visit Omu and destroy the Soulmonger, she offers to perform a ritual called the Dance of the Seven Winds, bestowing on the
Asharra knows a ritual called the Dance of the Seven Winds, which temporarily grants magical flight to as many as ten nonflying creatures. The ritual, which takes 10 minutes to complete, can only be
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
). He has little tolerance for rabble-rousers and can spot adventurers from a mile away. Miros employs a staff of twenty cleaners and servers. He sells a local brand of beer called Goldengulp, though
attaché is Naxene Drathkala (see appendix D), a quiet and bookish young woman who lives in a lavishly furnished suite above the inn’s stable house and spends most of her time writing papers on subjects
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Its vaulted ceiling is 20 feet tall. Thrones, each inscribed with a character’s name, sit at the far end of the room in a semicircle. A small room to the west is for private meetings and is furnished
traveling scholars called the Spellseekers. Two of the Spellseekers were human, one was a dwarf, one was an elf, and two were dragonborn. Their leader, a dragonborn ghost named Patrin Umbyrphrax, calmly asks
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. He also explains that each of the vault’s three towers is topped with a special room called a lunarium, which is an observatory containing a model. Lunariums and Crystals. Within each lunarium is a
occupy this grim chamber, ready for deployment at a moment’s notice. Unless the soldiers have been called elsewhere to defend the vault or perform drudge work, the garrison contains sixteen skeletons
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
the personal quarters of an important dwarf. It is decorated with tapestries and furnished comfortably, although age has taken its toll on the contents. Apparently, the room has not been looted. A
used every magical tool at his disposal to protect the complex. He not only animated objects and the bones of the dead but called upon more dangerous magic in his futile attempt to make the place safe
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, phantasmal force, shield, and suggestion. D9: Guest Bedrooms These two adjacent rooms are furnished identically: This dusty room contains a bed, a wardrobe, and a writing desk.
The first character to
. Characters who examine the maps closely find one that depicts a constellation called the Great Snake. This is the map sought by the nothic Zala Morphus (see area D8c). D22: Storage Rooms Each of these
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
portion of the catacombs once controlled by a vanished organization of artificers and geomancers called the Waterclock Guild. Additional guild catacombs lie past the collapsed portion of this room
four rooms are empty. C25: Leader’s Room This large room has been furnished to resemble a cozy bedroom and study. Stooped over a desk and scribbling furiously on a parchment is a gaunt, robed human man
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
similarly. This room is furnished in the same fashion as area D3, with the additional feature of a secret door in the north wall. A character who searches the north wall and succeeds on a DC 10 Wisdom
is leaderless and vulnerable.” “The Dead Three cultists receive regular payments from my brother, Amrik, who runs his own moneylending business out of a tavern called the Low Lantern. My mother doesn’t
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
100 gp. Yvra uses them to play a solitary card game called patience. G6: Satyrs’ Forest This section of the forest is less dense, allowing light to dapple the ground. Clearings and paths abound, many
creatures can fit through the foot-tall fairy door set into the burrow’s entrance. The Fey furnished and decorated the burrow like a tiny house; it has four rooms. What the Fairies Know. To non-evil
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
orders from a heavily armored officer. Another lizardfolk dressed in a robe stands to one side, observing the assembly.
If they have not been called elsewhere, four lizardfolk, one lizardfolk
scaleshield (see appendix C) are in this chamber, awaiting their turn at patrol duty, if they have not been called elsewhere. If the party arrives here accompanied by friendly lizardfolk, the scaleshield






