Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'called reach gives to her rules'.
Other Suggestions:
called reach given to her rules
called reach given to her runes
called reach given to her rites
called reach give to her rules
called reach given to her rulers
Monsters
Monster Manual
. Melee or Ranged Attack Roll: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Object Slam"}, reach 5 ft. or range 30 ft. Hit: 7 (2d4 + 2);{"diceNotation":"2d4+2", "rollType":"damage
poltergeist.Necrotic, PoisonAcid, Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing, ThunderVanish. The poltergeist gives itself the Invisible condition or ends that condition on itself.
Monsters
Monster Manual
Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Scimitar"}, reach 5 ft. Hit: 12 (2d6 + 5);{"diceNotation":"2d6+5", "rollType":"damage", "rollAction":"Scimitar", "rollDamageType
damage plus 14 (4d6);{"diceNotation":"4d6", "rollType":"damage", "rollAction":"Pistol", "rollDamageType":"Poison"} Poison damage.Deadly Aim. The bandit gives itself Advantage on the next attack
Monsters
Monster Manual
", "rollAction":"Elemental Flail"}, reach 5 ft. Hit: 25 (6d6 + 4) damage of a type chosen by the cultist: Acid;{"diceNotation":"6d6+4", "rollType":"damage", "rollAction":"Elemental Flail (Acid
). Trigger: The cultist takes Acid, Cold, Fire, Lightning, or Thunder damage. Response: The cultist gives itself Resistance to that instance of damage and gains 10 Temporary Hit Points.
Magic Items
Dungeon Master’s Guide
;s buttons remain within your reach. In surfaces as hard as granite, a spike at the bottom and three hooks at the top anchor the pole. Horizontal bars 3 inches long fold out from the sides, 1 foot
magnetic north. (Nothing happens if this function of the rod is used in a location that has no magnetic north.) The rod also gives you knowledge of your approximate depth beneath the ground or your
Classes
Player’s Handbook
, a Cleric can reach out to the divine magic of the Outer Planes—where gods dwell—and channel it to bolster people and battle foes.
Because their power is a divine gift, Clerics typically
prayers and rites that help them draw on power from the Outer Planes.
Not every member of a temple or shrine is a Cleric. Some priests are called to a simple life of temple service, carrying out their
Spells
Player’s Handbook
Initiative count, and it functions as a controlled mount while you ride it (as defined in the rules on mounted combat). If you have the Incapacitated condition, the steed takes its turn immediately
you’re within 5 feet of it.
Actions
Otherworldly Slam. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 plus the spell’s level of Radiant (Celestial
Classes
Player’s Handbook
.
Gain the Ranger’s level 1 features, which are listed in the Ranger Features table. See the multiclassing rules to determine your available spell slots.
Ranger Features
Slayer
6
15
4
3
3
3
2
Ranger Class Features
As a Ranger, you gain the following class features when you reach the specified Ranger levels. These features are listed in the Ranger Features table.
Classes
Player’s Handbook
level 1 features, which are listed in the Paladin Features table. See the multiclassing rules to determine your available spell slots.
Paladin Features
—Spell Slots per
4
3
3
3
2
20
+6
Subclass feature
3
15
4
3
3
3
2
Paladin Class Features
As a Paladin, you gain the following class features when you reach the specified Paladin levels. These features are listed in the Paladin Features table.
Classes
Player’s Handbook
level 1 features, which are listed in the Warlock Features table. See the multiclassing rules to determine your available spell slots.
Warlock Features
Level
Proficiency Bonus
Class Features
15
4
5
20
+6
Eldritch Master
10
4
15
4
5
Warlock Class Features
As a Warlock, you gain the following class features when you reach the specified Warlock levels. These features are listed in the Warlock Features table.
Classes
Player’s Handbook
, proficiency with one Musical Instrument of your choice, and training with Light armor.
Gain the Bard’s level 1 features, which are listed in the Bard Features table. See the multiclassing rules to
Creation
D12
4
22
4
3
3
3
3
2
2
1
1
Bard Class Features
As a Bard, you gain the following class features when you reach the specified Bard levels. These features are listed in the Bard Features table.
Classes
Player’s Handbook
Features table. See the multiclassing rules to determine your available spell slots.
Wizard Features
——Spell Slots per Spell Level——
Level
Proficiency Bonus
, you gain the following class features when you reach the specified Wizard levels. These features are listed in the Wizard Features table.
Classes
Player’s Handbook
Gain the Hit Point Die from the Core Sorcerer Traits table.
Gain the Sorcerer’s level 1 features, which are listed in the Sorcerer Features table. See the multiclassing rules to determine
3
3
3
2
2
1
1
Sorcerer Class Features
As a Sorcerer, you gain the following class features when you reach the specified Sorcerer levels. These features are listed in the Sorcerer Features table.
Classes
Player’s Handbook
Traits table: Hit Point Die and training with Light armor and Shields.
Gain the Druid’s level 1 features, which are listed in the Druid Features table. See the multiclassing rules in chapter 2
3
3
3
3
2
2
1
1
Druid Class Features
As a Druid, you gain the following class features when you reach the specified Druid levels. These features are listed in the Druid Features table.
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Queen, who rules from a castle called Dynnistan. It isn’t known whether these legends are based on any true experience or are simply the result of imagination trying to account for a terrifying and
makes two Axe attacks. It can replace one of these attacks with Fell Glare.
Axe. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":""} to hit, reach 5 ft., one target
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollAction":"Hook"} to hit, reach 5 ft., one target. Hit: 16 (2d12 + 3);{"diceNotation":"2d12+3", "rollType":"damage", "rollAction":"Hook", "rollDamageType":"piercing"} piercing damage.Relying on
violence to sustain their existence, angry sorrowsworn—sometimes called the Angry—grow more powerful when their foes fight back. If a creature opts not to attack, though, this sorrowsworn
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"1d20+7", "rollType":"to hit", "rollAction":"Harpoon Arm"} to hit, reach 60 ft., one target. Hit: 21 (4d8 + 3);{"diceNotation":"4d8+3", "rollType":"damage", "rollAction":"Harpoon Arm
of isolation afflicts many creatures that lurk in the Shadowfell, but the need for companionship is never manifested more dramatically than in the lonely sorrowsworn—also called the Lonely. When
Monsters
Eberron: Rising from the Last War
: knockDagger. Melee or Ranged Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1);{"diceNotation":"1d4
, while a blacksmith uses mending to perform minor repairs and guidance to help inspire their work. Those who work minor magic into their labors are called magewrights.
Far more limited in magical power
Monsters
Quests from the Infinite Staircase
.
Cobbler’s Hammer. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Cobbler's Hammer"} to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3
roll to use, potentially turning the failure into a success.Leprechauns are manifestations of the Feywild rules of hospitality and reciprocity. These rules infuse leprechauns with a deep connection to
Monsters
Spelljammer: Adventures in Space
"} to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2);{"diceNotation":"2d8+2","rollType":"damage","rollAction":"Longsword (one-handed)","rollDamageType":"slashing"} slashing damage, or 13 (2d10 + 2
, their longevity gives astral elves a perspective on time that few other kinds of creatures can appreciate. Whether they choose to live in quiet contemplation or strike out to explore the far reaches
Monsters
Guildmasters’ Guide to Ravnica
":"1d20+7","rollType":"to hit","rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4","rollType":"damage","rollAction":"Claw","rollDamageType":"slashing"} slashing
medusas of Ravnica, often called gorgons, are a monstrous race of creatures that appear superficially similar to human women. In place of hair, a gorgon has a writhing mass of black, serpentine
Monsters
Spelljammer: Adventures in Space
sleep.Multiattack. The elf makes two Longsword or Longbow attacks.
Longsword. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Longsword"} to hit, reach 5 ft., one
. Whatever their disposition, their longevity gives astral elves a perspective on time that few other kinds of creatures can appreciate. Whether they choose to live in quiet contemplation or strike
Magic Items
Princes of the Apocalypse
diameter, weighs 10 pounds, and has a solid outer shell. The orb detonates 1d100 hours after its creation, releasing the elemental energy it contains. The orb gives no outward sign of how much time
batter it. The wind is strong enough to uproot weak trees and destroy light structures after at least 10 minutes of exposure. Otherwise, the rules for strong wind apply, as detailed in chapter 5 of the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Multiattack. The witherling makes two Bite or Spiked Club attacks.
Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target
":"to hit","rollAction":"Spiked Club"} to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Spiked Club","rollDamageType":"piercing"} piercing
Monsters
Icewind Dale: Rime of the Frostmaiden
Ranged Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType
he's tight with Levistus. He rules the roost by sheer force of personality, though it chafes him that Hethyl Arkorran has more respect and influence within the cult. Kadroth doesn't involve Avarice
Monsters
Planescape: Adventures in the Multiverse
", "rollAction":"Arcane Burst"} to hit, reach 5 ft. or range 90 ft., one target. Hit: 17 (2d12 + 4);{"diceNotation":"2d12+4", "rollType":"damage", "rollAction":"Arcane Burst", "rollDamageType":"force
to be made with advantage or disadvantage.Members of the Fraternity of Order find and exploit loopholes in the laws of the multiverse. Law benders are magistrates who skirt the rules of probability
Monsters
Bigby Presents: Glory of the Giants
Attack: +17;{"diceNotation":"1d20+17", "rollType":"to hit", "rollAction":"Ice Axe"} to hit, reach 30 ft., one target. Hit: 36 (4d12 + 10);{"diceNotation":"4d12+10", "rollType":"damage", "rollAction
;{"diceNotation":"1d20+17", "rollType":"to hit", "rollAction":"Slam"} to hit, reach 20 ft., one target. Hit: 32 (4d10 + 10);{"diceNotation":"4d10+10", "rollType":"damage", "rollAction":"Slam
Monsters
Candlekeep Mysteries
: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Bite","rollDamageType
"} to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Tail","rollDamageType":"piercing"} piercing damage plus 2 (1d4);{"diceNotation":"1d4
Species
Spelljammer: Adventures in Space
as a starry gleam in an astral elf’s eyes.
Because nothing ages on the Astral Plane, astral elves who inhabit that plane can be very old, and their longevity gives them an unusual perspective on
’s fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation.
Ability Score Increases
When determining your
Backgrounds
Wayfinder's Guide to Eberron
make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative
widespread in my house.
6
I’m working for a hidden faction in my house that gives me secret assignments.
Backgrounds
Wayfinder's Guide to Eberron
make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative
in my house.
6
I’m working for a hidden faction in my house that gives me secret assignments.
Monsters
Icewind Dale: Rime of the Frostmaiden
thawed, harmed by fire, animated, or raised from the dead.Scimitar. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Scimitar"} to hit, reach 5 ft., one creature. Hit: 4
Levistus, the archdevil who rules Stygia, the sixth layer of the Nine Hells, from the confines of an ice prison from which he cannot escape.
Most of the cultists are Icewind Dale natives who would
Backgrounds
Wayfinder's Guide to Eberron
make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative
’t widespread in my house.
6
I’m working for a hidden faction in my house that gives me secret assignments.
Backgrounds
Wayfinder's Guide to Eberron
make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative
widespread in my house.
6
I’m working for a hidden faction in my house that gives me secret assignments.
Baphomet
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
Weapon Attack: +17;{"diceNotation":"1d20+17","rollType":"to hit","rollAction":"Heartcleaver"} to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10);{"diceNotation":"2d10+10","rollType":"damage","rollAction
":"Heartcleaver","rollDamageType":"slashing"} slashing damage.
Bite. Melee Weapon Attack: +17;{"diceNotation":"1d20+17","rollType":"to hit","rollAction":"Bite"} to hit, reach 10 ft., one target. Hit
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Multiattack. The sorrowsworn makes two Arm Spike attacks.
Arm Spike. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Arm Spike"} to hit, reach 10 ft., one target
":"recharge", "rollAction":"Embrace"}. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Embrace"} to hit, reach 5 ft., one target. Hit: 25 (4d10 + 3);{"diceNotation