Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'called reach grim to her religious'.
Classes
Player’s Handbook
, a Cleric can reach out to the divine magic of the Outer Planes—where gods dwell—and channel it to bolster people and battle foes.
Because their power is a divine gift, Clerics typically
prayers and rites that help them draw on power from the Outer Planes.
Not every member of a temple or shrine is a Cleric. Some priests are called to a simple life of temple service, carrying out their
Monsters
The Book of Many Things
;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Blight Staff"} to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4);{"diceNotation":"1d8+4", "rollType":"damage", "rollAction":"Blight Staff
Undead in the Grim Harrow, considering himself better than all of them and unjustly condemned to the Gardens of Decay for an act of altruism.
Though the weakest of the Harrow’s three leaders
Monsters
The Book of Many Things
attacks with Blade Storm, if available.
Blazing Morningstar. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Blazing Morningstar"} to hit, reach 5 ft., one target
melee weapon attack against another creature of the champion’s choice that is within the target’s reach. If no creature is within the target’s reach or if the target has the
Monsters
The Book of Many Things
creature being tracked by the hound dies, the hound knows.Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 10 (2d6
", "rollDamageType":"necrotic"} necrotic damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or have the prone condition.When the Grim Harrow first found the faerie realm
Monsters
The Book of Many Things
. Melee Weapon Attack: +14;{"diceNotation":"1d20+14", "rollType":"to hit", "rollAction":"Leeching Blade"} to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6);{"diceNotation":"2d6+6", "rollType":"damage
Grim Harrow, Jyn is desperate to destroy the deck and end her painful existence. If she could, she’d take the entire multiverse with her.
The Grim Champion of Desolation rides a malevolent
Monsters
The Book of Many Things
Talons. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Talons"} to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3);{"diceNotation":"2d4+3", "rollType":"damage
corpses to eat and living creatures to hunt. A harrow hawk can even travel the multiverse, flying magically from one world to another.
The Grim Harrow—a band of Undead beings created by the Deck
Monsters
Waterdeep: Dragon Heist
guardiansMace. Melee Weapon Attack: +2;{"diceNotation":"1d20+2","rollType":"to hit","rollAction":"Mace"} to hit, reach 5 ft., one target. Hit: 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction
positions of influence in their communities. Evil priests might work openly under a tyrant, or they might be the leaders of religious sects hidden in the shadows of good society, overseeing depraved
Monsters
Waterdeep: Dragon Heist
): lesser restoration, spiritual weapon
3rd level (2 slots): dispel magic, spirit guardians
Reach to the Wave. At will, Avi can control the flow and shape of water in a 5-foot cube, or cause the water to
freeze for up to 1 hour. He can breathe air and water.Mace. Melee Weapon Attack: +2;{"diceNotation":"1d20+2","rollType":"to hit","rollAction":"Mace"} to hit, reach 5 ft., one target. Hit: 3 (1d6
Monsters
Storm King's Thunder
"} to hit, reach 5 ft., one target. Hit: 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Mace","rollDamageType":"bludgeoning"} bludgeoning damage.Priests bring the teachings of their gods
the leaders of religious sects hidden in the shadows of good society, overseeing depraved rites. A priest typically has one or more acolytes to help with religious ceremonies and other sacred duties.
Monsters
Princes of the Apocalypse
Grim Harvest. Once per turn when Oreioth kills one or more creatures with a spell of 1st level or higher, he regains hit points equal to twice the spell’s level.
Spellcasting. Oreioth is a 6th
;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1);{"diceNotation":"1d4+1","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.
Classes
Xanathar's Guide to Everything
. Sometimes called knight tyrants or iron mongers, those who swear this oath gather into grim orders that serve gods or philosophies of war and well-ordered might.
Some of these paladins go so far as
to consort with the powers of the Nine Hells, valuing the rule of law over the balm of mercy. The archdevil Bel, warlord of Avernus, counts many of these paladins — called hell knights &mdash
Classes
Xanathar's Guide to Everything
. Sometimes called knight tyrants or iron mongers, those who swear this oath gather into grim orders that serve gods or philosophies of war and well-ordered might.
Some of these paladins go so far as
to consort with the powers of the Nine Hells, valuing the rule of law over the balm of mercy. The archdevil Bel, warlord of Avernus, counts many of these paladins — called hell knights &mdash
Monsters
Dragon of Icespire Peak
its true form if it dies.Clawed Gauntlet (Humanoid Form Only). Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Clawed Gauntlet"} to hit, reach 5 ft., one target
":"1d20+5","rollType":"to hit","rollAction":"Tusk"} to hit, reach 5ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Tusk","rollDamageType":"slashing"} slashing
Monsters
Keys from the Golden Vault
throws against being frightened.Multiattack. The knight makes two melee attacks.
Greatsword. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Greatsword"} to hit, reach
wielding a melee weapon.Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight’s alignment determines the extent to which a pledge is honored. Whether
Monsters
The Wild Beyond the Witchlight
: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Flame Tongue"} to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3);{"diceNotation":"1d8+3","rollType":"damage","rollAction":"Flame Tongue
;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3","rollType":"damage","rollAction":"Dagger
Way of Mercy
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Tasha’s Cauldron of Everything
bring a swift end as an act of mercy.
Those who follow the Way of Mercy might be members of a religious order, administering to the needy and making grim choices rooted in reality rather than idealism
Monsters
Mythic Odysseys of Theros
hit, reach 5 ft., one target. Hit: 3 (1d4 + 1);{"diceNotation":"1d4+1","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Claws. Melee Weapon Attack: +3
;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1);{"diceNotation":"1d4+1","rollType":"damage","rollAction":"Claws","rollDamageType":"slashing
Monsters
Storm King's Thunder
. The knight makes two melee attacks.
Warhammer. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Warhammer"} to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3
weapon.Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight's alignment determines the extent to which a pledge is honored. Whether undertaking a quest or
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, reach 5 ft. or range 120 ft., one target. Hit: 25 (4d10 + 3);{"diceNotation":"4d10+3", "rollType":"damage", "rollAction":"Arcane Burst", "rollDamageType":"necrotic"} necrotic damage.
Spellcasting. The
", "rollAction":"Grim Harvest"} hit points.Necromancers study the interaction of life, death, and undeath. Some necromancers dig up or purchase corpses to create Undead servitors. A few instead use their
Backgrounds
Wayfinder's Guide to Eberron
make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative
and worried about secret societies and hidden demons.
3
My house and bloodline make me the best!
4
My secret could get me expelled from my house.
5
My religious beliefs aren’t
Backgrounds
Wayfinder's Guide to Eberron
make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative
about secret societies and hidden demons.
3
My house and bloodline make me the best!
4
My secret could get me expelled from my house.
5
My religious beliefs aren’t widespread
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Oar"} to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3);{"diceNotation":"2d4+3","rollType":"damage","rollAction":"Oar","rollDamageType
waterThe grim captains of the ferries on the River Styx, merrenoloths can navigate safely through the worst storms and always stay on course. Wielding fiery oars, merrenoloths strike fear into anyone
Monsters
Spelljammer: Adventures in Space
":"1d20+3","rollType":"to hit","rollAction":"Morningstar"} to hit, reach 5 ft., one target. Hit: 4 (1d8);{"diceNotation":"1d8","rollType":"damage","rollAction":"Morningstar","rollDamageType
priests draw their strength from the pantheon of elven gods and oversee religious practices in astral elf society. It’s common for them to serve aboard spelljamming ships, not only as emissaries
Monsters
The Book of Many Things
makes three Sunspear attacks.
Sunspear. Melee or Ranged Spell Attack: +8;{"diceNotation":"1d20+8", "rollType":"spell", "rollAction":"Sunspear"} to hit, reach 5 ft. or range 120 ft., one target. Hit: 14
, knights who track the Grim Harrow through the multiverse might resemble rangers instead of paladins.
In addition, Sir Jared, detailed at the end of chapter 10, can serve as a model for knights with a lower challenge rating.
Monsters
Storm King's Thunder
","rollType":"to hit","rollAction":"Giant Iron Maul"} to hit, reach 10 ft., one target. Hit: 28 (6d6 + 7);{"diceNotation":"6d6+7","rollType":"damage","rollAction":"Giant Iron Maul","rollDamageType
ancient enemies: dragons. Duke Zalto has set his minions to the task of finding and unearthing fragments of a dragon-slaying colossus called the Vonindod (“titan of death”). Pieces of it were lost in
Backgrounds
Wayfinder's Guide to Eberron
make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative
worried about secret societies and hidden demons.
3
My house and bloodline make me the best!
4
My secret could get me expelled from my house.
5
My religious beliefs aren’t
Backgrounds
Wayfinder's Guide to Eberron
make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative
theories and worried about secret societies and hidden demons.
3
My house and bloodline make me the best!
4
My secret could get me expelled from my house.
5
My religious beliefs aren
Backgrounds
Wayfinder's Guide to Eberron
make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative
and worried about secret societies and hidden demons.
3
My house and bloodline make me the best!
4
My secret could get me expelled from my house.
5
My religious beliefs aren’t
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. The collector makes two Slam attacks.
Slam. Melee Weapon Attack: +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Slam"} to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5
the effect on itself with a success.The ancient war machines known as collectors lumber aimlessly across the blasted plains of Acheron until they are called upon by a necromancer to bolster the ranks
Monsters
Spelljammer: Adventures in Space
;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Energy Drain"} to hit, reach 5 ft. or range 30 ft., one creature. Hit: 22 (4d10);{"diceNotation":"4d10","rollType":"damage","rollAction":"Energy Drain
they’re not sleeping or marauding, a crew of vampirates whiles away the hours by drinking rum and singing grim chanteys.
A ship crewed by vampirates usually has one or more Shadow;shadows aboard—the Undead remains of some of the vampirates’ victims.Cold, Necrotic, PoisonRadiant
Monsters
The Book of Many Things
makes two Radiant Blade attacks and uses Bursting Benediction.
Radiant Blade. Melee Weapon Attack: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Radiant Blade"} to hit, reach 5 ft
, but she nevertheless opposes groups like the Grim Harrow (see chapter 19) that seek to destroy the Deck of Many Things.PoisonEmpowering Aegis (Recharge 4–6);{"diceNotation":"1d6","rollType":"recharge
Monsters
Storm King's Thunder
. Melee Weapon Attack: +11;{"diceNotation":"1d20+11","rollType":"to hit","rollAction":"Gurt"} to hit, reach 10 ft., one target. Hit: 26 (3d12 + 7);{"diceNotation":"3d12+7","rollType":"damage","rollAction
":"damage","rollAction":"Rock","rollDamageType":"bludgeoning"} bludgeoning damage.Harshnag the Grim is a legendary good-aligned frost giant. In taverns throughout the North, he is known as a monster to
Monsters
Ghosts of Saltmarsh
).
Dagger. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3","rollType":"damage
and kills in a grim pantomime of its former occupation. Sneaking from shadow to shadow, and appearing in the undead assault of Tammeraut’s Fate, it aims its barnacle-encrusted hand crossbow with
Monsters
Spelljammer: Adventures in Space
","rollAction":"Energy Drain"} to hit, reach 5 ft. or range 30 ft., one creature. Hit: 11 (2d10);{"diceNotation":"2d10","rollType":"damage","rollAction":"Energy Drain","rollDamageType":"necrotic"} necrotic
coffin and sleep amid their cargo. When they’re not sleeping or marauding, a crew of vampirates whiles away the hours by drinking rum and singing grim chanteys.
A ship crewed by vampirates usually
Monsters
Guildmasters’ Guide to Ravnica
Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Spiked Club"} to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2);{"diceNotation":"1d8+2","rollType":"damage","rollAction
two hands.The rank-and-file members of the Gruul Clans, called anarchs, despise civilization and have sworn to tear down both its physical structures and its institutions.
Anarchs scavenge everything