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Returning 35 results for 'called refuse grave to her rages'.
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Monsters
Guildmasters’ Guide to Ravnica
two hands.The rank-and-file members of the Gruul Clans, called anarchs, despise civilization and have sworn to tear down both its physical structures and its institutions.
Anarchs scavenge everything
, from the hide armor they wear to the weapons they wield. As they pick through the refuse of the rubblebelts, they sometimes come across magic items and other valuable treasures.
Magic Items
Princes of the Apocalypse
have done so, Drown can’t be used this way again until the next dawn.
Tears of Endless Anguish. While inside a water node, you can perform a ritual called the Tears of Endless Anguish, using
until the next dawn.
Flaw. Drown makes its wielder covetous. While attuned to the weapon, you gain the following flaw: “I demand and deserve the largest share of the spoils, and I refuse to
Monsters
Guildmasters’ Guide to Ravnica
traditionally called patriarchs, though they can be male or female. They are the oldest, wealthiest, and most influential oligarchs of the Orzhov Syndicate. They have been dead for centuries, but they refuse to
backgrounds
to you, and you don’t suffer their meddling in the rest of your charges.
Feat: Grave Keeper
Skill Proficiencies: Religion, Survival
Tool Proficiency: Mason's Tools
and death or who possess the strength to dig graves beneath moonlit skies and tend the bone orchards where the dead sleep are called to serve as rest wardens.
Suggested Story Threads. The Rest Warden
monsters
rolls until the end of its next turn.The Chained Reaper is all that remains of a once-noble orc caretaker of the departed called Yorgrim. Having been corrupted by the mists of death known as the
holding its own empty grave and those of its former companions. The region containing the Chained Reaper’s lair is changed by its presence, creating the following effects:
Chained Vitality. A
Sorcerer
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
Golden eyes flashing, a human stretches out her hand and unleashes the dragonfire that burns in her veins. As an inferno rages around her foes, leathery wings spread from her back and she takes to
like to stay quiet. A sorcerer’s magic wants to be wielded, and it has a tendency to spill out in unpredictable ways if it isn’t called on. Sorcerers often have obscure or quixotic
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Revenants Vengeance from beyond the Grave Habitat: Forest, Swamp, Urban; Treasure: Any Wrathful spirits bent on revenge, revenants possess corpses and other materials, using them to seek justice or
vent their rage on those who wronged them. Revenants refuse to rest until those they seek to punish are no more. If their bodies are destroyed, revenants claim new forms and continue their ruthless quests. Cristi Balanescu Revenant Followed by a Graveyard Revenant
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Revenants Vengeance from beyond the Grave Habitat: Forest, Swamp, Urban; Treasure: Any Wrathful spirits bent on revenge, revenants possess corpses and other materials, using them to seek justice or
vent their rage on those who wronged them. Revenants refuse to rest until those they seek to punish are no more. If their bodies are destroyed, revenants claim new forms and continue their ruthless quests. Cristi Balanescu Revenant Followed by a Graveyard Revenant
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of the kraken’s body. This stain is called a kraken’s grave. When a creature moves within 30 feet of a kraken’s grave or starts its turn there, that creature must succeed on a DC 14 Dexterity (Stealth
Kraken’s Grave When krakens die, their bodies often rot on the seafloor. In such cases, the ground absorbs the decaying kraken’s supernatural energy, marking the area with a dark stain in the shape
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of the kraken’s body. This stain is called a kraken’s grave. When a creature moves within 30 feet of a kraken’s grave or starts its turn there, that creature must succeed on a DC 14 Dexterity (Stealth
Kraken’s Grave When krakens die, their bodies often rot on the seafloor. In such cases, the ground absorbs the decaying kraken’s supernatural energy, marking the area with a dark stain in the shape
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
might hear you!” hisses another.
Ebbin Fulchre and his three companions are unarmed commoners who refuse to enter the cabin, even on a dare. Morbid curiosity brought them here, but they’re nothing
imparts the following information: Grave Theft. Two halflings dug up his grave in the dead of night and stole his Canaith mandolin (an instrument of the bards). Frody wants it back. (“It was a gift
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
might hear you!” hisses another.
Ebbin Fulchre and his three companions are unarmed commoners who refuse to enter the cabin, even on a dare. Morbid curiosity brought them here, but they’re nothing
imparts the following information: Grave Theft. Two halflings dug up his grave in the dead of night and stole his Canaith mandolin (an instrument of the bards). Frody wants it back. (“It was a gift
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Axe from the Grave An Adventure for 6th-Level Characters Famed bard Froderic Dartwild is dead, and his beautiful mandolin, called Golden Axe, has been stolen from his grave. Even worse, Froderic has
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Axe from the Grave An Adventure for 6th-Level Characters Famed bard Froderic Dartwild is dead, and his beautiful mandolin, called Golden Axe, has been stolen from his grave. Even worse, Froderic has
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
of the dead), patrols the cemetery from sunset to sunrise, chasing off grave robbers and making sure the dead stay buried. Characters who creep around the cemetery in the dark have a 30 percent chance
of running into him. If that happens, he escorts them out and alerts the City Guard if they refuse to leave.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
of the dead), patrols the cemetery from sunset to sunrise, chasing off grave robbers and making sure the dead stay buried. Characters who creep around the cemetery in the dark have a 30 percent chance
of running into him. If that happens, he escorts them out and alerts the City Guard if they refuse to leave.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
nobles with an extra skill: Performance +7. The students are friendly but scream loudly and try to hide if confronted by unidentified intruders. They refuse to cooperate with anyone opposed to Sythian
procured the instrument legally and are unaware that it was stolen from a grave. Should they learn about the grave robbery, the three students instruct the housekeeper to pack up their belongings, and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
nobles with an extra skill: Performance +7. The students are friendly but scream loudly and try to hide if confronted by unidentified intruders. They refuse to cooperate with anyone opposed to Sythian
procured the instrument legally and are unaware that it was stolen from a grave. Should they learn about the grave robbery, the three students instruct the housekeeper to pack up their belongings, and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
outskirts of the hamlet. From Frody’s zombified corpse, the characters learn that the stolen mandolin is called Golden Axe. They also learn the identities of the grave robbers who stole the mandolin, as
. So gifted a musician was he that an admiring wizard gave Frody an instrument of the bards—a famous Canaith mandolin called Golden Axe. The mandolin’s magic served Frody well during his many
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
outskirts of the hamlet. From Frody’s zombified corpse, the characters learn that the stolen mandolin is called Golden Axe. They also learn the identities of the grave robbers who stole the mandolin, as
. So gifted a musician was he that an admiring wizard gave Frody an instrument of the bards—a famous Canaith mandolin called Golden Axe. The mandolin’s magic served Frody well during his many
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
an open coffin. The coffins are jumbled near each other in a large, 10-foot-deep grave pit. Twelve ghouls prowl the area around the party’s grave pit. Characters in the grave pit hear the hungry shouts
of the grave pit is difficult terrain. The muddy, sloping sides require a successful DC 10 Strength (Athletics) check to ascend, but moving down them doesn’t require a check. Eldon’s Latest
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
an open coffin. The coffins are jumbled near each other in a large, 10-foot-deep grave pit. Twelve ghouls prowl the area around the party’s grave pit. Characters in the grave pit hear the hungry shouts
of the grave pit is difficult terrain. The muddy, sloping sides require a successful DC 10 Strength (Athletics) check to ascend, but moving down them doesn’t require a check. Eldon’s Latest
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
some places the ground has fused into jagged glass. In others, it is cracked and burned. Broken bodies of soldiers from various sides litter the landscape — soldiers whose dead bodies refuse to decompose
. The Mournland is a vast open grave. In the Mournland, the wounds of war never heal, vile magical effects linger, and monsters mutate into even more foul and horrible creatures. Arcane effects
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
some places the ground has fused into jagged glass. In others, it is cracked and burned. Broken bodies of soldiers from various sides litter the landscape — soldiers whose dead bodies refuse to decompose
. The Mournland is a vast open grave. In the Mournland, the wounds of war never heal, vile magical effects linger, and monsters mutate into even more foul and horrible creatures. Arcane effects
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
obtain the wand from the grave, the will-o’-wisp tries to lead them to Wyllow’s tower and a showdown with the archdruid. If the characters refuse to avenge Crissann, the will-o’-wisp attacks them
the cloaker in area 4e.) 2d. Old Grave Thin rays of sunlight or moonlight penetrate the dense canopy of this old forest, whose trees are covered with moss. At night, a will-o’-wisp lures adventurers
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
obtain the wand from the grave, the will-o’-wisp tries to lead them to Wyllow’s tower and a showdown with the archdruid. If the characters refuse to avenge Crissann, the will-o’-wisp attacks them
the cloaker in area 4e.) 2d. Old Grave Thin rays of sunlight or moonlight penetrate the dense canopy of this old forest, whose trees are covered with moss. At night, a will-o’-wisp lures adventurers
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
horseback is imprisoned and sentenced to death.
4 Help a cult summon a fiend to combat an impending greater evil.
5 Defeat a violent hag who’s protected by everyone in town and called
“grandmother.”
6 Escape an estate after the residents adopt the party and refuse to let them leave.
7 Learn why the characters bear uncanny resemblances to the founders of an underground village.
8 Slay a dragon and, in so doing, prove a character is the prophesied chosen one.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Phoberos and Skophos Mogis reshaped our ancestors, giving form to their great rages and pains. We are not our ancestors, though. We are god-carved for greatness, but each of us determines how
.
—Gysios, Bronzebones veteran
The western edge of Akroan territory is a region of arid canyons and caverns called Phoberos, a land of harsh natural whims haunted by ravenous monsters. Fierce bands of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
horseback is imprisoned and sentenced to death.
4 Help a cult summon a fiend to combat an impending greater evil.
5 Defeat a violent hag who’s protected by everyone in town and called
“grandmother.”
6 Escape an estate after the residents adopt the party and refuse to let them leave.
7 Learn why the characters bear uncanny resemblances to the founders of an underground village.
8 Slay a dragon and, in so doing, prove a character is the prophesied chosen one.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Phoberos and Skophos Mogis reshaped our ancestors, giving form to their great rages and pains. We are not our ancestors, though. We are god-carved for greatness, but each of us determines how
.
—Gysios, Bronzebones veteran
The western edge of Akroan territory is a region of arid canyons and caverns called Phoberos, a land of harsh natural whims haunted by ravenous monsters. Fierce bands of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
behind them and never revealing their shameful retreat and betrayal. The Hellriders, as they were called, would wear this badge of shame to the grave.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
behind them and never revealing their shameful retreat and betrayal. The Hellriders, as they were called, would wear this badge of shame to the grave.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Cleric Forge Domain 1st Clad in heavy armor, serves a god of the forge or creation Cleric Grave Domain 1st Opposes the blight of undeath Druid Circle of Dreams 2nd Mends wounds, guards the weary, and
who refuse mercy or righteousness Ranger Gloom Stalker 3rd Unafraid of the dark, relentlessly stalks and ambushes foes Ranger Horizon Walker 3rd Finds portals to other worlds and channels planar
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Cleric Forge Domain 1st Clad in heavy armor, serves a god of the forge or creation Cleric Grave Domain 1st Opposes the blight of undeath Druid Circle of Dreams 2nd Mends wounds, guards the weary, and
who refuse mercy or righteousness Ranger Gloom Stalker 3rd Unafraid of the dark, relentlessly stalks and ambushes foes Ranger Horizon Walker 3rd Finds portals to other worlds and channels planar
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
each settlement. There’s an old windmill on the road between the village of Barovia and the town of Vallaki. It should be avoided at all costs! (The Vistani refuse to say more.) It is wise to stick to
who is undeserving of such punishment can have grave consequences for the one who utters such a curse. Ravens carry lost souls within them, so killing one is bad luck. (The ravens don’t carry souls within.)