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Returning 35 results for 'called relate gar to have reflective'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
provoked. He wields the greatsword Angdrelve, also called Wave of Sorrow, whose wavy, razor-edged blade drips acid at his command.Graz’zt’s Lair
Graz’zt’s principal lair is his
issues the same command to all the targets.
Conjure Mirrors. Smooth surfaces within the lair become as reflective as a polished mirror. Until a different lair action is used, creatures within the lair
Tortle
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
The Tortle Package
Yondalla relate to tortles most of all.
Tortles believe that night and day watch over them and other creatures. The moon is the eye of night that watches over them in darkness, and the sun is the
times in its life.
Tortles don’t have surnames or family names.
Male and Female Names: Baka, Damu, Gar, Gura, Ini, Jappa, Kinlek, Krull, Lim, Lop, Nortle, Nulka, Olo, Ploqwat, Quee, Queg, Quott, Sunny, Tibor, Ubo, Uhok, Wabu, Xelbuk, Xopa, Yog
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
crawls up to the landing and joins the battle. P6. Yngukulub the Devourer An aboleth named Yngukulub the Devourer has allied itself with Gar Shatterkeel and the Cult of the Crushing Wave. Deranged kuo-toa
bring the aboleth sacrifices, and when they lack a proper sacrifice, they willingly feed themselves to their hungry god. Yngukulub obeys Gar Shatterkeel because it awaits the day when Olhydra drowns
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Audience with Bruenor After the characters arrive and are shown to guest accommodations, they are allowed some time to refresh and prepare themselves. They are then called to an audience with Bruenor
. “I’ve a mind to know about the rumblings and rumors about goings-on in the depths outside my city. If ye relate to me what ye know, we can talk about what ye might want to do next.”
King Bruenor
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Audience with Bruenor After the characters arrive and are shown to guest accommodations, they are allowed some time to refresh and prepare themselves. They are then called to an audience with Bruenor
. “I’ve a mind to know about the rumblings and rumors about goings-on in the depths outside my city. If ye relate to me what ye know, we can talk about what ye might want to do next.”
King Bruenor
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
crawls up to the landing and joins the battle. P6. Yngukulub the Devourer An aboleth named Yngukulub the Devourer has allied itself with Gar Shatterkeel and the Cult of the Crushing Wave. Deranged kuo-toa
bring the aboleth sacrifices, and when they lack a proper sacrifice, they willingly feed themselves to their hungry god. Yngukulub obeys Gar Shatterkeel because it awaits the day when Olhydra drowns
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
from its inner levels. This so-called Gilded Labyrinth delays escape. Few escapees last long in the maze before they’re recaptured by the sphere’s detention drones, which know every inch of the complex
. In addition, like the wrinkles of a brain, the Gilded Labyrinth’s countless reflective surfaces and edges amplify the invisible energy radiated from the sphere’s power core. This effect can’t be
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
from its inner levels. This so-called Gilded Labyrinth delays escape. Few escapees last long in the maze before they’re recaptured by the sphere’s detention drones, which know every inch of the complex
. In addition, like the wrinkles of a brain, the Gilded Labyrinth’s countless reflective surfaces and edges amplify the invisible energy radiated from the sphere’s power core. This effect can’t be
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Mosaic Mimir might draw odd looks, but no challenges. Curst’s Walls A 30-foot-tall wall of rusted metal and razorvine surrounds Curst. It’s patrolled by a ruthless cadre of guards called the Wall
currently in the gate-town, though, so even attempting to get his permission to leave is impossible. The farastu demodands (see Morte’s Planar Parade) who serve as the baron’s guards stiffly relate this to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
this part of the wall of fog, that person might relate an ancient legend about it. According to the mountain folk of Barovia, there was always a wall of mist near Yester Hill, even before the deadly
mists entrapped all of Barovia. The ancient folk called the mist the Whispering Wall, for within it they could hear the whisper of voices from the past and the future. They believed that an ancient
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Mosaic Mimir might draw odd looks, but no challenges. Curst’s Walls A 30-foot-tall wall of rusted metal and razorvine surrounds Curst. It’s patrolled by a ruthless cadre of guards called the Wall
currently in the gate-town, though, so even attempting to get his permission to leave is impossible. The farastu demodands (see Morte’s Planar Parade) who serve as the baron’s guards stiffly relate this to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
this part of the wall of fog, that person might relate an ancient legend about it. According to the mountain folk of Barovia, there was always a wall of mist near Yester Hill, even before the deadly
mists entrapped all of Barovia. The ancient folk called the mist the Whispering Wall, for within it they could hear the whisper of voices from the past and the future. They believed that an ancient
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
bring all manner of work to the guildhall, posting messages or seeking out those with specific fields of expertise. Guild members also relate news about opportunities via word of mouth. Such jobs might
. You’re called on to act as freelance reporters (see “Newspaper”). 9 Religious Work. The job involves the work of faith (see “Religious Order”). 10 Field Research. The job involves research or relic
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
Adventure Hooks Adventurers can find the Sunless Citadel within a remote and lonely ravine. The characters can be drawn to the dungeon for any of the following reasons. Relate the information below
Hucreles in good shape (of good mind and body), she offers to double the reward. Solving a Mystery. The goblin tribe infesting the nearby ruins, called the Sunless Citadel, though no one knows why) sells a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
bring all manner of work to the guildhall, posting messages or seeking out those with specific fields of expertise. Guild members also relate news about opportunities via word of mouth. Such jobs might
. You’re called on to act as freelance reporters (see “Newspaper”). 9 Religious Work. The job involves the work of faith (see “Religious Order”). 10 Field Research. The job involves research or relic
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
Adventure Hooks Adventurers can find the Sunless Citadel within a remote and lonely ravine. The characters can be drawn to the dungeon for any of the following reasons. Relate the information below
Hucreles in good shape (of good mind and body), she offers to double the reward. Solving a Mystery. The goblin tribe infesting the nearby ruins, called the Sunless Citadel, though no one knows why) sells a
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
called Turmish and Thay are at war. This conflict has become so violent and strange that it’s even spread beneath the waves. Those from Thay summon foul undead beings to do their bidding, and even
hazards. To this end, the sahuagin are most likely to attack the characters just after the party enters combat with the undead in area 2. EXTERIOR FEATURES
The presence of Gar Shatterkeel and the rift
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
called Turmish and Thay are at war. This conflict has become so violent and strange that it’s even spread beneath the waves. Those from Thay summon foul undead beings to do their bidding, and even
hazards. To this end, the sahuagin are most likely to attack the characters just after the party enters combat with the undead in area 2. EXTERIOR FEATURES
The presence of Gar Shatterkeel and the rift
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
cruel bandits planning a raid and intends to stop them. The bandits report to someone named Grimjaw in a place called Rivergard Keep. The character earns inspiration for defeating the villains in the
area B14 of the Temple of Black Earth. Shatterkeel’s Trail Months ago, Gar Shatterkeel destroyed the character’s ship by conjuring a powerful storm. Dozens of sailors died, and now the character
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
, they might build a warren and make a permanent home there, while continuing to expand the town’s sewers as the community grows. These so-called “city kobolds” live underground but
this traitor onto their winged kin.
Kobold Names
Kobold names are derived from the Draconic tongue and usually relate to a characteristic of the owner, such as scale color, distinctive body parts
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
provoked. He wields the greatsword Angdrelve, also called Wave of Sorrow, whose wavy, razor-edged blade drips acid at his command. Graz’zt
Large Fiend (Demon), Chaotic Evil
Armor Class 20 (natural
command to all the targets. Conjure Mirrors. Smooth surfaces within the lair become as reflective as a polished mirror. Until a different lair action is used, creatures within the lair have disadvantage on
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
cruel bandits planning a raid and intends to stop them. The bandits report to someone named Grimjaw in a place called Rivergard Keep. The character earns inspiration for defeating the villains in the
area B14 of the Temple of Black Earth. Shatterkeel’s Trail Months ago, Gar Shatterkeel destroyed the character’s ship by conjuring a powerful storm. Dozens of sailors died, and now the character
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
was a realm of pastures and cropland. The dwarves established an underground stronghold called Tyar-Besil beneath the Sumber Hills to defend against the trolls and giants that plagued the region. The
adventurers called the Knights of the Silver Horn found the place and commenced an exploration of the ruins. The adventurers came back to Tyar-Besil again and again, and when they decided to establish
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
was a realm of pastures and cropland. The dwarves established an underground stronghold called Tyar-Besil beneath the Sumber Hills to defend against the trolls and giants that plagued the region. The
adventurers called the Knights of the Silver Horn found the place and commenced an exploration of the ruins. The adventurers came back to Tyar-Besil again and again, and when they decided to establish
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
provoked. He wields the greatsword Angdrelve, also called Wave of Sorrow, whose wavy, razor-edged blade drips acid at his command. Graz’zt
Large Fiend (Demon), Chaotic Evil
Armor Class 20 (natural
command to all the targets. Conjure Mirrors. Smooth surfaces within the lair become as reflective as a polished mirror. Until a different lair action is used, creatures within the lair have disadvantage on
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
they mention Dae Won-Ha, he’s surprised and grows reflective. He shares his memories only if the characters present him with the lantern from Dae Won-Ha’s forgotten memorial or her teacup, or if a
park called the Park of the Elders, specifically late at night near the statue to his sister Young-Soo. Since Won-Ha had no surviving family members, he finds it conceivable that her gwishin could
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
they mention Dae Won-Ha, he’s surprised and grows reflective. He shares his memories only if the characters present him with the lantern from Dae Won-Ha’s forgotten memorial or her teacup, or if a
park called the Park of the Elders, specifically late at night near the statue to his sister Young-Soo. Since Won-Ha had no surviving family members, he finds it conceivable that her gwishin could
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
ignorance is an intentional part of the dungeon’s security structure. If given time, however, she can confirm Doomvault lore that the characters learn. Syranna can relate the following information to
different parts of the dungeon. Syranna describes each gate type’s appearance so the characters know the gates by sight. Magic crystals called glyph keys, when attuned to a zone, allow access to that
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
made of stone. Every jar is made for an individual, inscribed with Qualith and artwork that relate the mind flayer’s accomplishments. Often a mind flayer’s funerary brain jar is created long before
attitude — actions that have often been misinterpreted by observers as worship. Maanzecorian. The entity/concept called Maanzecorian embodies a complete comprehension of knowledge. It is a state
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
made of stone. Every jar is made for an individual, inscribed with Qualith and artwork that relate the mind flayer’s accomplishments. Often a mind flayer’s funerary brain jar is created long before
attitude — actions that have often been misinterpreted by observers as worship. Maanzecorian. The entity/concept called Maanzecorian embodies a complete comprehension of knowledge. It is a state
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
ignorance is an intentional part of the dungeon’s security structure. If given time, however, she can confirm Doomvault lore that the characters learn. Syranna can relate the following information to
different parts of the dungeon. Syranna describes each gate type’s appearance so the characters know the gates by sight. Magic crystals called glyph keys, when attuned to a zone, allow access to that
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
doesn’t intend her harm. Unbeknownst to the character, the fake Luggik is using telepathy to relate information to this spy mid-battle. If called out for this, the fake Luggik appears at the map’s
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
doesn’t intend her harm. Unbeknownst to the character, the fake Luggik is using telepathy to relate information to this spy mid-battle. If called out for this, the fake Luggik appears at the map’s
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
past century. Darkhold Vale I was curious about my source’s tale, and so when I had cause to be in the region, I made my way toward Darkhold. An enormous mountain peak called the Gray Watcher of the
occupation in a relatively flat and defensible valley called Darkhold Vale. Darkhold Vale contains a small settlement of the same name, consisting mostly of shepherds who tend their flocks in the high
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
past century. Darkhold Vale I was curious about my source’s tale, and so when I had cause to be in the region, I made my way toward Darkhold. An enormous mountain peak called the Gray Watcher of the
occupation in a relatively flat and defensible valley called Darkhold Vale. Darkhold Vale contains a small settlement of the same name, consisting mostly of shepherds who tend their flocks in the high