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Returning 35 results for 'called relying grasp to her refuges'.
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Monsters
Bigby Presents: Glory of the Giants
.
Siege Monster. The scion deals double damage to objects and structures.Multiattack. The scion makes one Crystal Club attack and two Slam attacks, then uses Entombing Grasp if available
creature takes half as much damage only.
Entombing Grasp (Recharge 6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Entombing Grasp"}. The scion wreathes its hand in petrifying magic and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Undead.Multiattack. The alhoon makes two Chilling Grasp or Arcane Bolt attacks.
Chilling Grasp. Melee Spell Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Chilling Grasp"} to hit
, reach 5 ft., one target. Hit: 14 (4d6);{"diceNotation":"4d6", "rollType":"damage", "rollAction":"Chilling Grasp", "rollDamageType":"cold"} cold damage, and the alhoon regains 14 hit points.
Arcane
Monsters
Fizban's Treasury of Dragons
themselves at odds with a sapphire dragon if they cross into the dragon’s territory. But sapphire dragons sometimes forge peaceful relationships with rock gnomes or deep gnomes, relying on these folk
Connections
d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
An ancient sapphire dragon has called a conclave of ancient gem dragons to
Sorcerer
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
like to stay quiet. A sorcerer’s magic wants to be wielded, and it has a tendency to spill out in unpredictable ways if it isn’t called on. Sorcerers often have obscure or quixotic
highest ability score, followed by Constitution. Second, choose the hermit background. Third, choose the light, prestidigitation, ray of frost, and shocking grasp cantrips, along with the 1st
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
potent secrets he has collected. Vecna has already used these secrets to create three demiplanes that are reachable from a small cave network in Pandesmos called Vecna’s Grasp. To reach the Cave of
Reunion in Sigil At the end of chapter 10, the characters learned that Vecna is performing his ritual at a site in Pandesmos called the Cave of Shattered Reflection. At some point after this
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
potent secrets he has collected. Vecna has already used these secrets to create three demiplanes that are reachable from a small cave network in Pandesmos called Vecna’s Grasp. To reach the Cave of
Reunion in Sigil At the end of chapter 10, the characters learned that Vecna is performing his ritual at a site in Pandesmos called the Cave of Shattered Reflection. At some point after this
Paladin
Legacy
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Classes
Basic Rules (2014)
your quests? Perhaps you stumbled into a sacred grove or a hidden elven enclave and found yourself called to protect all such refuges of goodness and beauty. Or you might have known from your
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Cave of Shattered Reflection Once the characters have dismantled all three demiplanes connected to Vecna’s Grasp, the large crystals in area E1 shatter to dust, opening the way to Vecna’s ritual
chamber: a mythic cavern called the Cave of Shattered Reflection. In existence since the earliest days of the multiverse, the cavern has the ability to harness beings’ life force and reveal fundamental
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Cave of Shattered Reflection Once the characters have dismantled all three demiplanes connected to Vecna’s Grasp, the large crystals in area E1 shatter to dust, opening the way to Vecna’s ritual
chamber: a mythic cavern called the Cave of Shattered Reflection. In existence since the earliest days of the multiverse, the cavern has the ability to harness beings’ life force and reveal fundamental
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
some terrible event — the destruction of your home, perhaps — drive you to your quests? Perhaps you stumbled into a sacred grove or a hidden elven enclave and found yourself called to protect all such
refuges of goodness and beauty. Or you might have known from your earliest memories that the paladin’s life was your calling, almost as if you had been sent into the world with that purpose stamped on
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Horncaller Specialized shamans called horncallers use their magic to call wild beasts to fight alongside Selesnya troops. In quieter times, they tend the animals associated with Selesnya enclaves and
community, and she has many non-Selesnya friends aside from the Guildpact. One of the most active advocates of cooperation among the guilds, she is relying on personal connections with members of other guilds to help that effort.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Forging an Alliance King Bruenor has called representatives of the Harpers, the Order of the Gauntlet, the Emerald Enclave, the Lords’ Alliance, and the Zhentarim to Gauntlgrym to hear about the
factions to help — and in some cases, can’t even openly negotiate with them. As King of Gauntlgrym, he can’t be seen to favor one faction over another. He is therefore relying on the characters to do the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
death. My army settled in the valley of Barovia and took power over the people in the name of a just god, but with none of a god’s grace or justice.
I called for my family, long unseated from their
valley, one spirit shone above all others. A rare beauty, who was called “perfection,” “joy,” and “treasure.” Her name was Tatyana, and I longed for her to be mine.
I loved her with all my heart. I
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
was called the Lord of Chaos, and his guild’s original function as maintainers of Ravnica’s natural places meant keeping his faction as remote as possible from the civilized parts of the world. The
gradual expansion of the city, however, has driven the Gruul into smaller and smaller refuges. ITCHING FOR A FIGHT
Gruul goblins live in colonies scattered at the edges of Gruul territory and civilized
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
was called the Lord of Chaos, and his guild’s original function as maintainers of Ravnica’s natural places meant keeping his faction as remote as possible from the civilized parts of the world. The
gradual expansion of the city, however, has driven the Gruul into smaller and smaller refuges. ITCHING FOR A FIGHT
Gruul goblins live in colonies scattered at the edges of Gruul territory and civilized
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
death. My army settled in the valley of Barovia and took power over the people in the name of a just god, but with none of a god’s grace or justice.
I called for my family, long unseated from their
valley, one spirit shone above all others. A rare beauty, who was called “perfection,” “joy,” and “treasure.” Her name was Tatyana, and I longed for her to be mine.
I loved her with all my heart. I
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
some terrible event — the destruction of your home, perhaps — drive you to your quests? Perhaps you stumbled into a sacred grove or a hidden elven enclave and found yourself called to protect all such
refuges of goodness and beauty. Or you might have known from your earliest memories that the paladin’s life was your calling, almost as if you had been sent into the world with that purpose stamped on
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Forging an Alliance King Bruenor has called representatives of the Harpers, the Order of the Gauntlet, the Emerald Enclave, the Lords’ Alliance, and the Zhentarim to Gauntlgrym to hear about the
factions to help — and in some cases, can’t even openly negotiate with them. As King of Gauntlgrym, he can’t be seen to favor one faction over another. He is therefore relying on the characters to do the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Horncaller Specialized shamans called horncallers use their magic to call wild beasts to fight alongside Selesnya troops. In quieter times, they tend the animals associated with Selesnya enclaves and
community, and she has many non-Selesnya friends aside from the Guildpact. One of the most active advocates of cooperation among the guilds, she is relying on personal connections with members of other guilds to help that effort.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
illumination within a specific radius. Dim light, also called shadows, creates a lightly obscured area. An area of dim light is usually a boundary between a source of bright light, such as a torch, and
blindsight can perceive its surroundings without relying on sight, within a specific radius. Creatures without eyes, such as oozes, and creatures with echolocation or heightened senses, such as bats and true
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
illumination within a specific radius. Dim light, also called shadows, creates a lightly obscured area. An area of dim light is usually a boundary between a source of bright light, such as a torch, and
blindsight can perceive its surroundings without relying on sight, within a specific radius. Creatures without eyes, such as oozes, and creatures with echolocation or heightened senses, such as bats and true
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
specific radius. Dim light, also called shadows, creates a lightly obscured area. An area of dim light is usually a boundary between a source of bright light, such as a torch, and surrounding
its surroundings without relying on sight, within a specific radius. Creatures without eyes, such as oozes, and creatures with echolocation or heightened senses, such as bats and true dragons, have
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
some terrible event — the destruction of your home, perhaps — drive you to your quests? Perhaps you stumbled into a sacred grove or a hidden elven enclave and found yourself called to protect all such
refuges of goodness and beauty. Or you might have known from your earliest memories that the paladin’s life was your calling, almost as if you had been sent into the world with that purpose stamped on
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
some terrible event — the destruction of your home, perhaps — drive you to your quests? Perhaps you stumbled into a sacred grove or a hidden elven enclave and found yourself called to protect all such
refuges of goodness and beauty. Or you might have known from your earliest memories that the paladin’s life was your calling, almost as if you had been sent into the world with that purpose stamped on
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
specific radius. Dim light, also called shadows, creates a lightly obscured area. An area of dim light is usually a boundary between a source of bright light, such as a torch, and surrounding
its surroundings without relying on sight, within a specific radius. Creatures without eyes, such as oozes, and creatures with echolocation or heightened senses, such as bats and true dragons, have
Kobold
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Species
Volo's Guide to Monsters
, they might build a warren and make a permanent home there, while continuing to expand the town’s sewers as the community grows. These so-called “city kobolds” live underground but
unnoticed by their larger rivals. If it’s lucky, a tribe of kobolds that is discovered by a group of larger humanoids might form a mutually beneficial arrangement, relying on the humanoids for
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
and visit horror on those who stumble into their midst. Each sorrowsworn personifies a different aspect of despair or distress. Angry Sorrowsworn Relying on violence to sustain their existence, angry
sorrowsworn—sometimes called the Angry—grow more powerful when their foes fight back. If a creature opts not to attack, though, this sorrowsworn becomes confused, and its attacks weaken. It also has
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
and visit horror on those who stumble into their midst. Each sorrowsworn personifies a different aspect of despair or distress. Angry Sorrowsworn Relying on violence to sustain their existence, angry
sorrowsworn—sometimes called the Angry—grow more powerful when their foes fight back. If a creature opts not to attack, though, this sorrowsworn becomes confused, and its attacks weaken. It also has
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
light with a completely transformed perspective. INFERNAL ORDER OF BATTLE
Whereas demons attack in disorganized mobs, relying on shock and overwhelming numbers to carry the day, devils organize into
a basic unit called a legion. Each legion contains one thousand devils organized as follows:
1 legion = 10 cohorts, commanded by a legate 1 cohort = 10 lances, commanded by a signifier 1 lance = 10
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, often relying on the roll of a die to determine the results of an action.
3. The DM narrates the results of the adventurers’ actions. Describing the results often leads to another decision point
flexible, adapting to the circumstances of the adventure.
Often the action of an adventure takes place in the imagination of the players and DM, relying on the DM’s verbal descriptions to set the scene
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Emerald Enclave Members of the Emerald Enclave are spread far and wide across the Sword Coast and the North. They usually operate in isolation, relying on their own abilities and instincts to
. Some are charged with defending sacred glades and preserving the natural balance. At times, however, all members of the order are called together to combat foes great enough to disrupt or destroy
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Emerald Enclave Members of the Emerald Enclave are spread far and wide across the Sword Coast and the North. They usually operate in isolation, relying on their own abilities and instincts to
. Some are charged with defending sacred glades and preserving the natural balance. At times, however, all members of the order are called together to combat foes great enough to disrupt or destroy
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
light with a completely transformed perspective. INFERNAL ORDER OF BATTLE
Whereas demons attack in disorganized mobs, relying on shock and overwhelming numbers to carry the day, devils organize into
a basic unit called a legion. Each legion contains one thousand devils organized as follows:
1 legion = 10 cohorts, commanded by a legate 1 cohort = 10 lances, commanded by a signifier 1 lance = 10
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, often relying on the roll of a die to determine the results of an action.
3. The DM narrates the results of the adventurers’ actions. Describing the results often leads to another decision point
flexible, adapting to the circumstances of the adventure.
Often the action of an adventure takes place in the imagination of the players and DM, relying on the DM’s verbal descriptions to set the scene
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Adventures in Tepest The horror of Tepest rises from its mysterious wilderness and the seemingly idyllic community of Viktal. Here, dread lies in contrasts. Tree branches grasp like claws while every
people’s holy site from an ancient, evil treant called Blightroot. The druid doesn’t mention that the surrounding forests are a clonal colony of the villainous plant.
7 A grieving villager begs