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Returning 35 results for 'called ward reciting'.
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Monsters
Waterdeep: Dragon Heist
for the Black Network in Waterdeep, setting up a cover in the Trades Ward in the form of a cramped little shop called Weirdbottle's Concoctions. Most of his potions and elixirs are nonmagical, but he
Monsters
Acquisitions Incorporated
person, magic weapon, silence, spiritual weapon
3rd level (3 slots): beacon of hope, crusader's mantle, dispel magic, mass healing word, spirit guardians
4th level (3 slots): death ward, freedom of
adventure. But adventure of the wrong kind came calling for the trio one day, when an underground ruin they had often explored â actually a creature called the Wandering Crypt â took Auspicia from the
Monsters
Curse of Strahd
): augury, lesser restoration, protection from poison
3rd level (3 slots): magic circle, remove curse, speak with dead
4th level (3 slots): death ward, freedom of movement
5th level (1 slot): dispel
Richtenâs tale is a sad one. A scholar and doctor from a land called Darkon, he married his childhood sweetheart, Ingrid, and together they had a son, Erasmus. When he was fourteen, Erasmus was
Magic Items
The Wild Beyond the Witchlight
minute touching the cauldron with a unicornâs horn while reciting the poem called âThe Witch Queenâs Cauldronâ (see the accompanying sidebar), all creatures within 1,000 feet of
time. Destroying the cauldron, sending it to another plane of existence, or touching it with a unicornâs horn for 1 minute while reciting âThe Witch Queenâs Cauldronâ ends the
Monsters
Waterdeep: Dungeon of the Mad Mage
4th level (3 slots): blight, death ward, divination
5th level (1 slot): antilife shell, destructive waveMultiattack. (Vampire Form Only). Keresta makes two attacks, only one of which can be a bite
centipede;giant centipedes. The called creatures arrive in 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Children of the Night"} rounds, acting as allies of Keresta and obeying her spoken
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
interminable building, an upright necropolis that towers over the dismal part of the Hive Ward. Located between Blackshade Lane and Ragpickerâs Square, the Mortuary is one of several megastructures in Sigil
afterlife, the Heralds of Dust devote themselves to caring for the deceased. The Mortuaryâs musty halls echo with skeletal figures wheeling squeaking gurneys, shoveling grave dirt, reciting woeful
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
description in appendix A for details), which ends the time-freezing magic throughout the palace. Touching Iggwilvâs Cauldron with a unicorn horn while reciting a poem called âThe Witch Queenâs Cauldronâ (see
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
assertion. You understand, however, that ending harmful effects, protecting the weak, and banishing evil influences is anything but a philosophical void. It is a proud and respected vocation. Called
closed. Abjuration Savant Beginning when you select this school at 2nd level, the gold and time you must spend to copy an abjuration spell into your spellbook is halved. Arcane Ward Starting at 2nd
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Southern Ward It is called the Southern Ward, not the South Ward. Waterdavians are peculiar about this, and if you insist on referring to it as the South Ward, expect to be corrected or thought a
fool. The name derives not merely from its southerly location in the city, but from the southerners who settled in this district as the city grew. Today, the ward still hosts most of the traveling
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
two human apprentices, Retchyn and Kreela, live in a cellar complex under the Trades Ward. The way to their lair is through Retchynâs powdered wig shop, which is called Dandymops. Losser is stealing
Converted Windmill: Spring The key that the characters found in the mausoleum leads them to an old windmill in the Southern Ward. Volkarr Kibbens and Urlaster Ghann (NE male Illuskan human commoners
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the Barn Door, any friendly member of the Avowed can share what little information they know: The Barn Door is one of many towers in Candlekeepâs Inner Ward. Like everything else in the Inner Ward
Buronâs corpse. If asked the right questions, the dead dwarf can furnish the following information: Buron, a custodial engineer, was a member of a secret Candlekeep cult called the Livestock. In the cult
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Castle Ward The Castle Ward is the heart and mind of Waterdeep, if not its soul. It houses the cityâs military forces, courts, government, and the Market â the largest market square of any city in
â also known as Piergeironâs Palace, and still called that by elderly and long-lived citizens (including many elves). Though not quite as large as the castle, the palace is far more comfortable and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
City Watch Members of the City Watch are called officers. Their ranks are, from lowest to highest: Constable Sergeant (armar) Lieutenant (civilar) Captain (senior civilar; leader of a watch station
) Major (ward civilar; one per city ward) Commander of the Watch The Watch also includes a Senior Armsmaster, who reports to the Commander of the Watch and is in charge of supplies. The Commander of the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
invitation from Proclaimer Tungsten Ward, an acolyte who works at a temple in Promise called the Listening Post. Proclaimer Ward hopes you can find the lost verses of the Awakening Song, giving the people
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
doing so. THE WARDS OF WATERDEEP
Waterdeep has long been divided into several large regions called wards. To locals these are essential to Waterdeep, but outsiders often lose track of which ward
class of people to any specific ward.
Castle Ward. As the name indicates, Castle Ward contains Castle Waterdeep, Piergeironâs Palace, and many other public buildings of the city. This ward is home to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Reunion in Sigil At the end of chapter 10, the characters learned that Vecna is performing his ritual at a site in Pandesmos called the Cave of Shattered Reflection. At some point after this
potent secrets he has collected. Vecna has already used these secrets to create three demiplanes that are reachable from a small cave network in Pandesmos called Vecnaâs Grasp. To reach the Cave of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
Hive Ward. For 10 gp, Fell can give a character a magic tattoo that functions as a nexus feature (see âGlitch Charactersâ in the introduction). He can later remove it for the same amount. Rest at the
Ubiquitous Wayfarer. Accessible via dozens of planar portals, the Ubiquitous Wayfarer is a friendly, three-story tavern in the Lower Ward. Its proprietor, Riaen Blackhome, rents rooms for 2 gp per
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
(located west of the Market in the Castle Ward), where they can be sworn into the order. The swearing-in ceremony involves the recitation of an oath to find and destroy evil in all its forms. The oath is
griffons for the Griffon Cavalry. Savra is trying to regain her honor by serving Tyr, thus atoning for the evil acts she committed as a member of an evil elemental cult called the Howling Hatred
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Outside the City Proper Thereâs more to the city of Waterdeep than just the wards within its walls. If you have need to visit the environs of the city, hereâs what youâll need to know. Field Ward
after not being allowed into the cityâs wealthy northern neighborhoods, the area has grown up into a lawless town of its own. Though not an official ward of the city, the Field Ward is commonly referred
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. 3rd âThereâs a shop in the Trades Ward called Weirdbottleâs Concoctions. The gnome who runs it is a friend of ours named Skeemo. Heâs made some potions of mind reading for a client. Pick up the
in the Dock Ward â three dead so far, each one decapitated by a blade in the dead of night. Look into it, will you? Methinks the City Watch could use a little help.â Characters who spend three
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, the characters are pulled into the conflict. AHGHAIRON'S DRAGONWARD
Waterdeep is blanketed by an undispellable magical effect called Ahghaironâs dragonward. The effect originates from somewhere under
Ahghaironâs Tower in the Castle Ward and is permanent. Dragons and all other creatures of the dragon type are physically unable to enter the city (or its sewers) as long as the dragonward persists
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
receive aid from the Zhents who are opposed to him. The leaders of this branch of the Black Network are retired adventurers who have become business entrepreneurs. Their adventuring party was called
the Doom Raiders because their specialty was plundering lich lairs (which are called âdoomsâ). They are desperately trying to gain a legitimate economic foothold in Waterdeep, which requires making
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Neverember, hired a group of his citizens to rebuild the town, a construction project that has recently completed. They hope to create a fortified waypoint for travelers and merchants that can ward off the
, known also as Ebondeath, has recently allied with Ularan Mortus to steal a mythical artifact called the ruinstone from a tower inside Leilon. The people of Leilon have just begun to uncover the threats
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
between stands of scattered woods. Eventually, the road dwindles to a track. The stands of trees grow denser and the farms fewer and farther between as you near the lands called the Rattle.
Any
character who succeeds on a DC 14 Intelligence (Nature) check notices that many of the farms in the Ribbon are touched by blight and the animals are thin. Either Lady Dre or Proclaimer Ward can explain that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
: Thrakkusâs last shipment of meat was taken to a shop in the Trades Ward called Cuttleâs Meat Pies. Itâs located in an alley. The meat was delivered by a member of the Guild of Butchers named Justyn
Converted Windmill: Winter An evil dragonborn named Thrakkus has converted an old, fire-scorched windmill in the Field Ward into a butcherâs shop. A member of the Guild of Butchers, Thrakkus has a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters. Who knew adventuring required so much paperwork? Dock Ward Ambush While the NPCs and characters are going over their bookkeeping, a group of villains working for the Xanathar Guild tries
to take any treasure the party pulled out of the tunnels. The group consists of a thug called Stork leading three bandits. Stork believes she has the advantage over the party members, who are probably
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
in a council that debates and passes laws in the Hall of Speakers (see the âClerksâ Wardâ section later in this chapter). Most factions also have a physical headquarters in Sigil where they carry out
aspects of civic governance. Within these areas, both geographical and influential, dedicated midranking faction members called factotums act as officers, furthering the interests of their factions
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
on all the worldâs wonders. This curiosity pushes them to leave no secrets uncovered, and no treasures or legends lost. They revere a fickle deity called the Cat Lord, who is said to wander the world
rest, the tabaxi can spend 1 minute singing, playing an instrument, telling a story, or reciting a poem to soothe and inspire creatures other than itself. Up to five creatures of the tabaxiâs choice
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
experiments. Inhabitants claim the eyelike design called the Eye of Hazlik bears Hazlikâs blessing and wards off dangerous magic. Magic is unreliable in Hazlan, resulting in dangerous side effects. The
apart?
Do you carry an Eye of Hazlik? This symbol of your people is said to ward off dangerous magic. Do you carry one as a talisman or bear one as a tattoo? Or do you hate the mark, viewing it as a symbol of magic-using oppressors?
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Lower Ward Industrial smog and fumes blanket the Lower Ward, a noisy tangle of bellowing forges, magical refineries, and alchemical emissions. Cobblers, smiths, and smelters gravitate to the ward
worth buying. Day in and day out, they wade through the wardâs dreary miasma to trade shifts at workshops that never stop. The Lower Ward is the beating heart of Sigilâan engine of creation that refines
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
also watch over the City of the Dead (Waterdeepâs public cemetery) and the cityâs parks. Members of the Emerald Enclave can be found in Phaulkonmere, a noble villa in the Southern Ward, and at the
them an old druid named Blossom Snobeedle. Blossomâs youngest son, Dasher, disappeared in Waterdeep about six months ago. He was infected with lycanthropy and is now a member of a wererat gang called
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
becomes attuned to the Stone of Golorr, it reveals the location of the Vault of Dragons, below a theater in the Castle Ward called the Pink Flumph, and the three keys that are needed to enter it. When the characters are ready to visit the location, proceed with encounter 6, âTheater.â
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Clerksâ Ward The wheels of bureaucracy turn steadily in the Clerksâ Ward, an administrative haven for bookkeepers, scribes, and petty officials. Like oil to a machine, the Clerksâ Ward provides a
necessary conformity to Sigilâs turbulent streets under the fastidious eyes of the Fated. The pristine buildings within this affluent ward are well maintained and regularly patrolled by officers of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
The Walking Statues Over a century ago, just one of these eight behemoth statues stood visible at the northern foot of Mount Waterdeep, on a bluff called Gull Leap. Ninety feet tall, it resembled a
inside of her spherical home, theyâve said nothing publicly about it. The God Catcher looking in the background The Griffon The walking statue called the Griffon is shaped like the beast for which it is
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Ladyâs Ward Distinguished and elegant, the Ladyâs Ward is home to the cityâs movers and shakers. The regal edifices of the Ladyâs Ward epitomize the wealth and influence of their inhabitants
. Intrigue and treachery abound, blanketed behind the sumptuous veils of high society: masked balls, gambling houses, and private banquets. The Lady of Pain doesnât reside in the ward that bears her name, but






