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                        Returning 35 results for 'called ward ruin'.
                    
                
                        
                            
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                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     adventure. But adventure of the wrong kind came calling for the trio one day, when an underground ruin they had often explored — actually a creature called the Wandering Crypt — took Auspicia from the
                                                
                                            
                                                
                                                     person, magic weapon, silence, spiritual weapon
3rd level (3 slots): beacon of hope, crusader's mantle, dispel magic, mass healing word, spirit guardians
4th level (3 slots): death ward, freedom of
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     for the Black Network in Waterdeep, setting up a cover in the Trades Ward in the form of a cramped little shop called Weirdbottle's Concoctions. Most of his potions and elixirs are nonmagical, but he
                                                
                                            
                                        
                                                     Magic Items
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                     inside an earth node, you can perform a ritual called the Rumbling, using Ironfang to create a devastation orb of earth (see the devastation orb description for the time and cost of the ritual). Once you
                                                
                                            
                                                
                                                     perform the ritual, Ironfang can’t be used to perform the ritual again until the next dawn.
Flaw. Ironfang heightens its wielder’s destructive nature. While attuned to the weapon, you gain the following flaw: “I like to break things and cause ruin.”
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                    ): augury, lesser restoration, protection from poison
3rd level (3 slots): magic circle, remove curse, speak with dead
4th level (3 slots): death ward, freedom of movement
5th level (1 slot): dispel
                                                
                                            
                                                
                                                     Richten’s tale is a sad one. A scholar and doctor from a land called Darkon, he married his childhood sweetheart, Ingrid, and together they had a son, Erasmus. When he was fourteen, Erasmus was
                                                
                                            
                                        
                                                     Magic Items
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    After betraying and nearly destroying the lich Vecna, the warrior Kas found himself trapped in the Shadowfell, imprisoned in a Domain of Dread called Tovag. There, he languished as a vampire. In time
                                                
                                            
                                                
                                                     Dark Powers released Kas. From there, Kas set out to ruin his former master. Should Kas fail, the Dark Powers will reclaim him.
The crown is made of burnished and entwined metal rods. To attune to it
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    
4th level (3 slots): blight, death ward, divination
5th level (1 slot): antilife shell, destructive waveMultiattack. (Vampire Form Only). Keresta makes two attacks, only one of which can be a bite
                                                
                                            
                                                
                                                     centipede;giant centipedes. The called creatures arrive in 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Children of the Night"} rounds, acting as allies of Keresta and obeying her spoken
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                    
command, illusory script
2nd
enthrall, ray of enfeeblement, zone of truth
3rd
bestow curse, speak with dead, spirit guardians
4th
blight, death ward
                                                
                                            
                                                
                                                    ; wealth.
Flaws
d6
Flaw
1
I hold a scandalous secret that could ruin my family forever — but could also earn me the favor of the Ghost Council.
2
I’m
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     assertion. You understand, however, that ending harmful effects, protecting the weak, and banishing evil influences is anything but a philosophical void. It is a proud and respected vocation. Called
                                                
                                            
                                                
                                                     closed. Abjuration Savant Beginning when you select this school at 2nd level, the gold and time you must spend to copy an abjuration spell into your spellbook is halved.  Arcane Ward Starting at 2nd
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     spirit called a gwishin and became convinced that the city she had dedicated her life to had forgotten her. Now the powerful spirit spreads a mysterious fog across the land that drains the memories of Yeonido’s people so they aren’t even aware of their own ruin.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Adventure Locations The next five chapters include adventure locations: Chapter 14: Jester. A magical marketplace called the Seelie Market is carried through the sky by a moonstone dragon. Among its
                                                
                                            
                                                
                                                     Throne card, they gain ownership of a small keep; this is that keep, but it’s not empty! Chapter 16: Ruin. Gardmore Abbey has collapsed into ruin, but its ancient towers and underground catacombs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     doing so. THE WARDS OF WATERDEEP
 Waterdeep has long been divided into several large regions called wards. To locals these are essential to Waterdeep, but outsiders often lose track of which ward
                                                
                                            
                                                
                                                     guarding nobility, to investigating a ruin or rumor of monsters anywhere in the North. Though it has stood for hundreds of years, Waterdeep is only now returning to its status of a century and a half ago
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     ward are often protected from violence by their criminal connections or by virtue of having nothing worth stealing, but adventurers ought to tread lightly here, especially those who display the
                                                
                                            
                                                
                                                     trappings of a wealthy lifestyle. There was a time when Lower Dura was the heart of Sharn, and remnants of this glory remain. The Silvermist Theater in Callestan was built to entertain nobles. The ward
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Southern Ward It is called the Southern Ward, not the South Ward. Waterdavians are peculiar about this, and if you insist on referring to it as the South Ward, expect to be corrected or thought a
                                                
                                            
                                                
                                                     fool. The name derives not merely from its southerly location in the city, but from the southerners who settled in this district as the city grew. Today, the ward still hosts most of the traveling
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     two human apprentices, Retchyn and Kreela, live in a cellar complex under the Trades Ward. The way to their lair is through Retchyn’s powdered wig shop, which is called Dandymops. Losser is stealing
                                                
                                            
                                                
                                                    Converted Windmill: Spring The key that the characters found in the mausoleum leads them to an old windmill in the Southern Ward. Volkarr Kibbens and Urlaster Ghann (NE male Illuskan human commoners
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     the Barn Door, any friendly member of the Avowed can share what little information they know: The Barn Door is one of many towers in Candlekeep’s Inner Ward. Like everything else in the Inner Ward
                                                
                                            
                                                
                                                     Buron’s corpse. If asked the right questions, the dead dwarf can furnish the following information: Buron, a custodial engineer, was a member of a secret Candlekeep cult called the Livestock. In the cult
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Castle Ward The Castle Ward is the heart and mind of Waterdeep, if not its soul. It houses the city’s military forces, courts, government, and the Market — the largest market square of any city in
                                                
                                            
                                                
                                                     — also known as Piergeiron’s Palace, and still called that by elderly and long-lived citizens (including many elves). Though not quite as large as the castle, the palace is far more comfortable and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     City Watch Members of the City Watch are called officers. Their ranks are, from lowest to highest: Constable Sergeant (armar) Lieutenant (civilar) Captain (senior civilar; leader of a watch station
                                                
                                            
                                                
                                                    ) Major (ward civilar; one per city ward) Commander of the Watch The Watch also includes a Senior Armsmaster, who reports to the Commander of the Watch and is in charge of supplies. The Commander of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     invitation from Proclaimer Tungsten Ward, an acolyte who works at a temple in Promise called the Listening Post. Proclaimer Ward hopes you can find the lost verses of the Awakening Song, giving the people
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Chapter 4: Castle Ravenloft  Castle Ravenloft was built atop the ruin of an older fortress by artisans, wizards, and workers loyal to Strahd’s family. Strahd rewarded the castle’s genius architect
                                                
                                            
                                                
                                                     the “Walls of Ravenloft” section. I called for my family, long unseated from their ancient thrones, and brought them here to settle in the castle Ravenloft.
 —Tome of Strahd
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     Dragon Queen seek a ruin called the City of Lost Names. The characters and a detachment of Kalaman’s troops venture into the Northern Wastes to find the lost city and prevent whatever wickedness the Dragon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    . In the course of her explorations, the wizard disappeared, and the protective magical wards on her home expired. The house fell into disrepair, then eventually into ruin. Ivy has all but engulfed it
                                                
                                            
                                                
                                                     well and began spawning evil plant monsters called blights (see "Blights" in the Creatures chapter). The blights obey Grannoc, who uses them to defend his woodland manse and kill trespassers within the forest.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     trails around town, dreaming of adventure. But adventure of the wrong kind came calling for the trio one day, when an underground ruin they had often explored — actually a creature called the Wandering
                                                
                                            
                                                
                                                     Crypt — took Auspicia from the world. Omin Dran built the organization called Acquisitions Incorporated to facilitate and expand his quest to find his true sister, at least in part. For despite his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     visions delivered in your trances, your god has called you to a new mission. A goblin tribe has made its lair in an ancient ruin now called Cragmaw Castle, where they have defiled a shrine once sacred to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Reunion in Sigil At the end of chapter 10, the characters learned that Vecna is performing his ritual at a site in Pandesmos called the Cave of Shattered Reflection. At some point after this
                                                
                                            
                                                
                                                     potent secrets he has collected. Vecna has already used these secrets to create three demiplanes that are reachable from a small cave network in Pandesmos called Vecna’s Grasp. To reach the Cave of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     Hive Ward. For 10 gp, Fell can give a character a magic tattoo that functions as a nexus feature (see “Glitch Characters” in the introduction). He can later remove it for the same amount. Rest at the
                                                
                                            
                                                
                                                     Ubiquitous Wayfarer. Accessible via dozens of planar portals, the Ubiquitous Wayfarer is a friendly, three-story tavern in the Lower Ward. Its proprietor, Riaen Blackhome, rents rooms for 2 gp per
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     (located west of the Market in the Castle Ward), where they can be sworn into the order. The swearing-in ceremony involves the recitation of an oath to find and destroy evil in all its forms. The oath is
                                                
                                            
                                                
                                                     griffons for the Griffon Cavalry. Savra is trying to regain her honor by serving Tyr, thus atoning for the evil acts she committed as a member of an evil elemental cult called the Howling Hatred
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Outside the City Proper There’s more to the city of Waterdeep than just the wards within its walls. If you have need to visit the environs of the city, here’s what you’ll need to know. Field Ward
                                                
                                            
                                                
                                                     after not being allowed into the city’s wealthy northern neighborhoods, the area has grown up into a lawless town of its own. Though not an official ward of the city, the Field Ward is commonly referred
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     it brings destruction and ruin. Bedine are dark-haired and olive-skinned, with brown eyes. They wear a loose-fitting, linen robe called an aba, covered by a dark cloak called a jellaba. They carry
                                                
                                            
                                                
                                                     believes this to be the same golem. His grandmother tried to guide Alkazaar to the caves of Haruun, but a sandstorm created by a wild djinni drove them back. A cavern inside Haruun called the Hall of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    . 3rd “There’s a shop in the Trades Ward called Weirdbottle’s Concoctions. The gnome who runs it is a friend of ours named Skeemo. He’s made some potions of mind reading for a client. Pick up the
                                                
                                            
                                                
                                                     in the Dock Ward — three dead so far, each one decapitated by a blade in the dead of night. Look into it, will you? Methinks the City Watch could use a little help.” Characters who spend three
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     dark force known as the Elder Elemental Eye secretly called a new group of elemental prophets to its ancient stronghold. These four individuals found their way down to the Fane of the Eye and took up
                                                
                                            
                                                
                                                     adventurers of an earlier century who dealt with one of the previous manifestations of Elemental Evil in this spot, but fell into ruin over time. They guard hidden accesses to the dungeons beneath the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    , the characters are pulled into the conflict. AHGHAIRON'S DRAGONWARD
 Waterdeep is blanketed by an undispellable magical effect called Ahghairon’s dragonward. The effect originates from somewhere under
                                                
                                            
                                                
                                                     Ahghairon’s Tower in the Castle Ward and is permanent. Dragons and all other creatures of the dragon type are physically unable to enter the city (or its sewers) as long as the dragonward persists
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                    Orcs and Half-Orcs (p. 68) This section is now called “Orcs,” and the text has been replaced by the following: The history of the North is replete with tales of orc hordes spilling out of the
                                                
                                            
                                                
                                                     ruin upon them. When a particularly strong orc chieftain unites multiple clans under one banner, the resulting horde typically rampages across the land, laying waste to strongholds and slaughtering
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     Skewered Dragon faces an alley that runs between Net Street and Fillet Lane in the Dock Ward, not far from the Old Xoblob Shop. When the characters approach it, read: The Skewered Dragon looks like a ruin
                                                
                                            
                                                
                                                    Finding Floon Volo last saw Floon outside the Skewered Dragon, a dubious (and Zhentarim-owned) tavern between Net Street and Fillet Lane in the Dock Ward. The following encounters kick off the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Reactions Certain special abilities, spells, and situations allow you to take a special action called a Reaction. A Reaction is an instant response to a trigger of some kind, which can occur on your
                                                
                                            
                                                
                                                     imagine. How does your character react to those situations?
 This advice comes with one important caveat: avoid character choices that ruin the fun of the other players and the DM. Choose actions that delight you and your friends.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     receive aid from the Zhents who are opposed to him. The leaders of this branch of the Black Network are retired adventurers who have become business entrepreneurs. Their adventuring party was called
                                                
                                            
                                                
                                                     the Doom Raiders because their specialty was plundering lich lairs (which are called “dooms”). They are desperately trying to gain a legitimate economic foothold in Waterdeep, which requires making
                                                
                                            
                                        





