Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'called weeping reflecting'.
Other Suggestions:
called wearing reflection
carved wearing reflecting
called wearing reflections
called warping reflecting
called wearing reflecting
races
Deep beneath the waves off the eastern shores of Etharis lies the Llana’Shi Empire, home to the mysterious people called the laneshi by surface dwellers. Appearing incredibly alien to other
spirits for guidance and are unafraid to meet their mortal demise. All things must have their place in laneshi society, which is built on a rigid caste system reflecting this view.
The mystic caste
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites The Tayyib Empire spans a region called Suristhanam. Its geography includes a great central flood plain, fertile hills, and tropical swamps. Qaragarh A metropolis filled with
breathtaking plazas and public reflecting pools, the empire’s new capital teems with people who see the city as the promise of the empress made manifest. Adventurers come to Qaragarh seeking employment from
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites The Tayyib Empire spans a region called Suristhanam. Its geography includes a great central flood plain, fertile hills, and tropical swamps. Qaragarh A metropolis filled with
breathtaking plazas and public reflecting pools, the empire’s new capital teems with people who see the city as the promise of the empress made manifest. Adventurers come to Qaragarh seeking employment from
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
death. My army settled in the valley of Barovia and took power over the people in the name of a just god, but with none of a god’s grace or justice.
I called for my family, long unseated from their
valley, one spirit shone above all others. A rare beauty, who was called “perfection,” “joy,” and “treasure.” Her name was Tatyana, and I longed for her to be mine.
I loved her with all my heart. I
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
death. My army settled in the valley of Barovia and took power over the people in the name of a just god, but with none of a god’s grace or justice.
I called for my family, long unseated from their
valley, one spirit shone above all others. A rare beauty, who was called “perfection,” “joy,” and “treasure.” Her name was Tatyana, and I longed for her to be mine.
I loved her with all my heart. I
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
desert — remnants of forgotten civilizations. A great range of volcanic mountains called the Fountains of Creation is home to azers. These rocky peaks curl from the edge of the Plane of Earth around
the Cinder Wastes toward the fiery heart of the plane. At the edge of the plane, the mountains are also called the Plane of Magma. Fire giants and red dragons make their homes here, as well as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
desert — remnants of forgotten civilizations. A great range of volcanic mountains called the Fountains of Creation is home to azers. These rocky peaks curl from the edge of the Plane of Earth around
the Cinder Wastes toward the fiery heart of the plane. At the edge of the plane, the mountains are also called the Plane of Magma. Fire giants and red dragons make their homes here, as well as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
mingle together as they do in the Material Plane, forming land, sea, and sky. But the dominant element exerts a strong influence on the environment, reflecting its fundamental qualities. The
elemental spirits barely recognizable as creatures. The creatures usually called elementals dwell here, including the Elemental Princes of Evil (primordial beings of pure elemental fury) and elemental
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
mingle together as they do in the Material Plane, forming land, sea, and sky. But the dominant element exerts a strong influence on the environment, reflecting its fundamental qualities. The
elemental spirits barely recognizable as creatures. The creatures usually called elementals dwell here, including the Elemental Princes of Evil (primordial beings of pure elemental fury) and elemental
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
tents form an encampment.
The camp is called the Final Steps of Courage, and beyond it spreads the blighted landscape of Lambakluha. The skybridge ends within the redoubt’s wooden walls, which hold
known as the Weeping Paths that the characters will have to traverse. If the characters ask anyone in the camp about what dangers they might face, the soldiers speak of Undead and of vicious vegetation
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
tents form an encampment.
The camp is called the Final Steps of Courage, and beyond it spreads the blighted landscape of Lambakluha. The skybridge ends within the redoubt’s wooden walls, which hold
known as the Weeping Paths that the characters will have to traverse. If the characters ask anyone in the camp about what dangers they might face, the soldiers speak of Undead and of vicious vegetation
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Trapped Fellow Gricks. Five gricks lurk in the diagonal hallway to the south. They attack all who enter.
Trapped Adventurer. The sound of weeping comes from behind a closed door in the west wall
(leading to a 10-foot-square closet). A small hole has been drilled through the middle of the door.
An adventuring party called the Fine Fellows of Daggerford descended into Undermountain one tenday
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
4. The Weeping Eye Ooze. This 60-foot-high cavern contains a large pool of viscid, foul-smelling ooze that flows sluggishly northwest.
Urm. A mud mephit named Urm crouches near the edge of the ooze
following information, which is a mixture of truth and lies: The ooze that spills from the orb and fills these caverns comes from a place called the Swamp of Oblivion (true). Halaster captured a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
efreet’s grandiose and cruel nature. True to the nature of the Plane of Fire, everything in the city seems alive with dancing flames, reflecting the vibrant energy of the place. The heart of the city
Fountains of Creation toward the Para-elemental Plane of Ash and pools into a great expanse of lava called the Sea of Fire, traversed by efreeti and azer sailors in great brass ships. Islands of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Trapped Fellow Gricks. Five gricks lurk in the diagonal hallway to the south. They attack all who enter.
Trapped Adventurer. The sound of weeping comes from behind a closed door in the west wall
(leading to a 10-foot-square closet). A small hole has been drilled through the middle of the door.
An adventuring party called the Fine Fellows of Daggerford descended into Undermountain one tenday
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Flumph The mysterious flumphs drift through the Underdark, propelled through the air by the jets whose sound gives them their name. A flumph glows faintly, reflecting its moods in its color. Soft
the hopes of casting down their evil sources of energy, even if doing so means they must seek out new sources of nourishment. Flumph Society. Flumphs live in complex and organized groups called
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
4. The Weeping Eye Ooze. This 60-foot-high cavern contains a large pool of viscid, foul-smelling ooze that flows sluggishly northwest.
Urm. A mud mephit named Urm crouches near the edge of the ooze
following information, which is a mixture of truth and lies: The ooze that spills from the orb and fills these caverns comes from a place called the Swamp of Oblivion (true). Halaster captured a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Flumph The mysterious flumphs drift through the Underdark, propelled through the air by the jets whose sound gives them their name. A flumph glows faintly, reflecting its moods in its color. Soft
the hopes of casting down their evil sources of energy, even if doing so means they must seek out new sources of nourishment. Flumph Society. Flumphs live in complex and organized groups called
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the shadow of a high-walled citadel called Exaltation. EXTRADIMENSIONAL SPACES
Candlekeep has invisible doorways to dozens of permanent extradimensional spaces, some as small as a room at an inn and
of the tallest chambers, reflecting sunlight by day or a continual flame spell on cloudy days or at nights. Modrons. Candlekeep is a haven for thirteen rogue modrons (monodrones) that escaped from
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
efreet’s grandiose and cruel nature. True to the nature of the Plane of Fire, everything in the city seems alive with dancing flames, reflecting the vibrant energy of the place. The heart of the city
Fountains of Creation toward the Para-elemental Plane of Ash and pools into a great expanse of lava called the Sea of Fire, traversed by efreeti and azer sailors in great brass ships. Islands of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the shadow of a high-walled citadel called Exaltation. EXTRADIMENSIONAL SPACES
Candlekeep has invisible doorways to dozens of permanent extradimensional spaces, some as small as a room at an inn and
of the tallest chambers, reflecting sunlight by day or a continual flame spell on cloudy days or at nights. Modrons. Candlekeep is a haven for thirteen rogue modrons (monodrones) that escaped from
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
wilderness of brutality and horror known as the Gaping Maw, where even powerful demons are overcome by fear. Reflecting Demogorgon’s dual nature, the Gaping Maw consists of a massive primeval continent
to journey here. Orcus rules Thanatos from a vast palace known as Everlost, crafted of obsidian and bone. Set within a howling wasteland called Oblivion’s End, the palace is surrounded by tombs and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
wilderness of brutality and horror known as the Gaping Maw, where even powerful demons are overcome by fear. Reflecting Demogorgon’s dual nature, the Gaping Maw consists of a massive primeval continent
to journey here. Orcus rules Thanatos from a vast palace known as Everlost, crafted of obsidian and bone. Set within a howling wasteland called Oblivion’s End, the palace is surrounded by tombs and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Order of the Gauntlet loyal to him and formed a new order, swearing them in under the watchful gaze of Helm’s still-weeping eye. The Order of the Gilded Eye is dedicated to protecting the world and
has since been replaced by a recently constructed temple to Lady Firehair, called the Heartward Hall. Not far from Heartward lies the town hall, a former inn that has been turned into the council
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Order of the Gauntlet loyal to him and formed a new order, swearing them in under the watchful gaze of Helm’s still-weeping eye. The Order of the Gilded Eye is dedicated to protecting the world and
has since been replaced by a recently constructed temple to Lady Firehair, called the Heartward Hall. Not far from Heartward lies the town hall, a former inn that has been turned into the council
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Ethereal Plane The Ethereal Plane is a misty, fogbound dimension. Its “shores,” called the Border Ethereal, overlap the Material Plane, the Feywild, the Shadowfell, and the Inner Planes, and every
fog called the Deep Ethereal, where visibility is usually limited to 30 feet. Characters can use the Etherealness spell to enter the Border Ethereal. The Plane Shift spell allows transport to the Border
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Ethereal Plane The Ethereal Plane is a misty, fogbound dimension. Its “shores,” called the Border Ethereal, overlap the Material Plane, the Feywild, the Shadowfell, and the Inner Planes, and every
fog called the Deep Ethereal, where visibility is usually limited to 30 feet. Characters can use the Etherealness spell to enter the Border Ethereal. The Plane Shift spell allows transport to the Border
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
having a spell that’s superior to the usual version of a spell, reflecting their tight focus. An oracle’s version of augury might be able to predict outcomes up to a week in advance, as it’s hard to
functions. Such a divine caster is called an adept. Divine magic is a gift instead of a science, and adepts typically work on behalf of their faith rather than selling their services.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
having a spell that’s superior to the usual version of a spell, reflecting their tight focus. An oracle’s version of augury might be able to predict outcomes up to a week in advance, as it’s hard to
functions. Such a divine caster is called an adept. Divine magic is a gift instead of a science, and adepts typically work on behalf of their faith rather than selling their services.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Plague-Mort is tucked within a fortress called the Broken Reach, ruled by a succubus named Red Shroud. In the Broken Reach, those who can prove their strength and mettle can stay unharmed for a few
from across the multiverse in search of obscure magical lore and perverse delights. By Graz’zt’s command, the demons of Azzagrat present a veneer of civility and courtly comity. However, the so-called
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Plague-Mort is tucked within a fortress called the Broken Reach, ruled by a succubus named Red Shroud. In the Broken Reach, those who can prove their strength and mettle can stay unharmed for a few
from across the multiverse in search of obscure magical lore and perverse delights. By Graz’zt’s command, the demons of Azzagrat present a veneer of civility and courtly comity. However, the so-called
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
weeping, suppurating flesh. Attractive creatures evoke disgust in a hag, which might “help” such creatures by disfiguring or transforming them. This embrace of the disturbing and unpleasant extends to
bonus is 4 + the hag’s Intelligence modifier.
Hag Eye. A hag coven can craft a magic item called a hag eye, which is made from a real eye coated in varnish and often fitted to a pendant or other
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
cruel bandits planning a raid and intends to stop them. The bandits report to someone named Grimjaw in a place called Rivergard Keep. The character earns inspiration for defeating the villains in the
for finding the fire gate in the Weeping Colossus.
Dark Omens The signs and portents are clear: nature is out of balance. Terrible disaster is drawing closer with every passing day. To restore the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
cruel bandits planning a raid and intends to stop them. The bandits report to someone named Grimjaw in a place called Rivergard Keep. The character earns inspiration for defeating the villains in the
for finding the fire gate in the Weeping Colossus.
Dark Omens The signs and portents are clear: nature is out of balance. Terrible disaster is drawing closer with every passing day. To restore the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
weeping, suppurating flesh. Attractive creatures evoke disgust in a hag, which might “help” such creatures by disfiguring or transforming them. This embrace of the disturbing and unpleasant extends to
bonus is 4 + the hag’s Intelligence modifier.
Hag Eye. A hag coven can craft a magic item called a hag eye, which is made from a real eye coated in varnish and often fitted to a pendant or other