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                        Returning 35 results for 'called with rising'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Two Heads. The sorrowsworn has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
Rising Anger. If another creature deals damage to the
                                                
                                            
                                                
                                                     extra 19 (3d12);{"diceNotation":"3d12", "rollType":"damage", "rollAction":"Rising Anger", "rollDamageType":"psychic"} psychic damage.
On its turn, the sorrowsworn has disadvantage on attack rolls if no
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     saving throw or take 22 (4d10);{"diceNotation":"4d10","rollType":"damage","rollDamageType":"radiant"} radiant damage.The epic accounting of the world’s earliest histories called The Cosmogony
                                                
                                            
                                                
                                                     rising sun. But Heliod showed mercy to the penitent archon, who swore to uphold justice and righteousness in the world’s wildest places. As a sign of his mercy, Heliod gave the archon a spear
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    History of Krynn  Scholars and soldiers across Solamnia spread warnings
 of sinister forces rising beyond their nation’s borders While every world’s history is vast and fractured, with missing
                                                
                                            
                                                
                                                     pieces and forgotten perspectives, Krynn’s tale has been shattered by the global catastrophe called the Cataclysm. The world of Krynn was forged and destroyed, yet—broken and scarred—it continued on. Most
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Inside the Observatory The interior of Twin Gods Observatory is hollow, with a spiral stone staircase rising to a roof with a commanding view of the region. Carvings along the observatory’s interior
                                                
                                            
                                                
                                                    , any of the Watchers identify this creature as a mythical being called a tlexolotl, a spirit said to sleep in volcanoes. Most Watchers don’t believe tlexolotls are real.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Prisoner 13
                                                    
                                                
                                            
                                                     of the Sea of Moving Ice, the prison is a single-story structure topped with battlements. Rising from the core of the panopticon is a tower that holds the prison’s administrative offices and guard
                                                
                                            
                                                
                                                     barracks. Both the prison and the tower are carved from a tall, blade-shaped rock that rises high above the sea cliffs. This rock, called the Windbreak, shields the tower against the brutal winds that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    . The effect sounds like someone repeatedly falling through the tower. This scream is an effect created by a malicious spirit called the Leaper. While the house is dormant, the Leaper manifests as a
                                                
                                            
                                                
                                                     supernaturally prevents flying creatures from rising more than 30 feet. Awakened Haunt. If the house is awakened or the characters seek the Leaper as directed to during a séance, the wind is replaced
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     of the Sea of Moving Ice, the prison is a single-story structure topped with battlements. Rising from the core of the panopticon is a tower that holds the prison’s administrative offices and guard
                                                
                                            
                                                
                                                     barracks. Both the prison and the tower are carved from a tall, blade-shaped rock that rises high above the sea cliffs. This rock, called the Windbreak, shields the tower against the brutal winds that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Scrivening and Symbology Exam: Glyph of Warding During their second year at Strixhaven, the characters are enrolled together in a course called Scrivening and Symbology, which is held in a lecture
                                                
                                            
                                                
                                                     shadow; see chapter 7), a rising star in scriptology whose dynamic lectures are practically performance art. This course’s first Exam takes place a short while after the events of the “Mascots Everywhere
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     following boxed text to the players: Acrid smog swirls around a barren hill, rising from which like giant tombstones are a pair of leaning monoliths, each soaring more than fifty feet into the smoky red sky
                                                
                                            
                                                
                                                     remains of Hellriders who died fighting at Zariel’s side. Their restless spirits yearn for peace yet are doomed to haunt this place until once more called to arms. Dozens of dead knights kneel before the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     so ecstatic that Pond Mother offers to perform a ceremony for the party’s benefit, called the ritual of friend marking. If they agree, they are brought to the pool in the center of Pond Mother’s home
                                                
                                            
                                                
                                                     light begin rising up around the characters. Any party members who have second thoughts at this point can avoid the effect by succeeding on a DC 15 Wisdom saving throw. Party members who don’t resist, or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     parallel dimensions occupying the same cosmological space, so they are often called echo planes or mirror planes to the Material Plane. The worlds and landscapes of these planes mirror the natural
                                                
                                            
                                                
                                                    , also called the Plane of Faerie, is a land of soft lights and wonder, a country of little people with great desires, a place of music and death. It is a realm of eternal twilight, with slow lanterns
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     of the Sea of Moving Ice, the prison is a single-story structure topped with battlements. Rising from the core of the panopticon is a tower that holds the prison’s administrative offices and guard
                                                
                                            
                                                
                                                     barracks. Both the prison and the tower are carved out of a tall, blade-shaped rock that rises high above the sea cliffs. This rock, called the Windbreak, shields the tower against the brutal winds that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    23. Time Chamber Two massive hourglasses occupy this irregularly shaped chamber. Their glass globes are nearly fifteen feet across, with each hourglass rising almost to the ceiling thirty feet
                                                
                                            
                                                
                                                     called to you from the balcony of the tower. His dark robes are charred and torn, and a blue dragon maskis clutched in his red-stained hands.
 In addition to his mastery of spatial magic, Xonthal dabbled
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     almost everything air represents. The Plane of Earth is a chain of mountains rising higher than any mountain range in the Material Plane. It has no sun of its own, and no air surrounds the peaks of its
                                                
                                            
                                                
                                                     highest mountains. Most visitors to the plane arrive by way of caves and caverns that honeycomb the mountains. The largest cavern beneath the mountains, called the Great Dismal Delve or the Sevenfold
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    23. Time Chamber Two massive hourglasses occupy this irregularly shaped chamber. Their glass globes are nearly fifteen feet across, with each hourglass rising almost to the ceiling thirty feet
                                                
                                            
                                                
                                                     called to you from the balcony of the tower. His dark robes are charred and torn, and a blue dragon mask is clutched in his red-stained hands.
 In addition to his mastery of spatial magic, Xonthal dabbled
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    . Azalin Rex, King of Darkon, vanished during the Hour of Ascension. Since then, an unmoving golden star called the King’s Tear hangs in the sky. The sun and moon pass behind this star daily. The Kargat
                                                
                                            
                                                
                                                     community prevent the dead from rising? Is burning corpses a common practice or a taboo? How have you seen a burial rite go wrong?
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Elemental Plane of Earth The Plane of Earth is a chain of mountains rising higher than any mountain range on the Material Plane. It has no sun of its own, and no air surrounds the peaks of its
                                                
                                            
                                                
                                                     cavern, called the Great Dismal Delve or the Sevenfold Mazework, is home to the City of Jewels—the capital city of the dao. The dao take great pride in their wealth and send teams across the plane in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Eberron The world of Eberron has many different religions, but the most important revolves around a pantheon called the Sovereign Host and their malign shadow, the Dark Six. The gods of the Sovereign
                                                
                                            
                                                
                                                     imprisoned in Eberron’s Underdark (called Khyber, the Dragon Below). The followers of the Path of Light believe that the world is heading toward a glorious future where the shadows that cloud this world
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
                                                    
                                                
                                            
                                                    High City Rising above the rest of Bral on the trailing edge of the asteroid, the High City is a green, spacious expanse that holds Prince Andru’s palace, called Starhaven, and various noble estates
                                                
                                            
                                                
                                                     ice is broken up into manageable pieces. A natural stone formation, called the Stonebridge, spans a narrow part of the lake. Festival Grounds and Arena of Frun The Festival Grounds is a broad parkland
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     Heartlands. Nearly fifteen hundred years ago, the human settlers of the Dalelands and the elves of Cormanthor pledged their alliance in an agreement known as the Dales Compact. A monument called the
                                                
                                            
                                                
                                                     Faerûn and is commonly understood (if not universally accepted). The city of Neverwinter — called Eigersstor when it was a mere settlement — was founded in 87 DR. On the banks of the River Raurin, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     has since been replaced by a recently constructed temple to Lady Firehair, called the Heartward Hall. Not far from Heartward lies the town hall, a former inn that has been turned into the council
                                                
                                            
                                                
                                                     recently called the Old Dirty Dwarf, but was rechristened by its new owner, a winsome Chauntean paladin by the name of Kharissa Anuvien. Dame Kharissa claims that one of her ancestors was in the Company
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     half-collapsed and leaning on their neighbors. In the center, rising above it all, is a handful of twisted towers looking for all the world like talons clawing at the sky. These towers can be seen from
                                                
                                            
                                                
                                                     after that event. The truth of the place now called Warlock’s Crypt is something different altogether. All of the structures visible here, from the now-shattered outbuildings to the central towers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    Inside the Combine Vast sinkholes called zonots are the primary geographic divisions among the Simic. Each zonot pierces layer upon layer of crumbled city as it descends deep below the surface and
                                                
                                            
                                                
                                                     connects to ancient, long-forgotten ocean waters. A zonot is a distinct Simic habitat with its own culture and ecosystem, as well as a leader called a Speaker. The Speakers of all nine zonots form the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     cinder storms away from the City of Brass, but elsewhere in the plane, the wind always blows, sometimes rising to hurricane force during the worst storms. The heat on the Plane of Fire is comparable to
                                                
                                            
                                                
                                                     Fountains of Creation toward the Para-elemental Plane of Ash and pools into a great expanse of lava called the Sea of Fire, traversed by efreeti and azer sailors in great brass ships. Islands of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     finally comes into view, rising atop a rough and dangerous-looking promontory of rock that thrusts up from the beach behind it and juts into the Sea of Swords. If the lighthouse is supposed to act as a
                                                
                                            
                                                
                                                    , panicked shouts can be heard. Along the shore next to the beach, tentacles rising from the sea thrash out against a longboat. Three people in the boat are fighting off the tentacles, and are faring
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     to the plane’s mutability. For them, it’s no more peculiar than the sun rising and setting on a Material Plane world. Other features of the Feywild are described in the sections that follow. Think of
                                                
                                            
                                                
                                                     conformity. The two groups are not opposites morally or ethically; good and evil Fey can be found in both. Seelie and Unseelie Fey gather in courts. The Seelie court is called the Summer Court, and the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     mistakes or counting down the days until they can exact vengeance on those who wronged them. Cracked, dried-up soil pervades the town and its rusted structures, rising as clouds of dust with every
                                                
                                            
                                                
                                                    . However, those who commit crimes within Curst risk a fate called Second Exile, in which the offender is bound and thrown into the gate, never to return. Second Exile is typically reserved for gruesome
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     see. Behind you is a range of formidable mountain peaks. As the remnant of the setting sun dips below the horizon, a rising full moon illuminates the darkening sky.
 When one or more characters move to
                                                
                                            
                                                
                                                     tribesfolk, foreign to the area, have been wandering the forest, killing any animal they see on sight. There’s a community of pixies and sprites near the Polvarth Plateau called Dewlight. Tragor is friends
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     all hostile creatures, the situation resets, and another saving throw is called for whenever it again comes within 30 feet of an injured enemy.
 Decorative Tiles The walls and floors of rooms
                                                
                                            
                                                
                                                     seaweed beds. These beds consist 10-foot-square patches of seaweed, growing from the floor and rising through the water to a height of 7 feet or more. An area occupied by a seaweed bed is heavily
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     speak of impenetrable mountains rising amid a dark forest to the north. The Siren Sea is studded with islands large and small. The largest cluster near the mainland, called the Dakra Isles, is poorly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Shambling Mound A shambling mound, sometimes called a shambler, trudges ponderously through bleak swamps, dismal marshes, and rain forests, consuming any organic matter in its path. This rotting heap
                                                
                                            
                                                
                                                    , the shambling mound is a living plant that requires air and nourishment. Although it doesn’t sleep the way an animal does, it can lie dormant for days on end before rising to hunt for food.
 A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Infiltrating Dran Enterprises Dangerous Business is a small sailboat with a single cabin rising from the center of its deck. It is docked alongside two larger sailing ships (named The Ghost and The
                                                
                                            
                                                
                                                     called “failure points,” which are used to represent the race against the Six and determine which side finds the headquarters first. The resolution of that search is described in the “On Board The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    The Greyhawk Setting Coupleofkooks  The planet Oerth is at the very center of a Wildspace system called Greyspace. (See chapter 6 for more information about Wildspace). Oerth has two moons: Luna (a
                                                
                                            
                                                
                                                     great white moon, also called the Mistress) and Celene (a smaller blue moon, also called the Handmaiden). Greyspace’s sun orbits Oerth, rather than the other way around. The sun takes 360 days to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     — to keep the more unruly giants in line. For as long as Hekaton had reigned, fear of the king’s wrath and respect for the ordning was enough to keep lesser giants from rising up against him. But in
                                                
                                            
                                                
                                                     small folk. She visited them often in the years before the ordning was sundered, rising up out of the sea to meet them on the shores of the Sword Coast. Neri continually urged her husband to respect the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     through attrition and exhaustion. The realm that could still be called Ostoria survived only far in the north. A few outposts and fragment kingdoms, such as the fire giants’ Helligheim and the stone
                                                
                                            
                                                
                                                     northern sea might pay homage to Thrym rather than to Stronmaus. Giants that have given up hope of rising in the ordning sometimes worship Vaprak the Destroyer, who is recognized by giants as the father
                                                
                                            
                                        





