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Returning 35 results for 'calling fire'.
Other Suggestions:
casting fire
causing fire
ceiling fire
Monsters
The Wild Beyond the Witchlight
save DC 13, +5;{"diceNotation":"1d20+5","rollType":"spell","rollAction":"Spellcasting"} to hit with spell attacks):
At will: fire bolt, invisibility (after casting, roll a d8;{"diceNotation":"1d8
, without informing the rest of his family, Urmius bought a run-down carnival and persuaded Naeryx to help him operate it. Naeryx and Urmiusânow calling themselves Mister Witch and Mister Light
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the Ancestral Guardian Rather than calling upon the spirits of your ancestors, you are in communion with the franchise executives and corporate raiders who have traveled your path before. These paragons
clerks reminding you of expense accounts and budgets. Other times, they are fellow heavies and knee breakers who died in the line of duty, sarcastically calling out your mistakes in a misguided effort
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
â activities. Swinging a blade formed of pure fire, a half-elf charges into a mass of skeletal soldiers, sundering the unnatural magic that gives the foul creatures the mocking semblance of life
. Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of natureâs resilience, cunning, and fury. They claim no mastery over nature. Instead, they see themselves as extensions of natureâs indomitable will.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
â activities. Swinging a blade formed of pure fire, a half-elf charges into a mass of skeletal soldiers, sundering the unnatural magic that gives the foul creatures the mocking semblance of life
. Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of natureâs resilience, cunning, and fury. They claim no mastery over nature. Instead, they see themselves as extensions of natureâs indomitable will.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Behaviors table suggests some ways you can communicate a giantâs age in an encounter. Life Spans Giant Kind Life Span Hill 200 years Frost 250 years Fire 350 years Cloud 400 years Storm 600 years Stone
800 years Ancient Behaviors d8 Behavior 1 The giant addresses Humanoids as citizens of a fallen realm (equivalent to calling people in the real world âBabyloniansâ). 2 The giant burdens
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
), then fire arrows down at the characters. Bridge. This bridge spans the passage 20 feet above the stream. Itâs possible to climb up the cavern walls from the lower passage to the bridge. The 20-foot
this unless the goblin on the bridge tells them to. The goblin on the bridge waits to see if the first flood got rid of all the intruders before calling for the second to be released.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
across the Sumber Hills. It can be seen from afar by anyone traversing the hills and is used as a private retreat by an elite hippogriff flying club comprised of rich Waterdhavians calling themselves
stronghold of the Cult of the Eternal Flame, elemental fire cultists posing as druids while they seek new adherents. Rivergard Keep This stout castle stands on the banks of the Dessarin River. It consists
Compendium
- Sources->Dungeons & Dragons->Monster Manual
hollow furnishings. 3 Leaving behind a signature item, such as a calling card, flower, seashell, or tooth. 4 Posing as celebrities, holy people, or servants. 5 Taking trophies from their victims. 6 Using
Mod Save Str 3 â4 â4 Dex 8 â1 â1 Con 11 +0 +0 Ability Score Mod Save Int 10 +0 +0 Wis 10 +0 +0 Cha 6 â2 â2
Vulnerabilities Fire
Resistances Piercing
Senses Passive Perception 10
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
, was there ever a city in Gauntlgrym. It arose because, this time, the dwarves succeeded in harnessing the primal power of fire in the depths, thus creating the Great Forge that made the city
possible. Or so the stories go. Despite all the quests undertaken by adventurers down the centuries, none ever truly found the ancient city until the ghosts of Gauntlgrymâs former denizens began calling to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Calling Horns and report their fire giant sighting to Tamalin, she is satisfied and gives them her letter. Carnath Roadhouse This walled compound served as a hostelry on the High Road between Waterdeep and
. Cairn Road The Cairn Road is a well-worn wagon trail that crosses the Dessarin Valley between the village of Red Larch and the Bargewright Inn trading post. Calling Horns Calling Horns was nothing more
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
along well in all respects. Years later, without informing the rest of his family, Urmius bought a run-down carnival and persuaded Naeryx to help him operate it. Naeryx and Urmiusânow calling
Intelligence as the spellcasting ability (spell save DC 13, +5 to hit with spell attacks):
At will: fire bolt, invisibility (after casting, roll a d8; on a roll of 3 or 8, Witch canât cast the spell again
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
skewers of meat and boiling soups, and wood-block countertops. A portly cook busies himself at a table while a kettle belches steam over a fire in the hearth. A kennel by the door holds a pair of
and chair, where Kadroth takes his meals. Kadrothâs black cat, Touche, is the chamberâs sole occupant, although Mere (see area C7) routinely checks on the fire to make sure the room stays warm. C13
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
leaves the ship to find and eat a tasty walrus. If she sees that the hoard has been disturbed, the dragon looks around the ship to see if the thieves left tracks and follows any she finds, calling out to
, but there are plenty of furs for warmth and enough wood and oil to start a fire. A chwinga shares the cave with Tinjong but spends most of its time hiding in a rock. It emerges to greet Tinjong when
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, demonstrating your courage and your respect for this sacred creature.
4 You proved your mettle in a dramatic contest of strength, charisma, or a similar quality.
5 Calling on Heliod to witness you
. Heliodâs Disciple Piety 25+ Heliod trait You grow accustomed to the blazing radiance of the sun; you have advantage on saving throws against being blinded, and you have resistance to fire damage. Champion of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
its highest calling when human communities make use of it. (Lawful)
3 Humility. I put the needs of others above my own and strive to lead through service. (Any)
4 Protection. I devote
settlementâs food source Releasing and scattering domestic animals Diverting a water source needed for irrigation Starting a fire that threatens a settlement Karametraâs Devotee Piety 3+ Karametra trait As a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
troops it encounters along the way. O4: Salon A fire burns in the marble fireplace of this large salon. The roomâs tall windows have been boarded over, and its rotted furnishings have been shoved aside
long ago. The door at the east end of the hall opens into a collapsed room also filled with rubble. O6: Kitchen Next to a small pantry door, a fire burns in the kitchenâs hearth. Above it, several large
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. If it needs to get down to the ground floor, it simply jumps, knowing it will quickly regenerate the damage it takes from the fall. Fire Hazard. The alchemical contents of the crates make the
deals 28 (8d6) fire damage to each creature in the warehouse, or half damage to creatures that succeed on a DC 15 Dexterity saving throw. Every creature that starts its turn in the burning warehouse
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
attack or be damaged. In Draconic, they accuse the characters of trespassing, calling them desecraters and betrayers. A character can calm the spirits by assuring them in Draconic of the partyâs
14 (4d6) fire damage to each creature in the water at that time. For the next minute, as the water continues to burn, a creature that enters the water for the first time on a turn or starts its turn
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
patron deities of fire and frost giants, respectivelyâregularly send hulking subjects to pillage the wintry camp, darkening its skies with ash and snow. Meanwhile, nomadic groups of mountain bariaurs hold
, glimpsing where the threads of destiny begin and end. Occasionally, the hags prophesize catastrophes yet to come, calling on heroes to rise and shape the future. Serpentâs Rise Named for the stone
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
there right now!
Two goblins and one goblin boss are stationed here. If the goblins notice intruders in area H1, they open fire with their bows, shooting through the thickets and probably catching
bridge has AC 5 and 10 hit points, and it has vulnerability to fire and slashing damage. If the bridge is reduced to 0 hit points, it collapses. Creatures on the collapsing bridge must make a DC 10
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
priests calling themselves the Burning Circle teach that the dragon is a force of nature to be respected, not destroyed. Just as controlled burns are necessary to keep forests healthy, they say, the
wielded shining swords, and their dragon ally breathed fire. Local tales include stories of heroes who stood against the dragon to protect their herds or fields during past rampages, but according to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
faint aura of conjuration magic surrounding the fireplace. Any creature that points at the fireplace and speaks the word âildâ causes a magical, crackling fire to erupt within it. The fire lasts for 1
conch in her tower bedchamber (area 33), though he doesnât know exactly where. If the characters seem intent on running amok, Thullen tries to defeat them quickly for the good of his family, calling on
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. A powerful Harper wizard named Krowen Valharrow (CG male Turami human archmage with a robe of useful items and a staff of fire) also resides in the tower, along with dozens of domesticated tressym
characters received a letter of recommendation from Tamalin Zoar (see the âCalling Hornsâ section) and they show it to Dral Thelev, the half-orc tells them that the Zoar family has power in the city and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
coming-of-age ball, or some such) is scheduled. In the Year of Blue Fire (1385 DR), the Spellplague gripped the world. None knew it at the time, but it has since been divined that Cyricâs long hatred
most obvious of Waterdeepâs so-called splendors. After the Spellplague came the Sundering. Elf scholars insist on calling it the Second Sundering, asserting that the creation of Evermeet thousands of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
devises the strategies that allow the forces of Gruumsh to dominate the battle and fill their war wagons with plunder and severed heads. Ilneval stands with his bloody sword, calling to those who
understand the ebb and flow of combat to sit around his council fire and learn the ways of warfare. Skilled Strategists. Orcs that show aptitude for the nuances of warfare at an early age are considered
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, oven, and washbasin. Several spectral hands prepare and plate food as the chef serves a party of smiling customers. 22â25 A harpy decked out in colorful ribbons flies overhead, calling, "Get the
!" A boy clears a path for a jewel-encrusted warforged wearing a lavish fur cloak. 5 You come upon a fountain of cold fire. In the center, a brass dragon spits brilliant flames into the air, and they
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
appendix C) is here, he is kneeling before the statue and calling on Deep Duerra (speaking in Dwarvish) to grant him the power to conquer his foes. Describe him as a soot-stained, gray-bearded duergar
extinguish this fire, Xardorok loses his Psychic Conquest trait. The creature chained to the statueâs base is a mind flayer with 9 hit points and no armor (AC 11). Klondorn, the duergar priest (see area
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
remains of an older stone building that caught fire and burned down, stands near the main gates next to the stables. The hulking yet friendly proprietor, Arzastra (LG female half-ogre), recently took pity
recommendation (see the âCalling Hornsâ section) can present it to a member of the Hand of Yartar and gain the guildâs assistance in any of the following ways: If the characters are looking for an
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
go away, or order his bandits to open fire. If Holger admits the characters, he orders four bandits (two from area K2, two from area K3) to meet them at the gate and escort them inside. If fighting
breaks out here, characters standing in front of the gate are exposed to fire from the arrow slit in area K3 and the parapet on the wall. If the bandits in area K2 canât line up shots at the intruders
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to attack and set fire to these lodges, but the orcs keep cutting down trees and rebuilding them. Icewind Dale Icewind Dale has snow, ice, and freezing temperatures in abundance. The sun never rises
too close. Ironslag Millennia ago, the giants of Ostoria used this great forge to craft weapons and armor. When the giantsâ empire fell, Ironslag was abandoned. A fire giant chief named Duke Zalto has
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
orange lightning release a deluge of fiery droplets. Any creature caught in the burning rain takes 2d6 fire damage at the start of each of its turns. The droplets ignite any flammable objects that
Keys d6 Key 1 Throwing a silver orb through an ancient arch 2 Spilling a pint of humanoid blood 3 Calling the name of a specific archfey three times 4 Wearing the regalia of a lost royal dynasty 5 Permanently sacrificing a memory of joy 6 Being the descendant of a legendary hero
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. While it is coated in this way, the targetâs speed is halved, it canât use reactions, and it takes 10 (3d6) fire damage at the start of each of its turns. The effect lasts for 1 minute, until the cultist
emaciated frames. Cultists summon these creatures to serve as guards and assassins, two roles at which they excel. The cultists who blaspheme reality by calling out to Elder Evils often speak of a Far Realm
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
ring worth 15 gp Ring of protection 4 Gear Toothed copper gear worth 25 gp Mace of smiting 5 Heart 1d10 temporary hit points given to the participant Potion of healing (supreme) 6 Pitchfork 1d6 fire
night. Worse yet, the foolhardy dragon has racked up a 100 gp bar tab he can no longer afford. If a character pays off the dragonâs debt, Winterâs Bite thanks the character, calling them a âfriend of
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
weapon that deals slashing damage. The webs have AC 10, 5 hit points, vulnerability to fire damage, and immunity to bludgeoning, poison, and psychic damage (see âDamage Resistance and Vulnerabilityâ in
. Awarding Experience Points Divide 150 XP equally among the characters if the party destroys the twig blights. 13. Dragon Cultists A group calling itself the Cult of the Dragon seeks to forge alliances
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
mysticism shouldnât forget the wild destructive power the cultists wield when they unleash cyclones and tornadoes. The Cult of Howling Hatred cooperates with the fire and water cults but they loathe the
, calling them the Windwyrds. Most have no musical talent whatsoever, and their music is often a shrill cacophony. Of all the air cultists, the Windwyrds are the least fanatical and the most fearful for






