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                        Returning 25 results for 'calling foes'.
                    
                
                        
                            
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                                        calling feet
                                    
                                
                        
                    
                
                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     hook, sending you on quests to learn more about its history or true nature, or confronting you with foes who want to claim it for themselves or prevent you from learning what you seek. The DM also
                                                
                                            
                                                
                                                    . (Neutral)
6
Destiny. Nothing and no one can steer me away from my higher calling. (Any)
d6
Bond
1
I have a family, but I have no idea where they are. One day, I hope to see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Independent Adventurers  Though a ranger might make a living as a hunter, a guide, or a tracker, a rangerâs true calling is to defend the outskirts of civilization from the ravages of monsters and
                                                
                                            
                                                
                                                    , frustration, and compassion. But they quickly learn that other adventurers who can carry their own weight in a fight against civilizationâs foes are worth any extra burden. Coddled city folk might
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     gods donât grant this power to everyone who seeks it, but only to those chosen to fulfill a high calling. Harnessing divine magic doesnât rely on study or training. A cleric might learn formulaic prayers
                                                
                                            
                                                
                                                     spells that harm and hinder foes. They can provoke awe and dread, lay curses of plague or poison, and even call down flames from heaven to consume their enemies. For those evildoers who will benefit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Independent Adventurers  Though a ranger might make a living as a hunter, a guide, or a tracker, a rangerâs true calling is to defend the outskirts of civilization from the ravages of monsters that
                                                
                                            
                                                
                                                     compassion. But they quickly learn that other adventurers who can carry their own weight in a fight against monstrous foes are worth any extra burden. Coddled city folk might not know how to feed themselves or find fresh water in the wild, but they make up for it in other ways.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     gods donât grant this power to everyone who seeks it, but only to those chosen to fulfill a high calling. Harnessing divine magic doesnât rely on study or training. A cleric might learn formulaic prayers
                                                
                                            
                                                
                                                     spells that harm and hinder foes. They can provoke awe and dread, lay curses of plague or poison, and even call down flames from heaven to consume their enemies. For those evildoers who will benefit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     fireballs and magical flames at its foes. 
Death slaadi are rumored to have a stench so bad it can be deadly. In reality, they can cast the cloudkill spell. 
Inexperienced scholars and adventurers
                                                
                                            
                                                
                                                     sometimes assume that âslaadâ is a misspelling or mispronunciation. Calling these creatures âsaladsâ is frowned upon.   Frogs are common on campus and are often kept as pets
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     so, their martial skills are secondary to the magical power they wield: power to heal the injured, smite their foes, and protect the helpless and those who fight at their side. Almost by definition
                                                
                                            
                                                
                                                     even fewer people can claim the calling of a Paladin. When they do receive the call, these blessed folk turn from their former occupations and take up arms and magic. Becoming a Paladin... As a Level 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     power they wield: power to heal the injured, smite their foes, and protect the helpless and those who fight at their side. Almost by definition, the life of a Paladin is an adventuring life, for
                                                
                                            
                                                
                                                     every Paladin lives on the front lines of the cosmic struggle against annihilation. Fighters are rare enough among the ranks of a worldâs armies, but even fewer people can claim the calling of a Paladin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    Background The time of dragons dawns. Calling upon ancient magic and a host of draconic allies, the Cult of the Dragon seeks to unleash Tiamat from her prison in the Nine Hells. By bringing the Queen
                                                
                                            
                                                
                                                     of Dragons bodily into the world, the cult plans to scour away their foes and usher in a new age of draconic dominance. So far, theyâve gathered great stores of treasure, forged an alliance with Thay
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     wooden sleds pulled by canines as big as wolves. The closest driver calls out, âCan we be of service?â
 The figure calling to the party is Vellynne Harpell (see appendix C), a wizard of the Arcane
                                                
                                            
                                                
                                                     be persuaded to help fight the dragon. (âA wizard worth her weight never passes up a chance to test her magic against the mightiest foes,â she says brazenly.) Thereâs room in the koboldsâ sleds to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    Background The time of dragons dawns. Calling upon ancient magic and a host of draconic allies, the Cult of the Dragon seeks to unleash Tiamat from her prison in the Nine Hells. By bringing the Queen
                                                
                                            
                                                
                                                     of Dragons bodily into the world, the cult plans to scour away their foes and usher in a new age of draconic dominance. So far, theyâve gathered great stores of treasure, forged an alliance with Thay
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    Background The time of dragons dawns. Calling upon ancient magic and a host of draconic allies, the Cult of the Dragon seeks to unleash Tiamat from her prison in the Nine Hells. By bringing the Queen
                                                
                                            
                                                
                                                     of Dragons bodily into the world, the cult plans to scour away their foes and usher in a new age of draconic dominance. So far, theyâve gathered great stores of treasure, forged an alliance with Thay
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     justice. Meanwhile, Reeva secretly coordinated with Ramyaâs foes. After years of resentment and plotting, the rebels freed Arijani and spurred nobles across the nation into open revolt. The resulting
                                                
                                            
                                                
                                                     the Cerulean Citadel, Arijani sentenced his sister to death. As the court stranglerâs garrote crushed her windpipe, Ramya cursed her brother and sister, calling them bloodthirsty beasts. Arijani and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     my foes.
 In truth, this âvirtuousâ calling began as an obsessive effort to destroy a vampire that murdered my child, and it has become for me a tedious and bleak career. Even as my life of hunting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     long hours of training. Martial Tricks    d6 Trick 
     1  You are an expert at pretending youâve been injured to the point where you canât possibly go on. By goading foes to finish you off, you
                                                
                                            
                                                
                                                     opportune moment, making your foe wonder what other tricks you might play. 
   4  Swearing, name-calling, political satire â you do it all. You make use of a range of down-and-dirty fighting epithets
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     the Church and the nation in pursuit of the highest ideals of the faith, as they crusade against the forces of evil across Khorvaire. But are they fulfilling that high calling? Or are they just as
                                                
                                            
                                                
                                                     entertainer background into the service of their faith. Zealot. Dedicated to smiting the foes of the faith, the Zealot focuses on combat above all. Clerics, druids, and paladins make iconic Zealots, but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     new techniques of performance and magic. 4 I felt a calling to recount the deeds of champions and heroes, to bring them alive in song and story. 5 I joined one of the great colleges to learn old lore
                                                
                                            
                                                
                                                     unmistakable sign. I dropped everything to serve the divine. 4 Although I was always devout, it wasnât until I completed a pilgrimage that I knew my true calling. 5 I used to serve in my religionâs bureaucracy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     empty its contents. Roll for initiative, but Szorrulaxâs first act is to plane shift away. All is not lost, though. Once the characters defeat the remaining foes, they can investigate the cabin. In the
                                                
                                            
                                                
                                                    ) and braids its tentacles together into a handlebar mustache. If Szorrulax kills anyone, it immediately drops a black business card set with unintelligible symbols onto the body as a calling card
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Kraken  Beneath the waves, the kraken sleeps for untold ages, awaiting some fell sign or calling. Land-born mortals who sail the open sea forget the reasons their ancestors dreaded the ocean, even as
                                                
                                            
                                                
                                                     along the way. Adventurers tell of these monsters lairing in the ruins of lakeside citadels, their tentacles twined around leaning towers of disintegrating stone. Mortal Foes. Some krakens are virtual
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     the struggle against the darker fey of the forest of Winterglen. The prince is a pragmatist willing to accept aid in fending off his peopleâs foes, and so has been known to allow adventuring companies
                                                
                                            
                                                
                                                     capitalize on it. In recent years, a Northlander woman calling herself the Storm Maiden arose as a battle leader among them, which was unusual because Northlanders donât allow women to raid or fish. Said to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     devises the strategies that allow the forces of Gruumsh to dominate the battle and fill their war wagons with plunder and severed heads. Ilneval stands with his bloody sword, calling to those who
                                                
                                            
                                                
                                                     epitomizes the physical might and ruthlessness that orcs use to overwhelm their foes. He is the one who drives every thrust of an orcâs weapon, so that it does as much harm as possible. Fearless and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    ), they alert Chumwell at once. If the characters act belligerently, the workers and the guards flee from such obviously capable foes, and try (without success) to summon the militia. Nighttime Watch
                                                
                                            
                                                
                                                     cross the footbridge to the ship, simultaneously calling out to alert the shipâs occupants. These skum are intimately familiar with the walkway and the precarious bridge, so they can move and act
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     appendix C) is here, he is kneeling before the statue and calling on Deep Duerra (speaking in Dwarvish) to grant him the power to conquer his foes. Describe him as a soot-stained, gray-bearded duergar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     within the range of the intellect snareâs Cacophony of Minds, it slithers forth and attacks. It follows foes who retreat and fights until slain. Treasure. Most of the metal chests contain nothing but
                                                
                                            
                                                
                                                     characters express a desire to talk with Ontharyx, he makes a big show of calling off his cultists and listening to what the characters have to say. He offers to talk, but not if it means leaving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     nearby wilderness. Visitors are welcome at the Jesterâs Pride tavern, which serves robust dwarven ale. Jundarâs Pass This wagon trail threads through the Dessarin Hills between Beliard and Calling
                                                
                                            
                                                
                                                     animals or get too nosy, a sudden rage overcomes him, and he launches a series of hit-and-run attacks. Jets of fire and bolts of lightning spring forth as he swoops down on foes â the discharges of wands he
                                                
                                            
                                        






