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Returning 16 results for 'calling reflective gloaming to have require'.
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Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
"} force damage if it ends its turn inside an object.
Unusual Nature. The fractine doesn’t require air, drink, or sleep.Extradimensional Touch. Melee Spell Attack: +5;{"diceNotation":"1d20+5
mirror between 9 and 13 feet tall.
Astral explorers who have encountered fractines attest that the creatures are intelligent and often allow themselves to be used as scrying sensors, their reflective
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Only casters of superlative skill have even the faintest chance of calling forth one of these monsters, and the spellcaster is often destroyed by the effort. Thus, only the most unhinged and nihilistic
members of Elemental Evil cults attempt such a summoning, in the hope of hastening the world toward some cataclysmic end. Elemental Nature. An elder elemental doesn’t require air, food, drink, or sleep.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
princess, who does not reveal her true name, claims to be the only one who can destroy the Queen of Air and Darkness and free the Gloaming Court from that tyrannical ruler. It’s clear that the speaker’s
wants the characters to destroy Zyrian’s ghost so that she can free herself from The Scrivener’s Tale, but she doesn’t share that information yet.) If the characters require further enticement, the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
spells. When you cast them with this trait, they don’t require components. Githzerai In their fortresses within Limbo, the githzerai hone their minds to a razor’s edge. Ability Score Increase. Your
for these spells. When you cast them with this trait, they don’t require components. Random Height and Weight Race Base Height Base Weight Height Modifier Weight Modifier Githyanki 5'0" 100 lb
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
require universal solvent to remove without destroying them. A detect magic spell reveals an aura of illusion magic around each painting, of which there are hundreds. Half of them are portraits of Halaster
creature in its reflective outer surface. The shield can trap only one creature at a time. Whenever it traps a new creature, the shield releases its current prisoner, which appears in an unoccupied space as
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
having to make other people’s nice clothes all bloody, but some circumstances require carefully applied martial force. And others require the same thing, but with a lot less care. Sending a Clear Message
Items d10 Item
1 A tooth from a previous victim, wrapped in a silk handkerchief
2 A calling card with your name on it
3 A quick charcoal sketch of your victim, done in your own
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
to be used as scrying sensors, their reflective surfaces substituting for the mirror needed to cast certain divination spells. While being used in this way, the fractine siphons magical energy from the
objects as if they were difficult terrain, but it takes 5 (1d10) force damage if it ends its turn inside an object.
Unusual Nature. The fractine doesn’t require air, drink, or sleep.
Actions
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
calling in a debt, Yvandre assumes. (In truth, Machil was murdered by agents of the Queen of Air and Darkness, who were looking for the book.) Those who accompanied Machil on his final expedition were
be free of her. But it is too late for me.” (Machil wrote the letter when he knew he was being pursued by agents of the Gloaming Court but was killed before he could send it.) A piece of parchment is
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Seelie and Unseelie Courts, and other powerful archfey. Such contracts usually require a wish spell or an elaborate ritual to negate. Here are a few ways one might become unwittingly bound to a fey
a Domain of Delight).
Inspiration. You gain inspiration each day at dawn for 2d4 days.
Invitation. You receive an invitation to the Summer Court or the Gloaming Court (though this invitation does
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
light in the fireplace from a small, highly reflective object.
Two swarms of insects (spiders) infest this room. One swarm descends on anyone who approaches the fireplace, and the other descends
cannot be seen from the door; they require up-close observation to be discovered. Falling Through the Floor. The tracks left on the floor by the smugglers represent the only safe places to walk in the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
easily from the inside, but from the outside they’re locked and require a successful DC 25 Dexterity check using thieves tools to open. Spirit Statues. Two spirit statue mascots (see chapter 7) stand on
shout an alarm, calling the characters “trespassers” as they move to attack. This alerts the two cogwork archivists in the nearby Records Room (area L4), which remain in that area, and causes the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
archfey, such as the Prince of Frost; the Queen of Air and Darkness, ruler of the Gloaming Court; Titania of the Summer Court; or an ancient hag. Or you might call on a spectrum of Fey, weaving a web
: Create Thrall When you cast Summon Aberration, you can modify it so that it doesn’t require Concentration. If you do so, the spell’s duration becomes 1 minute for that casting, and when summoned, the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
in the background of everything the creature hears for 1 hour, during which the creature has advantage on saving throws against spells. 7 The creature doesn’t require food, drink, or sleep for 1d4 days
phases of the moon. Some might also require a particular item, ritual, or action to open their gates. The Unearthly Road Keys table offers suggestions on how to enter an unearthly road. Unearthly Road
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
doesn’t require air, food, or water. Items worn or carried by the creature are unaffected. A wish spell can end the curse. The creature can end the curse on itself by giving a bouquet of eight black
door is sculpted to look like the head of a cat. As you approach, it purrs, “Why, hello there.”
This door was meant to require a password to be opened, but the door grew bored of asking for the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
have already eaten their sled dogs. Now, Gunvald has decided that desperate times require desperate measures. He plans to kill four of the tribe’s eldest members and cook them to feed the rest of the
attack anyone bearing this symbol except in self-defense. The Test Begins. The figure calling out to the characters is King Jarund, who has ordered that the camp be torn down so that the nomads can
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
dealing damage to the target or enveloping its head. Magic Mirror. A detect magic spell reveals an aura of conjuration magic around the freestanding mirror, which acts as a portal. Touching the reflective
falls off 24 hours later, the stick has the properties of a stone of good luck that doesn’t require attunement. B15. Pantry This room contains dozens of pickling jars on wooden racks. Most of the jars