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Returning 31 results for 'calling rogues grasp to her refuges'.
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Wand of Orcus
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
Plane in the stasis of undeath. Orcus allows the wand to slip from his grasp from time to time. When it does, it magically appears wherever its master senses an opportunity to achieve some fell goal
spells using 2 fewer charges (minimum of 0).
Call Undead. While you are holding the wand, you can use an action to conjure skeleton;skeletons and zombie;zombies, calling forth as many of them as you
Paladin
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
of the world, but even fewer people can claim the true calling of a paladin. When they do receive the call, these warriors turn from their former occupations and take up arms to fight evil. Sometimes
your quests? Perhaps you stumbled into a sacred grove or a hidden elven enclave and found yourself called to protect all such refuges of goodness and beauty. Or you might have known from your
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
refuges of goodness and beauty. Or you might have known from your earliest memories that the paladin’s life was your calling, almost as if you had been sent into the world with that purpose stamped on
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
refuges of goodness and beauty. Or you might have known from your earliest memories that the paladin’s life was your calling, almost as if you had been sent into the world with that purpose stamped on
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
)
Maximilian’s earthen grasp (transmutation)
Mind spike (divination)
Pyrotechnics (transmutation)
Shadow blade (illusion)
Skywrite (transmutation, ritual)
Snilloc’s snowball swarm (evocation
)
Infernal calling (conjuration)
Negative energy flood (necromancy)
Skill empowerment (transmutation)
Steel wind strike (conjuration)
Synaptic static (enchantment)
Transmute rock
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
)
Maximilian’s earthen grasp (transmutation)
Mind spike (divination)
Pyrotechnics (transmutation)
Shadow blade (illusion)
Skywrite (transmutation, ritual)
Snilloc’s snowball swarm (evocation
)
Infernal calling (conjuration)
Negative energy flood (necromancy)
Skill empowerment (transmutation)
Steel wind strike (conjuration)
Synaptic static (enchantment)
Transmute rock
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cloak or disguise one’s appearance), and proficiency with skills such as Deception, Performance, and Sleight of Hand all greatly benefit the Chameleon. Bards and rogues, as well as characters with
thronged by reporters, judge Haliss ir’Cronn took her seat for the first session in what some are calling the “trial of the century.”
Barath Drinn, a Karrn who has been living in Wroat since the end of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
refuges of goodness and beauty. Or you might have known from your earliest memories that the paladin’s life was your calling, almost as if you had been sent into the world with that purpose stamped on
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cloak or disguise one’s appearance), and proficiency with skills such as Deception, Performance, and Sleight of Hand all greatly benefit the Chameleon. Bards and rogues, as well as characters with
thronged by reporters, judge Haliss ir’Cronn took her seat for the first session in what some are calling the “trial of the century.”
Barath Drinn, a Karrn who has been living in Wroat since the end of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
refuges of goodness and beauty. Or you might have known from your earliest memories that the paladin’s life was your calling, almost as if you had been sent into the world with that purpose stamped on
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
far, no one has dared you to drink it.
10 A cracked mirror from a mystic’s tower, which sometimes shows you a glint of another realm in one of its shards.
Old Business Ties Many rogues
3 The Flattering Butchers, known for their sales of discount meat of unknown provenance
4 The Profane Pilferers, who leave lewd calling cards at the scenes of their crimes
5 The Undead
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Solitary mind flayers are likely rogues and outcasts. Most illithids belong to a colony of sibling mind flayers devoted to an elder brain — a massive brain-like being that resides in a briny pool
Intelligence (save DC 15, +7 to hit with spell attacks). The mind flayer has the following wizard spells prepared:
Cantrips (at will): blade ward, dancing lights, mage hand, shocking grasp
1st
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Solitary mind flayers are likely rogues and outcasts. Most illithids belong to a colony of sibling mind flayers devoted to an elder brain — a massive brain-like being that resides in a briny pool
Intelligence (save DC 15, +7 to hit with spell attacks). The mind flayer has the following wizard spells prepared:
Cantrips (at will): blade ward, dancing lights, mage hand, shocking grasp
1st
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Church and the nation in pursuit of the highest ideals of the faith, as they crusade against the forces of evil across Khorvaire. But are they fulfilling that high calling? Or are they just as
reasons. This character does the order’s dirty work and clears away its problems. It’s entirely possible for an entire party to be made up of Fixers, but rogues and fighters are especially well suited to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Church and the nation in pursuit of the highest ideals of the faith, as they crusade against the forces of evil across Khorvaire. But are they fulfilling that high calling? Or are they just as
reasons. This character does the order’s dirty work and clears away its problems. It’s entirely possible for an entire party to be made up of Fixers, but rogues and fighters are especially well suited to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
far, no one has dared you to drink it.
10 A cracked mirror from a mystic’s tower, which sometimes shows you a glint of another realm in one of its shards.
Old Business Ties Many rogues
3 The Flattering Butchers, known for their sales of discount meat of unknown provenance
4 The Profane Pilferers, who leave lewd calling cards at the scenes of their crimes
5 The Undead
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters must present Zariel with the argument to rejoin the celestial host, then make a DC 25 Charisma (Persuasion) check. If the check is successful, Zariel is convinced to grasp the sword and
.”
Zariel pulls a single golden feather from one of her wings and hands it to the character closest to her. A creature that holds this feather can cast planar ally as an action, calling Zariel and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters must present Zariel with the argument to rejoin the celestial host, then make a DC 25 Charisma (Persuasion) check. If the check is successful, Zariel is convinced to grasp the sword and
.”
Zariel pulls a single golden feather from one of her wings and hands it to the character closest to her. A creature that holds this feather can cast planar ally as an action, calling Zariel and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
is from appendix B):
Cantrips (at will): blade ward, gust,* light, prestidigitation, shocking grasp
1st level (4 slots): feather fall, shield, witch bolt
2nd level (3 slots): dust devil,* gust
). It knows the following sorcerer spells:
Cantrips (at will): blade ward, light, message, ray of frost, shocking grasp
1st level (4 slots): feather fall, mage armor, witch bolt
2nd level (3 slots
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
is from appendix B):
Cantrips (at will): blade ward, gust,* light, prestidigitation, shocking grasp
1st level (4 slots): feather fall, shield, witch bolt
2nd level (3 slots): dust devil,* gust
). It knows the following sorcerer spells:
Cantrips (at will): blade ward, light, message, ray of frost, shocking grasp
1st level (4 slots): feather fall, mage armor, witch bolt
2nd level (3 slots
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
devises the strategies that allow the forces of Gruumsh to dominate the battle and fill their war wagons with plunder and severed heads. Ilneval stands with his bloody sword, calling to those who
and gripped by its legs. No one had ever escaped the grasp of the behir, but Bahgtru saw this as the ultimate test of his strength, and laughed at his good fortune. One by one, Bahgtru broke the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
devises the strategies that allow the forces of Gruumsh to dominate the battle and fill their war wagons with plunder and severed heads. Ilneval stands with his bloody sword, calling to those who
and gripped by its legs. No one had ever escaped the grasp of the behir, but Bahgtru saw this as the ultimate test of his strength, and laughed at his good fortune. One by one, Bahgtru broke the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
emaciated frames. Cultists summon these creatures to serve as guards and assassins, two roles at which they excel. The cultists who blaspheme reality by calling out to Elder Evils often speak of a Far Realm
grasp the seer’s strange staff formed of a blend of flesh, bone, and star stuff. A star spawn seer is almost always accompanied by one or more star spawn hulks (also in this book). Not only is a hulk a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
emaciated frames. Cultists summon these creatures to serve as guards and assassins, two roles at which they excel. The cultists who blaspheme reality by calling out to Elder Evils often speak of a Far Realm
grasp the seer’s strange staff formed of a blend of flesh, bone, and star stuff. A star spawn seer is almost always accompanied by one or more star spawn hulks (also in this book). Not only is a hulk a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the environment grasp the target. If a target fails the save by 5 or more, it is restrained instead for that duration. The mimic colony uses the Help action, aiding a creature of its choice within 300
Keys d6 Key 1 Throwing a silver orb through an ancient arch 2 Spilling a pint of humanoid blood 3 Calling the name of a specific archfey three times 4 Wearing the regalia of a lost royal dynasty 5 Permanently sacrificing a memory of joy 6 Being the descendant of a legendary hero
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the environment grasp the target. If a target fails the save by 5 or more, it is restrained instead for that duration. The mimic colony uses the Help action, aiding a creature of its choice within 300
Keys d6 Key 1 Throwing a silver orb through an ancient arch 2 Spilling a pint of humanoid blood 3 Calling the name of a specific archfey three times 4 Wearing the regalia of a lost royal dynasty 5 Permanently sacrificing a memory of joy 6 Being the descendant of a legendary hero
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
how the orcs abandoned their lands en masse—not because of enemy incursions or natural disaster, but because of some mysterious calling from their ancestors to sail west across the sea. While it’s
agreed that orcs did flee Etharis in a great fleet, their legacy calling to Thorgard av Holgar a century later, it seems apocryphal that an entire heritage could simply disappear across the sea. Indeed
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
see far into the room. Rogues leer from the room’s card faces. The door to the east is the Star card, while the door to the south shows the back of a card. The door to the west displays the Puzzle card
saving throw; this save is made with disadvantage if the breath drinker is alive. On a failed save, the mask slips from the creature’s grasp but remains in its space, where another creature can try to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
see far into the room. Rogues leer from the room’s card faces. The door to the east is the Star card, while the door to the south shows the back of a card. The door to the west displays the Puzzle card
saving throw; this save is made with disadvantage if the breath drinker is alive. On a failed save, the mask slips from the creature’s grasp but remains in its space, where another creature can try to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
nearby wilderness. Visitors are welcome at the Jester’s Pride tavern, which serves robust dwarven ale. Jundar’s Pass This wagon trail threads through the Dessarin Hills between Beliard and Calling
that the High Captains are under the sway of Jarlaxle Baenre, the leader of a clandestine brotherhood of drow mercenaries and rogues called Bregan D’aerthe. Jarlaxle is a master schemer (and a master of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
nearby wilderness. Visitors are welcome at the Jester’s Pride tavern, which serves robust dwarven ale. Jundar’s Pass This wagon trail threads through the Dessarin Hills between Beliard and Calling
that the High Captains are under the sway of Jarlaxle Baenre, the leader of a clandestine brotherhood of drow mercenaries and rogues called Bregan D’aerthe. Jarlaxle is a master schemer (and a master of