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Returning 35 results for 'calling run gives to her reason'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
;retire” from hands-on work to run a thieves’ guild, spearhead some covert enterprise, or enjoy a quiet life of luxury.
When a master thief completes a challenging heist, they often leave
behind a calling card to taunt their victims. You may roll on the Master Thief Calling Cards table to determine what a master thief leaves behind.
Master Thief Calling Cards
d10;{"diceNotation
Classes
Xanathar's Guide to Everything
against others through extortion and threats.
Many other bards hate the College of Whispers, viewing it as a parasite that uses a bard’s reputation to acquire wealth and power. For this reason
, members of this college rarely reveal their true nature. They typically claim to follow some other college, or they keep their actual calling secret in order to infiltrate and exploit royal courts and
Monsters
The Wild Beyond the Witchlight
, without informing the rest of his family, Urmius bought a run-down carnival and persuaded Naeryx to help him operate it. Naeryx and Urmius—now calling themselves Mister Witch and Mister Light
Classes
Xanathar's Guide to Everything
against others through extortion and threats.
Many other bards hate the College of Whispers, viewing it as a parasite that uses a bard’s reputation to acquire wealth and power. For this reason
, members of this college rarely reveal their true nature. They typically claim to follow some other college, or they keep their actual calling secret in order to infiltrate and exploit royal courts and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Its head has a human-like face and glowing red eyes. The creature gives off a smoky odor.
Yeth hounds make a ghastly baying sound that causes most creatures to flee in terror. They chase those who
run and torment them before closing in for the kill. Those that fight back discover that mundane weapons partially pass through yeth hounds as if they were made of fog, but magic weapons and silvered
Monsters
Baldur’s Gate: Descent into Avernus
rank most highly in his esteem.
Of course, guests leaving Infernal Rapture are expected to pay their bills in full prior to departure. If a guest cannot pay for whatever reason, the contract they
at Infernal Rapture. If they possess a talent for sales, they might eventually obtain a business to run within the Wandering Emporium.Bludgeoning, Piercing, and Slashing from Nonmagical AttacksPiercing from Magic Weapons Wielded by Good Creatures
Backgrounds
Guildmasters’ Guide to Ravnica
guildless masses of the city.
Consider why you’re embedded in the secondary guild. Create a story with your DM, inspired by rolling on the following table or choosing a reason that suits you
.
d8
Reason for Infiltration
1
My parents belong to this guild, and I let them think I’m following in their footsteps.
2
I’ve been assigned to track this guild&rsquo
Backgrounds
Baldur’s Gate: Descent into Avernus
fellows, or on the run?
Skill Proficiencies: Athletics, Perception
Tool Proficiencies: Navigator’s tools, vehicles (water)
Equipment: A belaying pin (club), 50 feet of silk rope, a lucky
you served on, or another ship you have good relations with (perhaps one captained by a former crewmate). Because you’re calling in a favor, you can’t be certain of a schedule or route
Backgrounds
Baldur’s Gate: Descent into Avernus
.
5
I run sleight-of-hand cons on street corners.
6
I convince people that worthless junk is worth their hard-earned money.
FEATURE: FALSE IDENTITY
You have created a second
want.
4
I’m a born gambler who can’t resist taking a risk for a potential payoff.
5
I lie about almost everything, even when there’s no good reason to.
6
Sarcasm and
Magic Items
Baldur’s Gate: Descent into Avernus
This longsword belonged to the angel Zariel before her fall from grace. Fashioned from celestial steel, it gives off a faint glow and hum. The weapon chooses who can attune to it and who can’t
!
5
I allow nothing to stand in the way of my crusade to eradicate evil from the multiverse.
6
I ignore those who do not support my plans, for my calling is higher than all others
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
lies on the slopes of the Star Mounts’ southernmost mountains. At the headwaters of the Unicorn Run, the Last Aerie is home to several dozen aarakocra. Recently, aarakocra elders detected
.
Great Purpose
Aarakocra enjoy peace and solitude. Most of them have little interest in dealing with other peoples and less interest in spending time on the ground. For this reason, it takes an
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
weakness and secure their fortunes.
4
I put on new identities like clothes.
5
I run sleight-of-hand cons on street corners.
6
I convince people that worthless junk is worth their hard
a born gambler who can’t resist taking a risk for a potential payoff.
5
I lie about almost everything, even when there’s no good reason to.
6
Sarcasm and insults are my
monsters
, Dagon can expend a use to take one of the following actions. Dagon regains all expended uses at the start of each of its turns. If Dagon is unable to use legendary actions for any reason, it
at the head of the cults established among human villages by the deep ones. Careful to avoid calling too much attention to their true aims, these cults ultimately serve Cthulhu but few in their ranks
Sailor
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
board—boatswain, captain, navigator, cook, or some other position? Who were the captain and first mate? Did you leave your ship on good terms with your fellows, or on the run?
Skill
relations with (perhaps one captained by a former crewmate). Because you’re calling in a favor, you can’t be certain of a schedule or route that will meet your every need. Your Dungeon
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
, giving each individual and every generation a reason to feel pride and self-respect. The kobolds prefer to run away than fight, to live off the scraps of others, and they are often dominated by larger
undetected and don’t give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobbler’s house at night to loot it of knives, leather bits, nails, and
Druid
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
; activities.
Swinging a blade formed of pure fire, a half-elf charges into a mass of skeletal soldiers, sundering the unnatural magic that gives the foul creatures the mocking semblance of life
.
Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Adventure Background A deadly heat wave bakes an unprepared pastoral land. Crops have failed, rivers have run dry, and prospects are grim. While the reason for the unprecedented heat is unclear, the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Adventure Background A deadly heat wave bakes an unprepared pastoral land. Crops have failed, rivers have run dry, and prospects are grim. While the reason for the unprecedented heat is unclear, the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Master Thief Master thieves are known for perpetrating daring heists. They tend to develop a romanticized reputation. A master thief might “retire” from hands-on work to run a thieves’ guild
, spearhead some covert enterprise, or enjoy a quiet life of luxury. When a master thief completes a challenging heist, they often leave behind a calling card to taunt their victims. You may roll on the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Master Thief Master thieves are known for perpetrating daring heists. They tend to develop a romanticized reputation. A master thief might “retire” from hands-on work to run a thieves’ guild
, spearhead some covert enterprise, or enjoy a quiet life of luxury. When a master thief completes a challenging heist, they often leave behind a calling card to taunt their victims. You may roll on the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
’ activities. Swinging a blade formed of pure fire, a half-elf charges into a mass of skeletal soldiers, sundering the unnatural magic that gives the foul creatures the mocking semblance of life
. Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over nature. Instead, they see themselves as extensions of nature’s indomitable will.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
’ activities. Swinging a blade formed of pure fire, a half-elf charges into a mass of skeletal soldiers, sundering the unnatural magic that gives the foul creatures the mocking semblance of life
. Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over nature. Instead, they see themselves as extensions of nature’s indomitable will.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
’ activities. Swinging a blade formed of pure fire, a half-elf charges into a mass of skeletal soldiers, sundering the unnatural magic that gives the foul creatures the mocking semblance of life
. Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over nature. Instead, they see themselves as extensions of nature’s indomitable will.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
’ activities. Swinging a blade formed of pure fire, a half-elf charges into a mass of skeletal soldiers, sundering the unnatural magic that gives the foul creatures the mocking semblance of life
. Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over nature. Instead, they see themselves as extensions of nature’s indomitable will.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
is home to treants of gigantic size, stags with antlers as wide across as a wagon, brown bears bigger than large sheds, owlbears, wolves, and unicorns. Woodcutters and even outlaws on the run dare
trees that is an important meeting-place for the Emerald Enclave. Foes of the enclave have to fight to reach it, but members can readily find aid, healing, and advice in the grove. Reason to Visit
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
should strive to keep the character alive and use resources wisely. Run the character yourself. It’s an extra burden for you, but it can work. Decide the character isn’t there. Invent a good reason for
Missing Players How should you deal with the characters of missing players? Consider these options: Have another player run the missing player’s character. The player running the extra character
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Goldenfields Goldenfields is a huge walled temple-farm dedicated to Chauntea, the goddess of agriculture. Called “the granary of the North,” it’s the only reason many Northerners ever taste soft
preserved in vast storage cellars, vats, ricks, and squat stone grain-towers. Now run by Abbot Ellardin Darovik (male Tethyrian human priest), Goldenfields is a stronghold of the Emerald Enclave. Members of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Goldenfields Goldenfields is a huge walled temple-farm dedicated to Chauntea, the goddess of agriculture. Called “the granary of the North,” it’s the only reason many Northerners ever taste soft
preserved in vast storage cellars, vats, ricks, and squat stone grain-towers. Now run by Abbot Ellardin Darovik (male Tethyrian human priest), Goldenfields is a stronghold of the Emerald Enclave. Members of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
should strive to keep the character alive and use resources wisely. Run the character yourself. It’s an extra burden for you, but it can work. Decide the character isn’t there. Invent a good reason for
Missing Players How should you deal with the characters of missing players? Consider these options: Have another player run the missing player’s character. The player running the extra character
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
adventure hooks that might attract characters to the enclave or give them a reason to draw on its magic. The adventure hooks also suggest specific creatures or encounter tables appearing in the “Encounters
your imagination run wild. Mix and match different encounter tables to see what can arise. Consider how randomly determining the attitude of the creatures generated can shift the tone of a story. If
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
adventure hooks that might attract characters to the enclave or give them a reason to draw on its magic. The adventure hooks also suggest specific creatures or encounter tables appearing in the “Encounters
your imagination run wild. Mix and match different encounter tables to see what can arise. Consider how randomly determining the attitude of the creatures generated can shift the tone of a story. If
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
is home to treants of gigantic size, stags with antlers as wide across as a wagon, brown bears bigger than large sheds, owlbears, wolves, and unicorns. Woodcutters and even outlaws on the run dare
trees that is an important meeting-place for the Emerald Enclave. Foes of the enclave have to fight to reach it, but members can readily find aid, healing, and advice in the grove. Reason to Visit
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
adventure. The “Overview” section describes how the adventure is expected to run and gives you a broad sense of what the player characters should be doing at any given time.
wilderness and adventure. You don’t need to be a Forgotten Realms expert to run the adventure; everything you need to know about the setting is contained in this content. If this is your first time
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
you. It gives you new rules options, as well as some refined tools for creating and running adventures and campaigns. It is a supplement to the tools and advice offered in the Dungeon Master’s Guide
. The chapter opens with optional rules meant to help you run certain parts of the game more smoothly. The chapter then goes into greater depth on several topics — encounter building, random encounters
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
a greater calling? Folk Hero Bard. You served as a medic in the Last War, using humor and stories to keep up the spirits of your patients. You’ve seen too much suffering, and you need to do something
your parents must have been tied to Jorasco, but you found a different family: the Boromar Clan, a criminal guild run by halflings. You’ve learned how to heal and how to hurt people. Now you need to decide which path you want to follow.