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                        Returning 14 results for 'calling warded ranger'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Alarm Level 1 Abjuration (Ranger, Wizard) Casting Time: 1 minute or Ritual
 Range: 30 feet
 Components: V, S, M (a bell and silver wire)
 Duration: 8 hours
 You set an alarm against intrusion
                                                
                                            
                                                
                                                    . Choose a door, a window, or an area within range that is no larger than a 20-foot Cube. Until the spell ends, an alarm alerts you whenever a creature touches or enters the warded area. When you cast the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Alarm Level 1 Abjuration (Ranger, Wizard) Casting Time: 1 minute or Ritual
 Range: 30 feet
 Components: V, S, M (a bell and silver wire)
 Duration: 8 hours
 You set an alarm against intrusion
                                                
                                            
                                                
                                                    . Choose a door, a window, or an area within range that is no larger than a 20-foot Cube. Until the spell ends, an alarm alerts you whenever a creature touches or enters the warded area. When you cast the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Independent Adventurers  Though a ranger might make a living as a hunter, a guide, or a tracker, a rangerâs true calling is to defend the outskirts of civilization from the ravages of monsters that
                                                
                                            
                                                
                                                     band of orcs attacks, a ranger might be the first â and possibly the last â line of defense. This fierce independence makes rangers well suited to adventuring, since they are accustomed to life far
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Independent Adventurers  Though a ranger might make a living as a hunter, a guide, or a tracker, a rangerâs true calling is to defend the outskirts of civilization from the ravages of monsters and
                                                
                                            
                                                
                                                    , when a dragon or a band of orcs attacks, a ranger might be the first â and possibly the last â line of defense. This fierce independence makes rangers well suited to adventuring, since they are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Ranger  Rough and wild looking, a human stalks alone through the shadows of trees, hunting the orcs he knows are planning a raid on a nearby farm. Clutching a shortsword in each hand, he becomes a
                                                
                                            
                                                
                                                     whistles to the hawk that circles high above him, calling the bird back to his side. Whispering instructions in Elvish, he points to the owlbear heâs been tracking and sends the hawk to distract the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Ranger  Rough and wild looking, a human stalks alone through the shadows of trees, hunting the orcs he knows are planning a raid on a nearby farm. Clutching a shortsword in each hand, he becomes a
                                                
                                            
                                                
                                                     whistles to the hawk that circles high above him, calling the bird back to his side. Whispering instructions in Elvish, he points to the owlbear heâs been tracking and sends the hawk to distract the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     new techniques of performance and magic. 4 I felt a calling to recount the deeds of champions and heroes, to bring them alive in song and story. 5 I joined one of the great colleges to learn old lore
                                                
                                            
                                                
                                                     unmistakable sign. I dropped everything to serve the divine. 4 Although I was always devout, it wasnât until I completed a pilgrimage that I knew my true calling. 5 I used to serve in my religionâs bureaucracy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     the Rogue Stole Your Coins, We Have a Job to Do. You help advance the franchise by calling for votes, making sure youâre always on the side with the most votes, and resolving disputes within the
                                                
                                            
                                                
                                                    , or boost the morale of franchise hirelings. KELSHI ANNAB
 Human Decisionist (Ranger)
 There are decisionists of all stripes. Domineering narcissists gravitate toward the role, to be sure, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Karametraâs Champions Alignment: Usually neutral, often good Suggested Classes: Cleric, fighter, paladin, ranger Suggested Cleric Domains: Life, Nature Suggested Backgrounds: Acolyte, folk hero
                                                
                                            
                                                
                                                     its highest calling when human communities make use of it. (Lawful) 
   3  Humility. I put the needs of others above my own and strive to lead through service. (Any) 
   4  Protection. I devote
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     their habitats. The Dreadwood Long a home of horrid monsters and vicious raiders, the Dreadwood hides within its borders a multitude of terrors. Keoland maintains ranger patrols that sweep through the
                                                
                                            
                                                
                                                     as lightly wooded as those of any other forest and extend five to ten miles into the woods. This part of the forest is as safe as any other woodland, thanks to frequent ranger and elf patrols that keep
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     when winter comes calling. The stables accommodate a wide range of mounts. Most of the stalls are designed for horses and ponies, but specialized stalls offer secure lodging and care for hippogriffs
                                                
                                            
                                                
                                                     dark green stone that glows with an inner light. An arcane lock spell seals the door, which is further warded against all damage. Here, a Keeper of the Emerald Door (a mage) stands at all times to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     ranger who knows the forest pretty well and has friends among the wood elves who live there. Weathercote Forest For reasons unknown, no divination spell or scrying sensor can penetrate the dry patch of
                                                
                                            
                                                
                                                    ; see the âBargewright Innâ section for more information on this creature. Xantharlâs Keep Xantharl was a well-known ranger and explorer of the North. The fortified village that bears his name stands in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     afraid but seems curious, and he is clean and seems well fed. He addresses the robed figure, calling her Xanthoria and asking her to show him what sheâs doing in an attempt to alleviate his boredom
                                                
                                            
                                                
                                                     Consume Life on adventurers who fall in battle. Environmental Factors. Xanthoriaâs grove and the tunnel leading to it from area L9 are warded against magical travel by creatures other than Xanthoria. Such
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     with coin to spend. Village law is whatever the local Council of Elders says it is. The current head of the council is a retired ranger and active member of the Emerald Enclave named Quinn Nardrosz (NG
                                                
                                            
                                                
                                                     nearby wilderness. Visitors are welcome at the Jesterâs Pride tavern, which serves robust dwarven ale. Jundarâs Pass This wagon trail threads through the Dessarin Hills between Beliard and Calling
                                                
                                            
                                        






